Initial
This commit is contained in:
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# Configuration file
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general {
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# Amount of energy the battery can store
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# Min: 1
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# Max: 2147483647
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I:battery_tier_1_capacity=100000
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# Transfer limit into the battery
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# Min: 1
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# Max: 2147483647
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I:battery_tier_1_input=10000
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# Transfer limit out of the battery
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# Min: 1
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# Max: 2147483647
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I:battery_tier_1_output=10000
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}
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# Configuration file
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general {
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# Allows explosives to change time of day
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B:allow_day_night_switch=true
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# Whether or not antimatter damages blocks and entities when detonating and killing a black hole (caused by red matter explosives)
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B:antimatter_block_and_ent_dmg_on_redmatter=false
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# Should antimatter ignore hardness checks for unbreakable, allows destroying bedrock and warded stone.
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# This config option does nothing if 'antimatter_break_blocks' is set to false.
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B:antimatter_break_unbreakable=true
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# Size of the antimatter blast
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# Min: 1
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# Max: 1000
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I:antimatter_size=55
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# Whether or not the big explosions trigger block updates for all blocks.
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# Setting this to false leads to performance improvements, especially when dealing with a lot of water.
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B:blast_do_block_updates=false
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# Allows the exothermic to place netherrack in the world
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B:exothermic_create_netherrack=true
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# Allows red matter explosions to be moved
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B:redmatter_movement=true
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##########################################################################################################
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# fuse_times
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#--------------------------------------------------------------------------------------------------------#
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# Set the time between ignition and explosion seperately for each bomb cart/explosive/grenade here.
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##########################################################################################################
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fuse_times {
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##########################################################################################################
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# bomb_carts
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#--------------------------------------------------------------------------------------------------------#
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# Set fuse times for bomb carts here. The times are written in ticks, where 20 ticks = 1 second.
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##########################################################################################################
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bomb_carts {
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# Min: 0
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# Max: 2147483647
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I:ANTIMATTER=300
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# Min: 0
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# Max: 2147483647
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I:ANTI_GRAVITATIONAL=100
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# Min: 0
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# Max: 2147483647
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I:ANVIL=100
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# Min: 0
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# Max: 2147483647
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I:ATTRACTIVE=120
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# Min: 0
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# Max: 2147483647
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I:BREACHING=0
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# Min: 0
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# Max: 2147483647
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I:CHEMICAL=100
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# Min: 0
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# Max: 2147483647
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I:CONDENSED=100
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# Min: 0
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# Max: 2147483647
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I:CONTAGIOUS=100
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# Min: 0
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# Max: 2147483647
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I:DEBILITATION=100
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# Min: 0
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# Max: 2147483647
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I:EMP=100
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# Min: 0
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# Max: 2147483647
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I:ENDER=100
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# Min: 0
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# Max: 2147483647
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I:ENDOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:EXOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:FRAGMENTATION=100
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# Min: 0
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# Max: 2147483647
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I:HYPERSONIC=100
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# Min: 0
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# Max: 2147483647
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I:INCENDIARY=100
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# Min: 0
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# Max: 2147483647
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I:NUCLEAR=100
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# Min: 0
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# Max: 2147483647
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I:REDMATTER=100
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# Min: 0
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# Max: 2147483647
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I:REPULSIVE=120
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# Min: 0
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# Max: 2147483647
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I:SHRAPNEL=100
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# Min: 0
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# Max: 2147483647
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I:SONIC=100
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# Min: 0
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# Max: 2147483647
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I:THERMOBARIC=100
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}
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##########################################################################################################
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# explosives
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#--------------------------------------------------------------------------------------------------------#
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# Set fuse times for explosives (the block) here. The times are written in ticks, where 20 ticks = 1 second.
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##########################################################################################################
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explosives {
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# Min: 0
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# Max: 2147483647
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I:ANTIMATTER=300
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# Min: 0
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# Max: 2147483647
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I:ANTI_GRAVITATIONAL=100
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# Min: 0
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# Max: 2147483647
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I:ANVIL=100
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# Min: 0
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# Max: 2147483647
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I:ATTRACTIVE=120
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# Min: 0
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# Max: 2147483647
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I:BREACHING=0
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# Min: 0
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# Max: 2147483647
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I:CHEMICAL=100
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# Min: 0
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# Max: 2147483647
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I:CONDENSED=0
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# Min: 0
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# Max: 2147483647
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I:CONTAGIOUS=100
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# Min: 0
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# Max: 2147483647
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I:DEBILITATION=100
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# Min: 0
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# Max: 2147483647
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I:EMP=100
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# Min: 0
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# Max: 2147483647
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I:ENDER=100
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# Min: 0
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# Max: 2147483647
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I:ENDOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:EXOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:FRAGMENTATION=100
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# Min: 0
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# Max: 2147483647
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I:HYPERSONIC=100
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# Min: 0
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# Max: 2147483647
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I:INCENDIARY=100
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# Min: 0
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# Max: 2147483647
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I:NUCLEAR=100
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# Min: 0
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# Max: 2147483647
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I:REDMATTER=100
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# Min: 0
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# Max: 2147483647
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I:REPULSIVE=120
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# Min: 0
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# Max: 2147483647
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I:SHRAPNEL=100
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# Min: 0
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# Max: 2147483647
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I:SONIC=100
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# Min: 0
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# Max: 2147483647
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I:THERMOBARIC=100
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}
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##########################################################################################################
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# grenades
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#--------------------------------------------------------------------------------------------------------#
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# Set fuse times for grenades here. The times are written in ticks, where 20 ticks = 1 second.
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##########################################################################################################
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grenades {
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# Min: 0
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# Max: 2147483647
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I:ANVIL=100
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# Min: 0
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# Max: 2147483647
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I:ATTRACTIVE=120
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# Min: 0
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# Max: 2147483647
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I:CHEMICAL=100
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# Min: 0
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# Max: 2147483647
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I:CONVENTIONAL=100
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# Min: 0
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# Max: 2147483647
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I:DEBILITATION=100
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# Min: 0
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# Max: 2147483647
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I:INCENDIARY=100
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# Min: 0
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# Max: 2147483647
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I:REPULSIVE=120
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# Min: 0
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# Max: 2147483647
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I:SHRAPNEL=100
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}
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}
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}
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@@ -0,0 +1,17 @@
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# Configuration file
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general {
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# Enables extra console output to check the state of the explosive logic.
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B:debug_explosives=false
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# When enabled, all missile launches are logged, including target and origin coordinates.
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B:debug_missile_launches=false
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# When enabled, additional debug output is written to the console regarding the missile tracker.
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B:debug_missile_tracker=false
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# Enables extra console output to check the state of the explosive threads.
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B:debug_threads=false
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}
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@@ -0,0 +1,41 @@
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# Configuration file
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general {
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# Should a lighting effect be applied to the creeper to super charge it due to EMP effect?
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B:allow_creeper_charging=true
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# Should EMP effect drain energy entities that do not support EMP effect directly?
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B:allow_draining_energy_entity=true
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# Should EMP effect drain energy items that do not support EMP effect directly?
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B:allow_draining_energy_items=true
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# Should EMP effect drain energy tiles that do not support EMP effect directly?
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B:allow_draining_energy_tiles=true
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# Should EMP effect run on entities?
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B:allow_entities=true
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# Should EMP effect run on entity inventories? (Eg. Player, Cart)
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B:allow_entity_inventory=true
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# Should EMP effect run on items dropped on the ground?
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B:allow_ground_items=true
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# Should EMP effect run on item inventories? (Eg. Bag, Backpack)
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B:allow_item_inventory=true
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# Should the EMP effect kill missile entities mid flight?
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B:allow_missiles_destroy=true
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# Should EMP effect trigger missiles entities to drop as items when killed?
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B:allow_missiles_drop=true
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# Should EMP effect run on block/tile inventories? (Eg. Chest, Hopper, Machine)
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B:allow_tile_inventory=true
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# Should EMP effect run on blocks and tiles?
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B:allow_tiles=true
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}
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@@ -0,0 +1,26 @@
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{
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"icbmclassic:anvil": 5,
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"icbmclassic:repulsive": 6,
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"icbmclassic:attractive": 7,
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"icbmclassic:sonic": 10,
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"icbmclassic:antimatter": 22,
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"icbmclassic:incendiary": 2,
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"icbmclassic:redmatter": 23,
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"icbmclassic:fragmentation": 8,
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"icbmclassic:breaching": 11,
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"icbmclassic:thermobaric": 13,
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"icbmclassic:exothermic": 17,
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"icbmclassic:shrapnel": 1,
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"icbmclassic:ender": 20,
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"icbmclassic:emp": 16,
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"icbmclassic:endothermic": 18,
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"icbmclassic:mutation": 24,
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"icbmclassic:contagious": 9,
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"icbmclassic:debilitation": 3,
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"icbmclassic:nuclear": 15,
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"icbmclassic:condensed": 0,
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"icbmclassic:antigravitational": 19,
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"icbmclassic:rot": 25,
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"icbmclassic:chemical": 4,
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"icbmclassic:hypersonic": 21
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}
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@@ -0,0 +1,20 @@
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# Configuration file
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general {
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B:enable_battery=true
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B:enable_circuits=true
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# Enables crafting items required to make most of the content. Only disable if other mods provide the resources or custom recipes are implemented.
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B:enable_crafting_items=true
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B:enable_ingots=true
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# Enables finding crafting items inside of chests as loot. Use a loot table mod to change the drop rates.
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B:enable_loot_drops=true
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B:enable_plates=true
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# Enables dropping sulfur from creepers. Use a loot table mod to change the drop rates.
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B:enable_sulfur_drops=true
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B:enable_wires=true
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}
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@@ -0,0 +1,50 @@
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# Configuration file
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general {
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# Time in ticks (20 ticks a second) to delay missile launching for the tier 1 launcher
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I:tier_1_delay=100
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# Size of the energy buffer for the tier 1 launcher
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I:tier_1_power_capacity=5000
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# Energy consumed per launch for the tier 1 launcher
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I:tier_1_power_per_launch=4000
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# Range of tier 1 launcher in blocks (meters)
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I:tier_1_range=1000
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# true if missiles can be launched with the tier 1 launcher using redstone, false to disable
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B:tier_1_redstone=true
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# Time in ticks (20 ticks a second) to delay missile launching for the tier 2 launcher
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I:tier_2_delay=80
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# Size of the energy buffer for the tier 2 launcher
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I:tier_2_power_capacity=16000
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# Energy consumed per launch for the tier 2 launcher
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I:tier_2_power_per_launch=8000
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# Range of tier 2 launcher in blocks (meters)
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I:tier_2_range=3000
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# true if missiles can be launched with the tier 2 launcher using redstone, false to disable
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B:tier_2_redstone=true
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# Time in ticks (20 ticks a second) to delay missile launching for the tier 3 launcher
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I:tier_3_delay=60
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# Size of the energy buffer for the tier 3 launcher
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I:tier_3_power_capacity=36000
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# Energy consumed per launch for the tier 3 launcher
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I:tier_3_power_per_launch=12000
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# Range of tier 3 launcher in blocks (meters)
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I:tier_3_range=10000
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# true if missiles can be launched with the tier 3 launcher using redstone, false to disable
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B:tier_3_redstone=true
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}
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@@ -0,0 +1,13 @@
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# Configuration file
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general {
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# Limits the max tier the handheld launcher can fire,} outside of creative mode
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# Min: 1
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# Max: 4
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I:handheld_launcher_tier_limit=2
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# Range of tier 1 launcher
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B:use_energy=true
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}
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@@ -0,0 +1,25 @@
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# Configuration file
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general {
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# Number of missiles to spawn for cluster missile
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# Min: 1
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# Max: 30
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I:cluster_size=12
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# Number of missiles to spawn for nuclear cluster missile
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# Min: 1
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# Max: 30
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I:nuclear_cluster_size=4
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# Height (y level) to start simulating a missile when it travels above the map
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# Min: 1
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# Max: 2147483647
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I:simulation_start_height=300
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# Speed limiter of the missile when moving upwards out of the launcher
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# Min: 1.0E-4
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# Max: 10.0
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D:speed=0.012000000104308128
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}
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@@ -0,0 +1,13 @@
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# Configuration file
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general {
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# Set to true to disable IC2 support. Requires restart to take full effect.
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B:disable=false
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# How much (EU) IC2 energy to turn into (FE) Forge energy
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# Min: 0
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# Max: 2147483647
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D:from_ic2=4.0
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}
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@@ -0,0 +1,10 @@
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# Configuration file
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general {
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# Number of worker threads to run to handle blast calculations. Try to only match 50% of the number of cores your machine can support. Otherwise the main game thread will slow down while the workers are processing. Which is counter to the reason threads exist.
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# Min: 1
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# Max: 8
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I:thread_count=1
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}
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Reference in New Issue
Block a user