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Jacob Vinding
2025-12-27 06:09:19 +01:00
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.08]
S:sulfur=0.08
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Fuel]
S:activeStateTag=Fuel
# Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0]
S:fuelConsumptionRate=1.0
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:blockgenerator:0]
S:id=ic2:blockgenerator:0
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}