This commit is contained in:
Jacob Vinding
2025-12-26 23:36:50 +01:00
commit 44b79588a3
2778 changed files with 418761 additions and 0 deletions
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# Configuration file
Global {
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
B:ShowCreativeItems=true
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
B:ShowEmptyItems=false
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
B:ShowFullItems=true
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
B:ThermalSeriesTabs=true
}
Icons {
B:BlazePowder=true
}
Interface {
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ToolsInCommonTab=false
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:UtilsInCommonTab=false
CreativeTab {
B:ArmorInCommonTab=false
B:ToolsInCommonTab=false
}
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.6.7
}
@@ -0,0 +1,946 @@
# Configuration file
Block {
OreFluid {
# If TRUE, Clathrates will create fluid when broken.
B:FluidOnBreaking=true
}
}
Equipment {
B:DisableAllArmor=false
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=false
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
B:DisableAllBows=false
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
B:DisableAllFishingRods=false
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
B:DisableAllShears=false
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
B:DisableAllShields=false
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=false
B:DisableAllTools=false
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=true
Wood {
Tools {
B:Shears=true
B:Sickle=true
}
}
Stone {
Tools {
B:Bow=true
B:FishingRod=true
B:Shears=true
B:Sickle=true
}
}
Iron {
Tools {
B:Bow=true
B:FishingRod=true
B:Sickle=true
}
}
Diamond {
Tools {
B:Bow=true
B:FishingRod=true
B:Shears=true
B:Sickle=true
}
}
Gold {
Tools {
B:Bow=true
B:FishingRod=true
B:Shears=true
B:Sickle=true
}
}
Copper {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tin {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Silver {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Lead {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Nickel {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Electrum {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Invar {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Bronze {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Platinum {
B:Armor=true
Tools {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Aluminum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Steel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Constantan {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Aluminum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Steel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Constantan {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Excavator=false
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:Excavator=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
B:Effect.Extreme=false
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Coal {
B:Flammable=true
}
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
}
General {
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
B:AlternateGears=false
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
B:BasicGears=true
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableBasicItemRecipes=false
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableUpgradeItemRecipes=false
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
B:EnableCryotheumCrafting=true
# If TRUE, Horse Armor will be craftable. [default: true]
B:EnableHorseArmorCrafting=true
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
B:EnablePetrotheumCrafting=true
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
B:EnablePyrotheumCrafting=true
# If TRUE, Saddles will be craftable. [default: true]
B:EnableSaddleCrafting=true
B:FireImmuneDropSulfur=true
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Items {
HorseArmor {
B:Aluminum=true
B:Bronze=true
B:Constantan=true
B:Copper=true
B:Electrum=true
B:Invar=true
B:Lead=true
B:Nickel=true
B:Platinum=true
B:Silver=true
B:Steel=true
B:Tin=true
}
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
B:UseGlobalId=true
Spawn {
I:Light.Level=8
B:Light.Limit=true
I:MaxGroupSize=4
I:MinGroupSize=1
I:SpawnWeight=10
}
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
B:UseGlobalId=true
Spawn {
I:Light.Level=8
B:Light.Limit=true
I:MaxGroupSize=4
I:MinGroupSize=1
I:SpawnWeight=10
}
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
B:UseGlobalId=true
Spawn {
I:Light.Level=8
B:Light.Limit=true
I:MaxGroupSize=4
I:MinGroupSize=1
I:SpawnWeight=10
}
}
}
Plugins {
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
MineFactoryReloaded {
B:Enable=true
Straw {
B:Aerotheum=true
B:Coal=true
B:Cryotheum=true
B:Ender=true
I:Ender.Range=16384
B:Glowstone=true
B:Petrotheum=true
B:Pyrotheum=true
B:Redstone=true
}
}
Thaumcraft {
B:Enable=true
}
TConstruct {
B:Enable=true
Material {
Silver {
I:Attack=3
I:Durability=80
I:HarvestLevel=2
I:Id=1023
I:MiningSpeed=1200
}
Lead {
I:Attack=2
I:Durability=250
I:HarvestLevel=1
I:Id=1022
I:MiningSpeed=900
}
Nickel {
I:Attack=2
I:Durability=750
I:HarvestLevel=2
I:Id=1021
I:MiningSpeed=1100
}
Platinum {
I:Attack=5
I:Durability=1050
I:HarvestLevel=4
I:Id=1024
I:MiningSpeed=1400
}
Invar {
I:Attack=2
I:Durability=450
I:HarvestLevel=2
I:Id=1020
I:MiningSpeed=700
}
Electrum {
I:Attack=2
I:Durability=90
I:HarvestLevel=1
I:Id=1025
I:MiningSpeed=1700
}
}
}
EE3 {
B:Enable=true
}
}
Tome {
Lexicon {
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
Experience {
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
}
Version {
S:Identifier=2.6.7
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}
@@ -0,0 +1,553 @@
blockAluminium
blockAluminiumBrass
blockAluminum
blockAluminumBrass
blockAlumite
blockAmber
blockAndesite
blockArdite
blockBronze
blockCarpet
blockCoal
blockCoalBlack
blockCoalBlue
blockCoalBrown
blockCoalCyan
blockCoalGray
blockCoalGreen
blockCoalLightBlue
blockCoalLightGray
blockCoalLime
blockCoalMagenta
blockCoalOrange
blockCoalPink
blockCoalPurple
blockCoalRed
blockCoalWhite
blockCoalYellow
blockCobalt
blockConstantan
blockCopper
blockCupronickel
blockDiamond
blockDiorite
blockElectrum
blockEmerald
blockEnder
blockEnderCore
blockEnderObsidian
blockEnderium
blockEndstone
blockFuelCoke
blockGlue
blockGold
blockGranite
blockIce
blockIcestone
blockInvar
blockIron
blockLapis
blockLapisBlack
blockLapisBlue
blockLapisBrown
blockLapisCyan
blockLapisGray
blockLapisGreen
blockLapisLightBlue
blockLapisLightGray
blockLapisLime
blockLapisMagenta
blockLapisOrange
blockLapisPink
blockLapisPurple
blockLapisRed
blockLapisWhite
blockLapisYellow
blockLead
blockLumium
blockMagicWood
blockMalachite
blockManyullyn
blockMarble
blockMeatRaw
blockMithril
blockNaturalAluminum
blockNickel
blockObsidian
blockPackedIce
blockPeridot
blockPigIron
blockPlatinum
blockQuartz
blockRedstone
blockRedstoneBlack
blockRedstoneBlue
blockRedstoneBrown
blockRedstoneCyan
blockRedstoneGray
blockRedstoneGreen
blockRedstoneLightBlue
blockRedstoneLightGray
blockRedstoneLime
blockRedstoneMagenta
blockRedstoneOrange
blockRedstonePink
blockRedstonePurple
blockRedstoneRed
blockRedstoneWhite
blockRedstoneYellow
blockRubber
blockRuby
blockSapphire
blockSignalum
blockSilver
blockSteel
blockTanzanite
blockTin
blockTopaz
blockUnstable
blockWaterstone
blockWoolBlack
blockWoolBlue
blockWoolBrown
blockWoolCyan
blockWoolGray
blockWoolGreen
blockWoolLightBlue
blockWoolLightGray
blockWoolLime
blockWoolMagenta
blockWoolOrange
blockWoolPink
blockWoolPurple
blockWoolRed
blockWoolWhite
blockWoolYellow
blockmolten.bedrockiumingots
blockmolten.unstableingots
dustAdamantium
dustAerotheum
dustAluminium
dustAluminiumBrass
dustAluminum
dustAluminumBrass
dustAlumite
dustAmber
dustArdite
dustBasalz
dustBlitz
dustBlizz
dustBronze
dustCharcoal
dustCoal
dustCobalt
dustCoffeeDust
dustCoke
dustConstantan
dustCopper
dustCryotheum
dustCupronickel
dustDiamond
dustElectrum
dustEmerald
dustEnderium
dustFlour
dustGelatinPowder
dustGlowstone
dustGlue
dustGold
dustHOPGraphite
dustInvar
dustIridium
dustIron
dustLapis
dustLead
dustLumium
dustMagnesium
dustMalachite
dustManyullyn
dustMinicio
dustMithril
dustNaturalAluminum
dustNetherAmber
dustNetherCoal
dustNetherCopper
dustNetherDiamond
dustNetherEmerald
dustNetherGold
dustNetherIron
dustNetherLapis
dustNetherLead
dustNetherPeridot
dustNetherRedstone
dustNetherRuby
dustNetherSalt
dustNetherSaltpeter
dustNetherSapphire
dustNetherSteel
dustNetherSulfur
dustNetherTin
dustNickel
dustNikolite
dustObsidian
dustOsmium
dustPeridot
dustPetrotheum
dustPigIron
dustPlatinum
dustPoorCopper
dustPoorGold
dustPoorIron
dustPoorLead
dustPoorTin
dustPyrotheum
dustQuartz
dustRedstone
dustRuby
dustRutile
dustSalt
dustSaltpeter
dustSapphire
dustShadow
dustSignalum
dustSilver
dustSteel
dustSulfur
dustTanzanite
dustTennantite
dustTin
dustTitanium
dustTopaz
dustTungsten
dustUranium
dustVile
dustWood
dustberryAluminium
dustberryAluminum
dustberryCopper
dustberryEssence
dustberryGold
dustberryIron
dustberryTin
dustbushAluminium
dustbushAluminum
dustbushCopper
dustbushEssence
dustbushGold
dustbushIron
dustbushTin
dustmolten.bedrockiumingots
dustmolten.unstableingots
ingotAdamantium
ingotAerotheum
ingotAluminium
ingotAluminiumBrass
ingotAluminum
ingotAluminumBrass
ingotAlumite
ingotAmber
ingotArdite
ingotBasalz
ingotBlitz
ingotBlizz
ingotBrick
ingotBrickNether
ingotBronze
ingotCharcoal
ingotCoal
ingotCobalt
ingotCoffeeDust
ingotCoke
ingotConductiveIron
ingotConstantan
ingotCopper
ingotCryotheum
ingotCupronickel
ingotDarkSteel
ingotDiamond
ingotDraconium
ingotElectricalSteel
ingotElectrum
ingotEmerald
ingotEnderium
ingotEnergeticAlloy
ingotFirestone
ingotFlour
ingotGelatinPowder
ingotGlowstone
ingotGlue
ingotGold
ingotHOPGraphite
ingotInvar
ingotIridium
ingotIron
ingotLapis
ingotLead
ingotLumium
ingotMagnesium
ingotMalachite
ingotManasteel
ingotManyullyn
ingotMinicio
ingotMithril
ingotNaturalAluminum
ingotNetherAmber
ingotNetherCoal
ingotNetherCopper
ingotNetherDiamond
ingotNetherEmerald
ingotNetherGold
ingotNetherIron
ingotNetherLapis
ingotNetherLead
ingotNetherPeridot
ingotNetherRedstone
ingotNetherRuby
ingotNetherSalt
ingotNetherSaltpeter
ingotNetherSapphire
ingotNetherSteel
ingotNetherSulfur
ingotNetherTin
ingotNickel
ingotObsidian
ingotOsmium
ingotPeridot
ingotPetrotheum
ingotPhasedGold
ingotPhasedIron
ingotPigIron
ingotPlatinum
ingotPoorCopper
ingotPoorGold
ingotPoorIron
ingotPoorLead
ingotPoorTin
ingotPyrotheum
ingotQuartz
ingotRedstone
ingotRedstoneAlloy
ingotRefinedIron
ingotRuby
ingotRutile
ingotSalt
ingotSaltpeter
ingotSapphire
ingotShadow
ingotSignalum
ingotSilver
ingotSoularium
ingotSoulium
ingotSteel
ingotSulfur
ingotSweet
ingotTanzanite
ingotTennantite
ingotTerrasteel
ingotThaumium
ingotTin
ingotTitanium
ingotTopaz
ingotTungsten
ingotUnstable
ingotUranium
ingotVile
ingotWood
ingotberryAluminium
ingotberryAluminum
ingotberryCopper
ingotberryEssence
ingotberryGold
ingotberryIron
ingotberryTin
ingotbushAluminium
ingotbushAluminum
ingotbushCopper
ingotbushEssence
ingotbushGold
ingotbushIron
ingotbushTin
ingotmolten.bedrockiumingots
ingotmolten.unstableingots
nuggetAluminium
nuggetAluminiumBrass
nuggetAluminum
nuggetAluminumBrass
nuggetAlumite
nuggetArdite
nuggetBronze
nuggetCoal
nuggetCobalt
nuggetConstantan
nuggetCopper
nuggetCupronickel
nuggetDiamond
nuggetElectrum
nuggetEmerald
nuggetEnder
nuggetEnderium
nuggetGlue
nuggetGold
nuggetInvar
nuggetIron
nuggetLapis
nuggetLead
nuggetLumium
nuggetManyullyn
nuggetMithril
nuggetNaturalAluminum
nuggetNickel
nuggetObsidian
nuggetPigIron
nuggetPlatinum
nuggetQuartz
nuggetSignalum
nuggetSilver
nuggetSoulium
nuggetSteel
nuggetTin
nuggetUnstable
nuggetmolten.bedrockiumingots
nuggetmolten.unstableingots
oreAdamantium
oreAluminium
oreAluminum
oreAluminumBrass
oreAlumite
oreAmber
oreArdite
oreBronze
oreCertusQuartz
oreCoal
oreCobalt
oreCopper
oreDiamond
oreElectrum
oreEmerald
oreEnderium
oreFirestone
oreGlue
oreGold
oreInvar
oreIridium
oreIron
oreLapis
oreLead
oreLumium
oreMagnesium
oreMalachite
oreManyullyn
oreMinicio
oreMithril
oreNaturalAluminum
oreNetherAluminum
oreNetherAluminumBrass
oreNetherAlumite
oreNetherAmber
oreNetherArdite
oreNetherBronze
oreNetherCoal
oreNetherCobalt
oreNetherCopper
oreNetherDiamond
oreNetherElectrum
oreNetherEmerald
oreNetherEnderium
oreNetherGlue
oreNetherGold
oreNetherInvar
oreNetherIron
oreNetherLapis
oreNetherLead
oreNetherLumium
oreNetherManyullyn
oreNetherMithril
oreNetherNaturalAluminum
oreNetherNickel
oreNetherObsidian
oreNetherPeridot
oreNetherPigIron
oreNetherPlatinum
oreNetherRedstone
oreNetherRuby
oreNetherSalt
oreNetherSaltpeter
oreNetherSapphire
oreNetherSignalum
oreNetherSilver
oreNetherSteel
oreNetherSulfur
oreNetherTin
oreNethermolten.bedrockiumingots
oreNethermolten.unstableingots
oreNickel
oreNikolite
oreObsidian
oreOsmium
orePeridot
orePigIron
orePlatinum
orePoorAluminum
orePoorAluminumBrass
orePoorAlumite
orePoorArdite
orePoorBronze
orePoorCobalt
orePoorCopper
orePoorElectrum
orePoorEnderium
orePoorGlue
orePoorGold
orePoorInvar
orePoorIron
orePoorLead
orePoorLumium
orePoorManyullyn
orePoorMithril
orePoorNaturalAluminum
orePoorNickel
orePoorObsidian
orePoorPigIron
orePoorPlatinum
orePoorSignalum
orePoorSilver
orePoorSteel
orePoorTin
orePoormolten.bedrockiumingots
orePoormolten.unstableingots
oreQuartz
oreRedstone
oreRuby
oreRutile
oreSalt
oreSaltpeter
oreSapphire
oreShadow
oreSignalum
oreSilver
oreSteel
oreSulfur
oreTanzanite
oreTennantite
oreTin
oreTitanium
oreTopaz
oreTungsten
oreUranium
oreYellorite
oreberryAluminium
oreberryAluminum
oreberryCopper
oreberryEssence
oreberryGold
oreberryIron
oreberryTin
orebushAluminium
orebushAluminum
orebushCopper
orebushEssence
orebushGold
orebushIron
orebushTin
oremolten.bedrockiumingots
oremolten.unstableingots