This commit is contained in:
Jacob Vinding
2025-12-26 23:36:50 +01:00
commit 44b79588a3
2778 changed files with 418761 additions and 0 deletions
+20
View File
@@ -0,0 +1,20 @@
# Configuration file
general {
# Amount of energy the battery can store
# Min: 1
# Max: 2147483647
I:battery_tier_1_capacity=100000
# Transfer limit into the battery
# Min: 1
# Max: 2147483647
I:battery_tier_1_input=10000
# Transfer limit out of the battery
# Min: 1
# Max: 2147483647
I:battery_tier_1_output=10000
}
+273
View File
@@ -0,0 +1,273 @@
# Configuration file
general {
# Allows explosives to change time of day
B:allow_day_night_switch=true
# Whether or not antimatter damages blocks and entities when detonating and killing a black hole (caused by red matter explosives)
B:antimatter_block_and_ent_dmg_on_redmatter=false
# Should antimatter ignore hardness checks for unbreakable, allows destroying bedrock and warded stone.
# This config option does nothing if 'antimatter_break_blocks' is set to false.
B:antimatter_break_unbreakable=true
# Size of the antimatter blast
# Min: 1
# Max: 1000
I:antimatter_size=55
# Whether or not the big explosions trigger block updates for all blocks.
# Setting this to false leads to performance improvements, especially when dealing with a lot of water.
B:blast_do_block_updates=false
# Allows the exothermic to place netherrack in the world
B:exothermic_create_netherrack=true
# Allows red matter explosions to be moved
B:redmatter_movement=true
##########################################################################################################
# fuse_times
#--------------------------------------------------------------------------------------------------------#
# Set the time between ignition and explosion seperately for each bomb cart/explosive/grenade here.
##########################################################################################################
fuse_times {
##########################################################################################################
# bomb_carts
#--------------------------------------------------------------------------------------------------------#
# Set fuse times for bomb carts here. The times are written in ticks, where 20 ticks = 1 second.
##########################################################################################################
bomb_carts {
# Min: 0
# Max: 2147483647
I:ANTIMATTER=300
# Min: 0
# Max: 2147483647
I:ANTI_GRAVITATIONAL=100
# Min: 0
# Max: 2147483647
I:ANVIL=100
# Min: 0
# Max: 2147483647
I:ATTRACTIVE=120
# Min: 0
# Max: 2147483647
I:BREACHING=0
# Min: 0
# Max: 2147483647
I:CHEMICAL=100
# Min: 0
# Max: 2147483647
I:CONDENSED=100
# Min: 0
# Max: 2147483647
I:CONTAGIOUS=100
# Min: 0
# Max: 2147483647
I:DEBILITATION=100
# Min: 0
# Max: 2147483647
I:EMP=100
# Min: 0
# Max: 2147483647
I:ENDER=100
# Min: 0
# Max: 2147483647
I:ENDOTHERMIC=100
# Min: 0
# Max: 2147483647
I:EXOTHERMIC=100
# Min: 0
# Max: 2147483647
I:FRAGMENTATION=100
# Min: 0
# Max: 2147483647
I:HYPERSONIC=100
# Min: 0
# Max: 2147483647
I:INCENDIARY=100
# Min: 0
# Max: 2147483647
I:NUCLEAR=100
# Min: 0
# Max: 2147483647
I:REDMATTER=100
# Min: 0
# Max: 2147483647
I:REPULSIVE=120
# Min: 0
# Max: 2147483647
I:SHRAPNEL=100
# Min: 0
# Max: 2147483647
I:SONIC=100
# Min: 0
# Max: 2147483647
I:THERMOBARIC=100
}
##########################################################################################################
# explosives
#--------------------------------------------------------------------------------------------------------#
# Set fuse times for explosives (the block) here. The times are written in ticks, where 20 ticks = 1 second.
##########################################################################################################
explosives {
# Min: 0
# Max: 2147483647
I:ANTIMATTER=300
# Min: 0
# Max: 2147483647
I:ANTI_GRAVITATIONAL=100
# Min: 0
# Max: 2147483647
I:ANVIL=100
# Min: 0
# Max: 2147483647
I:ATTRACTIVE=120
# Min: 0
# Max: 2147483647
I:BREACHING=0
# Min: 0
# Max: 2147483647
I:CHEMICAL=100
# Min: 0
# Max: 2147483647
I:CONDENSED=0
# Min: 0
# Max: 2147483647
I:CONTAGIOUS=100
# Min: 0
# Max: 2147483647
I:DEBILITATION=100
# Min: 0
# Max: 2147483647
I:EMP=100
# Min: 0
# Max: 2147483647
I:ENDER=100
# Min: 0
# Max: 2147483647
I:ENDOTHERMIC=100
# Min: 0
# Max: 2147483647
I:EXOTHERMIC=100
# Min: 0
# Max: 2147483647
I:FRAGMENTATION=100
# Min: 0
# Max: 2147483647
I:HYPERSONIC=100
# Min: 0
# Max: 2147483647
I:INCENDIARY=100
# Min: 0
# Max: 2147483647
I:NUCLEAR=100
# Min: 0
# Max: 2147483647
I:REDMATTER=100
# Min: 0
# Max: 2147483647
I:REPULSIVE=120
# Min: 0
# Max: 2147483647
I:SHRAPNEL=100
# Min: 0
# Max: 2147483647
I:SONIC=100
# Min: 0
# Max: 2147483647
I:THERMOBARIC=100
}
##########################################################################################################
# grenades
#--------------------------------------------------------------------------------------------------------#
# Set fuse times for grenades here. The times are written in ticks, where 20 ticks = 1 second.
##########################################################################################################
grenades {
# Min: 0
# Max: 2147483647
I:ANVIL=100
# Min: 0
# Max: 2147483647
I:ATTRACTIVE=120
# Min: 0
# Max: 2147483647
I:CHEMICAL=100
# Min: 0
# Max: 2147483647
I:CONVENTIONAL=100
# Min: 0
# Max: 2147483647
I:DEBILITATION=100
# Min: 0
# Max: 2147483647
I:INCENDIARY=100
# Min: 0
# Max: 2147483647
I:REPULSIVE=120
# Min: 0
# Max: 2147483647
I:SHRAPNEL=100
}
}
}
+17
View File
@@ -0,0 +1,17 @@
# Configuration file
general {
# Enables extra console output to check the state of the explosive logic.
B:debug_explosives=false
# When enabled, all missile launches are logged, including target and origin coordinates.
B:debug_missile_launches=false
# When enabled, additional debug output is written to the console regarding the missile tracker.
B:debug_missile_tracker=false
# Enables extra console output to check the state of the explosive threads.
B:debug_threads=false
}
+41
View File
@@ -0,0 +1,41 @@
# Configuration file
general {
# Should a lighting effect be applied to the creeper to super charge it due to EMP effect?
B:allow_creeper_charging=true
# Should EMP effect drain energy entities that do not support EMP effect directly?
B:allow_draining_energy_entity=true
# Should EMP effect drain energy items that do not support EMP effect directly?
B:allow_draining_energy_items=true
# Should EMP effect drain energy tiles that do not support EMP effect directly?
B:allow_draining_energy_tiles=true
# Should EMP effect run on entities?
B:allow_entities=true
# Should EMP effect run on entity inventories? (Eg. Player, Cart)
B:allow_entity_inventory=true
# Should EMP effect run on items dropped on the ground?
B:allow_ground_items=true
# Should EMP effect run on item inventories? (Eg. Bag, Backpack)
B:allow_item_inventory=true
# Should the EMP effect kill missile entities mid flight?
B:allow_missiles_destroy=true
# Should EMP effect trigger missiles entities to drop as items when killed?
B:allow_missiles_drop=true
# Should EMP effect run on block/tile inventories? (Eg. Chest, Hopper, Machine)
B:allow_tile_inventory=true
# Should EMP effect run on blocks and tiles?
B:allow_tiles=true
}
@@ -0,0 +1,26 @@
{
"icbmclassic:anvil": 5,
"icbmclassic:repulsive": 6,
"icbmclassic:attractive": 7,
"icbmclassic:sonic": 10,
"icbmclassic:antimatter": 22,
"icbmclassic:incendiary": 2,
"icbmclassic:redmatter": 23,
"icbmclassic:fragmentation": 8,
"icbmclassic:breaching": 11,
"icbmclassic:thermobaric": 13,
"icbmclassic:exothermic": 17,
"icbmclassic:shrapnel": 1,
"icbmclassic:ender": 20,
"icbmclassic:emp": 16,
"icbmclassic:endothermic": 18,
"icbmclassic:mutation": 24,
"icbmclassic:contagious": 9,
"icbmclassic:debilitation": 3,
"icbmclassic:nuclear": 15,
"icbmclassic:condensed": 0,
"icbmclassic:antigravitational": 19,
"icbmclassic:rot": 25,
"icbmclassic:chemical": 4,
"icbmclassic:hypersonic": 21
}
+20
View File
@@ -0,0 +1,20 @@
# Configuration file
general {
B:enable_battery=true
B:enable_circuits=true
# Enables crafting items required to make most of the content. Only disable if other mods provide the resources or custom recipes are implemented.
B:enable_crafting_items=true
B:enable_ingots=true
# Enables finding crafting items inside of chests as loot. Use a loot table mod to change the drop rates.
B:enable_loot_drops=true
B:enable_plates=true
# Enables dropping sulfur from creepers. Use a loot table mod to change the drop rates.
B:enable_sulfur_drops=true
B:enable_wires=true
}
+50
View File
@@ -0,0 +1,50 @@
# Configuration file
general {
# Time in ticks (20 ticks a second) to delay missile launching for the tier 1 launcher
I:tier_1_delay=100
# Size of the energy buffer for the tier 1 launcher
I:tier_1_power_capacity=5000
# Energy consumed per launch for the tier 1 launcher
I:tier_1_power_per_launch=4000
# Range of tier 1 launcher in blocks (meters)
I:tier_1_range=1000
# true if missiles can be launched with the tier 1 launcher using redstone, false to disable
B:tier_1_redstone=true
# Time in ticks (20 ticks a second) to delay missile launching for the tier 2 launcher
I:tier_2_delay=80
# Size of the energy buffer for the tier 2 launcher
I:tier_2_power_capacity=16000
# Energy consumed per launch for the tier 2 launcher
I:tier_2_power_per_launch=8000
# Range of tier 2 launcher in blocks (meters)
I:tier_2_range=3000
# true if missiles can be launched with the tier 2 launcher using redstone, false to disable
B:tier_2_redstone=true
# Time in ticks (20 ticks a second) to delay missile launching for the tier 3 launcher
I:tier_3_delay=60
# Size of the energy buffer for the tier 3 launcher
I:tier_3_power_capacity=36000
# Energy consumed per launch for the tier 3 launcher
I:tier_3_power_per_launch=12000
# Range of tier 3 launcher in blocks (meters)
I:tier_3_range=10000
# true if missiles can be launched with the tier 3 launcher using redstone, false to disable
B:tier_3_redstone=true
}
+13
View File
@@ -0,0 +1,13 @@
# Configuration file
general {
# Limits the max tier the handheld launcher can fire,} outside of creative mode
# Min: 1
# Max: 4
I:handheld_launcher_tier_limit=2
# Range of tier 1 launcher
B:use_energy=true
}
+25
View File
@@ -0,0 +1,25 @@
# Configuration file
general {
# Number of missiles to spawn for cluster missile
# Min: 1
# Max: 30
I:cluster_size=12
# Number of missiles to spawn for nuclear cluster missile
# Min: 1
# Max: 30
I:nuclear_cluster_size=4
# Height (y level) to start simulating a missile when it travels above the map
# Min: 1
# Max: 2147483647
I:simulation_start_height=300
# Speed limiter of the missile when moving upwards out of the launcher
# Min: 1.0E-4
# Max: 10.0
D:speed=0.012000000104308128
}
+13
View File
@@ -0,0 +1,13 @@
# Configuration file
general {
# Set to true to disable IC2 support. Requires restart to take full effect.
B:disable=false
# How much (EU) IC2 energy to turn into (FE) Forge energy
# Min: 0
# Max: 2147483647
D:from_ic2=4.0
}
+10
View File
@@ -0,0 +1,10 @@
# Configuration file
general {
# Number of worker threads to run to handle blast calculations. Try to only match 50% of the number of cores your machine can support. Otherwise the main game thread will slow down while the workers are processing. Which is counter to the reason threads exist.
# Min: 1
# Max: 8
I:thread_count=1
}