128 lines
3.2 KiB
INI
128 lines
3.2 KiB
INI
# Configuration file
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~CONFIG_VERSION: 5
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common {
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# Detect movement of player position.(0:OFF, 1:Riding/Flying, 2:Always)
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I:detectMoving=1
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# Enable FPS Reducer features.
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B:enableFpsReducer=true
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# Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
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I:hudBehindChatBox=2
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# Enable HUD.
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B:hudEnabled=true
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# HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
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I:hudInfo=4
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# Reference position of HUD. (0:off)
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I:hudReferencePos=3
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# HUD scale (default: 1.0)
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D:hudScale=1.0
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# Frame rate during reducing.
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I:idleFPS=10
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# Ignore the mouse button holding.
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B:ignoreHoldButton=false
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# Inquire easy initial configuration in chat. Since it works only in player config mode,
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# player config mode is forcibly enabled at initial creation of a player config.
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# Once easy config is selected in chat, no further inquiry will be displayed.
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B:inquireInitSetting=false
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# Force reducing FPS if the window is inactive.
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B:reducingInBackground=true
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# Suppress master volume if the window is inactive.
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B:suppressSound=true
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# Suppression master volume ratio in inactive (0-100).
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I:suppressedVolume=20
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# Waiting time(sec) until reducing FPS. (0:OFF)
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I:waitingTime=300
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##########################################################################################################
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# hud_offset
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#--------------------------------------------------------------------------------------------------------#
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# HUD offsets from reference positions at the screen edge.
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##########################################################################################################
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hud_offset {
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I:bottomCenter_X=0
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I:bottomCenter_Y=-2
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I:bottomLeft_X=2
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I:bottomLeft_Y=-2
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I:bottomRight_X=-2
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I:bottomRight_Y=-2
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I:centerLeft_X=2
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I:centerLeft_Y=0
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I:centerRight_X=-2
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I:centerRight_Y=0
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I:topCenter_X=0
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I:topCenter_Y=2
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I:topLeft_X=2
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I:topLeft_Y=2
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I:topRight_X=-2
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I:topRight_Y=2
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}
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hud_alignment {
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I:bottomCenter=2
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I:bottomLeft=0
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I:bottomRight=1
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I:centerLeft=0
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I:centerRight=1
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I:topCenter=2
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I:topLeft=0
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I:topRight=1
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}
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}
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debug {
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# Enable debug log.
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B:debugLog=false
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# Show event log on the game screen.
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B:showLogInChat=false
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}
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global {
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# Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
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I:cpuUsageThread=0
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# CPU usage type. (0:one processor basis, 1:all processors basis)
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I:cpuUsageType=0
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# Enable per-player configuration.
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B:enablePerPlayerConfig=true
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# HUD color blue (0-255)
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I:hudColorBlue=240
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# HUD color green (0-255)
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I:hudColorGreen=240
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# HUD color red (0-255)
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I:hudColorRed=240
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# Reduced fps HUD color blue (0-255)
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I:hudReductionColorBlue=0
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# Reduced fps HUD color green (0-255)
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I:hudReductionColorGreen=255
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# Reduced fps HUD color red (0-255)
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I:hudReductionColorRed=0
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}
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