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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647]
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I:id=20
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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carbon {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20]
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I:absorbtionChance=20
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
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B:canAffectPlants=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
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I:concentrationAltitude=127
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2]
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S:motionVelocity=0.2
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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dust {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80]
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I:absorbtionChance=80
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
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B:canAffectPlants=true
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# Defines the ability to influence the soil. [default: true]
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B:canAffectSoil=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0]
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I:concentrationAltitude=0
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1]
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S:motionVelocity=0.1
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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sulfur {
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# Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40]
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I:absorbtionChance=40
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# Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0]
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S:acidRainThreshold=5.0
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# Defines whether wind affects this pollutant or not. [default: true]
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B:affectedByWind=true
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# Defines the ability to influence grass. [default: true]
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B:canAffectGrass=true
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# Defines the ability to influence leaves. [default: true]
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B:canAffectLeaves=true
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# Defines the ability to influence plants. [default: true]
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B:canAffectPlants=true
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# Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk.
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# Required for pollutants capture and storage. [range: 0 ~ 255, default: 16]
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I:cloudHeight=16
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# Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127]
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I:concentrationAltitude=127
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# Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512]
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I:criticalAmount=512
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# Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0]
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S:emissionRate=1.0
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# Defines the block which the grass will turn into, when affected by this pollutant.
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# Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2]
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S:grassReplacement=dirt:2
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# Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15]
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S:motionVelocity=0.15
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# Defines the ability for the player to walk along the heavily polluted clouds. [default: false]
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B:walkableClouds=false
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}
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