This commit is contained in:
Jacob Vinding
2025-12-26 23:36:50 +01:00
commit 44b79588a3
2778 changed files with 418761 additions and 0 deletions

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# Configuration file
General {
B:EnableColorBlindTextures=false
B:EnableShaderEffects=true
}
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# If TRUE, particles will be disabled. [default: false]
B:DisableParticles=false
B:EnableAnimatedTextures=true
B:EnableParticles=true
B:EnableRenderSorting=true
}
Interface {
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
B:DisplayContainedItemsAsStackCount=false
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
B:DisplayHoldShiftForDetail=true
B:EnableGUISlotBorders=true
Tooltips {
B:DisplayContainedItemsAsStackCount=false
B:DisplayHoldShiftForDetail=true
}
}
Render {
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
B:EnableColorBlindTextures=false
# If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true]
B:EnableEnchantEffects=true
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
B:EnableGUISlotBorders=true
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
B:EnableShaderEffects=true
}
Security {
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
B:OpsCanAccessSecureBlocksWarning=true
}
Tab {
Augment {
I:ColorBackground=564812
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Configuration {
I:ColorBackground=2254472
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Energy {
I:ColorBackgroundConsumer=685776
I:ColorBackgroundProducer=13657355
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=0
}
Information {
I:ColorBackground=5592405
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=16777215
B:Enable=true
I:Side=0
}
Redstone {
I:ColorBackground=13640458
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Security {
I:ColorBackground=8947848
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Tutorial {
I:ColorBackground=5900731
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=16777215
B:Enable=true
I:Side=0
}
}
Version {
S:Identifier=4.6.6
}

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# Configuration file
Command {
clearblocks {
# Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
countblocks {
# Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
enchant {
# Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
hand {
# Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
killall {
# Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
replaceblocks {
# Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
tps {
# Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
tpx {
# Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
unloadchunk {
# Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4]
I:PermissionLevel=4
}
}
Enchantment {
# If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllEnchantments=false
# If TRUE, the Holding Enchantment is available for various Storage Items. [default: true]
B:EnableHoldingEnchant=true
# If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true]
B:EnableInsightEnchant=true
# If TRUE, the Leech Enchantment is available for various Weapons. [default: true]
B:EnableLeechEnchant=true
# If TRUE, the Multishot Enchantment is available for various Bows. [default: true]
B:EnableMultishotEnchant=true
# If TRUE, the Smashing Enchantment is available for various Tools. [default: true]
B:EnableSmashingEnchant=true
# If TRUE, the Smelting Enchantment is available for various Tools. [default: true]
B:EnableSmeltingEnchant=true
# If TRUE, the Soulbound Enchantment is available. [default: true]
B:EnableSoulboundEnchant=true
# If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true]
B:EnableVorpalEnchant=true
I:Holding=104
I:Multishot=105
# If TRUE, the Soulbound Enchantment is permanent. [default: false]
B:PermanentSoulboundEnchant=false
}
General {
# If TRUE, a log message is generated when a block is dismantled. [default: false]
B:EnableDismantleLogging=false
# If TRUE, death messages are displayed for any named entity. [default: true]
B:EnableGenericDeathMessage=true
B:EnableItemStacking=true
B:EnableUpdateNotifications=true
# Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160]
I:TileUpdateDelay=160
}
Holiday {
B:HoHoNo=false
B:IHateApril=false
}
Holidays {
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
B:HoHoNo=false
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
B:IHateApril=false
}
Potion {
# If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllPotions=false
}
Security {
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=4.6.6
}
World {
B:FlatBedrock=false
I:FlatBedrockLayers=1
B:ReplaceVanillaGeneration=false
B:RetroactiveFlatBedrock=false
B:RetroactiveOreGeneration=false
Tweaks {
I:TreeGrowthChance=1
}
}

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# Configuration file
General {
# Set to false to disable this entire module.
B:EnableModule=true
}
Heads {
# If enabled, mobs only drop heads when killed by players.
B:MobsDropOnPvEOnly=true
# If enabled, players only drop heads when killed by other players.
B:PlayersDropOnPvPOnly=true
Players {
I:Chance=5
B:Enabled=true
}
Creepers {
I:Chance=5
B:Enabled=true
}
Skeletons {
I:Chance=5
B:Enabled=true
}
WitherSkeletons {
I:Chance=5
B:Enabled=false
}
Zombies {
I:Chance=5
B:Enabled=true
}
}