Initial commit

This commit is contained in:
Jacob Vinding
2025-12-27 06:09:19 +01:00
commit 79dfa3a57a
1315 changed files with 139645 additions and 0 deletions
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# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11974f15]
S:color=0x11974f15
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:block_coal_generator:*]
S:id=actuallyadditions:block_coal_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 5.0]
S:amount=5.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11534928]
S:color=0x11534928
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:block_oil_generator:*]
S:id=actuallyadditions:block_oil_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:block_furnace_double:[on=true]]
S:id=actuallyadditions:block_furnace_double:[on=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: enabled]
S:activeStateTag=enabled
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advancedrocketry:arcfurnace:*]
S:id=advancedrocketry:arcfurnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: enabled]
S:activeStateTag=enabled
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advancedrocketry:crystallizer:*]
S:id=advancedrocketry:crystallizer:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: enabled]
S:activeStateTag=enabled
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advancedrocketry:cuttingmachine:*]
S:id=advancedrocketry:cuttingmachine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: building]
S:activeStateTag=building
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advancedrocketry:rocketbuilder:*]
S:id=advancedrocketry:rocketbuilder:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: enabled]
S:activeStateTag=enabled
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advancedrocketry:rollingmachine:*]
S:id=advancedrocketry:rollingmachine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: heat]
S:activeStateTag=heat
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advgenerators:syngas_controller:*]
S:id=advgenerators:syngas_controller:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,61 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11d6bb91]
S:color=0x11d6bb91
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: atum:kiln:[is_burning=true]]
S:id=atum:kiln:[is_burning=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [atum:kiln_fake:*]]
S:relatedBlocks <
atum:kiln_fake:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intencity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11d6bb91]
S:color=0x11d6bb91
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: atum:limestone_furnace_lit:*]
S:id=atum:limestone_furnace_lit:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11341f1b]
S:color=0x11341f1b
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: betterboilers:controller:1]
S:id=betterboilers:controller:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false]
B:canEmitAside=false
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x330089f0]
S:color=0x330089f0
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: betterwithmods:stoked_flame:*]
S:id=betterwithmods:stoked_flame:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0]
S:intencity=0.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeStateTag=burnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11c8c8c8]
S:color=0x11c8c8c8
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: buildcraftcore:engine:2]
S:id=buildcraftcore:engine:2
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeStateTag=burnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11767676]
S:color=0x11767676
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: buildcraftcore:engine:1]
S:id=buildcraftcore:engine:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false]
B:canEmitAside=false
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x22ff6600]
S:color=0x22ff6600
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: cfm:fire_pit_on:*]
S:id=cfm:fire_pit_on:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: cookingTime]
S:activeStateTag=cookingTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11cdd2d5]
S:color=0x11cdd2d5
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: cfm:oven:*]
S:id=cfm:oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: cookingforblockheads:oven:*]
S:id=cookingforblockheads:oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,61 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x22ff6600]
S:color=0x22ff6600
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dawnoftimebuilder:limestone_fireplace:[burning=true]]
S:id=dawnoftimebuilder:limestone_fireplace:[burning=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [dawnoftimebuilder:limestone_fireplace:*]]
S:relatedBlocks <
dawnoftimebuilder:limestone_fireplace:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0]
S:intencity=0.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,61 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x22ff6600]
S:color=0x22ff6600
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dawnoftimebuilder:fireplace:[burning=true]]
S:id=dawnoftimebuilder:fireplace:[burning=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [dawnoftimebuilder:fireplace:*]]
S:relatedBlocks <
dawnoftimebuilder:fireplace:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0]
S:intencity=0.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BCManagedData/active]
S:activeStateTag=BCManagedData/active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11313b49]
S:color=0x11313b49
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: draconicevolution:generator:*]
S:id=draconicevolution:generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11495a24]
S:color=0x11495a24
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dumpsterdiving:trash_furn_g:*]
S:id=dumpsterdiving:trash_furn_g:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11495a24]
S:color=0x11495a24
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dumpsterdiving:trash_furn:*]
S:id=dumpsterdiving:trash_furn:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11495a24]
S:color=0x11495a24
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dumpsterdiving:trash_furn_n:*]
S:id=dumpsterdiving:trash_furn_n:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,62 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: fueled]
S:activeStateTag=fueled
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11756558]
S:color=0x11756558
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: embers:ember_bore:*]
S:id=embers:ember_bore:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:mech_edge:*], [embers:mech_core]]
S:relatedBlocks <
embers:mech_edge:*
embers:mech_core
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,61 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: progress]
S:activeStateTag=progress
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11463f31]
S:color=0x11463f31
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: embers:block_furnace:0]
S:id=embers:block_furnace:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:block_furnace:*]]
S:relatedBlocks <
embers:block_furnace:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: enderio:block_combustion_generator:*]
S:id=enderio:block_combustion_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeStateTag=burnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: enderio:block_stirling_generator:*]
S:id=enderio:block_stirling_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: engineersdecor:small_electrical_furnace:*]
S:id=engineersdecor:small_electrical_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: engineersdecor:small_lab_furnace:*]
S:id=engineersdecor:small_lab_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: progress]
S:activeStateTag=progress
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: engineersdecor:small_mineral_smelter:*]
S:id=engineersdecor:small_mineral_smelter:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x118b5a2e]
S:color=0x118b5a2e
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: foundry:alloyfurnace:*]
S:id=foundry:alloyfurnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11c86218]
S:color=0x11c86218
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: foundry:burnerheater:*]
S:id=foundry:burnerheater:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ccb594]
S:color=0x11ccb594
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: foundry:moldstation:*]
S:id=foundry:moldstation:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x115f1210]
S:color=0x115f1210
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: funores:alloysmelter:*]
S:id=funores:alloysmelter:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11cc6700]
S:color=0x11cc6700
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: funores:metalfurnace:*]
S:id=funores:metalfurnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11808080]
S:color=0x11808080
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnace3d:lit_furnace:*]
S:id=furnace3d:lit_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 5.0]
S:amount=5.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
S:intencity=1.2
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burn_time]
S:activeStateTag=burn_time
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1100beb4]
S:color=0x1100beb4
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnaceoverhaul:diamond_furnace:*]
S:id=furnaceoverhaul:diamond_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 8.0]
S:amount=8.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
S:intencity=2.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burn_time]
S:activeStateTag=burn_time
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1126b448]
S:color=0x1126b448
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnaceoverhaul:emerald_furnace:*]
S:id=furnaceoverhaul:emerald_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 10.0]
S:amount=10.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.5]
S:intencity=2.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burn_time]
S:activeStateTag=burn_time
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11197d63]
S:color=0x11197d63
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnaceoverhaul:end_furnace:*]
S:id=furnaceoverhaul:end_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 12.0]
S:amount=12.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
S:intencity=3.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burn_time]
S:activeStateTag=burn_time
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11e8d366]
S:color=0x11e8d366
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnaceoverhaul:gold_furnace:*]
S:id=furnaceoverhaul:gold_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 6.0]
S:amount=6.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intencity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burn_time]
S:activeStateTag=burn_time
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11e9dbc0]
S:color=0x11e9dbc0
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnaceoverhaul:iron_furnace:*]
S:id=furnaceoverhaul:iron_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burn_time]
S:activeStateTag=burn_time
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11d40000]
S:color=0x11d40000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnaceoverhaul:zenith_furnace:*]
S:id=furnaceoverhaul:zenith_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 16.0]
S:amount=16.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
S:intencity=4.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: fuel]
S:activeStateTag=fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11563e22]
S:color=0x11563e22
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnus:furnus:*]
S:id=furnus:furnus:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: fuel]
S:activeStateTag=fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11b2aa83]
S:color=0x11b2aa83
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnus:pulvus:*]
S:id=furnus:pulvus:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ticks]
S:activeStateTag=ticks
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11902712]
S:color=0x11902712
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gadgetrycore:alloy_furnace:*]
S:id=gadgetrycore:alloy_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ticks]
S:activeStateTag=ticks
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11e23515]
S:color=0x11e23515
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gadgetrymachines:furnace_gen:*]
S:id=gadgetrymachines:furnace_gen:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: itemCookTime]
S:activeStateTag=itemCookTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1149483d]
S:color=0x1149483d
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: galacticraftcore:machine:[type=coal_generator]]
S:id=galacticraftcore:machine:[type=coal_generator]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: smeltingTicks]
S:activeStateTag=smeltingTicks
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1149483d]
S:color=0x1149483d
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: galacticraftcore:machine:[type=ingot_compressor]]
S:id=galacticraftcore:machine:[type=ingot_compressor]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: giacomosfoundry:foundry_lit:*]
S:id=giacomosfoundry:foundry_lit:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: MetaTileEntity/FuelBurnTimeLeft]
S:activeStateTag=MetaTileEntity/FuelBurnTimeLeft
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gregtech:machine:*]
S:id=gregtech:machine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false]
B:canEmitAside=false
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:0]
S:id=ic2:te:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: true]
B:useDroppedItemMeta=true
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 0.0]
S:amount=0.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0]
S:intencity=0.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false]
B:canEmitAside=false
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:1]
S:id=ic2:te:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: true]
B:useDroppedItemMeta=true
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 0.0]
S:amount=0.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0]
S:intencity=0.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11bbc2c4]
S:color=0x11bbc2c4
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:3]
S:id=ic2:te:3
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11bbc2c4]
S:color=0x11bbc2c4
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:4]
S:id=ic2:te:4
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11e4e4e4]
S:color=0x11e4e4e4
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:46]
S:id=ic2:te:46
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11bbc2c4]
S:color=0x11bbc2c4
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:7]
S:id=ic2:te:7
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11bbc2c4]
S:color=0x11bbc2c4
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:15]
S:id=ic2:te:15
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ddefef]
S:color=0x11ddefef
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:14]
S:id=ic2:blockgenerator:14
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ddefef]
S:color=0x11ddefef
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:0]
S:id=ic2:blockgenerator:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: fuel]
S:activeStateTag=fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11eeeeee]
S:color=0x11eeeeee
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockmachinelv:1]
S:id=ic2:blockmachinelv:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ddefef]
S:color=0x11ddefef
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:10]
S:id=ic2:blockgenerator:10
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ddefef]
S:color=0x11ddefef
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:11]
S:id=ic2:blockgenerator:11
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11919191]
S:color=0x11919191
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockmachinelv:15]
S:id=ic2:blockmachinelv:15
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ddefef]
S:color=0x11ddefef
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockmachinelv2:0]
S:id=ic2:blockmachinelv2:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeStateTag=burnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11808080]
S:color=0x11808080
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immcraft:furnace:*]
S:id=immcraft:furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11794340]
S:color=0x11794340
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:7]
S:id=immersiveengineering:stone_device:7
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x115f2f21]
S:color=0x115f2f21
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:1]
S:id=immersiveengineering:stone_device:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11333333]
S:color=0x11333333
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:0]
S:id=immersiveengineering:stone_device:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11353535]
S:color=0x11353535
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:metal_multiblock:10]
S:id=immersiveengineering:metal_multiblock:10
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false]
B:canEmitAside=false
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x115f2f21]
S:color=0x115f2f21
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:2]
S:id=immersiveengineering:stone_device:2
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,61 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11353535]
S:color=0x11353535
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersivetech:stone_multiblock:0]
S:id=immersivetech:stone_multiblock:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [immersivetech:stone_multiblock:1]]
S:relatedBlocks <
immersivetech:stone_multiblock:1
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x2233ccff]
S:color=0x2233ccff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ironfurnaces:diamond_furnace_active:*]
S:id=ironfurnaces:diamond_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 8.0]
S:amount=8.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
S:intencity=2.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1133ccff]
S:color=0x1133ccff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ironfurnaces:glass_furnace_active:*]
S:id=ironfurnaces:glass_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 10.0]
S:amount=10.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.5]
S:intencity=2.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x22ffff00]
S:color=0x22ffff00
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ironfurnaces:gold_furnace_active:*]
S:id=ironfurnaces:gold_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 6.0]
S:amount=6.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intencity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x22999999]
S:color=0x22999999
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ironfurnaces:iron_furnace_active:*]
S:id=ironfurnaces:iron_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x22663399]
S:color=0x22663399
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ironfurnaces:obsidian_furnace_active:*]
S:id=ironfurnaces:obsidian_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 12.0]
S:amount=12.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
S:intencity=3.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11808080]
S:color=0x11808080
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: libvulpes:coalgenerator:[state=true]]
S:id=libvulpes:coalgenerator:[state=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x113a3a3a]
S:color=0x113a3a3a
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: lucraftcore:furnace_generator:*]
S:id=lucraftcore:furnace_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x330f88c7]
S:color=0x330f88c7
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: machines:mythril_furnace_lit:*]
S:id=machines:mythril_furnace_lit:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x332a2a2a]
S:color=0x332a2a2a
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: machines:onyx_furnace_lit:*]
S:id=machines:onyx_furnace_lit:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,61 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeStateTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1176574f]
S:color=0x1176574f
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: magneticraft:big_combustion_chamber:*]
S:id=magneticraft:big_combustion_chamber:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [magneticraft:multiblock_gap]]
S:relatedBlocks <
magneticraft:multiblock_gap
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 8.0]
S:amount=8.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
S:intencity=2.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeStateTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1176574f]
S:color=0x1176574f
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: magneticraft:combustion_chamber:*]
S:id=magneticraft:combustion_chamber:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x00000000]
S:color=0x00000000
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanism:machineblock3:6]
S:id=mekanism:machineblock3:6
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11e3dc4b]
S:color=0x11e3dc4b
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: metallurgy:alloyer:[burning=true]]
S:id=metallurgy:alloyer:[burning=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11bc5949]
S:color=0x11bc5949
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: metallurgy:crusher:[burning=true]]
S:id=metallurgy:crusher:[burning=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11808080]
S:color=0x11808080
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: lit_furnace:*]
S:id=lit_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x113e3d41]
S:color=0x113e3d41
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: minecraftfuture:blast_furnace:[lit=true]]
S:id=minecraftfuture:blast_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 6.0]
S:amount=6.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6]
S:intencity=1.6
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11654e2b]
S:color=0x11654e2b
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: minecraftfuture:smoker:[lit=true]]
S:id=minecraftfuture:smoker:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 6.0]
S:amount=6.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6]
S:intencity=1.6
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x3333ccff]
S:color=0x3333ccff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: morefurnaces:furnaceblock:2]
S:id=morefurnaces:furnaceblock:2
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 7.0]
S:amount=7.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
S:intencity=1.3
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x33ffff00]
S:color=0x33ffff00
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: morefurnaces:furnaceblock:1]
S:id=morefurnaces:furnaceblock:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 5.0]
S:amount=5.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
S:intencity=1.1
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x33999999]
S:color=0x33999999
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: morefurnaces:furnaceblock:0]
S:id=morefurnaces:furnaceblock:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x33993333]
S:color=0x33993333
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: morefurnaces:furnaceblock:4]
S:id=morefurnaces:furnaceblock:4
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 9.0]
S:amount=9.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intencity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x33663399]
S:color=0x33663399
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: morefurnaces:furnaceblock:3]
S:id=morefurnaces:furnaceblock:3
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 8.0]
S:amount=8.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
S:intencity=1.4
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x333c4a00]
S:color=0x333c4a00
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mysticalagriculture:inferium_furnace_active:*]
S:id=mysticalagriculture:inferium_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
S:intencity=1.3
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x336a2d00]
S:color=0x336a2d00
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mysticalagriculture:intermedium_furnace_active:*]
S:id=mysticalagriculture:intermedium_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 6.0]
S:amount=6.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
S:intencity=2.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x3307460e]
S:color=0x3307460e
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mysticalagriculture:prudentium_furnace_active:*]
S:id=mysticalagriculture:prudentium_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 5.0]
S:amount=5.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6]
S:intencity=1.6
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Progress]
S:activeStateTag=Progress
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x9952525c]
S:color=0x9952525c
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mysticalagriculture:seed_reprocessor:*]
S:id=mysticalagriculture:seed_reprocessor:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0]
S:intencity=0.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x33033a68]
S:color=0x33033a68
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mysticalagriculture:superium_furnace_active:*]
S:id=mysticalagriculture:superium_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 7.0]
S:amount=7.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.3]
S:intencity=2.3
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,60 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x336d0909]
S:color=0x336d0909
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mysticalagriculture:supremium_furnace_active:*]
S:id=mysticalagriculture:supremium_furnace_active:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 10.0]
S:amount=10.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.6]
S:intencity=2.6
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}

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