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overrides/config/adpother/Blocks/filter.cfg
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266
overrides/config/adpother/Blocks/filter.cfg
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# Configuration file
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filterDiamond {
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# Set to 'false' if you don't need this unit. [default: true]
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B:enabled=true
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# Defines how many hits it takes to break the block.
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# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
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S:hardness=1.5
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# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
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S:resistance=30.0
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ForgeEnergy {
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# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 6400]
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I:capacity=6400
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# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
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I:consumption=50
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# Whether Forge Energy is required or not [default: false]
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B:enabled=false
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}
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AirPurifier {
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# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
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I:effectiveRadius=1
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# Defines the maximum radius of the purified air effect.
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# The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 32]
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I:maximumRadius=32
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}
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WaterPurifier {
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# Defines the efficiency of the purifier (in percent).
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# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 48.0]
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S:efficiency=48.0
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# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 9]
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I:maximumRadius=9
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# Defines the update interval (in seconds).
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# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
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I:updateInterval=10
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}
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CraftingRecipe {
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main {
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# Amount of output units. [range: 1 ~ 64, default: 1]
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I:amount=1
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# Recipe components list.
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# Components should be represented by its ids.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: [paneGlass], [gemDiamond]]
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S:components <
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paneGlass
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gemDiamond
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>
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# Output unit id.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adpother:diamond_filter]
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S:output=adpother:diamond_filter
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# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
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# Where 'n' - number of recipe component (from 1 to 9).
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# Zero value (0) is for empty slot.
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# If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212]
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S:pattern=212 101 212
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}
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}
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}
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filterGold {
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# Set to 'false' if you don't need this unit. [default: true]
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B:enabled=true
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# Defines how many hits it takes to break the block.
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# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
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S:hardness=1.5
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# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
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S:resistance=30.0
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ForgeEnergy {
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# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 3200]
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I:capacity=3200
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# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
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I:consumption=50
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# Whether Forge Energy is required or not [default: false]
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B:enabled=false
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}
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AirPurifier {
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# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
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I:effectiveRadius=1
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# Defines the maximum radius of the purified air effect.
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# The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 16]
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I:maximumRadius=16
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}
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WaterPurifier {
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# Defines the efficiency of the purifier (in percent).
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# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 24.0]
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S:efficiency=24.0
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# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 5]
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I:maximumRadius=5
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# Defines the update interval (in seconds).
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# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
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I:updateInterval=10
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}
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CraftingRecipe {
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main {
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# Amount of output units. [range: 1 ~ 64, default: 1]
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I:amount=1
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# Recipe components list.
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# Components should be represented by its ids.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: [paneGlass], [ingotGold]]
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S:components <
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paneGlass
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ingotGold
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>
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# Output unit id.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adpother:gold_filter]
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S:output=adpother:gold_filter
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# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
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# Where 'n' - number of recipe component (from 1 to 9).
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# Zero value (0) is for empty slot.
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# If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212]
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S:pattern=212 101 212
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}
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}
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}
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filterIron {
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# Set to 'false' if you don't need this unit. [default: true]
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B:enabled=true
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# Defines how many hits it takes to break the block.
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# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
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S:hardness=1.5
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# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
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S:resistance=30.0
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ForgeEnergy {
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# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 1600]
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I:capacity=1600
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# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
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I:consumption=50
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# Whether Forge Energy is required or not [default: false]
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B:enabled=false
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}
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AirPurifier {
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# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
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I:effectiveRadius=1
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# Defines the maximum radius of the purified air effect.
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# The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 8]
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I:maximumRadius=8
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}
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WaterPurifier {
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# Defines the efficiency of the purifier (in percent).
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# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 12.0]
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S:efficiency=12.0
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# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 3]
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I:maximumRadius=3
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# Defines the update interval (in seconds).
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# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
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I:updateInterval=10
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}
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CraftingRecipe {
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main {
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# Amount of output units. [range: 1 ~ 64, default: 1]
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I:amount=1
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# Recipe components list.
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# Components should be represented by its ids.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: [paneGlass], [ingotIron]]
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S:components <
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paneGlass
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ingotIron
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>
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# Output unit id.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adpother:iron_filter]
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S:output=adpother:iron_filter
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# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
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# Where 'n' - number of recipe component (from 1 to 9).
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# Zero value (0) is for empty slot.
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# If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212]
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S:pattern=212 101 212
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}
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}
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}
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