This commit is contained in:
Jacob Vinding
2025-12-26 23:36:50 +01:00
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# Configuration file
##########################################################################################################
# configuration_world
#--------------------------------------------------------------------------------------------------------#
# World configuration
# Version:1.9.9
#
# Blocks IDs
#
#
#
#
#
#
#
#
#
##########################################################################################################
configuration_world {
}
##########################################################################################################
# world_biome
#--------------------------------------------------------------------------------------------------------#
# World Biome
# A Node is created when an infested area has been laying around for some time, a node
# will change the biome and will have bonuses to the parasites.
##########################################################################################################
world_biome {
# Set to false if you dont want to register the biome into your game (Needed for this category to work). [default: true]
B:"Biome Acivated"=true
# (1 = 100%) Generation chance for ball feature. [range: 0.0 ~ 1.0, default: 7.0E-5]
S:"Biome Ball chance"=7.0E-5
# (1 = 100%) Generation chance for bigball feature. [range: 0.0 ~ 1.0, default: 2.0E-5]
S:"Biome Bigball chance"=2.0E-5
# List of block that can't be infested, Ex: "minecraft:stonebrick" or just "minecraft" for a whole mod [default: ]
S:"Biome Blocks BlackList" <
>
# Set to true if you want to use the list as a WhiteList. [default: false]
B:"Biome Blocks BlackList Inverted"=false
# Decimal color code for the Foliage of the Biome. [range: 0 ~ 2147483640, default: 10878976]
I:"Biome Color Foliage"=10878976
# Decimal color code for the Grass of the Biome. [range: 0 ~ 2147483640, default: 10878976]
I:"Biome Color Grass"=10878976
# Decimal color code for the Sky of the Biome. [range: 0 ~ 2147483640, default: 3080192]
I:"Biome Color Sky"=3080192
# Decimal color code for the Water of the Biome. [range: 0 ~ 2147483640, default: 10878976]
I:"Biome Color Water"=10878976
# (1 = 100%) Generation chance for flower feature. [range: 0.0 ~ 1.0, default: 0.001]
S:"Biome Flower chance"=0.001
# Blue color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0]
S:"Biome Fog Color Blue Value"=36.0
# Green color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0]
S:"Biome Fog Color Green Value"=36.0
# Red color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 38.0]
S:"Biome Fog Color Red Value"=38.0
# Amount of fog the biome will have. [range: 0.0 ~ 1.0, default: 0.06]
S:"Biome Fog Density"=0.06
# Max Hardness of the block it can spread into. [range: 0.01 ~ 100.0, default: 5.0]
S:"Biome Hardness"=5.0
# Amount of health reduced (1=100%) for mobs and player healing in the biome. [range: 0.0 ~ 1.0, default: 0.5]
S:"Biome Heal Penalty"=0.5
# Mobs that are immune to this penalty. Ex: "minecraft:zombie" or just "minecraft" for a whole mod. [default: [minecraft:villager_golem]]
S:"Biome Heal Penalty BlackList" <
minecraft:villager_golem
>
# Set to true if you want to use the list as a WhiteList. [default: false]
B:"Biome Heal Penalty BlackList Inverted"=false
# (1 = 100%) Generation chance for mouth feature. [range: 0.0 ~ 1.0, default: 3.0E-4]
S:"Biome Mouth chance"=3.0E-4
# Frequency of the Core Block Node Sound. [range: 0 ~ 100, default: 30]
I:"Biome Node Heart Frequency"=30
# Volume of the Core Block Node Sound. [range: 0.0 ~ 1000.0, default: 0.4]
S:"Biome Node Heart Volume"=0.4
# Entity List that will spawn at the Biome. Ex. "minecraft:zombie;1;3;90;0" Where:
# "minecraft:zombie" is for the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# "0" is the type (0 for entityType.MONSTER, 1 for entityType.CREATURE).
# [default: [srparasites:sim_bigspider;1;1;60;0], [srparasites:sim_human;1;1;60;0], [srparasites:sim_cow;1;1;60;0], [srparasites:sim_sheep;1;1;60;0], [srparasites:sim_wolf;1;1;60;0], [srparasites:sim_pig;1;1;60;0], [srparasites:sim_villager;1;1;60;0], [srparasites:sim_adventurer;1;1;60;0], [srparasites:sim_horse;3;1;60;0], [srparasites:sim_bear;2;1;60;0], [srparasites:sim_enderman;1;1;60;0], [srparasites:pri_summoner;1;1;10;0], [srparasites:pri_longarms;1;1;10;0], [srparasites:pri_reeker;1;1;10;0], [srparasites:pri_manducater;1;1;10;0], [srparasites:pri_bolster;1;1;10;0], [srparasites:pri_yelloweye;1;1;10;0], [srparasites:pri_arachnida;1;1;10;0], [srparasites:ada_summoner;1;1;10;0], [srparasites:ada_longarms;1;1;10;0], [srparasites:ada_reeker;1;1;10;0], [srparasites:ada_manducater;1;1;10;0], [srparasites:ada_bolster;1;1;10;0], [srparasites:ada_yelloweye;1;1;10;0], [srparasites:ada_arachnida;1;1;10;0], [srparasites:overseer;2;4;5;0], [srparasites:vigilante;1;3;5;0], [srparasites:warden;1;1;5;0], [srparasites:marauder;2;3;5;0], [srparasites:bomber_light;2;5;5;0], [srparasites:monarch;2;5;5;0], [srparasites:grunt;1;1;20;0], [srparasites:bomber_heavy;1;1;5;0], [srparasites:wraith;2;2;5;0], [srparasites:bogle;1;1;5;0], [srparasites:haunter;1;1;5;0], [srparasites:carrier_colony;1;1;5;0], [srparasites:worker;1;1;10;0]]
S:"Biome Spawn Entity List" <
srparasites:sim_bigspider;1;1;60;0
srparasites:sim_human;1;1;60;0
srparasites:sim_cow;1;1;60;0
srparasites:sim_sheep;1;1;60;0
srparasites:sim_wolf;1;1;60;0
srparasites:sim_pig;1;1;60;0
srparasites:sim_villager;1;1;60;0
srparasites:sim_adventurer;1;1;60;0
srparasites:sim_horse;3;1;60;0
srparasites:sim_bear;2;1;60;0
srparasites:sim_enderman;1;1;60;0
srparasites:pri_summoner;1;1;10;0
srparasites:pri_longarms;1;1;10;0
srparasites:pri_reeker;1;1;10;0
srparasites:pri_manducater;1;1;10;0
srparasites:pri_bolster;1;1;10;0
srparasites:pri_yelloweye;1;1;10;0
srparasites:pri_arachnida;1;1;10;0
srparasites:ada_summoner;1;1;10;0
srparasites:ada_longarms;1;1;10;0
srparasites:ada_reeker;1;1;10;0
srparasites:ada_manducater;1;1;10;0
srparasites:ada_bolster;1;1;10;0
srparasites:ada_yelloweye;1;1;10;0
srparasites:ada_arachnida;1;1;10;0
srparasites:overseer;2;4;5;0
srparasites:vigilante;1;3;5;0
srparasites:warden;1;1;5;0
srparasites:marauder;2;3;5;0
srparasites:bomber_light;2;5;5;0
srparasites:monarch;2;5;5;0
srparasites:grunt;1;1;20;0
srparasites:bomber_heavy;1;1;5;0
srparasites:wraith;2;2;5;0
srparasites:bogle;1;1;5;0
srparasites:haunter;1;1;5;0
srparasites:carrier_colony;1;1;5;0
srparasites:worker;1;1;10;0
>
# (1 = 100%) Generation chance for spine feature. [range: 0.0 ~ 1.0, default: 5.0E-4]
S:"Biome Spine chance"=5.0E-4
# List of biomes that cannot be converted. Ex: minecraft:plains or just minecraft [default: ]
S:"Biome Spread BlackList" <
>
# "Set to true if you want to use the list as a WhiteList. [default: false]
B:"Biome Spread BlackList Inverted"=false
# (1 = 100%) Generation chance for tenflower feature. [range: 0.0 ~ 1.0, default: 1.0E-4]
S:"Biome Tenflower chance"=1.0E-4
# (1 = 100%) Generation chance for tree feature. [range: 0.0 ~ 1.0, default: 0.0015]
S:"Biome Tree chance"=0.0015
# Biome weight, registered as a SPOOKY type biome [range: 0 ~ 10000, default: 0]
I:"Biome Weight"=0
# Set to false if you dont want Nodes to be created in your world. [default: true]
B:"Creation of Nodes"=true
# Maximum number of nodes in a world. [range: 1 ~ 100, default: 20]
I:"Maximum Node Number"=20
# Minimum distance that one node needs to be away from the other to appear. [range: 0 ~ 100000000, default: 10000]
I:"Minimum Distance Between Nodes"=1000
# Minimum distance one node needs to be away from SpawnPoint to appear. [range: 0 ~ 100000000, default: 1]
I:"Minimum Distance From SpawnPoint"=1
# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 1 [range: 0.0 ~ 100.0, default: 0.3]
S:"Node 1 Crop Stop"=0.3
# Effect range of a Node 1. [range: 0 ~ 2147483640, default: 400]
I:"Node 1 Effect Range"=400
# Spread range of a Node 1. [range: 0 ~ 2147483640, default: 200]
I:"Node 1 Spread Range"=200
# Days needed from a sss to a Node 1. [range: 0 ~ 2147483640, default: 10]
I:"Node 1 Time Needed"=10
# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 2 [range: 0.0 ~ 100.0, default: 0.6]
S:"Node 2 Crop Stop"=0.6
# Effect range of a Node 2. [range: 0 ~ 2147483640, default: 1600]
I:"Node 2 Effect Range"=1600
# Spread range of a Node 2. [range: 0 ~ 2147483640, default: 800]
I:"Node 2 Spread Range"=800
# Days needed from a Node 1 to a Node 2. [range: 0 ~ 2147483640, default: 30]
I:"Node 2 Time Needed"=30
# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 3 [range: 0.0 ~ 100.0, default: 1.0]
S:"Node 3 Crop Stop"=1.0
# Effect range of a Node 3. [range: 0 ~ 2147483640, default: 8000]
I:"Node 3 Effect Range"=8000
# Spread range of a Node 3. [range: 0 ~ 2147483640, default: 4000]
I:"Node 3 Spread Range"=4000
# Days needed from a Node 2 to a Node 3. [range: 0 ~ 2147483640, default: 60]
I:"Node 3 Time Needed"=60
# List of potion effects that the parasites will spawn with. Ex. "2;minecraft:speed;3" Where:
# "2" is the required total of node levels,
# "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not),
# "3" is the amplifier of the effect [default: [3;minecraft:speed;2], [4;minecraft:fire_resistance;1], [7;minecraft:invisibility;1]]
S:"Node Potion Effect List" <
3;minecraft:speed;2
4;minecraft:fire_resistance;1
7;minecraft:invisibility;1
>
# Message sent to all players in the current world when a Node is placed [default: Node]
S:"Node Warning Message"=Node
# Set to false if you dont want Colonies to be created by a Beckon SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true]
B:"Nodes Beckons"=true
# Nodes can only be made in these dimensions
I:"WhiteList Dimensions" <
-29
-15
-16
-17
>
}
##########################################################################################################
# world_colony
#--------------------------------------------------------------------------------------------------------#
# World Colony
# A Node is created when an infested area has been laying around for some time, a node
# will change the biome and will have bonuses to the parasites.
##########################################################################################################
world_colony {
# Set to false if you dont want Colonies to be created in your world. [default: false]
B:"Colonies Activated"=false
# Value of the base effect radius of a Colony. [range: 1 ~ 10000, default: 120]
I:"Colonies Base Effect Radius Value"=120
# Value of the base radius of a Colony. [range: 1 ~ 10000, default: 60]
I:"Colonies Base Radius Value"=60
# Set to false if you dont want Colonies to be created by a Dispatcher SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true]
B:"Colonies Dispatcher"=true
# Cap of points for a single Colony. [range: 1 ~ 10000, default: 100]
I:"Colonies Points Cap"=100
# Every x points, the colony effect radius will get bigger. [range: 1 ~ 10000, default: 1]
I:"Colonies Spread Effect Point"=1
# How much the effect radius will grow. [range: 1 ~ 10000, default: 40]
I:"Colonies Spread Effect Value"=40
# Every x points, the colony radius will get bigger. [range: 1 ~ 10000, default: 2]
I:"Colonies Spread Point"=2
# How much the radius will grow. [range: 1 ~ 10000, default: 20]
I:"Colonies Spread Value"=20
# Total cap of points for all Colonies. [range: 1 ~ 10000, default: 100]
I:"Colonies Total Points Cap"=100
# Message sent to all players in the current world when a Colony is placed [default: Colony]
S:"Colonies Warning Message"=Colony
# Every x points, the colony will grant a bonus of armor. [range: 1.0 ~ 10000.0, default: 20.0]
S:"Colony Bonus Armor Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
S:"Colony Bonus Armor Value"=0.1
# Every x points, the colony will grant a bonus of damage. [range: 1.0 ~ 10000.0, default: 20.0]
S:"Colony Bonus Damage Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
S:"Colony Bonus Damage Value"=0.1
# Every x points, the colony will grant a bonus of health. [range: 1.0 ~ 10000.0, default: 20.0]
S:"Colony Bonus Health Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
S:"Colony Bonus Health Value"=0.1
# Every x points, the colony will grant a bonus of KDR. [range: 1.0 ~ 10000.0, default: 20.0]
S:"Colony Bonus KDR Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
S:"Colony Bonus KDR Value"=0.1
# Every x points, the colony will increase their damage cap. [range: 1.0 ~ 10000.0, default: 15.0]
S:"Colony Damage Cap Point"=15.0
# Value (in %) of the bonus. [range: 0.0 ~ 10000.0, default: 0.5]
S:"Colony Damage Cap Value"=0.5
# Every x points, the colony will boost the number of points earned in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0]
S:"Colony EV Boost Point"=10.0
# Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05]
S:"Colony EV Boost Value"=0.05
# Every x points, the colony will reduce the number of points lost in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0]
S:"Colony EV Reduction Point"=10.0
# Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05]
S:"Colony EV Reduction Value"=0.05
# Maximum number of Colonies in a world. [range: 1 ~ 100, default: 20]
I:"Maximum Colony Number"=20
# Minimum distance that one Colony needs to be away from the other to appear. [range: 0 ~ 100000000, default: 2000]
I:"Minimum Distance Between Colonies"=2000
# Colonies can only be made in these dimensions
I:"WhiteList Dimensions" <
-29
-15
-16
-17
>
}