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Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

293 lines
7.1 KiB
INI

# Configuration file
autochisel {
# If true, the auto chisel will not function at all without power.
B:autoChiselNeedsPower=false
# If false, the auto chisel will always run at full speed, and will not accept FE.
B:autoChiselTakesPower=true
}
block {
S:getRoadLineTool=pickaxe
I:roadLineToolLevel=0
B:useRoadLineTool=false
}
chisel {
B:allowChiselCrossColors=true
# Should the chisel be damageable and take damage when it chisels something.
B:allowChiselDamage=true
# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
I:diamondChiselAttackDamage=2
# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
I:diamondChiselMaxDamage=5000
# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
I:hitechChiselAttackDamage=3
# The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
I:hitechChiselMaxDamage=10048
# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
I:ironChiselAttackDamage=2
# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
B:ironChiselCanLeftClick=true
# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
B:ironChiselHasModes=false
# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
I:ironChiselMaxDamage=500
I:obsidianChiselAttackDamage=4
I:obsidianChiselMaxDamage=2500
}
client {
B:connectInsideCTM=false
B:connectedTextures=true
B:imTooGoodForBlockDescriptions=false
I:particleTickrate=1
# Use old pillar textures
B:pillarOldGraphics=false
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
B:tooltipsUseBlockDescriptions=true
}
features {
B:aeCertusQuartz=true
B:aeSkyStone=true
B:aluminum=true
B:amber=true
B:andesite=true
B:antiblock=true
B:arcane=true
B:arcaneStone=true
B:autoChisel=true
B:autoChiselUpgrades=true
B:autochisel=true
B:ballOfMoss=true
B:basalt=true
B:beacon=true
B:bloodBlock=true
B:bloodMagic=true
B:bloodRune=true
B:bookshelf=true
B:brickCustom=true
B:bricks=true
B:bronze=true
B:brownstone=true
B:carpet=true
B:carpetFloor=true
B:certus=true
B:charcoal=true
B:chisel=true
B:cloud=true
B:coal=true
B:coalCoke=true
B:cobalt=true
B:cobblestone=true
B:cobblestoneMossy=true
B:cobblestonemossy=true
B:concrete=true
B:copper=true
B:diamond=true
B:diamondBlock=true
B:diorite=true
B:dirt=true
B:electrum=true
B:emerald=true
B:emeraldBlock=true
B:endPurpur=true
B:endStone=true
B:endstone=true
B:factory=true
B:fantasy=true
B:futura=true
B:glass=true
B:glassPane=true
B:glassStained=true
B:glassStainedPane=true
B:glassdyed=true
B:glowstone=true
B:gold=true
B:goldBlock=true
B:granite=true
B:grimstone=true
B:hardenedClay=true
B:hexPlating=true
B:holystone=true
B:ice=true
B:icePillar=true
B:iceStairs=true
B:invar=true
B:iron=true
B:ironBars=true
B:ironBlock=true
B:ironpane=true
B:jackolantern=true
B:laboratory=true
B:lapis=true
B:lapisBlock=true
B:lavastone=true
B:lead=true
B:leaves=true
B:limestone=true
B:marble=true
B:marblePillar=true
B:marblepillar=true
B:nation=true
B:netherBrick=true
B:netherRack=true
B:netherbrick=true
B:netherrack=true
B:nickel=true
B:obsidian=true
B:packedice=true
B:packedicePillar=true
B:packediceStairs=true
B:paper=true
B:paperWall=true
B:planks=true
B:platinum=true
B:present=true
B:prismarine=true
B:pumpkin=true
B:purpur=true
B:quartz=true
B:railcraft=true
B:rcAbyssalBlock=true
B:rcBleachedBone=true
B:rcBloodStained=true
B:rcFrostBoundBlock=true
B:rcInfernalStone=true
B:rcQuarriedBlock=true
B:rcSandyStone=true
B:redstone=true
B:redstoneBlock=true
B:roadLine=true
B:sandstone=true
B:sandstoneRed=true
B:sandstoneScribbles=true
B:sandstoneredScribbles=true
B:silver=true
B:smashingRock=true
B:snakeSandstone=true
B:snakestone=true
B:snakestoneObsidian=true
B:steel=true
B:stoneBrick=true
B:stonebrick=true
B:tallow=true
B:technical=true
B:temple=true
B:templeBlock=true
B:templeBlockMossy=true
B:tfMazestone=true
B:tfTowerstone=true
B:tfUnderBrick=true
B:thaumium=true
B:tin=true
B:torch=true
B:twilghtForest=true
B:tyrian=true
B:uranium=true
B:valentines=true
B:voidstone=true
B:voidstonePillars=true
B:warningSign=true
B:waterstone=true
B:wood=true
B:wool=true
B:woolenClay=true
}
general {
# If true, you can chisel stone brick to mossy stone brick.
B:allowBrickToMossyInChisel=true
B:allowSmoothStoneToStoneBricksAndBack=true
I:amountYouGetFromFactoryBlockCrafting=32
# Use alternative crafting recipe for the chisel
B:chiselAlternateRecipe=false
# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
B:chiselBackToVanillaLeaves=false
B:chiselStoneToCobbleBricks=true
# Allow stone to be chiseled to/from stone bricks.
B:chiselStoneToStoneBricks=true
# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
D:concreteVelocityMult=1.35
B:doesCloudRenderLikeGhost=true
B:enableFMP=true
B:fullBlockConcrete=false
}
hexcolors {
S:hexblack=#1e1b1b
S:hexblue=#253192
S:hexbrown=#51301a
S:hexcyan=#287697
S:hexgray=#434343
S:hexgreen=#3b511a
S:hexlightBlue=#6689d3
S:hexlime=#41cd34
S:hexmagenta=#c354cd
S:hexorange=#eb8844
S:hexpink=#d88198
S:hexpurple=#7b2fbe
S:hexred=#b3312c
S:hexsilver=#ababab
S:hexwhite=#f0f0f0
S:hexyellow=#decf2a
}
tweaks {
S:"concrete recipe block"=gravel
}
worldgen {
I:andesiteAmount=8
I:dioriteAmount=8
I:graniteAmount=8
# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
I:limestoneAmount=8
# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
I:marbleAmount=7
basalt {
# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
I:bottomThickness=3
# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
I:sideThickness=1
# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
B:specialGen=true
# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
I:veinAmount=15
}
}