Initial commit

This commit is contained in:
Jacob Vinding
2025-12-27 06:09:19 +01:00
commit 79dfa3a57a
1315 changed files with 139645 additions and 0 deletions

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:block_grinder:1]
S:id=actuallyadditions:block_grinder:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 1.2]
S:dust=1.2
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:block_grinder_double:1]
S:id=actuallyadditions:block_grinder_double:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: atum:kiln:[is_burning=true]]
S:id=atum:kiln:[is_burning=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [atum:kiln_fake:*]]
S:relatedBlocks <
atum:kiln_fake:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: atum:limestone_furnace_lit:*]
S:id=atum:limestone_furnace_lit:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: betterboilers:controller:1]
S:id=betterboilers:controller:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.04]
S:sulfur=0.04
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeStateTag=burnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: buildcraftcore:engine:2]
S:id=buildcraftcore:engine:2
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: isRedstonePowered=1b]
S:identityTag=isRedstonePowered=1b
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeStateTag=burnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: buildcraftcore:engine:1]
S:id=buildcraftcore:engine:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: isRedstonePowered=1b]
S:identityTag=isRedstonePowered=1b
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: cfm:fire_pit_on:*]
S:id=cfm:fire_pit_on:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: fire]
S:activeStateTag=fire
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: cfm:grill:*]
S:id=cfm:grill:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: cookingTime]
S:activeStateTag=cookingTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: cfm:oven:*]
S:id=cfm:oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: charcoal_pit:bloomery_hatch:[active=true]]
S:id=charcoal_pit:bloomery_hatch:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: charcoal_pit:custom_furnace:[active=true]]
S:id=charcoal_pit:custom_furnace:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Active]
S:activeStateTag=Active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: cookingforblockheads:toaster:*]
S:id=cookingforblockheads:toaster:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: deepresonance:smelter:[working=true]]
S:id=deepresonance:smelter:[working=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dumpsterdiving:trash_furn_g:*]
S:id=dumpsterdiving:trash_furn_g:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dumpsterdiving:trash_furn:*]
S:id=dumpsterdiving:trash_furn:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dumpsterdiving:trash_furn_n:*]
S:id=dumpsterdiving:trash_furn_n:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 1.2]
S:dust=1.2
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isRunning]
S:activeStateTag=isRunning
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: embers:ember_bore:*]
S:id=embers:ember_bore:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:mech_edge:*], [embers:mech_core]]
S:relatedBlocks <
embers:mech_edge:*
embers:mech_core
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.16]
S:sulfur=0.16
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: progress]
S:activeStateTag=progress
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: embers:block_furnace]
S:id=embers:block_furnace
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:block_furnace:*]]
S:relatedBlocks <
embers:block_furnace:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: enderio:block_combustion_generator:*]
S:id=enderio:block_combustion_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: enderio:block_enhanced_combustion_generator:*]
S:id=enderio:block_enhanced_combustion_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [enderio:block_enhanced_combustion_generator_top:*]]
S:relatedBlocks <
enderio:block_enhanced_combustion_generator_top:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: enderio:block_stirling_generator:*]
S:id=enderio:block_stirling_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: rotating]
S:activeStateTag=rotating
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: f0-resources:burner_drill_part:*]
S:id=f0-resources:burner_drill_part:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: rotating]
S:activeStateTag=rotating
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: f0-resources:drill_part:*]
S:id=f0-resources:drill_part:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: forestry:wood_pile:[active=true]]
S:id=forestry:wood_pile:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: funores:alloysmelter:*]
S:id=funores:alloysmelter:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: funores:metalfurnace:*]
S:id=funores:metalfurnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ticks]
S:activeStateTag=ticks
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gadgetrycore:alloy_furnace:*]
S:id=gadgetrycore:alloy_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ticks]
S:activeStateTag=ticks
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gadgetrymachines:furnace_gen:*]
S:id=gadgetrymachines:furnace_gen:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: progress]
S:activeStateTag=progress
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gadgetrymachines:grinder:*]
S:id=gadgetrymachines:grinder:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: itemCookTime]
S:activeStateTag=itemCookTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: galacticraftcore:machine:[type=coal_generator]]
S:id=galacticraftcore:machine:[type=coal_generator]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.16]
S:sulfur=0.16
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: smeltingTicks]
S:activeStateTag=smeltingTicks
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: galacticraftcore:machine:[type=ingot_compressor]]
S:id=galacticraftcore:machine:[type=ingot_compressor]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.4]
S:sulfur=0.4
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: giacomosfoundry:foundry_lit:*]
S:id=giacomosfoundry:foundry_lit:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Fuel consumption rates for machines in the format: metaId, rate [default: [gregtech:large_turbine.gas, 0.6], [gregtech:large_boiler.bronze, 1.0], [gregtech:large_boiler.steel, 0.8], [gregtech:large_boiler.titanium, 0.6], [gregtech:primitive_blast_furnace, 1.0], [gtadditions:industrial_primitive_blast_furnace, 0.8], [gtadditions:large_turbine.gas, 0.6], [gtadditions:diesel_engine, 0.6], [gtadditions:large_rocket_engine, 0.6]]
S:fuelConsumptionRates <
gregtech:large_turbine.gas, 0.6
gregtech:large_boiler.bronze, 1.0
gregtech:large_boiler.steel, 0.8
gregtech:large_boiler.titanium, 0.6
gregtech:primitive_blast_furnace, 1.0
gtadditions:industrial_primitive_blast_furnace, 0.8
gtadditions:large_turbine.gas, 0.6
gtadditions:diesel_engine, 0.6
gtadditions:large_rocket_engine, 0.6
>
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gregtech:machine:*]
S:id=gregtech:machine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: #hardcoded=]
S:identityTag=#hardcoded=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [gregtech:boiler_casing:*], [gregtech:boiler_firebox_casing:*], [gregtech:turbine_casing:*], [gregtech:machine_casing:*], [gregtech:multiblock_casing:*], [gregtech:metal_casing:*], [gregtech:metal_casing_aluminium:*], [gregtech:metal_casing_americium:*], [gregtech:metal_casing_babbitt_alloy:*], [gregtech:metal_casing_black_steel:*], [gregtech:metal_casing_berkelium:*], [gregtech:metal_casing_bronze:*], [gregtech:metal_casing_californium:*], [gregtech:metal_casing_curium:*], [gregtech:metal_casing_eglin_steel:*], [gregtech:metal_casing_einsteinium:*], [gregtech:metal_casing_enriched_naquadah_alloy:*], [gregtech:metal_casing_fermium:*], [gregtech:metal_casing_grisium:*], [gregtech:metal_casing_gold:*], [gregtech:metal_casing_hastelloy_k243:*], [gregtech:metal_casing_hastelloy_n:*], [gregtech:metal_casing_hastelloy_x78:*], [gregtech:metal_casing_hg_alloy:*], [gregtech:metal_casing_hsss:*], [gregtech:metal_casing_hssg:*], [gregtech:metal_casing_incoloy_ma:*], [gregtech:metal_casing_incoloy813:*], [gregtech:metal_casing_inconel_a:*], [gregtech:metal_casing_invar:*], [gregtech:metal_casing_iron:*], [gregtech:metal_casing_lead:*], [gregtech:metal_casing_maragin_steel_a:*], [gregtech:metal_casing_mendelevium:*], [gregtech:metal_casing_naquadria:*], [gregtech:metal_casing_neptunium:*], [gregtech:metal_casing_nitinol_a:*], [gregtech:metal_casing_potin:*], [gregtech:metal_casing_protactinium:*], [gregtech:metal_casing_plutonium_radioactive:*], [gregtech:metal_casing_quantum:*], [gregtech:metal_casing_red_steel:*], [gregtech:metal_casing_stab_alloy:*], [gregtech:metal_casing_stainless_steel:*], [gregtech:metal_casing_stellite:*], [gregtech:metal_casing_steel:*], [gregtech:metal_casing_talonite:*], [gregtech:metal_casing_thorium:*], [gregtech:metal_casing_titanium:*], [gregtech:metal_casing_tritanium:*], [gregtech:metal_casing_tungsten_steel:*], [gregtech:metal_casing_tumbaga:*], [gregtech:metal_casing_uranium_radioactive:*], [gregtech:metal_casing_zirconium_carbide:*], [gregtech:wire_coil:*], [gtadditions:ga_multiblock_casing:*], [gtadditions:ga_multiblock_casing2:*], [gtadditions:ga_reactor_casing:*], [gtadditions:ga_quantum_casing:*], [gtadditions:ga_machine_casing:*], [gtadditions:ga_fusion_casing:*], [gtadditions:ga_vacuum_casing:*], [gtadditions:ga_heating_coil:*], [gtadditions:ga_divertor_casing:*], [gtadditions:ga_cryostat_casing:*], [gtadditions:ga_transparent_casing:*], [gtadditions:ga_cell_casing:*], [gtadditions:ga_conveyor_casing:*], [gtadditions:ga_field_gen_casing:*], [gtadditions:ga_motor_casing:*], [gtadditions:ga_piston_casing:*], [gtadditions:ga_pump_casing:*], [gtadditions:ga_robot_arm_casing:*], [gtadditions:ga_sensor_casing:*], [gtadditions:ga_emitter_casing:*]]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_difurnace_on:*]
S:id=hbm:machine_difurnace_on:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_boiler_on:*]
S:id=hbm:machine_boiler_on:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_press:*]
S:id=hbm:machine_press:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_coal_on:*]
S:id=hbm:machine_coal_on:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_diesel:*]
S:id=hbm:machine_diesel:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 0.4]
S:fuelConsumptionRate=0.4
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_flare:*]
S:id=hbm:machine_flare:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [hbm:dummy_port_flare:*], [hbm:dummy_block_flare:*]]
S:relatedBlocks <
hbm:dummy_port_flare:*
hbm:dummy_block_flare:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_industrial_generator:*]
S:id=hbm:machine_industrial_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [hbm:machine_industrial_generator:*]]
S:relatedBlocks <
hbm:machine_industrial_generator:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 0.5]
S:fuelConsumptionRate=0.5
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_selenium:*]
S:id=hbm:machine_selenium:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:machine_turbofan:*]
S:id=hbm:machine_turbofan:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [hbm:dummy_port_turbofan:*], [hbm:dummy_block_turbofan:*]]
S:relatedBlocks <
hbm:dummy_port_turbofan:*
hbm:dummy_block_turbofan:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.2]
S:carbon=1.2
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.12]
S:sulfur=0.12
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dcs_climate:dcs_device_diesel_engine:*]
S:id=dcs_climate:dcs_device_diesel_engine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dcs_climate:dcs_device_fuelstove:*]
S:id=dcs_climate:dcs_device_fuelstove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dcs_climate:dcs_device_gas_burner:*]
S:id=dcs_climate:dcs_device_gas_burner:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 8.0]
S:carbon=8.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeStateTag=#hardcoded
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dcs_climate:dcs.machine.motor_cart]
S:id=dcs_climate:dcs.machine.motor_cart
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: true]
B:isEntity=true
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 8.0]
S:carbon=8.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeStateTag=#hardcoded
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dcs_climate:dcs.machine.motor_scooter]
S:id=dcs_climate:dcs.machine.motor_scooter
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: true]
B:isEntity=true
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:0]
S:id=ic2:te:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: true]
B:useDroppedItemMeta=true
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:1]
S:id=ic2:te:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: true]
B:useDroppedItemMeta=true
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:52]
S:id=ic2:te:52
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:3]
S:id=ic2:te:3
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:4]
S:id=ic2:te:4
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:46]
S:id=ic2:te:46
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:47]
S:id=ic2:te:47
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:7]
S:id=ic2:te:7
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:te:15]
S:id=ic2:te:15
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:14]
S:id=ic2:blockgenerator:14
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:0]
S:id=ic2:blockgenerator:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: fuel]
S:activeStateTag=fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockmachinelv:1]
S:id=ic2:blockmachinelv:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:10]
S:id=ic2:blockgenerator:10
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:11]
S:id=ic2:blockgenerator:11
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockmachinelv:15]
S:id=ic2:blockmachinelv:15
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockmachinelv2:0]
S:id=ic2:blockmachinelv2:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=0.27
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=0.27
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:7]
S:id=immersiveengineering:stone_device:7
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:1]
S:id=immersiveengineering:stone_device:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=0.08
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=0.008
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:0]
S:id=immersiveengineering:stone_device:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.1
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=immersiveengineering:metal_multiblock:1
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:metal_multiblock:10]
S:id=immersiveengineering:metal_multiblock:10
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.1
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=immersiveengineering:metal_multiblock:12
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:stone_device:2]
S:id=immersiveengineering:stone_device:2
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersiveengineering:metal_device1:7]
S:id=immersiveengineering:metal_device1:7
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersivetech:metal_multiblock:4]
S:id=immersivetech:metal_multiblock:4
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [immersivetech:metal_multiblock:9]]
S:relatedBlocks <
immersivetech:metal_multiblock:9
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: active]
S:activeStateTag=active
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: immersivetech:stone_multiblock:0]
S:id=immersivetech:stone_multiblock:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [immersivetech:stone_multiblock:1]]
S:relatedBlocks <
immersivetech:stone_multiblock:1
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: industrialforegoing:biofuel_generator:*]
S:id=industrialforegoing:biofuel_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: industrialforegoing:petrified_fuel_generator:*]
S:id=industrialforegoing:petrified_fuel_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: industrialforegoing:pitiful_fuel_generator:*]
S:id=industrialforegoing:pitiful_fuel_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: industrialforegoing:protein_generator:*]
S:id=industrialforegoing:protein_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: running]
S:activeStateTag=running
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: industrialrenewal:mining:*]
S:id=industrialrenewal:mining:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [industrialrenewal:mining:*]]
S:relatedBlocks <
industrialrenewal:mining:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: industrialrenewal:portable_generator:*]
S:id=industrialrenewal:portable_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: industrialrenewal:steam_boiler:*]
S:id=industrialrenewal:steam_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [industrialrenewal:steam_boiler:*]]
S:relatedBlocks <
industrialrenewal:steam_boiler:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: libvulpes:coalgenerator:[state=true]]
S:id=libvulpes:coalgenerator:[state=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: lucraftcore:furnace_generator:*]
S:id=lucraftcore:furnace_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: magneticraft:big_combustion_chamber:*]
S:id=magneticraft:big_combustion_chamber:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: [magneticraft:multiblock_gap:*]]
S:relatedBlocks <
magneticraft:multiblock_gap:*
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 1.2]
S:dust=1.2
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanism:machineblock:6]
S:id=mekanism:machineblock:6
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: recipeType=2]
S:identityTag=recipeType=2
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanism:machineblock:5]
S:id=mekanism:machineblock:5
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: recipeType=2]
S:identityTag=recipeType=2
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanism:machineblock:3]
S:id=mekanism:machineblock:3
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 1.8]
S:dust=1.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: isActive]
S:activeStateTag=isActive
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanism:machineblock:7]
S:id=mekanism:machineblock:7
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: recipeType=2]
S:identityTag=recipeType=2
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanism:machineblock3:6]
S:id=mekanism:machineblock3:6
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=isActive
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanismgenerators:generator:4]
S:id=mekanismgenerators:generator:4
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=0.04
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=isActive
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanismgenerators:generator:3]
S:id=mekanismgenerators:generator:3
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=isActive
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanismgenerators:generator:0]
S:id=mekanismgenerators:generator:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:dust=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: crush_time]
S:activeStateTag=crush_time
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: metallurgy:crusher:*]
S:id=metallurgy:crusher:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeStateTag=#hardcoded
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fire:*]
S:id=fire:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Produce emissions only from a burning infinite source such as netherrack, magma block, etc. [default: false]
B:infiniteSourceOnly=false
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnace:*]
S:id=furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: furnace_minecart:*]
S:id=furnace_minecart:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: true]
B:isEntity=true
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: lava:*]
S:id=lava:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook]
S:activeStateTag=#hardcoded_fuel_consumption_hook
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: lit_furnace:*]
S:id=lit_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 8.0]
S:carbon=8.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeStateTag=#hardcoded
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mts:mts_entity:*]
S:id=mts:mts_entity:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: true]
B:isEntity=true
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.0]
S:carbon=8.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeStateTag=fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ]
S:id=mts:vehicleg_car:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=true
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}

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