Initial commit

This commit is contained in:
Jacob Vinding
2025-12-27 06:09:19 +01:00
commit 79dfa3a57a
1315 changed files with 139645 additions and 0 deletions

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=16
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=43
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=95
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=44
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=45
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=46
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=47
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=48
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=49
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=50
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=51
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=52
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=102
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=108
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=53
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=54
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=55
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=56
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=57
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=58
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=107
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=109
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=99
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=59
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=40
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=60
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=61
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=103
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=62
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=63
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=64
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=65
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=66
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=67
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=68
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=69
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=70
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=71
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=96
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=72
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=100
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=73
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=74
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=42
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=104
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=75
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=76
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=98
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=110
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=77
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=78
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=79
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=80
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=97
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=81
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=82
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=83
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=84
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=85
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=86
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=101
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=87
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=88
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=105
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=89
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=90
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=111
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=112
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=106
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=91
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=92
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=41
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=93
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=94
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=27
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=28
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=26
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=24
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=2
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=17
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=3
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=34
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=4
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=18
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=10
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=11
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=8
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=12
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=13
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=113
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=21
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=23
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=22
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=37
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=39
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=38
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence the grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence the leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence the plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=16
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=27
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=28
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

View File

@@ -0,0 +1,135 @@
# Configuration file
Biome {
# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
I:id=26
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
carbon {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
I:absorbtionChance=20
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
S:motionVelocity=0.2
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
dust {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
I:absorbtionChance=80
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Defines the ability to influence the soil. [default: true]
B:canAffectSoil=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
I:concentrationAltitude=0
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
S:motionVelocity=0.1
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}
sulfur {
# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
I:absorbtionChance=40
# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
S:acidRainThreshold=5.0
# Defines whether wind affects this pollutant or not. [default: true]
B:affectedByWind=true
# Defines the ability to influence grass. [default: true]
B:canAffectGrass=true
# Defines the ability to influence leaves. [default: true]
B:canAffectLeaves=true
# Defines the ability to influence plants. [default: true]
B:canAffectPlants=true
# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
I:cloudHeight=16
# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
I:concentrationAltitude=127
# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
I:criticalAmount=512
# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
S:emissionRate=1.0
# Defines the block which the grass will turn into, when affected by this pollutant.
# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
S:grassReplacement=dirt:2
# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
S:motionVelocity=0.15
# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
B:walkableClouds=false
}

Some files were not shown because too many files have changed in this diff Show More