293 lines
7.1 KiB
INI
293 lines
7.1 KiB
INI
# Configuration file
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autochisel {
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# If true, the auto chisel will not function at all without power.
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B:autoChiselNeedsPower=false
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# If false, the auto chisel will always run at full speed, and will not accept FE.
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B:autoChiselTakesPower=true
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}
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block {
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S:getRoadLineTool=pickaxe
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I:roadLineToolLevel=0
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B:useRoadLineTool=false
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}
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chisel {
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B:allowChiselCrossColors=true
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# Should the chisel be damageable and take damage when it chisels something.
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B:allowChiselDamage=true
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# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
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I:diamondChiselAttackDamage=2
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# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
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I:diamondChiselMaxDamage=5000
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# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
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I:hitechChiselAttackDamage=3
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# The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
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I:hitechChiselMaxDamage=10048
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# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
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I:ironChiselAttackDamage=2
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# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
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B:ironChiselCanLeftClick=true
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# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
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B:ironChiselHasModes=false
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# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
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I:ironChiselMaxDamage=500
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I:obsidianChiselAttackDamage=4
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I:obsidianChiselMaxDamage=2500
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}
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client {
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B:connectInsideCTM=false
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B:connectedTextures=true
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B:imTooGoodForBlockDescriptions=false
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I:particleTickrate=1
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# Use old pillar textures
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B:pillarOldGraphics=false
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# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
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B:tooltipsUseBlockDescriptions=true
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}
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features {
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B:aeCertusQuartz=true
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B:aeSkyStone=true
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B:aluminum=true
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B:amber=true
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B:andesite=true
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B:antiblock=true
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B:arcane=true
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B:arcaneStone=true
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B:autoChisel=true
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B:autoChiselUpgrades=true
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B:autochisel=true
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B:ballOfMoss=true
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B:basalt=true
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B:beacon=true
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B:bloodBlock=true
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B:bloodMagic=true
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B:bloodRune=true
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B:bookshelf=true
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B:brickCustom=true
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B:bricks=true
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B:bronze=true
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B:brownstone=true
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B:carpet=true
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B:carpetFloor=true
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B:certus=true
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B:charcoal=true
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B:chisel=true
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B:cloud=true
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B:coal=true
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B:coalCoke=true
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B:cobalt=true
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B:cobblestone=true
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B:cobblestoneMossy=true
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B:cobblestonemossy=true
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B:concrete=true
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B:copper=true
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B:diamond=true
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B:diamondBlock=true
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B:diorite=true
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B:dirt=true
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B:electrum=true
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B:emerald=true
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B:emeraldBlock=true
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B:endPurpur=true
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B:endStone=true
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B:endstone=true
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B:factory=true
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B:fantasy=true
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B:futura=true
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B:glass=true
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B:glassPane=true
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B:glassStained=true
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B:glassStainedPane=true
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B:glassdyed=true
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B:glowstone=true
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B:gold=true
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B:goldBlock=true
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B:granite=true
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B:grimstone=true
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B:hardenedClay=true
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B:hexPlating=true
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B:holystone=true
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B:ice=true
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B:icePillar=true
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B:iceStairs=true
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B:invar=true
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B:iron=true
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B:ironBars=true
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B:ironBlock=true
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B:ironpane=true
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B:jackolantern=true
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B:laboratory=true
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B:lapis=true
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B:lapisBlock=true
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B:lavastone=true
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B:lead=true
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B:leaves=true
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B:limestone=true
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B:marble=true
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B:marblePillar=true
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B:marblepillar=true
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B:nation=true
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B:netherBrick=true
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B:netherRack=true
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B:netherbrick=true
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B:netherrack=true
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B:nickel=true
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B:obsidian=true
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B:packedice=true
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B:packedicePillar=true
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B:packediceStairs=true
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B:paper=true
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B:paperWall=true
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B:planks=true
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B:platinum=true
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B:present=true
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B:prismarine=true
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B:pumpkin=true
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B:purpur=true
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B:quartz=true
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B:railcraft=true
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B:rcAbyssalBlock=true
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B:rcBleachedBone=true
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B:rcBloodStained=true
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B:rcFrostBoundBlock=true
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B:rcInfernalStone=true
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B:rcQuarriedBlock=true
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B:rcSandyStone=true
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B:redstone=true
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B:redstoneBlock=true
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B:roadLine=true
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B:sandstone=true
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B:sandstoneRed=true
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B:sandstoneScribbles=true
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B:sandstoneredScribbles=true
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B:silver=true
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B:smashingRock=true
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B:snakeSandstone=true
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B:snakestone=true
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B:snakestoneObsidian=true
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B:steel=true
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B:stoneBrick=true
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B:stonebrick=true
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B:tallow=true
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B:technical=true
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B:temple=true
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B:templeBlock=true
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B:templeBlockMossy=true
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B:tfMazestone=true
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B:tfTowerstone=true
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B:tfUnderBrick=true
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B:thaumium=true
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B:tin=true
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B:torch=true
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B:twilghtForest=true
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B:tyrian=true
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B:uranium=true
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B:valentines=true
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B:voidstone=true
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B:voidstonePillars=true
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B:warningSign=true
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B:waterstone=true
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B:wood=true
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B:wool=true
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B:woolenClay=true
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}
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general {
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# If true, you can chisel stone brick to mossy stone brick.
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B:allowBrickToMossyInChisel=true
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B:allowSmoothStoneToStoneBricksAndBack=true
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I:amountYouGetFromFactoryBlockCrafting=32
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# Use alternative crafting recipe for the chisel
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B:chiselAlternateRecipe=false
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# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
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B:chiselBackToVanillaLeaves=false
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B:chiselStoneToCobbleBricks=true
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# Allow stone to be chiseled to/from stone bricks.
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B:chiselStoneToStoneBricks=true
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# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
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D:concreteVelocityMult=1.35
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B:doesCloudRenderLikeGhost=true
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B:enableFMP=true
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B:fullBlockConcrete=false
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}
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hexcolors {
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S:hexblack=#1e1b1b
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S:hexblue=#253192
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S:hexbrown=#51301a
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S:hexcyan=#287697
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S:hexgray=#434343
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S:hexgreen=#3b511a
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S:hexlightBlue=#6689d3
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S:hexlime=#41cd34
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S:hexmagenta=#c354cd
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S:hexorange=#eb8844
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S:hexpink=#d88198
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S:hexpurple=#7b2fbe
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S:hexred=#b3312c
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S:hexsilver=#ababab
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S:hexwhite=#f0f0f0
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S:hexyellow=#decf2a
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}
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tweaks {
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S:"concrete recipe block"=gravel
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}
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worldgen {
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I:andesiteAmount=8
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I:dioriteAmount=8
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I:graniteAmount=8
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# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
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I:limestoneAmount=8
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# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
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I:marbleAmount=7
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basalt {
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# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
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I:bottomThickness=3
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# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
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I:sideThickness=1
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# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
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B:specialGen=true
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# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
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I:veinAmount=15
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}
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}
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