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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:carbon=0.0
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# [range: 0.0 ~ 32.0, default: 0.8]
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S:dust=0.8
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:sulfur=0.0
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}
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Emitter {
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# Defines the name of the NBT tag that stores info about tile entity active state.
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# Emitter is considered active if the return value is greater than 0 or true.
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# Set to an empty string if you don't need this function. [default: active]
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S:activeStateTag=active
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# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
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S:fuelConsumptionRate=1.0
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: immersiveengineering:metal_device1:7]
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S:id=immersiveengineering:metal_device1:7
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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# The format is <tagKey>=<value>
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# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
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# Leave this blank if you don't need it. [default: ]
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S:identityTag=
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# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
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B:isEntity=false
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# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
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S:relatedBlocks <
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>
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# If true, the meta data of the dropped item will be used instead of the block state meta.
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# This is usefull when the placed block has other meta than its item. [default: false]
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B:useDroppedItemMeta=false
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}
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