Files
Epoch-Runner-Server/overrides/config/icbmclassic/blast.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

274 lines
7.0 KiB
INI

# Configuration file
general {
# Allows explosives to change time of day
B:allow_day_night_switch=true
# Whether or not antimatter damages blocks and entities when detonating and killing a black hole (caused by red matter explosives)
B:antimatter_block_and_ent_dmg_on_redmatter=false
# Should antimatter ignore hardness checks for unbreakable, allows destroying bedrock and warded stone.
# This config option does nothing if 'antimatter_break_blocks' is set to false.
B:antimatter_break_unbreakable=true
# Size of the antimatter blast
# Min: 1
# Max: 1000
I:antimatter_size=55
# Whether or not the big explosions trigger block updates for all blocks.
# Setting this to false leads to performance improvements, especially when dealing with a lot of water.
B:blast_do_block_updates=false
# Allows the exothermic to place netherrack in the world
B:exothermic_create_netherrack=true
# Allows red matter explosions to be moved
B:redmatter_movement=true
##########################################################################################################
# fuse_times
#--------------------------------------------------------------------------------------------------------#
# Set the time between ignition and explosion seperately for each bomb cart/explosive/grenade here.
##########################################################################################################
fuse_times {
##########################################################################################################
# bomb_carts
#--------------------------------------------------------------------------------------------------------#
# Set fuse times for bomb carts here. The times are written in ticks, where 20 ticks = 1 second.
##########################################################################################################
bomb_carts {
# Min: 0
# Max: 2147483647
I:ANTIMATTER=300
# Min: 0
# Max: 2147483647
I:ANTI_GRAVITATIONAL=100
# Min: 0
# Max: 2147483647
I:ANVIL=100
# Min: 0
# Max: 2147483647
I:ATTRACTIVE=120
# Min: 0
# Max: 2147483647
I:BREACHING=0
# Min: 0
# Max: 2147483647
I:CHEMICAL=100
# Min: 0
# Max: 2147483647
I:CONDENSED=100
# Min: 0
# Max: 2147483647
I:CONTAGIOUS=100
# Min: 0
# Max: 2147483647
I:DEBILITATION=100
# Min: 0
# Max: 2147483647
I:EMP=100
# Min: 0
# Max: 2147483647
I:ENDER=100
# Min: 0
# Max: 2147483647
I:ENDOTHERMIC=100
# Min: 0
# Max: 2147483647
I:EXOTHERMIC=100
# Min: 0
# Max: 2147483647
I:FRAGMENTATION=100
# Min: 0
# Max: 2147483647
I:HYPERSONIC=100
# Min: 0
# Max: 2147483647
I:INCENDIARY=100
# Min: 0
# Max: 2147483647
I:NUCLEAR=100
# Min: 0
# Max: 2147483647
I:REDMATTER=100
# Min: 0
# Max: 2147483647
I:REPULSIVE=120
# Min: 0
# Max: 2147483647
I:SHRAPNEL=100
# Min: 0
# Max: 2147483647
I:SONIC=100
# Min: 0
# Max: 2147483647
I:THERMOBARIC=100
}
##########################################################################################################
# explosives
#--------------------------------------------------------------------------------------------------------#
# Set fuse times for explosives (the block) here. The times are written in ticks, where 20 ticks = 1 second.
##########################################################################################################
explosives {
# Min: 0
# Max: 2147483647
I:ANTIMATTER=300
# Min: 0
# Max: 2147483647
I:ANTI_GRAVITATIONAL=100
# Min: 0
# Max: 2147483647
I:ANVIL=100
# Min: 0
# Max: 2147483647
I:ATTRACTIVE=120
# Min: 0
# Max: 2147483647
I:BREACHING=0
# Min: 0
# Max: 2147483647
I:CHEMICAL=100
# Min: 0
# Max: 2147483647
I:CONDENSED=0
# Min: 0
# Max: 2147483647
I:CONTAGIOUS=100
# Min: 0
# Max: 2147483647
I:DEBILITATION=100
# Min: 0
# Max: 2147483647
I:EMP=100
# Min: 0
# Max: 2147483647
I:ENDER=100
# Min: 0
# Max: 2147483647
I:ENDOTHERMIC=100
# Min: 0
# Max: 2147483647
I:EXOTHERMIC=100
# Min: 0
# Max: 2147483647
I:FRAGMENTATION=100
# Min: 0
# Max: 2147483647
I:HYPERSONIC=100
# Min: 0
# Max: 2147483647
I:INCENDIARY=100
# Min: 0
# Max: 2147483647
I:NUCLEAR=100
# Min: 0
# Max: 2147483647
I:REDMATTER=100
# Min: 0
# Max: 2147483647
I:REPULSIVE=120
# Min: 0
# Max: 2147483647
I:SHRAPNEL=100
# Min: 0
# Max: 2147483647
I:SONIC=100
# Min: 0
# Max: 2147483647
I:THERMOBARIC=100
}
##########################################################################################################
# grenades
#--------------------------------------------------------------------------------------------------------#
# Set fuse times for grenades here. The times are written in ticks, where 20 ticks = 1 second.
##########################################################################################################
grenades {
# Min: 0
# Max: 2147483647
I:ANVIL=100
# Min: 0
# Max: 2147483647
I:ATTRACTIVE=120
# Min: 0
# Max: 2147483647
I:CHEMICAL=100
# Min: 0
# Max: 2147483647
I:CONVENTIONAL=100
# Min: 0
# Max: 2147483647
I:DEBILITATION=100
# Min: 0
# Max: 2147483647
I:INCENDIARY=100
# Min: 0
# Max: 2147483647
I:REPULSIVE=120
# Min: 0
# Max: 2147483647
I:SHRAPNEL=100
}
}
}