Initial
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169
overrides/config/cofh/thermalexpansion/client.cfg
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169
overrides/config/cofh/thermalexpansion/client.cfg
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# Configuration file
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Coolant {
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B:Plugins.JEI=true
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}
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Device {
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Diffuser {
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# If TRUE, the Decoctive Diffuser will display potion effect particles.
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B:EnableParticles=true
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}
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}
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Interface {
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# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:FlorbsInCommonTab=false
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# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:ItemsInCommonTab=false
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# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:MorbsInCommonTab=false
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CreativeTab {
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B:BlocksInCommonTab=false
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B:FlorbsInCommonTab=false
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B:ItemsInCommonTab=false
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B:ToolsInCommonTab=false
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}
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CreativeTabs {
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# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
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I:DefaultLevel=0
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# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
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B:HideFlorbs=false
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# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
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B:HideMorbs=false
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# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
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B:ShowAllBlockLevels=false
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# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
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B:ShowCreativeBlocks=false
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}
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GUI {
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# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
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B:AlternateSlotOverlayTextures=false
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# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
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B:ColorBlindSlotOverlayTextures=false
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}
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}
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Machine {
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Furnace {
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B:Sound.Enable=true
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}
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Pulverizer {
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B:Sound.Enable=true
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}
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Sawmill {
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B:Sound.Enable=true
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}
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Smelter {
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B:Sound.Enable=true
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}
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Crucible {
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B:Sound.Enable=true
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}
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Transposer {
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B:Sound.Enable=true
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}
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Precipitator {
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B:Sound.Enable=true
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}
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Extruder {
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B:Sound.Enable=true
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}
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Accumulator {
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B:Sound.Enable=true
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}
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Assembler {
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B:Sound.Enable=true
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}
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Charger {
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B:Sound.Enable=true
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}
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Insolator {
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B:Sound.Enable=true
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}
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}
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Plugins {
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JEI {
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B:Device.Factorizer=true
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B:Dynamo.Compression=true
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B:Dynamo.Enervation=true
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B:Dynamo.Magmatic=true
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B:Dynamo.Numismatic=true
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B:Dynamo.Reactant=true
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B:Dynamo.Steam=true
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B:Machine.Brewer=true
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B:Machine.Centrifuge=true
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B:Machine.Charger=true
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B:Machine.Compactor=true
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B:Machine.Crucible=true
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B:Machine.Enchanter=true
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B:Machine.Extruder=true
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B:Machine.Furnace=true
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B:Machine.Insolator=true
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B:Machine.Precipitator=true
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B:Machine.Pulverizer=true
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B:Machine.Refinery=true
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B:Machine.Sawmill=true
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B:Machine.Smelter=true
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B:Machine.Transposer=true
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}
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}
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Render {
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# If TRUE, Dynamos will have animated coil textures. [default: true]
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B:AnimatedDynamoCoilTextures=true
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# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
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B:RenderDynamoLevelOverlay=true
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# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
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B:RenderMachineLevelOverlay=true
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B:UseAlternateShader=true
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}
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Sounds {
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# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
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B:EnableSounds=true
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}
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Version {
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S:Identifier=5.5.7
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}
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1304
overrides/config/cofh/thermalexpansion/common.cfg
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1304
overrides/config/cofh/thermalexpansion/common.cfg
Normal file
File diff suppressed because it is too large
Load Diff
89
overrides/config/cofh/thermalexpansion/florbs.cfg
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89
overrides/config/cofh/thermalexpansion/florbs.cfg
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# Configuration file
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Blacklist {
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# List of fluids that are not allowed to be placed in Florbs. [default: ]
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S:Blacklist <
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>
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}
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General {
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# If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true]
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B:EnableRecipe=true
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B:Recipe.Enable=true
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}
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Version {
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S:Identifier=5.5.7
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}
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Whitelist {
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B:aerotheum=true
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B:aluminum.molten=true
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B:aluminumbrass.molten=true
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B:alumite.molten=true
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B:ardite.molten=true
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B:blood=true
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B:bronze.molten=true
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B:cloud_seed=true
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B:cloud_seed_concentrated=true
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B:coal=true
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B:cobalt.molten=true
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B:copper.molten=true
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B:creosote=true
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B:cryotheum=true
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B:cyanite=true
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B:electrum.molten=true
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B:emerald.liquid=true
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B:ender=true
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B:enderium.molten=true
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B:fire_water=true
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B:fluidboss=true
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B:glass.molten=true
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B:glowstone=true
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B:glue=true
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B:gold.molten=true
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B:hell_blood=true
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B:honey=true
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B:hootch=true
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B:invar.molten=true
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B:iron.molten=true
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B:lava=true
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B:lead.molten=true
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B:liquid_sunshine=true
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B:lumium.molten=true
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B:mana=true
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B:manyullyn.molten=true
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B:matter_plasma=true
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B:metal.molten=true
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B:mithril.molten=true
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B:molten_tritanium=true
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B:nickel.molten=true
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B:nutrient_distillation=true
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B:obsidian.molten=true
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B:petrotheum=true
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B:pigiron.molten=true
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B:platinum.molten=true
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B:poison=true
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B:pyrotheum=true
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B:redstone=true
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B:rocket_fuel=true
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B:signalum.molten=true
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B:silver.molten=true
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B:slime.blue=true
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B:steam=true
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B:steel.molten=true
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B:stone.seared=true
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B:tin.molten=true
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B:water=true
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B:"witchery:brew"=true
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B:"witchery:brewliquid"=true
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B:"witchery:fluiddisease"=true
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B:"witchery:fluidspirit"=true
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B:"witchery:hollowtears"=true
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B:yellorium=true
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}
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78
overrides/config/cofh/thermalexpansion/fuels.cfg
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78
overrides/config/cofh/thermalexpansion/fuels.cfg
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# Configuration file
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##########################################################################################################
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# Coolants
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#--------------------------------------------------------------------------------------------------------#
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# You can add Coolants in this section. Fluid names only, as they are registered in Minecraft. Currently only used by the Compression Dynamo.
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##########################################################################################################
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Coolants {
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I:cryotheum=4000000
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I:ice=2000000
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I:water=400000
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}
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Fuels {
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##########################################################################################################
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# Steam
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#--------------------------------------------------------------------------------------------------------#
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# You can adjust fuel values for the Steam Dynamo in this section. New fuels cannot be added at this time.
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##########################################################################################################
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Steam {
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I:charcoal=32000
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I:coal=48000
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I:wood=4500
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}
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Enervation {
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I:redstone=64000
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}
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##########################################################################################################
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# Magmatic
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#--------------------------------------------------------------------------------------------------------#
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# You can add fuels to the Magmatic Dynamo in this section. Fluid names only, as they are registered in Minecraft.
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##########################################################################################################
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Magmatic {
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I:lava=180000
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I:pyrotheum=2000000
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}
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##########################################################################################################
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# Compression
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#--------------------------------------------------------------------------------------------------------#
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# You can add fuels to the Compression Dynamo in this section. Fluid names only, as they are registered in Minecraft.
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##########################################################################################################
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Compression {
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I:bioethanol=500000
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I:biofuel=500000
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I:coal=1000000
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I:fuel=1500000
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I:oil=150000
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}
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##########################################################################################################
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# Reactant
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#--------------------------------------------------------------------------------------------------------#
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# You can add fuels to the Reactant Dynamo in this section. Fluid names only, as they are registered in Minecraft.
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##########################################################################################################
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Reactant {
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I:biomass=450000
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I:creosote=200000
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I:glowstone=750000
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I:mobessence=500000
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I:redstone=600000
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I:seedoil=250000
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I:sewage=12000
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I:sludge=12000
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}
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}
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20
overrides/config/cofh/thermalexpansion/morbs.cfg
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20
overrides/config/cofh/thermalexpansion/morbs.cfg
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@@ -0,0 +1,20 @@
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# Configuration file
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Blacklist {
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# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ]
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S:Blacklist <
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>
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}
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General {
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# If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true]
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B:EnableRecipe=true
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}
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Version {
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S:Identifier=5.5.7
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}
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Reference in New Issue
Block a user