Initial commit
This commit is contained in:
167
overrides/config/adchimneys/Containers/bedrock.cfg
Normal file
167
overrides/config/adchimneys/Containers/bedrock.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [bedrock]]
|
||||
S:components <
|
||||
bedrock
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:bedrock]
|
||||
S:output=adchimneys:bedrock
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:bedrock:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:bedrock:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:bedrock:2]
|
||||
S:output=adchimneys:bedrock:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:bedrock]]
|
||||
S:components <
|
||||
adchimneys:bedrock
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:bedrock:1]
|
||||
S:output=adchimneys:bedrock:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
bedrock {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11626273]
|
||||
S:color=0x11626273
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: -1.0]
|
||||
S:hardness=-1.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: bedrock]
|
||||
S:relatedBlockId=bedrock
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.8E7]
|
||||
S:resistance=1.8E7
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/blastbrick.cfg
Normal file
167
overrides/config/adchimneys/Containers/blastbrick.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [immersiveengineering:stone_decoration:1]]
|
||||
S:components <
|
||||
immersiveengineering:stone_decoration:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:blastbrick]
|
||||
S:output=adchimneys:blastbrick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:blastbrick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:blastbrick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:blastbrick:2]
|
||||
S:output=adchimneys:blastbrick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:blastbrick]]
|
||||
S:components <
|
||||
adchimneys:blastbrick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:blastbrick:1]
|
||||
S:output=adchimneys:blastbrick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blastbrick {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x116c3626]
|
||||
S:color=0x116c3626
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0]
|
||||
S:hardness=2.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: immersiveengineering:stone_decoration:1]
|
||||
S:relatedBlockId=immersiveengineering:stone_decoration:1
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/bone_block_side.cfg
Normal file
167
overrides/config/adchimneys/Containers/bone_block_side.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [bone_block]]
|
||||
S:components <
|
||||
bone_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:bone_block_side]
|
||||
S:output=adchimneys:bone_block_side
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:bone_block_side:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:bone_block_side:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:bone_block_side:2]
|
||||
S:output=adchimneys:bone_block_side:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:bone_block_side]]
|
||||
S:components <
|
||||
adchimneys:bone_block_side
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:bone_block_side:1]
|
||||
S:output=adchimneys:bone_block_side:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
sideBlockBone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11afa79a]
|
||||
S:color=0x11afa79a
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0]
|
||||
S:hardness=2.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: bone_block]
|
||||
S:relatedBlockId=bone_block
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 10.0]
|
||||
S:resistance=10.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/brick.cfg
Normal file
167
overrides/config/adchimneys/Containers/brick.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [brick_block]]
|
||||
S:components <
|
||||
brick_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brick]
|
||||
S:output=adchimneys:brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brick:2]
|
||||
S:output=adchimneys:brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:brick]]
|
||||
S:components <
|
||||
adchimneys:brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brick:1]
|
||||
S:output=adchimneys:brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brick {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11794334]
|
||||
S:color=0x11794334
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0]
|
||||
S:hardness=2.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: brick_block]
|
||||
S:relatedBlockId=brick_block
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/brownstone_brick.cfg
Normal file
160
overrides/config/adchimneys/Containers/brownstone_brick.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [tconstruct:brownstone:3]]
|
||||
S:components <
|
||||
tconstruct:brownstone:3
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brownstone_brick]
|
||||
S:output=adchimneys:brownstone_brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:brownstone_brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:brownstone_brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brownstone_brick:2]
|
||||
S:output=adchimneys:brownstone_brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:brownstone_brick]]
|
||||
S:components <
|
||||
adchimneys:brownstone_brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brownstone_brick:1]
|
||||
S:output=adchimneys:brownstone_brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brickBrownstone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a9a37c]
|
||||
S:color=0x11a9a37c
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: tconstruct:brownstone:3]
|
||||
S:relatedBlockId=tconstruct:brownstone:3
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [tconstruct:brownstone:10]]
|
||||
S:components <
|
||||
tconstruct:brownstone:10
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brownstone_brick_small]
|
||||
S:output=adchimneys:brownstone_brick_small
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:brownstone_brick_small:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:brownstone_brick_small:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brownstone_brick_small:2]
|
||||
S:output=adchimneys:brownstone_brick_small:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:brownstone_brick_small]]
|
||||
S:components <
|
||||
adchimneys:brownstone_brick_small
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:brownstone_brick_small:1]
|
||||
S:output=adchimneys:brownstone_brick_small:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
smallBrickBrownstone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a9a37c]
|
||||
S:color=0x11a9a37c
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: tconstruct:brownstone:10]
|
||||
S:relatedBlockId=tconstruct:brownstone:10
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/charred_nether_brick.cfg
Normal file
167
overrides/config/adchimneys/Containers/charred_nether_brick.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [quark:charred_nether_bricks]]
|
||||
S:components <
|
||||
quark:charred_nether_bricks
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:charred_nether_brick]
|
||||
S:output=adchimneys:charred_nether_brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:charred_nether_brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:charred_nether_brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:charred_nether_brick:2]
|
||||
S:output=adchimneys:charred_nether_brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:charred_nether_brick]]
|
||||
S:components <
|
||||
adchimneys:charred_nether_brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:charred_nether_brick:1]
|
||||
S:output=adchimneys:charred_nether_brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brickNetherCharred {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11202020]
|
||||
S:color=0x11202020
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0]
|
||||
S:hardness=2.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: quark:charred_nether_bricks]
|
||||
S:relatedBlockId=quark:charred_nether_bricks
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/clay.cfg
Normal file
167
overrides/config/adchimneys/Containers/clay.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [clay]]
|
||||
S:components <
|
||||
clay
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:clay]
|
||||
S:output=adchimneys:clay
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:clay:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:clay:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:clay:2]
|
||||
S:output=adchimneys:clay:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:clay]]
|
||||
S:components <
|
||||
adchimneys:clay
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:clay:1]
|
||||
S:output=adchimneys:clay:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
clay {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x22a5a9b9]
|
||||
S:color=0x22a5a9b9
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.6]
|
||||
S:hardness=0.6
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: clay]
|
||||
S:relatedBlockId=clay
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 3.0]
|
||||
S:resistance=3.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/coal_block.cfg
Normal file
167
overrides/config/adchimneys/Containers/coal_block.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [coal_block]]
|
||||
S:components <
|
||||
coal_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:coal_block]
|
||||
S:output=adchimneys:coal_block
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:coal_block:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:coal_block:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:coal_block:2]
|
||||
S:output=adchimneys:coal_block:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:coal_block]]
|
||||
S:components <
|
||||
adchimneys:coal_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:coal_block:1]
|
||||
S:output=adchimneys:coal_block:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blockCoal {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x33000000]
|
||||
S:color=0x33000000
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0]
|
||||
S:hardness=5.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: coal_block]
|
||||
S:relatedBlockId=coal_block
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/coarse_dirt.cfg
Normal file
167
overrides/config/adchimneys/Containers/coarse_dirt.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [dirt:1]]
|
||||
S:components <
|
||||
dirt:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:coarse_dirt]
|
||||
S:output=adchimneys:coarse_dirt
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:coarse_dirt:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:coarse_dirt:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:coarse_dirt:2]
|
||||
S:output=adchimneys:coarse_dirt:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:coarse_dirt]]
|
||||
S:components <
|
||||
adchimneys:coarse_dirt
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:coarse_dirt:1]
|
||||
S:output=adchimneys:coarse_dirt:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
dirtCoarse {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x33593e2a]
|
||||
S:color=0x33593e2a
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.5]
|
||||
S:hardness=0.5
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: dirt:1]
|
||||
S:relatedBlockId=dirt:1
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 2.5]
|
||||
S:resistance=2.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/cobblestone.cfg
Normal file
167
overrides/config/adchimneys/Containers/cobblestone.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [cobblestone:0]]
|
||||
S:components <
|
||||
cobblestone:0
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone]
|
||||
S:output=adchimneys:cobblestone
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone:2]
|
||||
S:output=adchimneys:cobblestone:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone]]
|
||||
S:components <
|
||||
adchimneys:cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone:1]
|
||||
S:output=adchimneys:cobblestone:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
cobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11666666]
|
||||
S:color=0x11666666
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0]
|
||||
S:hardness=2.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: cobblestone:0]
|
||||
S:relatedBlockId=cobblestone:0
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/cobblestone_andesite.cfg
Normal file
160
overrides/config/adchimneys/Containers/cobblestone_andesite.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [divergentunderground:andesite_cobblestone]]
|
||||
S:components <
|
||||
divergentunderground:andesite_cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_andesite]
|
||||
S:output=adchimneys:cobblestone_andesite
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_andesite:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_andesite:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_andesite:2]
|
||||
S:output=adchimneys:cobblestone_andesite:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_andesite]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_andesite
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_andesite:1]
|
||||
S:output=adchimneys:cobblestone_andesite:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
andesiteCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117a7c81]
|
||||
S:color=0x117a7c81
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: divergentunderground:andesite_cobblestone]
|
||||
S:relatedBlockId=divergentunderground:andesite_cobblestone
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/cobblestone_basalt.cfg
Normal file
160
overrides/config/adchimneys/Containers/cobblestone_basalt.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [divergentunderground:quark_basalt_cobblestone]]
|
||||
S:components <
|
||||
divergentunderground:quark_basalt_cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_basalt]
|
||||
S:output=adchimneys:cobblestone_basalt
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_basalt:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_basalt:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_basalt:2]
|
||||
S:output=adchimneys:cobblestone_basalt:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_basalt]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_basalt
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_basalt:1]
|
||||
S:output=adchimneys:cobblestone_basalt:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
basaltCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11363636]
|
||||
S:color=0x11363636
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: divergentunderground:quark_basalt_cobblestone]
|
||||
S:relatedBlockId=divergentunderground:quark_basalt_cobblestone
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/cobblestone_diorite.cfg
Normal file
160
overrides/config/adchimneys/Containers/cobblestone_diorite.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [divergentunderground:diorite_cobblestone]]
|
||||
S:components <
|
||||
divergentunderground:diorite_cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_diorite]
|
||||
S:output=adchimneys:cobblestone_diorite
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_diorite:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_diorite:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_diorite:2]
|
||||
S:output=adchimneys:cobblestone_diorite:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_diorite]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_diorite
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_diorite:1]
|
||||
S:output=adchimneys:cobblestone_diorite:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
dioriteCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11f4f4f4]
|
||||
S:color=0x11f4f4f4
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: divergentunderground:diorite_cobblestone]
|
||||
S:relatedBlockId=divergentunderground:diorite_cobblestone
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/cobblestone_fire.cfg
Normal file
167
overrides/config/adchimneys/Containers/cobblestone_fire.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [quark:biome_cobblestone:0]]
|
||||
S:components <
|
||||
quark:biome_cobblestone:0
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_fire]
|
||||
S:output=adchimneys:cobblestone_fire
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_fire:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_fire:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_fire:2]
|
||||
S:output=adchimneys:cobblestone_fire:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_fire]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_fire
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_fire:1]
|
||||
S:output=adchimneys:cobblestone_fire:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
fireCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11bc4725]
|
||||
S:color=0x11bc4725
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:hardness=1.5
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: quark:biome_cobblestone:0]
|
||||
S:relatedBlockId=quark:biome_cobblestone:0
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/cobblestone_granite.cfg
Normal file
160
overrides/config/adchimneys/Containers/cobblestone_granite.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [divergentunderground:granite_cobblestone]]
|
||||
S:components <
|
||||
divergentunderground:granite_cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_granite]
|
||||
S:output=adchimneys:cobblestone_granite
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_granite:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_granite:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_granite:2]
|
||||
S:output=adchimneys:cobblestone_granite:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_granite]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_granite
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_granite:1]
|
||||
S:output=adchimneys:cobblestone_granite:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
graniteCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11906150]
|
||||
S:color=0x11906150
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: divergentunderground:granite_cobblestone]
|
||||
S:relatedBlockId=divergentunderground:granite_cobblestone
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/cobblestone_icy.cfg
Normal file
167
overrides/config/adchimneys/Containers/cobblestone_icy.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [quark:biome_cobblestone:1]]
|
||||
S:components <
|
||||
quark:biome_cobblestone:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_icy]
|
||||
S:output=adchimneys:cobblestone_icy
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_icy:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_icy:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_icy:2]
|
||||
S:output=adchimneys:cobblestone_icy:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_icy]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_icy
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_icy:1]
|
||||
S:output=adchimneys:cobblestone_icy:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
icyCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115f8bb0]
|
||||
S:color=0x115f8bb0
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:hardness=1.5
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: quark:biome_cobblestone:1]
|
||||
S:relatedBlockId=quark:biome_cobblestone:1
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/cobblestone_limestone.cfg
Normal file
160
overrides/config/adchimneys/Containers/cobblestone_limestone.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [divergentunderground:quark_limestone_cobblestone]]
|
||||
S:components <
|
||||
divergentunderground:quark_limestone_cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_limestone]
|
||||
S:output=adchimneys:cobblestone_limestone
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_limestone:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_limestone:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_limestone:2]
|
||||
S:output=adchimneys:cobblestone_limestone:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_limestone]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_limestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_limestone:1]
|
||||
S:output=adchimneys:cobblestone_limestone:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
limestoneCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11baaf90]
|
||||
S:color=0x11baaf90
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: divergentunderground:quark_limestone_cobblestone]
|
||||
S:relatedBlockId=divergentunderground:quark_limestone_cobblestone
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/cobblestone_marble.cfg
Normal file
160
overrides/config/adchimneys/Containers/cobblestone_marble.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [divergentunderground:quark_marble_cobblestone]]
|
||||
S:components <
|
||||
divergentunderground:quark_marble_cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_marble]
|
||||
S:output=adchimneys:cobblestone_marble
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_marble:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_marble:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_marble:2]
|
||||
S:output=adchimneys:cobblestone_marble:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_marble]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_marble
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_marble:1]
|
||||
S:output=adchimneys:cobblestone_marble:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
marbleCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11b5b4b3]
|
||||
S:color=0x11b5b4b3
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: divergentunderground:quark_marble_cobblestone]
|
||||
S:relatedBlockId=divergentunderground:quark_marble_cobblestone
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/cobblestone_mossy.cfg
Normal file
167
overrides/config/adchimneys/Containers/cobblestone_mossy.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [mossy_cobblestone]]
|
||||
S:components <
|
||||
mossy_cobblestone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_mossy]
|
||||
S:output=adchimneys:cobblestone_mossy
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_mossy:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_mossy:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_mossy:2]
|
||||
S:output=adchimneys:cobblestone_mossy:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cobblestone_mossy]]
|
||||
S:components <
|
||||
adchimneys:cobblestone_mossy
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cobblestone_mossy:1]
|
||||
S:output=adchimneys:cobblestone_mossy:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
mossyCobblestone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11449144]
|
||||
S:color=0x11449144
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0]
|
||||
S:hardness=2.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: mossy_cobblestone]
|
||||
S:relatedBlockId=mossy_cobblestone
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/cokebrick.cfg
Normal file
167
overrides/config/adchimneys/Containers/cokebrick.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [immersiveengineering:stone_decoration]]
|
||||
S:components <
|
||||
immersiveengineering:stone_decoration
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cokebrick]
|
||||
S:output=adchimneys:cokebrick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cokebrick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:cokebrick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cokebrick:2]
|
||||
S:output=adchimneys:cokebrick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:cokebrick]]
|
||||
S:components <
|
||||
adchimneys:cokebrick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:cokebrick:1]
|
||||
S:output=adchimneys:cokebrick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
cokebrick {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11575757]
|
||||
S:color=0x11575757
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0]
|
||||
S:hardness=2.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: immersiveengineering:stone_decoration]
|
||||
S:relatedBlockId=immersiveengineering:stone_decoration
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_black.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_black.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:15]]
|
||||
S:components <
|
||||
concrete:15
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_black]
|
||||
S:output=adchimneys:concrete_black
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_black:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_black:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_black:2]
|
||||
S:output=adchimneys:concrete_black:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_black]]
|
||||
S:components <
|
||||
adchimneys:concrete_black
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_black:1]
|
||||
S:output=adchimneys:concrete_black:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blackConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11090b10]
|
||||
S:color=0x11090b10
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:15]
|
||||
S:relatedBlockId=concrete:15
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_blue.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_blue.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:11]]
|
||||
S:components <
|
||||
concrete:11
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_blue]
|
||||
S:output=adchimneys:concrete_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_blue:2]
|
||||
S:output=adchimneys:concrete_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_blue]]
|
||||
S:components <
|
||||
adchimneys:concrete_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_blue:1]
|
||||
S:output=adchimneys:concrete_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112b2d8c]
|
||||
S:color=0x112b2d8c
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:11]
|
||||
S:relatedBlockId=concrete:11
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_brown.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_brown.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:12]]
|
||||
S:components <
|
||||
concrete:12
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_brown]
|
||||
S:output=adchimneys:concrete_brown
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_brown:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_brown:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_brown:2]
|
||||
S:output=adchimneys:concrete_brown:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_brown]]
|
||||
S:components <
|
||||
adchimneys:concrete_brown
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_brown:1]
|
||||
S:output=adchimneys:concrete_brown:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brownConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115e3a1e]
|
||||
S:color=0x115e3a1e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:12]
|
||||
S:relatedBlockId=concrete:12
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_cyan.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_cyan.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:9]]
|
||||
S:components <
|
||||
concrete:9
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_cyan]
|
||||
S:output=adchimneys:concrete_cyan
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_cyan:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_cyan:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_cyan:2]
|
||||
S:output=adchimneys:concrete_cyan:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_cyan]]
|
||||
S:components <
|
||||
adchimneys:concrete_cyan
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_cyan:1]
|
||||
S:output=adchimneys:concrete_cyan:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
cyanConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11157686]
|
||||
S:color=0x11157686
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:9]
|
||||
S:relatedBlockId=concrete:9
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_gray.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_gray.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:7]]
|
||||
S:components <
|
||||
concrete:7
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_gray]
|
||||
S:output=adchimneys:concrete_gray
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_gray:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_gray:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_gray:2]
|
||||
S:output=adchimneys:concrete_gray:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_gray]]
|
||||
S:components <
|
||||
adchimneys:concrete_gray
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_gray:1]
|
||||
S:output=adchimneys:concrete_gray:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
grayConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1136393d]
|
||||
S:color=0x1136393d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:7]
|
||||
S:relatedBlockId=concrete:7
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_green.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_green.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:13]]
|
||||
S:components <
|
||||
concrete:13
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_green]
|
||||
S:output=adchimneys:concrete_green
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_green:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_green:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_green:2]
|
||||
S:output=adchimneys:concrete_green:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_green]]
|
||||
S:components <
|
||||
adchimneys:concrete_green
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_green:1]
|
||||
S:output=adchimneys:concrete_green:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
greenConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11485923]
|
||||
S:color=0x11485923
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:13]
|
||||
S:relatedBlockId=concrete:13
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_light_blue.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_light_blue.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:3]]
|
||||
S:components <
|
||||
concrete:3
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_light_blue]
|
||||
S:output=adchimneys:concrete_light_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_light_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_light_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_light_blue:2]
|
||||
S:output=adchimneys:concrete_light_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_light_blue]]
|
||||
S:components <
|
||||
adchimneys:concrete_light_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_light_blue:1]
|
||||
S:output=adchimneys:concrete_light_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueLightConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112387c4]
|
||||
S:color=0x112387c4
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:3]
|
||||
S:relatedBlockId=concrete:3
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_lime.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_lime.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:5]]
|
||||
S:components <
|
||||
concrete:5
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_lime]
|
||||
S:output=adchimneys:concrete_lime
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_lime:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_lime:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_lime:2]
|
||||
S:output=adchimneys:concrete_lime:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_lime]]
|
||||
S:components <
|
||||
adchimneys:concrete_lime
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_lime:1]
|
||||
S:output=adchimneys:concrete_lime:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
limeConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115ea71a]
|
||||
S:color=0x115ea71a
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:5]
|
||||
S:relatedBlockId=concrete:5
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_magenta.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_magenta.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:2]]
|
||||
S:components <
|
||||
concrete:2
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_magenta]
|
||||
S:output=adchimneys:concrete_magenta
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_magenta:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_magenta:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_magenta:2]
|
||||
S:output=adchimneys:concrete_magenta:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_magenta]]
|
||||
S:components <
|
||||
adchimneys:concrete_magenta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_magenta:1]
|
||||
S:output=adchimneys:concrete_magenta:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
magentaConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a7309d]
|
||||
S:color=0x11a7309d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:2]
|
||||
S:relatedBlockId=concrete:2
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_orange.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_orange.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:1]]
|
||||
S:components <
|
||||
concrete:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_orange]
|
||||
S:output=adchimneys:concrete_orange
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_orange:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_orange:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_orange:2]
|
||||
S:output=adchimneys:concrete_orange:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_orange]]
|
||||
S:components <
|
||||
adchimneys:concrete_orange
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_orange:1]
|
||||
S:output=adchimneys:concrete_orange:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
orangeConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11db5e00]
|
||||
S:color=0x11db5e00
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:1]
|
||||
S:relatedBlockId=concrete:1
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_pink.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_pink.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:6]]
|
||||
S:components <
|
||||
concrete:6
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_pink]
|
||||
S:output=adchimneys:concrete_pink
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_pink:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_pink:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_pink:2]
|
||||
S:output=adchimneys:concrete_pink:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_pink]]
|
||||
S:components <
|
||||
adchimneys:concrete_pink
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_pink:1]
|
||||
S:output=adchimneys:concrete_pink:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
pinkConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11d3648e]
|
||||
S:color=0x11d3648e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:6]
|
||||
S:relatedBlockId=concrete:6
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_purple.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_purple.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:10]]
|
||||
S:components <
|
||||
concrete:10
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_purple]
|
||||
S:output=adchimneys:concrete_purple
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_purple:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_purple:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_purple:2]
|
||||
S:output=adchimneys:concrete_purple:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_purple]]
|
||||
S:components <
|
||||
adchimneys:concrete_purple
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_purple:1]
|
||||
S:output=adchimneys:concrete_purple:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
purpleConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1164209b]
|
||||
S:color=0x1164209b
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:10]
|
||||
S:relatedBlockId=concrete:10
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_red.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_red.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:14]]
|
||||
S:components <
|
||||
concrete:14
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_red]
|
||||
S:output=adchimneys:concrete_red
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_red:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_red:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_red:2]
|
||||
S:output=adchimneys:concrete_red:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_red]]
|
||||
S:components <
|
||||
adchimneys:concrete_red
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_red:1]
|
||||
S:output=adchimneys:concrete_red:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
redConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x118c2121]
|
||||
S:color=0x118c2121
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:14]
|
||||
S:relatedBlockId=concrete:14
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_silver.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_silver.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:8]]
|
||||
S:components <
|
||||
concrete:8
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_silver]
|
||||
S:output=adchimneys:concrete_silver
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_silver:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_silver:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_silver:2]
|
||||
S:output=adchimneys:concrete_silver:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_silver]]
|
||||
S:components <
|
||||
adchimneys:concrete_silver
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_silver:1]
|
||||
S:output=adchimneys:concrete_silver:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
silverConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117b7b71]
|
||||
S:color=0x117b7b71
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:8]
|
||||
S:relatedBlockId=concrete:8
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_white.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_white.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:0]]
|
||||
S:components <
|
||||
concrete:0
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_white]
|
||||
S:output=adchimneys:concrete_white
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_white:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_white:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_white:2]
|
||||
S:output=adchimneys:concrete_white:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_white]]
|
||||
S:components <
|
||||
adchimneys:concrete_white
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_white:1]
|
||||
S:output=adchimneys:concrete_white:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
whiteConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11cbd1d2]
|
||||
S:color=0x11cbd1d2
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:0]
|
||||
S:relatedBlockId=concrete:0
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/concrete_yellow.cfg
Normal file
167
overrides/config/adchimneys/Containers/concrete_yellow.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [concrete:4]]
|
||||
S:components <
|
||||
concrete:4
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_yellow]
|
||||
S:output=adchimneys:concrete_yellow
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_yellow:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:concrete_yellow:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_yellow:2]
|
||||
S:output=adchimneys:concrete_yellow:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:concrete_yellow]]
|
||||
S:components <
|
||||
adchimneys:concrete_yellow
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:concrete_yellow:1]
|
||||
S:output=adchimneys:concrete_yellow:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
yellowConcrete {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ebab15]
|
||||
S:color=0x11ebab15
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8]
|
||||
S:hardness=1.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: concrete:4]
|
||||
S:relatedBlockId=concrete:4
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0]
|
||||
S:resistance=9.0
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/dark_brick.cfg
Normal file
160
overrides/config/adchimneys/Containers/dark_brick.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [ceramics:clay_hard:1]]
|
||||
S:components <
|
||||
ceramics:clay_hard:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dark_brick]
|
||||
S:output=adchimneys:dark_brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dark_brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:dark_brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dark_brick:2]
|
||||
S:output=adchimneys:dark_brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dark_brick]]
|
||||
S:components <
|
||||
adchimneys:dark_brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dark_brick:1]
|
||||
S:output=adchimneys:dark_brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brickDark {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11512114]
|
||||
S:color=0x11512114
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ceramics:clay_hard:1]
|
||||
S:relatedBlockId=ceramics:clay_hard:1
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/diamond_block.cfg
Normal file
167
overrides/config/adchimneys/Containers/diamond_block.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 24]
|
||||
I:amount=24
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [diamond_block]]
|
||||
S:components <
|
||||
diamond_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:diamond_block]
|
||||
S:output=adchimneys:diamond_block
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:diamond_block:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:diamond_block:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:diamond_block:2]
|
||||
S:output=adchimneys:diamond_block:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:diamond_block]]
|
||||
S:components <
|
||||
adchimneys:diamond_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:diamond_block:1]
|
||||
S:output=adchimneys:diamond_block:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blockDiamond {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1168dcd7]
|
||||
S:color=0x1168dcd7
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0]
|
||||
S:hardness=5.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: diamond_block]
|
||||
S:relatedBlockId=diamond_block
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/dirt.cfg
Normal file
167
overrides/config/adchimneys/Containers/dirt.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [dirt]]
|
||||
S:components <
|
||||
dirt
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dirt]
|
||||
S:output=adchimneys:dirt
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dirt:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:dirt:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dirt:2]
|
||||
S:output=adchimneys:dirt:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dirt]]
|
||||
S:components <
|
||||
adchimneys:dirt
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dirt:1]
|
||||
S:output=adchimneys:dirt:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
dirt {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x665f432e]
|
||||
S:color=0x665f432e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.5]
|
||||
S:hardness=0.5
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: dirt]
|
||||
S:relatedBlockId=dirt
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 2.5]
|
||||
S:resistance=2.5
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/dragon_brick.cfg
Normal file
160
overrides/config/adchimneys/Containers/dragon_brick.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [ceramics:clay_hard:4]]
|
||||
S:components <
|
||||
ceramics:clay_hard:4
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dragon_brick]
|
||||
S:output=adchimneys:dragon_brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dragon_brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:dragon_brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dragon_brick:2]
|
||||
S:output=adchimneys:dragon_brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dragon_brick]]
|
||||
S:components <
|
||||
adchimneys:dragon_brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dragon_brick:1]
|
||||
S:output=adchimneys:dragon_brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brickDragon {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ed7efa]
|
||||
S:color=0x11ed7efa
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ceramics:clay_hard:4]
|
||||
S:relatedBlockId=ceramics:clay_hard:4
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/dried_clay_brick.cfg
Normal file
160
overrides/config/adchimneys/Containers/dried_clay_brick.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [tconstruct:dried_clay:1]]
|
||||
S:components <
|
||||
tconstruct:dried_clay:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dried_clay_brick]
|
||||
S:output=adchimneys:dried_clay_brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dried_clay_brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:dried_clay_brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dried_clay_brick:2]
|
||||
S:output=adchimneys:dried_clay_brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:dried_clay_brick]]
|
||||
S:components <
|
||||
adchimneys:dried_clay_brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:dried_clay_brick:1]
|
||||
S:output=adchimneys:dried_clay_brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brickClayDried {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x118a795b]
|
||||
S:color=0x118a795b
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: tconstruct:dried_clay:1]
|
||||
S:relatedBlockId=tconstruct:dried_clay:1
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [quark:elder_prismarine:1]]
|
||||
S:components <
|
||||
quark:elder_prismarine:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:elder_prismarine_brick]
|
||||
S:output=adchimneys:elder_prismarine_brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:elder_prismarine_brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:elder_prismarine_brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:elder_prismarine_brick:2]
|
||||
S:output=adchimneys:elder_prismarine_brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:elder_prismarine_brick]]
|
||||
S:components <
|
||||
adchimneys:elder_prismarine_brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:elder_prismarine_brick:1]
|
||||
S:output=adchimneys:elder_prismarine_brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brickPrismarineElder {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11c4ac9e]
|
||||
S:color=0x11c4ac9e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:hardness=1.5
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: quark:elder_prismarine:1]
|
||||
S:relatedBlockId=quark:elder_prismarine:1
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/emerald_block.cfg
Normal file
167
overrides/config/adchimneys/Containers/emerald_block.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 24]
|
||||
I:amount=24
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [emerald_block]]
|
||||
S:components <
|
||||
emerald_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:emerald_block]
|
||||
S:output=adchimneys:emerald_block
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:emerald_block:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:emerald_block:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:emerald_block:2]
|
||||
S:output=adchimneys:emerald_block:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:emerald_block]]
|
||||
S:components <
|
||||
adchimneys:emerald_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:emerald_block:1]
|
||||
S:output=adchimneys:emerald_block:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blockEmerald {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1100ff33]
|
||||
S:color=0x1100ff33
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0]
|
||||
S:hardness=5.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: emerald_block]
|
||||
S:relatedBlockId=emerald_block
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/end_bricks.cfg
Normal file
167
overrides/config/adchimneys/Containers/end_bricks.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [end_bricks]]
|
||||
S:components <
|
||||
end_bricks
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:end_bricks]
|
||||
S:output=adchimneys:end_bricks
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:end_bricks:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:end_bricks:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:end_bricks:2]
|
||||
S:output=adchimneys:end_bricks:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:end_bricks]]
|
||||
S:components <
|
||||
adchimneys:end_bricks
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:end_bricks:1]
|
||||
S:output=adchimneys:end_bricks:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
bricksEnd {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11993399]
|
||||
S:color=0x11993399
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8]
|
||||
S:hardness=0.8
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: end_bricks]
|
||||
S:relatedBlockId=end_bricks
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
S:resistance=4.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/end_stone.cfg
Normal file
167
overrides/config/adchimneys/Containers/end_stone.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [end_stone]]
|
||||
S:components <
|
||||
end_stone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:end_stone]
|
||||
S:output=adchimneys:end_stone
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:end_stone:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:end_stone:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:end_stone:2]
|
||||
S:output=adchimneys:end_stone:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:end_stone]]
|
||||
S:components <
|
||||
adchimneys:end_stone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:end_stone:1]
|
||||
S:output=adchimneys:end_stone:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
stoneEnd {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x22993399]
|
||||
S:color=0x22993399
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 3.0]
|
||||
S:hardness=3.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: end_stone]
|
||||
S:relatedBlockId=end_stone
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 45.0]
|
||||
S:resistance=45.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [glass]]
|
||||
S:components <
|
||||
glass
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass]
|
||||
S:output=adchimneys:glass
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass:2]
|
||||
S:output=adchimneys:glass:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass]]
|
||||
S:components <
|
||||
adchimneys:glass
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass:1]
|
||||
S:output=adchimneys:glass:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
glass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x00000000]
|
||||
S:color=0x00000000
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: glass]
|
||||
S:relatedBlockId=glass
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_black.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_black.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:15]]
|
||||
S:components <
|
||||
stained_glass:15
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_black]
|
||||
S:output=adchimneys:glass_black
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_black:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_black:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_black:2]
|
||||
S:output=adchimneys:glass_black:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_black]]
|
||||
S:components <
|
||||
adchimneys:glass_black
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_black:1]
|
||||
S:output=adchimneys:glass_black:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blackGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11090b10]
|
||||
S:color=0x11090b10
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:15]
|
||||
S:relatedBlockId=stained_glass:15
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_blue.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_blue.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:11]]
|
||||
S:components <
|
||||
stained_glass:11
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_blue]
|
||||
S:output=adchimneys:glass_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_blue:2]
|
||||
S:output=adchimneys:glass_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_blue]]
|
||||
S:components <
|
||||
adchimneys:glass_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_blue:1]
|
||||
S:output=adchimneys:glass_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112b2d8c]
|
||||
S:color=0x112b2d8c
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:11]
|
||||
S:relatedBlockId=stained_glass:11
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_brown.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_brown.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:12]]
|
||||
S:components <
|
||||
stained_glass:12
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_brown]
|
||||
S:output=adchimneys:glass_brown
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_brown:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_brown:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_brown:2]
|
||||
S:output=adchimneys:glass_brown:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_brown]]
|
||||
S:components <
|
||||
adchimneys:glass_brown
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_brown:1]
|
||||
S:output=adchimneys:glass_brown:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brownGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115e3a1e]
|
||||
S:color=0x115e3a1e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:12]
|
||||
S:relatedBlockId=stained_glass:12
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_cyan.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_cyan.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:9]]
|
||||
S:components <
|
||||
stained_glass:9
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_cyan]
|
||||
S:output=adchimneys:glass_cyan
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_cyan:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_cyan:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_cyan:2]
|
||||
S:output=adchimneys:glass_cyan:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_cyan]]
|
||||
S:components <
|
||||
adchimneys:glass_cyan
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_cyan:1]
|
||||
S:output=adchimneys:glass_cyan:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
cyanGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11157686]
|
||||
S:color=0x11157686
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:9]
|
||||
S:relatedBlockId=stained_glass:9
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_gray.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_gray.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:7]]
|
||||
S:components <
|
||||
stained_glass:7
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_gray]
|
||||
S:output=adchimneys:glass_gray
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_gray:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_gray:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_gray:2]
|
||||
S:output=adchimneys:glass_gray:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_gray]]
|
||||
S:components <
|
||||
adchimneys:glass_gray
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_gray:1]
|
||||
S:output=adchimneys:glass_gray:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
grayGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1136393d]
|
||||
S:color=0x1136393d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:7]
|
||||
S:relatedBlockId=stained_glass:7
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_green.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_green.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:13]]
|
||||
S:components <
|
||||
stained_glass:13
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_green]
|
||||
S:output=adchimneys:glass_green
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_green:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_green:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_green:2]
|
||||
S:output=adchimneys:glass_green:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_green]]
|
||||
S:components <
|
||||
adchimneys:glass_green
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_green:1]
|
||||
S:output=adchimneys:glass_green:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
greenGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11485923]
|
||||
S:color=0x11485923
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:13]
|
||||
S:relatedBlockId=stained_glass:13
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_light_blue.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_light_blue.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:3]]
|
||||
S:components <
|
||||
stained_glass:3
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_light_blue]
|
||||
S:output=adchimneys:glass_light_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_light_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_light_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_light_blue:2]
|
||||
S:output=adchimneys:glass_light_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_light_blue]]
|
||||
S:components <
|
||||
adchimneys:glass_light_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_light_blue:1]
|
||||
S:output=adchimneys:glass_light_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueLightGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112387c4]
|
||||
S:color=0x112387c4
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:3]
|
||||
S:relatedBlockId=stained_glass:3
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_lime.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_lime.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:5]]
|
||||
S:components <
|
||||
stained_glass:5
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_lime]
|
||||
S:output=adchimneys:glass_lime
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_lime:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_lime:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_lime:2]
|
||||
S:output=adchimneys:glass_lime:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_lime]]
|
||||
S:components <
|
||||
adchimneys:glass_lime
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_lime:1]
|
||||
S:output=adchimneys:glass_lime:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
limeGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115ea71a]
|
||||
S:color=0x115ea71a
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:5]
|
||||
S:relatedBlockId=stained_glass:5
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_magenta.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_magenta.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:2]]
|
||||
S:components <
|
||||
stained_glass:2
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_magenta]
|
||||
S:output=adchimneys:glass_magenta
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_magenta:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_magenta:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_magenta:2]
|
||||
S:output=adchimneys:glass_magenta:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_magenta]]
|
||||
S:components <
|
||||
adchimneys:glass_magenta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_magenta:1]
|
||||
S:output=adchimneys:glass_magenta:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
magentaGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a7309d]
|
||||
S:color=0x11a7309d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:2]
|
||||
S:relatedBlockId=stained_glass:2
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_orange.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_orange.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:1]]
|
||||
S:components <
|
||||
stained_glass:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_orange]
|
||||
S:output=adchimneys:glass_orange
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_orange:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_orange:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_orange:2]
|
||||
S:output=adchimneys:glass_orange:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_orange]]
|
||||
S:components <
|
||||
adchimneys:glass_orange
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_orange:1]
|
||||
S:output=adchimneys:glass_orange:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
orangeGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11db5e00]
|
||||
S:color=0x11db5e00
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:1]
|
||||
S:relatedBlockId=stained_glass:1
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_pink.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_pink.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:6]]
|
||||
S:components <
|
||||
stained_glass:6
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_pink]
|
||||
S:output=adchimneys:glass_pink
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_pink:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_pink:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_pink:2]
|
||||
S:output=adchimneys:glass_pink:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_pink]]
|
||||
S:components <
|
||||
adchimneys:glass_pink
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_pink:1]
|
||||
S:output=adchimneys:glass_pink:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
pinkGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11d3648e]
|
||||
S:color=0x11d3648e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:6]
|
||||
S:relatedBlockId=stained_glass:6
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_purple.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_purple.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:10]]
|
||||
S:components <
|
||||
stained_glass:10
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_purple]
|
||||
S:output=adchimneys:glass_purple
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_purple:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_purple:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_purple:2]
|
||||
S:output=adchimneys:glass_purple:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_purple]]
|
||||
S:components <
|
||||
adchimneys:glass_purple
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_purple:1]
|
||||
S:output=adchimneys:glass_purple:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
purpleGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1164209b]
|
||||
S:color=0x1164209b
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:10]
|
||||
S:relatedBlockId=stained_glass:10
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_red.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_red.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:14]]
|
||||
S:components <
|
||||
stained_glass:14
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_red]
|
||||
S:output=adchimneys:glass_red
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_red:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_red:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_red:2]
|
||||
S:output=adchimneys:glass_red:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_red]]
|
||||
S:components <
|
||||
adchimneys:glass_red
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_red:1]
|
||||
S:output=adchimneys:glass_red:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
redGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x118c2121]
|
||||
S:color=0x118c2121
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:14]
|
||||
S:relatedBlockId=stained_glass:14
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_silver.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_silver.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:8]]
|
||||
S:components <
|
||||
stained_glass:8
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_silver]
|
||||
S:output=adchimneys:glass_silver
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_silver:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_silver:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_silver:2]
|
||||
S:output=adchimneys:glass_silver:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_silver]]
|
||||
S:components <
|
||||
adchimneys:glass_silver
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_silver:1]
|
||||
S:output=adchimneys:glass_silver:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
silverGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117b7b71]
|
||||
S:color=0x117b7b71
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:8]
|
||||
S:relatedBlockId=stained_glass:8
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_white.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_white.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:0]]
|
||||
S:components <
|
||||
stained_glass:0
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_white]
|
||||
S:output=adchimneys:glass_white
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_white:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_white:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_white:2]
|
||||
S:output=adchimneys:glass_white:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_white]]
|
||||
S:components <
|
||||
adchimneys:glass_white
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_white:1]
|
||||
S:output=adchimneys:glass_white:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
whiteGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11cbd1d2]
|
||||
S:color=0x11cbd1d2
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:0]
|
||||
S:relatedBlockId=stained_glass:0
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glass_yellow.cfg
Normal file
167
overrides/config/adchimneys/Containers/glass_yellow.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_glass:4]]
|
||||
S:components <
|
||||
stained_glass:4
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_yellow]
|
||||
S:output=adchimneys:glass_yellow
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_yellow:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glass_yellow:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_yellow:2]
|
||||
S:output=adchimneys:glass_yellow:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glass_yellow]]
|
||||
S:components <
|
||||
adchimneys:glass_yellow
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glass_yellow:1]
|
||||
S:output=adchimneys:glass_yellow:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
yellowGlass {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ebab15]
|
||||
S:color=0x11ebab15
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_glass:4]
|
||||
S:relatedBlockId=stained_glass:4
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [black_glazed_terracotta]]
|
||||
S:components <
|
||||
black_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_black]
|
||||
S:output=adchimneys:glazed_terracotta_black
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_black:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_black:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_black:2]
|
||||
S:output=adchimneys:glazed_terracotta_black:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_black]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_black
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_black:1]
|
||||
S:output=adchimneys:glazed_terracotta_black:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blackTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11090b10]
|
||||
S:color=0x11090b10
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: black_glazed_terracotta]
|
||||
S:relatedBlockId=black_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [blue_glazed_terracotta]]
|
||||
S:components <
|
||||
blue_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_blue]
|
||||
S:output=adchimneys:glazed_terracotta_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_blue:2]
|
||||
S:output=adchimneys:glazed_terracotta_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_blue]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_blue:1]
|
||||
S:output=adchimneys:glazed_terracotta_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112b2d8c]
|
||||
S:color=0x112b2d8c
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: blue_glazed_terracotta]
|
||||
S:relatedBlockId=blue_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [brown_glazed_terracotta]]
|
||||
S:components <
|
||||
brown_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_brown]
|
||||
S:output=adchimneys:glazed_terracotta_brown
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_brown:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_brown:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_brown:2]
|
||||
S:output=adchimneys:glazed_terracotta_brown:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_brown]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_brown
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_brown:1]
|
||||
S:output=adchimneys:glazed_terracotta_brown:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brownTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115e3a1e]
|
||||
S:color=0x115e3a1e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: brown_glazed_terracotta]
|
||||
S:relatedBlockId=brown_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [cyan_glazed_terracotta]]
|
||||
S:components <
|
||||
cyan_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_cyan]
|
||||
S:output=adchimneys:glazed_terracotta_cyan
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_cyan:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_cyan:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_cyan:2]
|
||||
S:output=adchimneys:glazed_terracotta_cyan:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_cyan]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_cyan
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_cyan:1]
|
||||
S:output=adchimneys:glazed_terracotta_cyan:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
cyanTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11157686]
|
||||
S:color=0x11157686
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: cyan_glazed_terracotta]
|
||||
S:relatedBlockId=cyan_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [gray_glazed_terracotta]]
|
||||
S:components <
|
||||
gray_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_gray]
|
||||
S:output=adchimneys:glazed_terracotta_gray
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_gray:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_gray:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_gray:2]
|
||||
S:output=adchimneys:glazed_terracotta_gray:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_gray]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_gray
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_gray:1]
|
||||
S:output=adchimneys:glazed_terracotta_gray:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
grayTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1136393d]
|
||||
S:color=0x1136393d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: gray_glazed_terracotta]
|
||||
S:relatedBlockId=gray_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [green_glazed_terracotta]]
|
||||
S:components <
|
||||
green_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_green]
|
||||
S:output=adchimneys:glazed_terracotta_green
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_green:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_green:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_green:2]
|
||||
S:output=adchimneys:glazed_terracotta_green:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_green]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_green
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_green:1]
|
||||
S:output=adchimneys:glazed_terracotta_green:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
greenTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11485923]
|
||||
S:color=0x11485923
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: green_glazed_terracotta]
|
||||
S:relatedBlockId=green_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [light_blue_glazed_terracotta]]
|
||||
S:components <
|
||||
light_blue_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_light_blue]
|
||||
S:output=adchimneys:glazed_terracotta_light_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_light_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_light_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_light_blue:2]
|
||||
S:output=adchimneys:glazed_terracotta_light_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_light_blue]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_light_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_light_blue:1]
|
||||
S:output=adchimneys:glazed_terracotta_light_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueLightTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112387c4]
|
||||
S:color=0x112387c4
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: light_blue_glazed_terracotta]
|
||||
S:relatedBlockId=light_blue_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [lime_glazed_terracotta]]
|
||||
S:components <
|
||||
lime_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_lime]
|
||||
S:output=adchimneys:glazed_terracotta_lime
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_lime:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_lime:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_lime:2]
|
||||
S:output=adchimneys:glazed_terracotta_lime:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_lime]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_lime
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_lime:1]
|
||||
S:output=adchimneys:glazed_terracotta_lime:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
limeTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115ea71a]
|
||||
S:color=0x115ea71a
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: lime_glazed_terracotta]
|
||||
S:relatedBlockId=lime_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [magenta_glazed_terracotta]]
|
||||
S:components <
|
||||
magenta_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_magenta]
|
||||
S:output=adchimneys:glazed_terracotta_magenta
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_magenta:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_magenta:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_magenta:2]
|
||||
S:output=adchimneys:glazed_terracotta_magenta:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_magenta]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_magenta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_magenta:1]
|
||||
S:output=adchimneys:glazed_terracotta_magenta:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
magentaTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a7309d]
|
||||
S:color=0x11a7309d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: magenta_glazed_terracotta]
|
||||
S:relatedBlockId=magenta_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [orange_glazed_terracotta]]
|
||||
S:components <
|
||||
orange_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_orange]
|
||||
S:output=adchimneys:glazed_terracotta_orange
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_orange:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_orange:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_orange:2]
|
||||
S:output=adchimneys:glazed_terracotta_orange:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_orange]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_orange
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_orange:1]
|
||||
S:output=adchimneys:glazed_terracotta_orange:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
orangeTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11db5e00]
|
||||
S:color=0x11db5e00
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: orange_glazed_terracotta]
|
||||
S:relatedBlockId=orange_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [pink_glazed_terracotta]]
|
||||
S:components <
|
||||
pink_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_pink]
|
||||
S:output=adchimneys:glazed_terracotta_pink
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_pink:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_pink:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_pink:2]
|
||||
S:output=adchimneys:glazed_terracotta_pink:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_pink]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_pink
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_pink:1]
|
||||
S:output=adchimneys:glazed_terracotta_pink:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
pinkTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11d3648e]
|
||||
S:color=0x11d3648e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: pink_glazed_terracotta]
|
||||
S:relatedBlockId=pink_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [purple_glazed_terracotta]]
|
||||
S:components <
|
||||
purple_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_purple]
|
||||
S:output=adchimneys:glazed_terracotta_purple
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_purple:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_purple:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_purple:2]
|
||||
S:output=adchimneys:glazed_terracotta_purple:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_purple]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_purple
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_purple:1]
|
||||
S:output=adchimneys:glazed_terracotta_purple:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
purpleTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1164209b]
|
||||
S:color=0x1164209b
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: purple_glazed_terracotta]
|
||||
S:relatedBlockId=purple_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glazed_terracotta_red.cfg
Normal file
167
overrides/config/adchimneys/Containers/glazed_terracotta_red.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [red_glazed_terracotta]]
|
||||
S:components <
|
||||
red_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_red]
|
||||
S:output=adchimneys:glazed_terracotta_red
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_red:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_red:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_red:2]
|
||||
S:output=adchimneys:glazed_terracotta_red:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_red]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_red
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_red:1]
|
||||
S:output=adchimneys:glazed_terracotta_red:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
redTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x118c2121]
|
||||
S:color=0x118c2121
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: red_glazed_terracotta]
|
||||
S:relatedBlockId=red_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [silver_glazed_terracotta]]
|
||||
S:components <
|
||||
silver_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_silver]
|
||||
S:output=adchimneys:glazed_terracotta_silver
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_silver:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_silver:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_silver:2]
|
||||
S:output=adchimneys:glazed_terracotta_silver:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_silver]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_silver
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_silver:1]
|
||||
S:output=adchimneys:glazed_terracotta_silver:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
silverTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117b7b71]
|
||||
S:color=0x117b7b71
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: silver_glazed_terracotta]
|
||||
S:relatedBlockId=silver_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [white_glazed_terracotta]]
|
||||
S:components <
|
||||
white_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_white]
|
||||
S:output=adchimneys:glazed_terracotta_white
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_white:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_white:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_white:2]
|
||||
S:output=adchimneys:glazed_terracotta_white:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_white]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_white
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_white:1]
|
||||
S:output=adchimneys:glazed_terracotta_white:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
whiteTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11cbd1d2]
|
||||
S:color=0x11cbd1d2
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: white_glazed_terracotta]
|
||||
S:relatedBlockId=white_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [yellow_glazed_terracotta]]
|
||||
S:components <
|
||||
yellow_glazed_terracotta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_yellow]
|
||||
S:output=adchimneys:glazed_terracotta_yellow
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_yellow:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_yellow:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_yellow:2]
|
||||
S:output=adchimneys:glazed_terracotta_yellow:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glazed_terracotta_yellow]]
|
||||
S:components <
|
||||
adchimneys:glazed_terracotta_yellow
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glazed_terracotta_yellow:1]
|
||||
S:output=adchimneys:glazed_terracotta_yellow:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
yellowTerracottaGlazed {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ebab15]
|
||||
S:color=0x11ebab15
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4]
|
||||
S:hardness=1.4
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: yellow_glazed_terracotta]
|
||||
S:relatedBlockId=yellow_glazed_terracotta
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0]
|
||||
S:resistance=7.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/glowstone.cfg
Normal file
167
overrides/config/adchimneys/Containers/glowstone.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [glowstone]]
|
||||
S:components <
|
||||
glowstone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glowstone]
|
||||
S:output=adchimneys:glowstone
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glowstone:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:glowstone:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glowstone:2]
|
||||
S:output=adchimneys:glowstone:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:glowstone]]
|
||||
S:components <
|
||||
adchimneys:glowstone
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:glowstone:1]
|
||||
S:output=adchimneys:glowstone:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
glowstone {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ffbc5e]
|
||||
S:color=0x11ffbc5e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3]
|
||||
S:hardness=0.3
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: glowstone]
|
||||
S:relatedBlockId=glowstone
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5]
|
||||
S:resistance=1.5
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/gold_block.cfg
Normal file
167
overrides/config/adchimneys/Containers/gold_block.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [gold_block]]
|
||||
S:components <
|
||||
gold_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:gold_block]
|
||||
S:output=adchimneys:gold_block
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:gold_block:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:gold_block:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:gold_block:2]
|
||||
S:output=adchimneys:gold_block:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:gold_block]]
|
||||
S:components <
|
||||
adchimneys:gold_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:gold_block:1]
|
||||
S:output=adchimneys:gold_block:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blockGold {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ffff00]
|
||||
S:color=0x11ffff00
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 3.0]
|
||||
S:hardness=3.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: gold_block]
|
||||
S:relatedBlockId=gold_block
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
160
overrides/config/adchimneys/Containers/golden_brick.cfg
Normal file
160
overrides/config/adchimneys/Containers/golden_brick.cfg
Normal file
@@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 8]
|
||||
I:amount=8
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [ceramics:clay_hard:3]]
|
||||
S:components <
|
||||
ceramics:clay_hard:3
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:golden_brick]
|
||||
S:output=adchimneys:golden_brick
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:golden_brick:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:golden_brick:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:golden_brick:2]
|
||||
S:output=adchimneys:golden_brick:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:golden_brick]]
|
||||
S:components <
|
||||
adchimneys:golden_brick
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:golden_brick:1]
|
||||
S:output=adchimneys:golden_brick:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brickGolden {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11f3c774]
|
||||
S:color=0x11f3c774
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ceramics:clay_hard:3]
|
||||
S:relatedBlockId=ceramics:clay_hard:3
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/hardened_clay.cfg
Normal file
167
overrides/config/adchimneys/Containers/hardened_clay.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [hardened_clay]]
|
||||
S:components <
|
||||
hardened_clay
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay]
|
||||
S:output=adchimneys:hardened_clay
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay:2]
|
||||
S:output=adchimneys:hardened_clay:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay:1]
|
||||
S:output=adchimneys:hardened_clay:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
clayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11935940]
|
||||
S:color=0x11935940
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hardened_clay]
|
||||
S:relatedBlockId=hardened_clay
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:15]]
|
||||
S:components <
|
||||
stained_hardened_clay:15
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_black]
|
||||
S:output=adchimneys:hardened_clay_stained_black
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_black:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_black:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_black:2]
|
||||
S:output=adchimneys:hardened_clay_stained_black:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_black]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_black
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_black:1]
|
||||
S:output=adchimneys:hardened_clay_stained_black:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blackStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11090b10]
|
||||
S:color=0x11090b10
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:15]
|
||||
S:relatedBlockId=stained_hardened_clay:15
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:11]]
|
||||
S:components <
|
||||
stained_hardened_clay:11
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_blue]
|
||||
S:output=adchimneys:hardened_clay_stained_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_blue:2]
|
||||
S:output=adchimneys:hardened_clay_stained_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_blue]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_blue:1]
|
||||
S:output=adchimneys:hardened_clay_stained_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112b2d8c]
|
||||
S:color=0x112b2d8c
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:11]
|
||||
S:relatedBlockId=stained_hardened_clay:11
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:12]]
|
||||
S:components <
|
||||
stained_hardened_clay:12
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_brown]
|
||||
S:output=adchimneys:hardened_clay_stained_brown
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_brown:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_brown:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_brown:2]
|
||||
S:output=adchimneys:hardened_clay_stained_brown:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_brown]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_brown
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_brown:1]
|
||||
S:output=adchimneys:hardened_clay_stained_brown:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
brownStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115e3a1e]
|
||||
S:color=0x115e3a1e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:12]
|
||||
S:relatedBlockId=stained_hardened_clay:12
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:9]]
|
||||
S:components <
|
||||
stained_hardened_clay:9
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_cyan]
|
||||
S:output=adchimneys:hardened_clay_stained_cyan
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_cyan:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_cyan:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_cyan:2]
|
||||
S:output=adchimneys:hardened_clay_stained_cyan:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_cyan]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_cyan
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_cyan:1]
|
||||
S:output=adchimneys:hardened_clay_stained_cyan:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
cyanStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11157686]
|
||||
S:color=0x11157686
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:9]
|
||||
S:relatedBlockId=stained_hardened_clay:9
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:7]]
|
||||
S:components <
|
||||
stained_hardened_clay:7
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_gray]
|
||||
S:output=adchimneys:hardened_clay_stained_gray
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_gray:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_gray:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_gray:2]
|
||||
S:output=adchimneys:hardened_clay_stained_gray:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_gray]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_gray
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_gray:1]
|
||||
S:output=adchimneys:hardened_clay_stained_gray:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
grayStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1136393d]
|
||||
S:color=0x1136393d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:7]
|
||||
S:relatedBlockId=stained_hardened_clay:7
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:13]]
|
||||
S:components <
|
||||
stained_hardened_clay:13
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_green]
|
||||
S:output=adchimneys:hardened_clay_stained_green
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_green:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_green:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_green:2]
|
||||
S:output=adchimneys:hardened_clay_stained_green:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_green]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_green
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_green:1]
|
||||
S:output=adchimneys:hardened_clay_stained_green:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
greenStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11485923]
|
||||
S:color=0x11485923
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:13]
|
||||
S:relatedBlockId=stained_hardened_clay:13
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:3]]
|
||||
S:components <
|
||||
stained_hardened_clay:3
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_light_blue]
|
||||
S:output=adchimneys:hardened_clay_stained_light_blue
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_light_blue:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_light_blue:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_light_blue:2]
|
||||
S:output=adchimneys:hardened_clay_stained_light_blue:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_light_blue]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_light_blue
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_light_blue:1]
|
||||
S:output=adchimneys:hardened_clay_stained_light_blue:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blueLightStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x112387c4]
|
||||
S:color=0x112387c4
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:3]
|
||||
S:relatedBlockId=stained_hardened_clay:3
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:5]]
|
||||
S:components <
|
||||
stained_hardened_clay:5
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_lime]
|
||||
S:output=adchimneys:hardened_clay_stained_lime
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_lime:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_lime:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_lime:2]
|
||||
S:output=adchimneys:hardened_clay_stained_lime:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_lime]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_lime
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_lime:1]
|
||||
S:output=adchimneys:hardened_clay_stained_lime:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
limeStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x115ea71a]
|
||||
S:color=0x115ea71a
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:5]
|
||||
S:relatedBlockId=stained_hardened_clay:5
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:2]]
|
||||
S:components <
|
||||
stained_hardened_clay:2
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_magenta]
|
||||
S:output=adchimneys:hardened_clay_stained_magenta
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_magenta:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_magenta:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_magenta:2]
|
||||
S:output=adchimneys:hardened_clay_stained_magenta:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_magenta]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_magenta
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_magenta:1]
|
||||
S:output=adchimneys:hardened_clay_stained_magenta:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
magentaStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a7309d]
|
||||
S:color=0x11a7309d
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:2]
|
||||
S:relatedBlockId=stained_hardened_clay:2
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:1]]
|
||||
S:components <
|
||||
stained_hardened_clay:1
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_orange]
|
||||
S:output=adchimneys:hardened_clay_stained_orange
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_orange:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_orange:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_orange:2]
|
||||
S:output=adchimneys:hardened_clay_stained_orange:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_orange]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_orange
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_orange:1]
|
||||
S:output=adchimneys:hardened_clay_stained_orange:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
orangeStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11db5e00]
|
||||
S:color=0x11db5e00
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:1]
|
||||
S:relatedBlockId=stained_hardened_clay:1
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:6]]
|
||||
S:components <
|
||||
stained_hardened_clay:6
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_pink]
|
||||
S:output=adchimneys:hardened_clay_stained_pink
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_pink:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_pink:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_pink:2]
|
||||
S:output=adchimneys:hardened_clay_stained_pink:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_pink]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_pink
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_pink:1]
|
||||
S:output=adchimneys:hardened_clay_stained_pink:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
pinkStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11d3648e]
|
||||
S:color=0x11d3648e
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:6]
|
||||
S:relatedBlockId=stained_hardened_clay:6
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:10]]
|
||||
S:components <
|
||||
stained_hardened_clay:10
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_purple]
|
||||
S:output=adchimneys:hardened_clay_stained_purple
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_purple:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_purple:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_purple:2]
|
||||
S:output=adchimneys:hardened_clay_stained_purple:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_purple]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_purple
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_purple:1]
|
||||
S:output=adchimneys:hardened_clay_stained_purple:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
purpleStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1164209b]
|
||||
S:color=0x1164209b
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:10]
|
||||
S:relatedBlockId=stained_hardened_clay:10
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:14]]
|
||||
S:components <
|
||||
stained_hardened_clay:14
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_red]
|
||||
S:output=adchimneys:hardened_clay_stained_red
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_red:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_red:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_red:2]
|
||||
S:output=adchimneys:hardened_clay_stained_red:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_red]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_red
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_red:1]
|
||||
S:output=adchimneys:hardened_clay_stained_red:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
redStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x118c2121]
|
||||
S:color=0x118c2121
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:14]
|
||||
S:relatedBlockId=stained_hardened_clay:14
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:8]]
|
||||
S:components <
|
||||
stained_hardened_clay:8
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_silver]
|
||||
S:output=adchimneys:hardened_clay_stained_silver
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_silver:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_silver:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_silver:2]
|
||||
S:output=adchimneys:hardened_clay_stained_silver:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_silver]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_silver
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_silver:1]
|
||||
S:output=adchimneys:hardened_clay_stained_silver:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
silverStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117b7b71]
|
||||
S:color=0x117b7b71
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:8]
|
||||
S:relatedBlockId=stained_hardened_clay:8
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:0]]
|
||||
S:components <
|
||||
stained_hardened_clay:0
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_white]
|
||||
S:output=adchimneys:hardened_clay_stained_white
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_white:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_white:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_white:2]
|
||||
S:output=adchimneys:hardened_clay_stained_white:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_white]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_white
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_white:1]
|
||||
S:output=adchimneys:hardened_clay_stained_white:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
whiteStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11cbd1d2]
|
||||
S:color=0x11cbd1d2
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:0]
|
||||
S:relatedBlockId=stained_hardened_clay:0
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [stained_hardened_clay:4]]
|
||||
S:components <
|
||||
stained_hardened_clay:4
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_yellow]
|
||||
S:output=adchimneys:hardened_clay_stained_yellow
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_yellow:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_yellow:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_yellow:2]
|
||||
S:output=adchimneys:hardened_clay_stained_yellow:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:hardened_clay_stained_yellow]]
|
||||
S:components <
|
||||
adchimneys:hardened_clay_stained_yellow
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:hardened_clay_stained_yellow:1]
|
||||
S:output=adchimneys:hardened_clay_stained_yellow:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
yellowStainedClayHardened {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ebab15]
|
||||
S:color=0x11ebab15
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
|
||||
S:hardness=1.25
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: stained_hardened_clay:4]
|
||||
S:relatedBlockId=stained_hardened_clay:4
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
|
||||
S:resistance=21.0
|
||||
}
|
||||
|
||||
|
||||
167
overrides/config/adchimneys/Containers/iron_block.cfg
Normal file
167
overrides/config/adchimneys/Containers/iron_block.cfg
Normal file
@@ -0,0 +1,167 @@
|
||||
# Configuration file
|
||||
|
||||
Chimney {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 16]
|
||||
I:amount=16
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [iron_block]]
|
||||
S:components <
|
||||
iron_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:iron_block]
|
||||
S:output=adchimneys:iron_block
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
|
||||
S:pattern=101 101 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Pump {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:iron_block:1], [repeater], [blockCoal]]
|
||||
S:components <
|
||||
adchimneys:iron_block:1
|
||||
repeater
|
||||
blockCoal
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:iron_block:2]
|
||||
S:output=adchimneys:iron_block:2
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
|
||||
S:pattern=121 232 121
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vent {
|
||||
|
||||
CraftingRecipe {
|
||||
|
||||
main {
|
||||
# Amount of output units. [range: 1 ~ 64, default: 4]
|
||||
I:amount=4
|
||||
|
||||
# Recipe components list.
|
||||
# Components should be represented by its ids.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: [adchimneys:iron_block]]
|
||||
S:components <
|
||||
adchimneys:iron_block
|
||||
>
|
||||
|
||||
# Output unit id.
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: adchimneys:iron_block:1]
|
||||
S:output=adchimneys:iron_block:1
|
||||
|
||||
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
|
||||
# Where 'n' - number of recipe component (from 1 to 9).
|
||||
# Zero value (0) is for empty slot.
|
||||
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
|
||||
S:pattern=101 000 101
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
blockIron {
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11999999]
|
||||
S:color=0x11999999
|
||||
|
||||
# Set to 'false' if you don't need this unit. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Defines how many hits it takes to break the block.
|
||||
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0]
|
||||
S:hardness=5.0
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: iron_block]
|
||||
S:relatedBlockId=iron_block
|
||||
|
||||
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:resistance=30.0
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user