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64
overrides/config/pregenerator/PregenConfig.cfg
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64
overrides/config/pregenerator/PregenConfig.cfg
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# Configuration file
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general {
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# Config for auto restart on World Load. Do not change unless you have to!
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B:AutoStart=false
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# Disables the Pregenerator when a certain playercount is reached. -1 disables it. [range: -1 ~ 2147483647, default: -1]
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I:PlayerLimit=-1
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# Sets if the pregenerator should have the priority
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B:PregenPriority=false
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# Enables that the Pregenerator does a bit of live profiling. Its not the best but it does things that others don't do
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B:ServerTracking=false
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# NEVER CHANGE THIS! Its a Marker for the SkipChunkCommand
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I:SkippingMarker=-1
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# Storage for the TimePerTickCommand if needs to be changed outside of the game [range: 10 ~ 2147483647, default: 40]
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I:TimePerTick=40
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# Auto Stops the game when the memory gets to low on average,
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B:autoRestart=false
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# Automatically removes mineshaft command references during pregeneration. This fixes a memory leak. No worldgen effect
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B:autocleanMineshafts=true
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# How much free memory should be left until the stop kicks in
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I:restartMemory=1024
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}
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info {
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B:CPU-Usage=false
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B:CurrentPosition=true
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B:ExpectedTime=false
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B:Generation-Speed=true
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B:Loaded-Chunks=false
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B:Loaded-Files=false
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B:RamUsage=true
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B:TaskList=true
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}
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minimap {
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B:updateSupporters=false
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}
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preview {
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# Sets the order of the Preview Guis Dimension loading. Format: 0:1:-1
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S:"Dimension Order"=0:-1:1
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# Instead of Collecting all of the Dimensions the Preview Gui will only allow the dimensions provided by 'Dimension Order'
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B:OrderOnly=false
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}
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retrogen {
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# List of Currently active WorldGenerators
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S:activeworldgenerators=
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}
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