1163 lines
37 KiB
INI
1163 lines
37 KiB
INI
# Configuration file
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general {
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# A list of all entities for which a fakeplayer should be used when shooter is not a player
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S:bulletFakeplayerWhitelist <
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minecraft:ender_dragon
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>
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# Whether basic circuits should be produced in II or IE way
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B:changeCircuitProduction=true
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# The maximum frequency for advanced radios.
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I:radioAdvancedMaxFrequency=256
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# The maximum frequency for basic radios.
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I:radioBasicMaxFrequency=32
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# Whether Advanced Electronic Alloy should be smeltable in the vanilla furnace
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B:smeltableAEA=false
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# Whether Tungsten should be smeltable in the vanilla furnace
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B:smeltableTungsten=false
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ores {
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# Whether rubber trees should be generated.
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B:gen_rubber_trees=true
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# Min: 0
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# Max: 100
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I:gen_rubber_trees_chance=15
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# A blacklist of dimensions in which IE ores won't spawn. By default this is the Overworld (0) and End (1)
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I:oreDimBlacklistNether <
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0
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1
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>
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# A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1)
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I:oreDimBlacklistNormal <
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-1
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1
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>
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# Generation config for Fluorite Ore.
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# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
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I:ore_fluorite <
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6
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1
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55
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1
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65
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>
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# Generation config for Fluorite Ore.
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# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
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I:ore_phosphorus <
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12
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1
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55
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1
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80
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>
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# Generation config for Platinum Ore.
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# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
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I:ore_platinum <
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6
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0
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10
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2
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75
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>
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# Generation config for Salt Ore.
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# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
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I:ore_salt <
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12
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55
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95
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1
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75
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>
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# Generation config for Tungsten Ore.
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# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
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I:ore_tungsten <
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6
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0
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35
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2
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75
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>
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# Generation config for Zinc Ore.
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# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
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I:ore_zinc <
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10
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35
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95
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2
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100
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>
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# Set this to true to allow retro-generation of Salt Ore.
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B:retrogen_fluorite=false
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# The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
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# Change this in combination with the retrogen booleans to regen only some of the ores.
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S:retrogen_key=DEFAULT_II
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# Set this to false to disable the logging of the chunks that were flagged for retrogen.
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B:retrogen_log_flagChunk=true
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# Set this to false to disable the logging of the chunks that are still left to retrogen.
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B:retrogen_log_remaining=true
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# Set this to true to allow retro-generation of Salt Ore.
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B:retrogen_phosphorus=false
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# Set this to true to allow retro-generation of Platinum Ore.
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B:retrogen_platinum=false
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# Set this to true to allow retro-generation of Salt Ore.
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B:retrogen_salt=false
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# Set this to true to allow retro-generation of Tungsten Ore.
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B:retrogen_tungsten=false
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# Set this to true to allow retro-generation of Zinc Ore.
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B:retrogen_zinc=false
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}
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machines {
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latexcollector {
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# Collection time of a single bucket (in ticks).
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I:collectTime=12000
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}
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radiostation {
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# Energy required to construct the radio station (in IF).
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I:constructionEnergy=200000
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# Energy capacity of the radio station (in IF).
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I:energyCapacity=32000
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# Energy usage when sending a signal (in IF).
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I:energyUsage=2048
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# Energy usage when a radio station is working.
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I:energyUsageIdle=512
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# Range of the radio station (in which the signals can be received) in blocks from center (radius).
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I:radioRange=128
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# How much the range decreases when there is bad weather (rain, snow) ( 1 - full range, 0.5 - half range, 0 - no range, etc.)
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# Min: 0.0
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# Max: 1.0
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D:weatherHarshness=0.75
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}
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datainputmachine {
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# Energy capacity of the data input machine.
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I:energyCapacity=16000
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# Energy usage when sending a signal.
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I:energyUsage=2048
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# Energy per step of punching a tape (1/60 of the full energy needed).
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I:energyUsagePunchtape=128
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# Duration of tape punching process in ticks (1 tick = 1/20 Second).
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I:timePunchtapeProduction=80
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}
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arithmeticlogicmachine {
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# Energy capacity of the arithmetic-logic machine.
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I:energyCapacity=24000
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# Energy usage of the arithmetic-logic machine per circuit.
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I:energyUsage=2048
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}
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printingpress {
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# Energy capacity of the printing press.
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I:energyCapacity=24000
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# Energy usage of the printing press per page printed.
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I:energyUsage=512
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# Ink used per character printed (mB).
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I:printInkUsage=8
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# Page printing duration (in ticks).
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I:printTime=90
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}
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chemicalbath {
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# Energy capacity of the chemical bath.
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I:energyCapacity=16000
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# Fluid capacity of the chemical bath.
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I:fluidCapacity=24000
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}
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electrolyzer {
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# Energy capacity of the electrolyzer.
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I:energyCapacity=16000
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# Fluid capacity of the electrolyzer.
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I:fluidCapacity=12000
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}
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precissionassembler {
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# Energy capacity of the chemical bath.
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I:energyCapacity=16000
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# Hatch opening (or closing) time (in ticks)
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I:hatchTime=20
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}
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coagulator {
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# Default bucket wait time for a coagulator process, when not specified in recipe (in ticks).
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I:bucketTime=400
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# Duration of crane bucket actions (in ticks).
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I:craneGrabTime=20
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# How long does it take to move a crane 1 block (in ticks).
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I:craneMoveTime=20
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# Energy capacity of the coagulator (in IF).
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I:energyCapacity=16000
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# Fluid capacity of a coagulator tank (in mB).
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I:fluidCapacity=16000
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}
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vulcanizer {
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# Energy capacity of the vulcanizer (in IF).
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I:energyCapacity=16000
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}
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artilleryhowitzer {
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# How long does it take for the howitzer to move the shell by one item slot using conveyor (in ticks)
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I:conveyorTime=40
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# Energy capacity of the artillery howitzer.
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I:energyCapacity=1000000
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# Energy usage when loading / unloading a shell.
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I:energyUsageLoader=3192
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# Energy usage when moving / rotating the platform.
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I:energyUsagePlatform=1620
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# Time needed for the howitzer to fire (in ticks.
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I:fireTime=35
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# The speed of howitzer shells in blocks/tick
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D:howitzerVelocity=20.0
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# How long does it take for the howitzer to load a shell (in ticks)
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I:loadTime=100
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# Time needed for the platform to ascend/descend (in ticks.
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I:platformTime=180
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# How long does it take for the howitzer to rotate 90 degrees (in ticks)
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I:rotateTime=140
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}
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ballisticcomputer {
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# Energy capacity of the ballistic computer.
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I:energyCapacity=24000
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# Energy capacity of the ballistic computer.
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I:energyUsage=16000
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}
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missilesilo {
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# Energy capacity of the missile silo (per one block of height) (in IF).
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I:energyCapacity=2500000
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}
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conveyor_scanner {
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# Energy capacity of the scanning conveyor.
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I:energyCapacity=8000
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# Energy usage when scanning an ItemStack.
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I:energyUsage=128
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}
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inserter {
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# Energy capacity of the inserter (in IF)
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I:energyCapacity=4096
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# Energy usage of the inserter per tick (in IF)
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I:energyUsage=128
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# How many items can be taken per single operation
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I:maxTake=32
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# How long does it take for the inserter to perform a task (in ticks)
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I:taskTime=20
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}
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advanced_inserter {
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# Energy capacity of the inserter (in IF)
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I:energyCapacity=4096
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# Energy usage of the inserter per tick (in IF)
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I:energyUsage=256
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# How many items can be taken per single operation
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I:maxTake=64
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# How long does it take for the inserter to perform a task (in ticks)
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I:taskTime=10
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}
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fluid_inserter {
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# Energy capacity of the inserter.
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I:energyCapacity=2048
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# Energy usage of the inserter per item taken.
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I:energyUsage=128
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# Max fluid output (in milibuckets per tick)
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I:maxOutput=500
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}
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advanced_fluid_inserter {
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# Energy capacity of the inserter.
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I:energyCapacity=4096
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# Energy usage of the inserter per item taken.
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I:energyUsage=256
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# Max fluid output (in milibuckets per tick)
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I:maxOutput=240
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}
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chemical_dispenser {
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# Energy capacity of the chemical dispenser.
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I:energyCapacity=2048
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# Energy usage of the chemical dispenser per one shot.
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I:energyUsage=128
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# How long does it take for the chemical dispenser to rotate 45 degrees horizontally (in ticks)
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I:rotateHTime=240
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# How long does it take for the chemical dispenser to rotate 45 degrees vertically (in ticks)
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I:rotateVTime=180
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}
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small_data_buffer {
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# Amount of data packets the machine can store.
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I:packetCapacity=4
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}
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skycrate_station {
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# How long does it take for the minecart to drive into the station. (in ticks)
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I:crateInTime=60
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# How long does it take for the minecart to drive out of the station. (in ticks)
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I:crateOutTime=60
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# How long does it take for the station to put a crate onto a minecart. (in ticks)
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I:inputTime=240
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# How long does it take for the station to put a crate onto the line. (in ticks)
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I:outputTime=240
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# Max rotations per minute (will break if over).
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I:rpmBreakingMax=240
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# Max rotations per minute (reaching over this level doesn't change effectiveness).
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I:rpmEffectiveMax=80
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# Rotations per minute required for the Skycrate Station to Work.
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I:rpmMin=20
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# Max Torque (will break if over).
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I:torqueBreakingMax=256
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# Max Torque (reaching over this level doesn't change effectiveness).
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I:torqueEffectiveMax=8
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# Torque required for the Skycrate Station to Work.
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I:torqueMin=4
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}
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skycart_station {
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# How long does it take for the minecart to drive into the station. (in ticks)
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I:minecartInTime=40
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# How long does it take for the minecart to drive out of the station. (in ticks)
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I:minecartOutTime=40
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}
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packer {
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# Duration of the packing process (in ticks).
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I:actionTime=260
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# Energy capacity of the glorious boxing device also known as The Packer.
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I:energyCapacity=16000
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# Additional energy capacity of the packer when the charging module upgrade is present.
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I:energyCapacityUpgrade=4000000
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# Energy usage of the packer (if any stack/fluid/energy input/output is performed).
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I:energyUsage=4096
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# Additional fluid capacity of the packer when the pump module upgrade is present.
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I:fluidCapacityUpgrade=96000
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}
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redstoneinterface {
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}
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sawmill {
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# Max rotations per minute (will break if over).
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I:rpmBreakingMax=160
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# Rotations per minute required for the Sawmill to Work.
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I:rpmMin=20
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# Max Torque (will break if over).
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I:torqueBreakingMax=140
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# Torque required for the Sawmill to Work.
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I:torqueMin=6
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}
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alarmsiren {
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# The distance the siren can be heard from.
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I:soundRange=16
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}
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speaker {
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# The distance the speaker can be heard from.
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I:soundRange=24
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}
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effectcrates {
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# The amount of energy an inserter upgraded Ammunition Crate takes per one 4 second effect (in IF/RF/FE)
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I:ammoCrateEnergyPerAction=85
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# The amount of energy an inserter upgraded crate can drain in one tick (in IF/RF/FE)
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I:energyDrain=40
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# The amount of energy an inserter upgraded crate can store (in IF/RF/FE)
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I:maxEnergyStored=4000
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# The amount of energy an inserter upgraded Medical Crate takes per one heal (in IF/RF/FE)
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I:mediCrateEnergyPerAction=50
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# The amount of fluid a Medical Crate uses after applying the effect (in mB)
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I:mediCrateFluidDrain=250
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# The amount of fluid a Medical Crate can store (in mB)
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I:mediCrateTankSize=4000
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# The amount of energy an inserter upgraded Repair Crate takes per one repair (in IF/RF/FE)
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I:repairCrateEnergyPerAction=65
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}
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emplacement {
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# Energy capacity of the emplacement (in IF).
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I:energyCapacity=32000
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# Time for the multiblock to open/close the lid (in ticks).
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I:lidTime=240
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# Amount of turret health restored during single repair action (in half-hearts).
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I:repairAmount=4
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# Energy required to perform a single repair action (in IF).
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I:repairCost=1024
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# Time for a single repair action (in ticks).
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I:repairDelay=40
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# Interval for the multiblock weapon to update sighted targets (in ticks).
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I:sightUpdateTime=10
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}
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filler {
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# Dust capacity of the the Filler (in mB, 1 dustStack is 100mB).
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I:dustCapacity=32000
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# Energy capacity of the the Filler (in IF).
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I:energyCapacity=16000
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}
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vehicleworkshop {
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# Fluid (diesel) capacity of the the Vehicle Workshop (in mB).
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I:dieselCapacity=24000
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# Energy capacity of the the Vehicle Workshop (in IF).
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I:energyCapacity=100000
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}
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}
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mechanicaldevices {
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# Max length of the belt, works exactly like wires (measured in blocks).
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# Belts: Cloth, Steel, Rubber
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I:belt_length <
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8
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16
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16
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>
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# Belts will break if Torque is higher than this value.
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# Belts: Cloth, Steel, Rubber
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I:belt_max_torque <
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50
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200
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100
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>
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# Torque loss, later multiplied by belt length.
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# Belts: Cloth, Steel, Rubber
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D:belt_torque_loss <
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0.05000000074505806
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0.10000000149011612
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0.009999999776482582
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>
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# Default torque, used as a fallback, when IE rotational device is not recognised.
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D:dynamo_default_torque=16.0
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# Torque multiplier for the windmill.
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D:dynamo_watermill_torque=24.0
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# Torque multiplier for the windmill.
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D:dynamo_windmill_torque=20.0
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# The modifier of internal torque of a machine using this gear.
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# Gears: Copper, Brass, Iron, Steel, Tungsten
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D:gear_torque_modifier <
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0.25
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0.5
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1.0
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1.5
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2.0
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>
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# Immersive Flux to Rotary Flux conversion ratio (default 4 RoF = 1 IF).
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D:rof_conversion_ratio=4.0
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}
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tools {
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# The energy capacity of advanced binoculars (when using Infrared Sight).
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I:advanced_binoculars_energy_capacity=4000
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# The energy usage of advanced binoculars (when using Infrared Sight).
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I:advanced_binoculars_energy_usage=150
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# Max zoom of the advanced binoculars (in Blu's Unit of Magnification Measurement™).
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D:advanced_binoculars_max_zoom <
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0.05000000074505806
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0.0625
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0.08330000191926956
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0.10000000149011612
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0.25
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0.5
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>
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# The capacity of the Improved Capacitor Backpack (in IF).
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I:advanced_powerpack_capacity=1000000
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# A modifier to apply to the ammunition resupply time of the Ammunition Crate (weapons reload).
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D:ammunition_crate_resupply_time=1.0
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|
|
# Max zoom of the binoculars (in Blu's Unit of Magnification Measurement™).
|
|
D:binoculars_max_zoom <
|
|
0.10000000149011612
|
|
0.125
|
|
0.16699999570846558
|
|
0.25
|
|
0.5
|
|
>
|
|
|
|
# The energy capacity of the electric hammer in RF... i mean IF... i mean FE... that thing o' powerin'!.
|
|
I:electric_hammer_capacity=24000
|
|
|
|
# The energy usage of the electric hammer (when mining, rotating, etc. ).
|
|
I:electric_hammer_energy_per_use=100
|
|
|
|
# The energy usage of the electric hammer when building advanced multiblocks (per tick).
|
|
I:electric_hammer_energy_per_use_construction=4096
|
|
|
|
# The energy capacity of the electric multitool. (when it will be added)
|
|
I:electric_multitool_capacity=100000
|
|
|
|
# The energy capacity of the electric wirecutter.
|
|
I:electric_wirecutter_capacity=24000
|
|
|
|
# The energy usage of the electric wirecutter (when cutting wires).
|
|
I:electric_wirecutter_energy_per_use=100
|
|
|
|
# The energy capacity of the electric wrench.
|
|
I:electric_wrench_capacity=24000
|
|
|
|
# The energy usage of the electric wrench (when destroying blocks / upgrading).
|
|
I:electric_wrench_energy_per_use=1000
|
|
|
|
# The upgrade progress added per use of the engineer's wrench (default 1IF=1 Point of Progress™).
|
|
I:electric_wrench_upgrade_progress=1000
|
|
|
|
# The Lighter fuel capacity in milibuckets (mB).
|
|
I:lighter_capacity=1000
|
|
|
|
# The capacity of the measuring cup (mB).
|
|
I:measuring_cup_capacity=500
|
|
|
|
# The durability (max number of uses) of the Precission Buzzsaw.
|
|
I:precission_tool_buzzsaw_durability=150
|
|
|
|
# The usage time of the Precission Buzzsaw.
|
|
I:precission_tool_buzzsaw_usage_time=140
|
|
|
|
# The durability (max number of uses) of the Precission Drill.
|
|
I:precission_tool_drill_durability=250
|
|
|
|
# The usage time of the Precission Drill.
|
|
I:precission_tool_drill_usage_time=140
|
|
|
|
# The durability (max number of uses) of the Precission Hammer.
|
|
I:precission_tool_hammer_durability=200
|
|
|
|
# The usage time of the Precission Hammer.
|
|
I:precission_tool_hammer_usage_time=40
|
|
|
|
# The durability (max number of uses) of the Precission Inserter.
|
|
I:precission_tool_inserter_durability=200
|
|
|
|
# The usage time of the Precission Inserter.
|
|
I:precission_tool_inserter_usage_time=60
|
|
|
|
# The durability (max number of uses) of the Precission Solderer.
|
|
I:precission_tool_solderer_durability=150
|
|
|
|
# The usage time of the Precission Solderer.
|
|
I:precission_tool_solderer_usage_time=80
|
|
|
|
# The durability (max number of uses) of the Precission Welder.
|
|
I:precission_tool_welder_durability=250
|
|
|
|
# The usage time of the Precission Welder.
|
|
I:precission_tool_welder_usage_time=160
|
|
|
|
# The durability (max number of uses) of the Iron Sawblade.
|
|
I:sawblade_iron_durability=150
|
|
|
|
# The durability (max number of uses) of the Steel Sawblade.
|
|
I:sawblade_steel_durability=300
|
|
|
|
# The durability (max number of uses) of the Tungsten Sawblade.
|
|
I:sawblade_tungsten_durability=550
|
|
|
|
# The durability of the engineer's wrench.
|
|
I:wrench_durability=256
|
|
|
|
# The upgrade progress added per use of the engineer's wrench.
|
|
I:wrench_upgrade_progress=350
|
|
|
|
skycratemounts {
|
|
# The energy capacity of the Electric Skycrate Mount (in Immersive Flux).
|
|
D:electric_energy=55.0
|
|
|
|
# The energy to distance ratio of the Electric Skycrate Mount. (in Immersive Flux per Meter)
|
|
I:electric_energy_ratio=128
|
|
|
|
# The speed of the Electric Skycrate Mount.
|
|
D:electric_speed=1.0
|
|
|
|
# The energy (max distance to be traveled) of the Mechanical Skycrate Mount.
|
|
D:mech_energy=35.0
|
|
|
|
# The speed of the Mechanical Skycrate Mount.
|
|
D:mech_speed=0.25
|
|
}
|
|
|
|
tripodperiscope {
|
|
# Determines how fast the Tripod Periscope can be set up (in ticks).
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:setup_time=60
|
|
|
|
# Max zoom of a machinegun with a scope mounted (in Blu's Unit of Distance Measurement™).
|
|
D:tripod_zoom_steps <
|
|
0.009999999776482582
|
|
0.019999999552965164
|
|
0.03999999910593033
|
|
0.0625
|
|
0.08330000191926956
|
|
0.125
|
|
0.25
|
|
0.5
|
|
>
|
|
|
|
# The yaw turn speed of the Tripod Periscope (in degrees).
|
|
D:turn_speed=2.5
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
|
|
submachinegun {
|
|
# Time required to aim the SMG. (in ticks)
|
|
I:aimTime=10
|
|
|
|
# Time required to aim the SMG with folded stock upgrade.
|
|
I:aimTimeFoldedStock=4
|
|
|
|
# Time required to fire a single bullet.
|
|
I:bulletFireTime=2
|
|
|
|
# Whether the recoil is visible in first-person view.
|
|
B:cameraRecoil=true
|
|
|
|
# Time required to reload a stick magazine in SMG. (in ticks)
|
|
I:clipReloadTime=45
|
|
|
|
# Time required to reload a drum magazine in SMG. (in ticks)
|
|
I:drumReloadTime=80
|
|
|
|
# Maximum amount of horizontal recoil.
|
|
D:maxRecoilHorizontal=30.0
|
|
|
|
# Maximum amount of vertical recoil.
|
|
D:maxRecoilVertical=45.0
|
|
|
|
# Amount of horizontal recoil after taking a shot.
|
|
D:recoilHorizontal=3.5
|
|
|
|
# Amount of vertical recoil after taking a shot.
|
|
D:recoilVertical=5.0
|
|
|
|
# Maximum amount of horizontal recoil.
|
|
D:sturdyBarrelVelocityMod=1.25
|
|
}
|
|
|
|
machinegun {
|
|
# Setup time multiplier when the belt fed loader upgrade is mouted on mg.
|
|
D:beltFedLoaderSetupTimeMultiplier=0.5
|
|
|
|
# Time required to fire a single bullet in MG.
|
|
I:bulletFireTime=2
|
|
|
|
# Time required to reload a clip in MG.
|
|
I:clipReloadTime=35
|
|
|
|
# Recoil multiplier when the hasty bipod is mouted on mg.
|
|
D:hastyBipodRecoilMultiplier=1.5
|
|
|
|
# Setup time multiplier when the hasty bipod is mouted on mg.
|
|
D:hastyBipodSetupTimeMultiplier=0.5
|
|
|
|
# Fire rate multiplier when heavy barrel is mouted on mg.
|
|
D:heavyBarrelFireRateMultiplier=0.25
|
|
|
|
# Infrared scope energy usage per tick
|
|
I:infraredScopeEnergyUsage=15
|
|
|
|
# Max zoom of a machinegun with a scope mounted (in Blu's Unit of Distance Measurement™).
|
|
D:machinegun_scope_max_zoom <
|
|
0.550000011920929
|
|
0.3499999940395355
|
|
0.15000000596046448
|
|
>
|
|
|
|
# Max scatter of heat, higher values will force the player to wait until the gun cools down.
|
|
I:maxOverheat=250
|
|
|
|
# Recoil multiplier when the precise bipod is mouted on mg.
|
|
D:preciseBipodRecoilMultiplier=0.25
|
|
|
|
# Setup time multiplier when the precise bipod is mouted on mg.
|
|
D:preciseBipodSetupTimeMultiplier=1.5
|
|
|
|
# Horizontal recoil after taking a shot with heavy barrel mounted.
|
|
D:recoilHBHorizontal=1.25
|
|
|
|
# Vertical recoil after taking a shot with heavy barrel mounted.
|
|
D:recoilHBVertical=1.25
|
|
|
|
# Amount of horizontal recoil after taking a shot.
|
|
D:recoilHorizontal=2.5
|
|
|
|
# Horizontal recoil multiplier when the double magazine upgrade is mouted on mg.
|
|
D:recoilSecondMagazine=1.649999976158142
|
|
|
|
# Amount of vertical recoil after taking a shot.
|
|
D:recoilVertical=2.5
|
|
|
|
# Time required to set up the MG (in ticks).
|
|
I:setupTime=50
|
|
|
|
# Setup time multiplier when a shield is mouted on mg.
|
|
D:shieldSetupTimeMultiplier=0.5
|
|
|
|
# Shield's initial strength (resistance vs attacks).
|
|
D:shieldStrengthInitial=45.0
|
|
|
|
# Recoil multiplier when the mg is mounted on a tripod.
|
|
D:tripodRecoilMultiplier=0.125
|
|
|
|
# Setup time multiplier when the mg is mounted on a tripod.
|
|
D:tripodSetupTimeMultiplier=2.5
|
|
|
|
# Water usage when water cooling upgrade is mounted on mg (in mB).
|
|
I:waterCoolingFluidUsage=10
|
|
|
|
# Coolant tank capacity of the water cooling upgrade.
|
|
I:waterCoolingTankCapacity=4000
|
|
}
|
|
|
|
mortar {
|
|
# The pitch turn speed of the Mortar (in degrees).
|
|
D:pitch_speed=1.0
|
|
|
|
# Determines how fast the Mortar can be set up (in ticks).
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:setupTime=100
|
|
|
|
# Determines how fast the Mortar can be fired (in ticks).
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:shootTime=80
|
|
}
|
|
|
|
emplacementweapons {
|
|
|
|
autocannon {
|
|
# Time required to fire a single bullet.
|
|
I:bulletFireTime=3
|
|
|
|
# Enemy detection range (in blocks)
|
|
D:detectionRadius=24.0
|
|
|
|
# Base energy usage per tick (in IF).
|
|
I:energyUpkeepCost=2048
|
|
|
|
# Starting/max health of the turret (in half-hearts)
|
|
I:maxHealth=200
|
|
|
|
# Pitch rotation speed (degrees/tick)
|
|
D:pitchRotateSpeed=4.0
|
|
|
|
# Time required to reload all the magazines.
|
|
I:reloadTime=280
|
|
|
|
# Yaw rotation speed (degrees/tick)
|
|
D:yawRotateSpeed=4.0
|
|
}
|
|
|
|
machinegun {
|
|
# Time required to fire a single bullet.
|
|
I:bulletFireTime=2
|
|
|
|
# Enemy detection range (in blocks)
|
|
D:detectionRadius=24.0
|
|
|
|
# Base energy usage per tick (in IF).
|
|
I:energyUpkeepCost=1024
|
|
|
|
# Starting/max health of the turret (in half-hearts)
|
|
I:maxHealth=150
|
|
|
|
# Pitch rotation speed (degrees/tick)
|
|
D:pitchRotateSpeed=4.0
|
|
|
|
# Time required to reload all the magazines.
|
|
I:reloadTime=200
|
|
|
|
# Time required for machinegun nest setup (barrel attachment animation) (in ticks)
|
|
I:setupTime=150
|
|
|
|
# Yaw rotation speed (degrees/tick)
|
|
D:yawRotateSpeed=4.0
|
|
}
|
|
|
|
teslacoil {
|
|
# Enemy attack range (in blocks)
|
|
D:attackRadius=16.0
|
|
|
|
# Damage dealt to enemies (in half-hearts).
|
|
I:damage=10
|
|
|
|
# "reload" time after dealing damage (in ticks).
|
|
I:damageDelay=10
|
|
|
|
# Enemy detection range (in blocks)
|
|
D:detectionRadius=0.0
|
|
|
|
# Base energy usage per tick (in IF).
|
|
I:energyUpkeepCost=3096
|
|
|
|
# Energy used per shot (in IF)
|
|
I:energyUsage=2048
|
|
|
|
# Starting/max health of the turret (in half-hearts)
|
|
I:maxHealth=200
|
|
}
|
|
|
|
infraredobserver {
|
|
# Enemy detection range (in blocks)
|
|
D:detectionRadius=56.0
|
|
|
|
# Base energy usage per tick (in IF).
|
|
I:energyUpkeepCost=1024
|
|
|
|
# Starting/max health of the turret (in half-hearts)
|
|
I:maxHealth=100
|
|
|
|
# Pitch rotation speed (degrees/tick)
|
|
D:pitchRotateSpeed=2.0
|
|
|
|
# Time required for observer setup (lens attachment animation) (in ticks).
|
|
I:setupTime=300
|
|
|
|
# Yaw rotation speed (degrees/tick, rotates only if sent a data packet, requires lowering the platform)
|
|
I:yawRotateTime=1
|
|
}
|
|
|
|
cpds {
|
|
# Enemy detection range (in blocks)
|
|
D:detectionRadius=16.0
|
|
|
|
# Base energy usage per tick (in IF).
|
|
I:energyUpkeepCost=4096
|
|
|
|
# Starting/max health of the turret (in half-hearts)
|
|
I:maxHealth=350
|
|
|
|
# Pitch rotation speed (degrees/tick)
|
|
D:pitchRotateSpeed=8.0
|
|
|
|
# Time required to reload the magazine.
|
|
I:reloadTime=120
|
|
|
|
# Yaw rotation speed (degrees/tick)
|
|
D:yawRotateSpeed=8.0
|
|
}
|
|
|
|
heavychemthrower {
|
|
# Enemy detection range (in blocks)
|
|
D:detectionRadius=16.0
|
|
|
|
# Base energy usage per tick (in IF).
|
|
I:energyUpkeepCost=2048
|
|
|
|
# Starting/max health of the turret (in half-hearts)
|
|
I:maxHealth=120
|
|
|
|
# Pitch rotation speed (degrees/tick)
|
|
D:pitchRotateSpeed=1.0
|
|
|
|
# Time required for chemthrower setup (barrel extension animation) (in ticks).
|
|
I:setupTime=100
|
|
|
|
# Time required to fire a single chemthrower particle (in ticks).
|
|
I:sprayTime=0
|
|
|
|
# Fluid tank capacity of the heavy chemthrower (in mB).
|
|
I:tankCapacity=8000
|
|
|
|
# Yaw rotation speed (degrees/tick)
|
|
D:yawRotateSpeed=2.0
|
|
}
|
|
|
|
heavyrailgun {
|
|
# Enemy detection range (in blocks)
|
|
D:detectionRadius=16.0
|
|
|
|
# Base energy usage per tick (in IF).
|
|
I:energyUpkeepCost=2048
|
|
|
|
# Starting/max health of the turret (in half-hearts)
|
|
I:maxHealth=350
|
|
|
|
# Pitch rotation speed (degrees/tick)
|
|
D:pitchRotateSpeed=0.6499999761581421
|
|
|
|
# Time required for replacing the ammo box.
|
|
I:reloadAmmoBoxTime=100
|
|
|
|
# Time required for loading a single projectile.
|
|
I:reloadConveyorTime=20
|
|
|
|
# Time required to fire a single shot.
|
|
I:shotFireTime=40
|
|
|
|
# Yaw rotation speed (degrees/tick)
|
|
D:yawRotateSpeed=1.75
|
|
}
|
|
|
|
}
|
|
|
|
railgun {
|
|
# Whether the railgun can only be used when in mainhand.
|
|
B:disableRailgunOffhand=true
|
|
|
|
# Make standard railgun rods to be able to penetrate mobs (depending on metal).
|
|
B:enablePenetration=true
|
|
|
|
# If disabled, II will not make any changes to IE railgun. This also disables using railgun grenades (as they use a custom entity).
|
|
B:enableRailgunOverride=true
|
|
|
|
# Whether the railgun has recoil (pushes the shooter to back, depending on projectile mass).
|
|
B:railgunRecoil=true
|
|
}
|
|
|
|
grenade {
|
|
# Changes looks of the grenades
|
|
# 0 - new look
|
|
# 1 - old look, but cores are colored
|
|
# 2 - old look
|
|
# Min: 0
|
|
# Max: 2
|
|
I:classicGrenades=0
|
|
|
|
# Grenade's initial speed modifier.
|
|
# Min: 0.0
|
|
# Max: 1.7976931348623157E308
|
|
D:throwSpeedModifier=1.649999976158142
|
|
}
|
|
|
|
mines {
|
|
# Energy capacity of radio explosives (in IF).
|
|
I:energyCapacity=240000
|
|
|
|
# Energy usage by radio explosives per tick (in IF).
|
|
I:energyUsage=10
|
|
|
|
# Time before colision is being detected for navy mine after placing it (in ticks)
|
|
I:navalMineArmTime=60
|
|
|
|
# Radio signal range of the radio explosives (radius).
|
|
I:radioRange=32
|
|
|
|
# Changes color of the tripmine
|
|
# 0 - steel
|
|
# 1 - green
|
|
# 2 - dull-yellow (makes your tripmine a true S-Mine straight out of ze [REDACTED])
|
|
# Min: 0
|
|
# Max: 2
|
|
I:tripmineColor=0
|
|
|
|
# How much the range decreases when there is bad weather (rain, snow) ( 1 - full range, 0.5 - half range, 0 - no range, etc.)
|
|
# Min: 0.0
|
|
# Max: 1.0
|
|
D:weatherHarshness=0.35
|
|
}
|
|
|
|
}
|
|
|
|
wires {
|
|
# The RGB color of the data wire.
|
|
I:dataWireColouration=11784662
|
|
|
|
# The maximum length of a single data wire.
|
|
I:dataWireLength=24
|
|
|
|
# The RGB color of the small data wire.
|
|
I:smallDataWireColouration=11784662
|
|
|
|
# The maximum length of a single small data wire. Should not be much.
|
|
I:smallDataWireLength=4
|
|
|
|
# The RGB color of the small data wire.
|
|
I:smallRedstoneWireColouration=16723759
|
|
|
|
# The maximum length of a single small data wire. Should not be much.
|
|
I:smallRedstoneWireLength=4
|
|
|
|
# The RGB color of the data wire.
|
|
I:tripwireColouration=9862765
|
|
|
|
# The maximum length of the tripwire. Should be medium range at best.
|
|
I:tripwireLength=8
|
|
}
|
|
|
|
vehicles {
|
|
|
|
motorbike {
|
|
# Roll the camera when turning the motorbike.
|
|
B:cameraRoll=false
|
|
|
|
# Damage resistance of the engine.
|
|
I:engineDurability=100
|
|
|
|
# Amount of fuel burn per time, dependent on diesel generator fluids (in mB)
|
|
I:fuelBurnAmount=8
|
|
|
|
# Fuel capacity of the motorbike.
|
|
I:fuelCapacity=12000
|
|
|
|
# Damage resistance of the fuel tank.
|
|
I:fuelTankDurability=80
|
|
|
|
# Fuel usage per one meter driven.
|
|
I:fuelUsage=6
|
|
|
|
# Damage resistance of the wheels.
|
|
I:wheelDurability=40
|
|
}
|
|
|
|
fieldhowitzer {
|
|
# Time required to fire a single shell using the field howitzer.
|
|
I:fireTime=50
|
|
|
|
# Damage resistance of the gun barrel.
|
|
I:gunDurability=80
|
|
|
|
# Damage resistance of the gun frame.
|
|
I:mainDurability=160
|
|
|
|
# Time required to reload a field howitzer.
|
|
I:reloadTime=80
|
|
|
|
# Time required to set up field howitzer after moving it.
|
|
I:setupTime=15
|
|
|
|
# Damage resistance of the gun shield (both sides have common health).
|
|
I:shieldDurability=160
|
|
|
|
# Time required to tow a field howitzer.
|
|
I:towingTime=80
|
|
|
|
# Damage resistance of the wheels.
|
|
I:wheelDurability=40
|
|
}
|
|
|
|
}
|
|
|
|
##########################################################################################################
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# compat
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#--------------------------------------------------------------------------------------------------------#
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# A list of all mods that IEn has integrated compatability for
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# Setting any of these to false disables the respective compat
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##########################################################################################################
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compat {
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B:immersive_energy=true
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B:immersivepetroleum=true
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B:immersiveposts=true
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B:immersivetech=true
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B:tfc=true
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}
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}
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