Files
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

128 lines
3.2 KiB
INI

# Configuration file
~CONFIG_VERSION: 5
common {
# Detect movement of player position.(0:OFF, 1:Riding/Flying, 2:Always)
I:detectMoving=1
# Enable FPS Reducer features.
B:enableFpsReducer=true
# Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
I:hudBehindChatBox=2
# Enable HUD.
B:hudEnabled=true
# HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
I:hudInfo=4
# Reference position of HUD. (0:off)
I:hudReferencePos=3
# HUD scale (default: 1.0)
D:hudScale=1.0
# Frame rate during reducing.
I:idleFPS=10
# Ignore the mouse button holding.
B:ignoreHoldButton=false
# Inquire easy initial configuration in chat. Since it works only in player config mode,
# player config mode is forcibly enabled at initial creation of a player config.
# Once easy config is selected in chat, no further inquiry will be displayed.
B:inquireInitSetting=false
# Force reducing FPS if the window is inactive.
B:reducingInBackground=true
# Suppress master volume if the window is inactive.
B:suppressSound=true
# Suppression master volume ratio in inactive (0-100).
I:suppressedVolume=20
# Waiting time(sec) until reducing FPS. (0:OFF)
I:waitingTime=300
##########################################################################################################
# hud_offset
#--------------------------------------------------------------------------------------------------------#
# HUD offsets from reference positions at the screen edge.
##########################################################################################################
hud_offset {
I:bottomCenter_X=0
I:bottomCenter_Y=-2
I:bottomLeft_X=2
I:bottomLeft_Y=-2
I:bottomRight_X=-2
I:bottomRight_Y=-2
I:centerLeft_X=2
I:centerLeft_Y=0
I:centerRight_X=-2
I:centerRight_Y=0
I:topCenter_X=0
I:topCenter_Y=2
I:topLeft_X=2
I:topLeft_Y=2
I:topRight_X=-2
I:topRight_Y=2
}
hud_alignment {
I:bottomCenter=2
I:bottomLeft=0
I:bottomRight=1
I:centerLeft=0
I:centerRight=1
I:topCenter=2
I:topLeft=0
I:topRight=1
}
}
debug {
# Enable debug log.
B:debugLog=false
# Show event log on the game screen.
B:showLogInChat=false
}
global {
# Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
I:cpuUsageThread=0
# CPU usage type. (0:one processor basis, 1:all processors basis)
I:cpuUsageType=0
# Enable per-player configuration.
B:enablePerPlayerConfig=true
# HUD color blue (0-255)
I:hudColorBlue=240
# HUD color green (0-255)
I:hudColorGreen=240
# HUD color red (0-255)
I:hudColorRed=240
# Reduced fps HUD color blue (0-255)
I:hudReductionColorBlue=0
# Reduced fps HUD color green (0-255)
I:hudReductionColorGreen=255
# Reduced fps HUD color red (0-255)
I:hudReductionColorRed=0
}