79 lines
2.2 KiB
INI
79 lines
2.2 KiB
INI
# Configuration file
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CreativeTabs {
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# Whether to display a group of brick blocks or not [default: true]
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B:displayBrick=true
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# Whether to display a group of cobblestone blocks or not [default: true]
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B:displayCobblestone=true
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# Whether to display a group of concrete blocks or not [default: true]
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B:displayConcrete=true
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# Whether to display a group of glass blocks or not [default: true]
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B:displayGlass=true
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# Whether to display a group of other blocks or not [default: true]
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B:displayOther=true
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# Whether to display pumps or not [default: true]
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B:displayPumps=true
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# Whether to display a group of terracotta blocks or not [default: true]
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B:displayTerracotta=true
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# Whether to display vents or not [default: true]
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B:displayVents=true
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}
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Pump {
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# Maximum amount of energy the pump can hold
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I:energyCapacity=10000
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# Amount of energy the pump will use per second
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I:energyUse=50
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# If set to True, the redstone signal will turn the pump off instead of turning it on [default: false]
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B:invertedRedstoneSignal=false
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# Whether the pump requires Forge Energy to operate or not [default: false]
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B:requiresForgeEnergy=false
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}
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Smoke {
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# If true, smoke particles will collide with obstacles [default: true]
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B:canCollide=true
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# Affects probability of coloring smoke by chimneys [range: 0.0 ~ 1.0, default: 0.1]
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S:coloringFactor=0.1
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# Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0x00000000]
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S:defaultColor=0x00000000
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# If true, all emitters will produce smoke even without connected chimneys [default: true]
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B:emitWithoutChimney=true
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# Maximum smoke particles amount per chimney
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I:maxAmount=16
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# Maximum smoke blow out distance
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I:maxIntencity=4
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# Maximum smoke particles render distance
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I:maxRenderDistance=128
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# Maximum smoke particles that can be rendered at scene.
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# If exceeded, smoke amount will be reduced proportionally for each rendered chimney
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I:maxRenderedParticlesAmount=800
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# Maximum smoke particles scale [range: 1.0 ~ 10.0, default: 2.5]
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S:maxScale=2.5
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# Set to True, if using translucent smoke textures [default: false]
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B:translucentTexture=false
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}
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