Initial commit
This commit is contained in:
135
overrides/config/adpother/Biomes/beaches.cfg
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135
overrides/config/adpother/Biomes/beaches.cfg
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@@ -0,0 +1,135 @@
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
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I:id=16
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
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I:absorbtionChance=20
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence the grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence the leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence the plants. [default: true]
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B:canAffectPlants=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
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I:concentrationAltitude=127
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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dust {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
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I:absorbtionChance=80
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence the grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence the leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence the plants. [default: true]
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B:canAffectPlants=true
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# Defines the ability to influence the soil. [default: true]
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B:canAffectSoil=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
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I:concentrationAltitude=0
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
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S:motionVelocity=0.1
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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sulfur {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
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I:absorbtionChance=40
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# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
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S:acidRainThreshold=5.0
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence the grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence the leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence the plants. [default: true]
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B:canAffectPlants=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
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I:concentrationAltitude=127
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines the block which the grass will turn into, when affected by this pollutant.
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# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
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S:grassReplacement=dirt:2
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
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S:motionVelocity=0.15
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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135
overrides/config/adpother/Biomes/biomesoplenty$alps.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$alps.cfg
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@@ -0,0 +1,135 @@
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
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I:id=43
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
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I:absorbtionChance=20
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
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B:canAffectPlants=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
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I:concentrationAltitude=127
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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dust {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
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I:absorbtionChance=80
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
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B:canAffectPlants=true
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# Defines the ability to influence the soil. [default: true]
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B:canAffectSoil=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
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I:concentrationAltitude=0
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
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S:motionVelocity=0.1
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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sulfur {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
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I:absorbtionChance=40
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# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
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S:acidRainThreshold=5.0
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
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B:canAffectPlants=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
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I:concentrationAltitude=127
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines the block which the grass will turn into, when affected by this pollutant.
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# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
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S:grassReplacement=dirt:2
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
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S:motionVelocity=0.15
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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@@ -0,0 +1,135 @@
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
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I:id=95
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
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I:absorbtionChance=20
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
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B:canAffectPlants=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
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I:concentrationAltitude=127
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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dust {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
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I:absorbtionChance=80
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
|
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B:canAffectGrass=true
|
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|
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
|
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B:canAffectPlants=true
|
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# Defines the ability to influence the soil. [default: true]
|
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B:canAffectSoil=true
|
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|
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
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|
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|
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sulfur {
|
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
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# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$bamboo_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$bamboo_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=44
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$bayou.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$bayou.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=45
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$bog.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$bog.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=46
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$boreal_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$boreal_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=47
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$brushland.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$brushland.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=48
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$chaparral.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$chaparral.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=49
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=50
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$cold_desert.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$cold_desert.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=51
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=52
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$coral_reef.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$coral_reef.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=102
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=108
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$crag.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$crag.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=53
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$dead_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$dead_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=54
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$dead_swamp.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$dead_swamp.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=55
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=56
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$fen.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$fen.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=57
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$flower_field.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$flower_field.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=58
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$flower_island.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$flower_island.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=107
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$fungi_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$fungi_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=109
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$glacier.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$glacier.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=99
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$grassland.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$grassland.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=59
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$gravel_beach.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$gravel_beach.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=40
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$grove.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$grove.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=60
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$highland.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$highland.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=61
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$kelp_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$kelp_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=103
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$land_of_lakes.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$land_of_lakes.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=62
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=63
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$lush_desert.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$lush_desert.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=64
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$lush_swamp.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$lush_swamp.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=65
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$mangrove.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$mangrove.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=66
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$maple_woods.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$maple_woods.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=67
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$marsh.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$marsh.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=68
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$meadow.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$meadow.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=69
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$moor.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$moor.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=70
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$mountain.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$mountain.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=71
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=96
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=72
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$oasis.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$oasis.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=100
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=73
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$orchard.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$orchard.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=74
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$origin_beach.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$origin_beach.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=42
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$origin_island.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$origin_island.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=104
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$outback.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$outback.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=75
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=76
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$pasture.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$pasture.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=98
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=110
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$prairie.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$prairie.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=77
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$quagmire.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$quagmire.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=78
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$rainforest.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$rainforest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=79
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=80
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=97
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=81
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=82
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$shield.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$shield.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=83
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$shrubland.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$shrubland.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=84
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=85
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$snowy_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$snowy_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=86
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$snowy_tundra.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$snowy_tundra.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=101
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$steppe.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$steppe.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=87
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=88
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=105
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=89
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$tundra.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$tundra.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=90
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$undergarden.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$undergarden.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=111
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=112
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=106
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$wasteland.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$wasteland.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=91
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$wetland.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$wetland.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=92
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$white_beach.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$white_beach.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=41
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/biomesoplenty$woodland.cfg
Normal file
135
overrides/config/adpother/Biomes/biomesoplenty$woodland.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=93
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=94
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/birch_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/birch_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=27
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/birch_forest_hills.cfg
Normal file
135
overrides/config/adpother/Biomes/birch_forest_hills.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=28
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/cold_beach.cfg
Normal file
135
overrides/config/adpother/Biomes/cold_beach.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=26
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/deep_ocean.cfg
Normal file
135
overrides/config/adpother/Biomes/deep_ocean.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=24
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/desert.cfg
Normal file
135
overrides/config/adpother/Biomes/desert.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=2
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/desert_hills.cfg
Normal file
135
overrides/config/adpother/Biomes/desert_hills.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=17
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/extreme_hills.cfg
Normal file
135
overrides/config/adpother/Biomes/extreme_hills.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=3
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/extreme_hills_with_trees.cfg
Normal file
135
overrides/config/adpother/Biomes/extreme_hills_with_trees.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=34
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/forest.cfg
Normal file
135
overrides/config/adpother/Biomes/forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=4
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/forest_hills.cfg
Normal file
135
overrides/config/adpother/Biomes/forest_hills.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=18
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/frozen_ocean.cfg
Normal file
135
overrides/config/adpother/Biomes/frozen_ocean.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=10
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/frozen_river.cfg
Normal file
135
overrides/config/adpother/Biomes/frozen_river.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=11
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/hell.cfg
Normal file
135
overrides/config/adpother/Biomes/hell.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=8
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/ice_flats.cfg
Normal file
135
overrides/config/adpother/Biomes/ice_flats.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=12
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/ice_mountains.cfg
Normal file
135
overrides/config/adpother/Biomes/ice_mountains.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=13
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=113
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/jungle.cfg
Normal file
135
overrides/config/adpother/Biomes/jungle.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=21
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/jungle_edge.cfg
Normal file
135
overrides/config/adpother/Biomes/jungle_edge.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=23
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/jungle_hills.cfg
Normal file
135
overrides/config/adpother/Biomes/jungle_hills.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=22
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/mesa.cfg
Normal file
135
overrides/config/adpother/Biomes/mesa.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=37
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/mesa_clear_rock.cfg
Normal file
135
overrides/config/adpother/Biomes/mesa_clear_rock.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=39
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/mesa_rock.cfg
Normal file
135
overrides/config/adpother/Biomes/mesa_rock.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=38
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence the grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence the leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence the plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/minecraft$beaches.cfg
Normal file
135
overrides/config/adpother/Biomes/minecraft$beaches.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=16
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/minecraft$birch_forest.cfg
Normal file
135
overrides/config/adpother/Biomes/minecraft$birch_forest.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=27
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=28
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
135
overrides/config/adpother/Biomes/minecraft$cold_beach.cfg
Normal file
135
overrides/config/adpother/Biomes/minecraft$cold_beach.cfg
Normal file
@@ -0,0 +1,135 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
|
||||
I:id=26
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
carbon {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
|
||||
I:absorbtionChance=20
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:motionVelocity=0.2
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
dust {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
|
||||
I:absorbtionChance=80
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Defines the ability to influence the soil. [default: true]
|
||||
B:canAffectSoil=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
|
||||
I:concentrationAltitude=0
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:motionVelocity=0.1
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
sulfur {
|
||||
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
|
||||
I:absorbtionChance=40
|
||||
|
||||
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:acidRainThreshold=5.0
|
||||
|
||||
# Defines whether wind affects this pollutant or not. [default: true]
|
||||
B:affectedByWind=true
|
||||
|
||||
# Defines the ability to influence grass. [default: true]
|
||||
B:canAffectGrass=true
|
||||
|
||||
# Defines the ability to influence leaves. [default: true]
|
||||
B:canAffectLeaves=true
|
||||
|
||||
# Defines the ability to influence plants. [default: true]
|
||||
B:canAffectPlants=true
|
||||
|
||||
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
|
||||
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
|
||||
I:cloudHeight=16
|
||||
|
||||
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
|
||||
I:concentrationAltitude=127
|
||||
|
||||
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
|
||||
I:criticalAmount=512
|
||||
|
||||
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:emissionRate=1.0
|
||||
|
||||
# Defines the block which the grass will turn into, when affected by this pollutant.
|
||||
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
|
||||
S:grassReplacement=dirt:2
|
||||
|
||||
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:motionVelocity=0.15
|
||||
|
||||
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
|
||||
B:walkableClouds=false
|
||||
}
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user