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273
overrides/config/icbmclassic/blast.cfg
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273
overrides/config/icbmclassic/blast.cfg
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# Configuration file
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general {
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# Allows explosives to change time of day
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B:allow_day_night_switch=true
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# Whether or not antimatter damages blocks and entities when detonating and killing a black hole (caused by red matter explosives)
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B:antimatter_block_and_ent_dmg_on_redmatter=false
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# Should antimatter ignore hardness checks for unbreakable, allows destroying bedrock and warded stone.
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# This config option does nothing if 'antimatter_break_blocks' is set to false.
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B:antimatter_break_unbreakable=true
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# Size of the antimatter blast
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# Min: 1
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# Max: 1000
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I:antimatter_size=55
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# Whether or not the big explosions trigger block updates for all blocks.
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# Setting this to false leads to performance improvements, especially when dealing with a lot of water.
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B:blast_do_block_updates=false
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# Allows the exothermic to place netherrack in the world
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B:exothermic_create_netherrack=true
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# Allows red matter explosions to be moved
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B:redmatter_movement=true
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##########################################################################################################
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# fuse_times
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#--------------------------------------------------------------------------------------------------------#
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# Set the time between ignition and explosion seperately for each bomb cart/explosive/grenade here.
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##########################################################################################################
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fuse_times {
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##########################################################################################################
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# bomb_carts
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#--------------------------------------------------------------------------------------------------------#
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# Set fuse times for bomb carts here. The times are written in ticks, where 20 ticks = 1 second.
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##########################################################################################################
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bomb_carts {
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# Min: 0
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# Max: 2147483647
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I:ANTIMATTER=300
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# Min: 0
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# Max: 2147483647
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I:ANTI_GRAVITATIONAL=100
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# Min: 0
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# Max: 2147483647
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I:ANVIL=100
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# Min: 0
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# Max: 2147483647
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I:ATTRACTIVE=120
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# Min: 0
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# Max: 2147483647
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I:BREACHING=0
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# Min: 0
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# Max: 2147483647
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I:CHEMICAL=100
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# Min: 0
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# Max: 2147483647
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I:CONDENSED=100
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# Min: 0
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# Max: 2147483647
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I:CONTAGIOUS=100
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# Min: 0
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# Max: 2147483647
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I:DEBILITATION=100
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# Min: 0
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# Max: 2147483647
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I:EMP=100
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# Min: 0
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# Max: 2147483647
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I:ENDER=100
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# Min: 0
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# Max: 2147483647
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I:ENDOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:EXOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:FRAGMENTATION=100
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# Min: 0
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# Max: 2147483647
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I:HYPERSONIC=100
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# Min: 0
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# Max: 2147483647
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I:INCENDIARY=100
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# Min: 0
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# Max: 2147483647
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I:NUCLEAR=100
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# Min: 0
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# Max: 2147483647
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I:REDMATTER=100
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# Min: 0
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# Max: 2147483647
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I:REPULSIVE=120
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# Min: 0
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# Max: 2147483647
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I:SHRAPNEL=100
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# Min: 0
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# Max: 2147483647
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I:SONIC=100
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# Min: 0
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# Max: 2147483647
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I:THERMOBARIC=100
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}
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##########################################################################################################
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# explosives
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#--------------------------------------------------------------------------------------------------------#
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# Set fuse times for explosives (the block) here. The times are written in ticks, where 20 ticks = 1 second.
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##########################################################################################################
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explosives {
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# Min: 0
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# Max: 2147483647
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I:ANTIMATTER=300
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# Min: 0
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# Max: 2147483647
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I:ANTI_GRAVITATIONAL=100
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# Min: 0
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# Max: 2147483647
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I:ANVIL=100
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# Min: 0
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# Max: 2147483647
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I:ATTRACTIVE=120
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# Min: 0
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# Max: 2147483647
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I:BREACHING=0
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# Min: 0
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# Max: 2147483647
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I:CHEMICAL=100
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# Min: 0
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# Max: 2147483647
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I:CONDENSED=0
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# Min: 0
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# Max: 2147483647
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I:CONTAGIOUS=100
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# Min: 0
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# Max: 2147483647
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I:DEBILITATION=100
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# Min: 0
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# Max: 2147483647
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I:EMP=100
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# Min: 0
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# Max: 2147483647
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I:ENDER=100
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# Min: 0
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# Max: 2147483647
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I:ENDOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:EXOTHERMIC=100
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# Min: 0
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# Max: 2147483647
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I:FRAGMENTATION=100
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# Min: 0
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# Max: 2147483647
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I:HYPERSONIC=100
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# Min: 0
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# Max: 2147483647
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I:INCENDIARY=100
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# Min: 0
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# Max: 2147483647
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I:NUCLEAR=100
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# Min: 0
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# Max: 2147483647
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I:REDMATTER=100
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# Min: 0
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# Max: 2147483647
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I:REPULSIVE=120
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# Min: 0
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# Max: 2147483647
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I:SHRAPNEL=100
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# Min: 0
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# Max: 2147483647
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I:SONIC=100
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# Min: 0
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# Max: 2147483647
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I:THERMOBARIC=100
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}
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##########################################################################################################
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# grenades
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#--------------------------------------------------------------------------------------------------------#
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# Set fuse times for grenades here. The times are written in ticks, where 20 ticks = 1 second.
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##########################################################################################################
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grenades {
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# Min: 0
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# Max: 2147483647
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I:ANVIL=100
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# Min: 0
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# Max: 2147483647
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I:ATTRACTIVE=120
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# Min: 0
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# Max: 2147483647
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I:CHEMICAL=100
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# Min: 0
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# Max: 2147483647
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I:CONVENTIONAL=100
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# Min: 0
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# Max: 2147483647
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I:DEBILITATION=100
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# Min: 0
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# Max: 2147483647
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I:INCENDIARY=100
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# Min: 0
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# Max: 2147483647
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I:REPULSIVE=120
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# Min: 0
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# Max: 2147483647
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I:SHRAPNEL=100
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}
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}
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}
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