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Jacob Vinding
2025-12-27 06:09:19 +01:00
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# Configuration file
filterDiamond {
# Set to 'false' if you don't need this unit. [default: true]
B:enabled=true
# Defines how many hits it takes to break the block.
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
S:hardness=1.5
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:resistance=30.0
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 6400]
I:capacity=6400
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 32]
I:maximumRadius=32
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 48.0]
S:efficiency=48.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 9]
I:maximumRadius=9
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 1]
I:amount=1
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [paneGlass], [gemDiamond]]
S:components <
paneGlass
gemDiamond
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adpother:diamond_filter]
S:output=adpother:diamond_filter
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212]
S:pattern=212 101 212
}
}
}
filterGold {
# Set to 'false' if you don't need this unit. [default: true]
B:enabled=true
# Defines how many hits it takes to break the block.
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
S:hardness=1.5
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:resistance=30.0
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 3200]
I:capacity=3200
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 16]
I:maximumRadius=16
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 24.0]
S:efficiency=24.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 5]
I:maximumRadius=5
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 1]
I:amount=1
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [paneGlass], [ingotGold]]
S:components <
paneGlass
ingotGold
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adpother:gold_filter]
S:output=adpother:gold_filter
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212]
S:pattern=212 101 212
}
}
}
filterIron {
# Set to 'false' if you don't need this unit. [default: true]
B:enabled=true
# Defines how many hits it takes to break the block.
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5]
S:hardness=1.5
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:resistance=30.0
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 1600]
I:capacity=1600
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 8]
I:maximumRadius=8
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 12.0]
S:efficiency=12.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 3]
I:maximumRadius=3
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 1]
I:amount=1
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [paneGlass], [ingotIron]]
S:components <
paneGlass
ingotIron
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adpother:iron_filter]
S:output=adpother:iron_filter
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212]
S:pattern=212 101 212
}
}
}