Initial
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# Configuration file
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general {
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B:BigUI=false
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B:"Chunk Info"=true
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B:Lag-Meter=true
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B:"Loaded Files Info"=true
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B:"PlayerLimit Info"=true
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B:"Prepare Info"=true
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B:"Processing Type"=true
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B:Progress=true
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B:"Radius Info"=true
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B:"Ram Info"=true
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B:"Running Time"=true
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B:"Show UI"=true
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B:"Task Type"=true
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B:TaskCenter=true
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I:"Update Frequency"=20
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S:XPos=Right
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S:YPos=Bottom
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}
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tracking {
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B:BigUI=false
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B:BlockChanges=true
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B:BlockTicks=true
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I:"Detailed Dimension"=0
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B:Dim-Usage=true
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B:Entities=true
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B:LoadedChunks=true
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B:PacketData=true
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B:Server-Usage=true
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B:ServerRam=true
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B:"Show Detailed"=false
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B:"Show UI"=false
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B:ShowDetailed=false
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B:TileEntities=true
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I:"Update Frequency"=20
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B:Worlds-Usage=true
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S:XPos=Left
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S:YPos=Bottom
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}
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//Pregenerator ExampleFile
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//This File is a Tutorial File that should help the person who uses it to understand the formatting of the loadFromFile command.
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//Before we start a side note: This Example file is only generated when the Config Folder for ChunkPregen is not present.
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//First of all: Whenever a line starts with // that means the line gets skipped completly.
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//On top of that the lines get processed by way of writing. (Top to bottom)
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//When there is a mistake inside of the File the Tool will throw an error and not execute the File until the mistake is being fixed.
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//It will also tell you exactly which line has a mistake and what type of mistake it is.
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//Also if the file is called onWorldCreation.txt it will be automatically executed as soon a world gets created.
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//Also if the file is called onDimensionCreation.txt it will be automatically executed every time a new dimension is loaded. It keeps also track of which one it already ran
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//Also make sure for the onDimensionCreation.txt to use a ~ for the dimension parameter
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//That file will be also executed as the Server with full admin rights.
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//Now to the Valid commands:
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//startradius, startarea, startextention, startregion, startmassradius.
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//The Parameters for each command are equal to the IngameCommand versions which can be detailed explained with the help command.
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//Here is a ruff explanation for each parameter:
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//startradius: <Square/Circle> <CenterX> <CenterZ> <Radius> <Dimension> <TerrainOnly/PostProcessingOnly/BlockingPostProcessing>
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//startarea: <XMin> <ZMin> <XMax> <ZMax> <Dimension> <TerrainOnly/PostProcessingOnly/BlockingPostProcessing>
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//startextention: <Square/Circle> <CenterX> <CenterZ> <MinRadius> <MaxRadius> <Dimension> <TerrainOnly/PostProcessingOnly/BlockingPostProcessing>
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//startregion: <CenterX> <CenterZ> <Dimension> <TerrainOnly/PostProcessingOnly/BlockingPostProcessing>
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//startmassradius: <CenterX> <CenterZ> <Radius> <RadiusCutting> <Dimension> <TerrainOnly/PostProcessingOnly/BlockingPostProcessing>
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//
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//Every Parameter until the Dimension Parameter is required. For startmassradius it ends at RadiusCutting.
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//So you don't have to provide the dimension or the type of generation.
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//Unlike other versions PostProcessing is selected by default.
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//For the Center Parameter you can use the ~ to reference the Players/Servers Position as center
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//or use 's' letter to reference the World Spawn Position.
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//While these are being used there still can be numbers applied on top of that.
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//These count as offsets to the referenced base position.
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//Also center & radius parameter is referring to Chunk Values (16 block steps).
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//If there is a need for usage of a blockPosition use a 'b' letter infront of a number.
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//this can be also combined with Player/WorldSpawn symbols. But the letter 'b' has to be between the offset and the symbol. (Exampe: sb-100 for Negative Values or sb100 for Positive Values)
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//Now to some examples:
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//startradius Square 0 0 100
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//Generates a 100 Chunks around the Center of the World in the Dimension of the Player/Server is in.
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//startradius Square s s 100 -1
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//Generates a 100 Chunks around the Spawn in the Nether.
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//startradius Square 0 0 100 0 TerrainOnly
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//Generates a TerrainOnly 100 Chunk radius around the Center of the World
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@@ -0,0 +1,64 @@
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# Configuration file
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general {
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# Config for auto restart on World Load. Do not change unless you have to!
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B:AutoStart=false
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# Disables the Pregenerator when a certain playercount is reached. -1 disables it. [range: -1 ~ 2147483647, default: -1]
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I:PlayerLimit=-1
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# Sets if the pregenerator should have the priority
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B:PregenPriority=false
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# Enables that the Pregenerator does a bit of live profiling. Its not the best but it does things that others don't do
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B:ServerTracking=false
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# NEVER CHANGE THIS! Its a Marker for the SkipChunkCommand
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I:SkippingMarker=-1
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# Storage for the TimePerTickCommand if needs to be changed outside of the game [range: 10 ~ 2147483647, default: 40]
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I:TimePerTick=40
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# Auto Stops the game when the memory gets to low on average,
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B:autoRestart=false
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# Automatically removes mineshaft command references during pregeneration. This fixes a memory leak. No worldgen effect
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B:autocleanMineshafts=true
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# How much free memory should be left until the stop kicks in
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I:restartMemory=1024
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}
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info {
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B:CPU-Usage=false
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B:CurrentPosition=true
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B:ExpectedTime=false
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B:Generation-Speed=true
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B:Loaded-Chunks=false
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B:Loaded-Files=false
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B:RamUsage=true
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B:TaskList=true
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}
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minimap {
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B:updateSupporters=false
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}
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preview {
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# Sets the order of the Preview Guis Dimension loading. Format: 0:1:-1
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S:"Dimension Order"=0:-1:1
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# Instead of Collecting all of the Dimensions the Preview Gui will only allow the dimensions provided by 'Dimension Order'
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B:OrderOnly=false
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}
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retrogen {
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# List of Currently active WorldGenerators
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S:activeworldgenerators=
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}
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