Initial commit

This commit is contained in:
Jacob Vinding
2025-12-27 06:09:19 +01:00
commit 79dfa3a57a
1315 changed files with 139645 additions and 0 deletions
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.2]
S:carbon=0.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.02]
S:sulfur=0.02
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: acacia_boat:*]
S:id=acacia_boat:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.1]
S:carbon=0.1
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01]
S:sulfur=0.01
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:item_misc:22]
S:id=actuallyadditions:item_misc:22
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.04]
S:sulfur=0.04
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:item_misc:11]
S:id=actuallyadditions:item_misc:11
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.04]
S:sulfur=0.04
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:item_misc:10]
S:id=actuallyadditions:item_misc:10
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.7]
S:carbon=0.7
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.07]
S:sulfur=0.07
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: actuallyadditions:item_dust:6]
S:id=actuallyadditions:item_dust:6
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.6]
S:carbon=0.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.06]
S:sulfur=0.06
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advancedrocketry:charcoallog:*]
S:id=advancedrocketry:charcoallog:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.3]
S:carbon=0.3
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.03]
S:sulfur=0.03
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: armor_stand:*]
S:id=armor_stand:*
}
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.05]
S:carbon=0.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.005]
S:sulfur=0.005
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: arrow:*]
S:id=arrow:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: banner:*]
S:id=banner:*
}
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.75]
S:carbon=0.75
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.075]
S:sulfur=0.075
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: bedAny]
S:id=bedAny
}
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.05]
S:carbon=0.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0025]
S:sulfur=0.0025
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: barkWood]
S:id=barkWood
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.6]
S:carbon=1.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: betterwithmods:material:1]
S:id=betterwithmods:material:1
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.05]
S:carbon=0.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0025]
S:sulfur=0.0025
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: betterwithmods:material:22]
S:id=betterwithmods:material:22
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.2]
S:carbon=0.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.02]
S:sulfur=0.02
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: birch_boat:*]
S:id=birch_boat:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.6]
S:carbon=0.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.3]
S:sulfur=0.3
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dustBlaze]
S:id=dustBlaze
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.2]
S:carbon=1.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.6]
S:sulfur=0.6
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: rodBlaze]
S:id=rodBlaze
}
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.2]
S:carbon=0.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.02]
S:sulfur=0.02
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: boat:*]
S:id=boat:*
}
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.5]
S:carbon=0.5
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.05]
S:sulfur=0.05
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: book:*]
S:id=book:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: bookshelf:*]
S:id=bookshelf:*
}
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: bow:*]
S:id=bow:*
}
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.05]
S:carbon=0.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.005]
S:sulfur=0.005
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: bowl:*]
S:id=bowl:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.05]
S:carbon=0.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.005]
S:sulfur=0.005
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: brown_mushroom:*]
S:id=brown_mushroom:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: blockCactus]
S:id=blockCactus
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.5]
S:carbon=0.5
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.05]
S:sulfur=0.05
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: calculator:coaldust:*]
S:id=calculator:coaldust:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 2.5]
S:carbon=2.5
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.25]
S:sulfur=0.25
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: calculator:enrichedcoal:*]
S:id=calculator:enrichedcoal:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 12.5]
S:carbon=12.5
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.25]
S:sulfur=1.25
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: calculator:firecoal:*]
S:id=calculator:firecoal:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.8]
S:sulfur=0.8
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: calculator:firediamond:*]
S:id=calculator:firediamond:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 5.0]
S:carbon=5.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.5]
S:sulfur=0.5
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: calculator:purifiedcoal:*]
S:id=calculator:purifiedcoal:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0179]
S:carbon=0.0179
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.001]
S:sulfur=0.001
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: car:bio_diesel:*]
S:id=car:bio_diesel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0127]
S:carbon=0.0127
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.0E-4]
S:sulfur=1.0E-4
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: car:methanol:*]
S:id=car:methanol:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0335]
S:carbon=0.0335
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00335]
S:sulfur=0.00335
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: carpet:*]
S:id=carpet:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: carrot_on_a_stick:*]
S:id=carrot_on_a_stick:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.08]
S:sulfur=0.08
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: charcoal:*]
S:id=charcoal:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 8.0]
S:carbon=8.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.8]
S:sulfur=0.8
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: blockCharcoal]
S:id=blockCharcoal
}
+34
View File
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: chest:*]
S:id=chest:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.3]
S:carbon=0.3
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.03]
S:sulfur=0.03
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: chorus_flower:*]
S:id=chorus_flower:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.3]
S:carbon=0.3
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.03]
S:sulfur=0.03
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: chorus_plant:*]
S:id=chorus_plant:*
}
+34
View File
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.08]
S:sulfur=0.08
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: coal:*]
S:id=coal:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 8.0]
S:carbon=8.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.8]
S:sulfur=0.8
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: blockCoal]
S:id=blockCoal
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 16.0]
S:carbon=16.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.6]
S:sulfur=1.6
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: blockCoke]
S:id=blockCoke
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: crafting_table:*]
S:id=crafting_table:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.2]
S:carbon=0.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.02]
S:sulfur=0.02
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dark_oak_boat:*]
S:id=dark_oak_boat:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: daylight_detector:*]
S:id=daylight_detector:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.1]
S:carbon=0.1
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01]
S:sulfur=0.01
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: deadbush:*]
S:id=deadbush:*
}
+34
View File
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: doorWood]
S:id=doorWood
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.1]
S:carbon=0.1
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01]
S:sulfur=0.01
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: double_plant:*]
S:id=double_plant:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.05]
S:carbon=1.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.525]
S:sulfur=0.525
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: dragon_breath:*]
S:id=dragon_breath:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.6]
S:carbon=1.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.16]
S:sulfur=0.16
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: evilcraft:blood_waxed_coal:*]
S:id=evilcraft:blood_waxed_coal:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 16.0]
S:carbon=16.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.6]
S:sulfur=1.6
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: evilcraft:blood_waxed_coal_block:*]
S:id=evilcraft:blood_waxed_coal_block:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: coalPowered]
S:id=coalPowered
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: farm_ender:*]
S:id=farm_ender:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.05]
S:carbon=0.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.005]
S:sulfur=0.005
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: feather]
S:id=feather
}
+34
View File
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fenceWood]
S:id=fenceWood
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fenceGateWood]
S:id=fenceGateWood
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.75]
S:carbon=0.75
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.325]
S:sulfur=0.325
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fire_charge:*]
S:id=fire_charge:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.2]
S:carbon=1.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.6]
S:sulfur=0.6
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: firework_charge:*]
S:id=firework_charge:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 2.55]
S:carbon=2.55
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.255]
S:sulfur=0.255
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fireworks:*]
S:id=fireworks:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.1]
S:carbon=0.1
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01]
S:sulfur=0.01
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fishing_rod:*]
S:id=fishing_rod:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 7.62]
S:carbon=7.62
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:benzene:*]
S:id=fluid:benzene:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.18]
S:carbon=4.18
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.418]
S:sulfur=0.418
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:bio_diesel:*]
S:id=fluid:bio_diesel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.18]
S:carbon=4.18
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.418]
S:sulfur=0.418
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:biodiesel:*]
S:id=fluid:biodiesel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.52]
S:carbon=1.52
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:biofuel:*]
S:id=fluid:biofuel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.32]
S:carbon=2.32
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.23200001]
S:sulfur=0.23200001
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:biogas:*]
S:id=fluid:biogas:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.52]
S:carbon=1.52
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:biomass:*]
S:id=fluid:biomass:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.08]
S:carbon=5.08
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:butadiene:*]
S:id=fluid:butadiene:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.08]
S:carbon=5.08
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:butane:*]
S:id=fluid:butane:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.08]
S:carbon=5.08
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:butene:*]
S:id=fluid:butene:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.27]
S:carbon=1.27
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:carbon_monoxide:*]
S:id=fluid:carbon_monoxide:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.26]
S:carbon=5.26
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.526]
S:sulfur=0.526
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:coal_tar:*]
S:id=fluid:coal_tar:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.1]
S:carbon=5.1
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.51]
S:sulfur=0.51
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:coal_tar_oil:*]
S:id=fluid:coal_tar_oil:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.1]
S:carbon=5.1
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.51]
S:sulfur=0.51
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:creosote:*]
S:id=fluid:creosote:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 11.17]
S:carbon=11.17
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 4.468]
S:sulfur=4.468
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:crude_oil:*]
S:id=fluid:crude_oil:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 14.0]
S:carbon=14.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 2.1000001]
S:sulfur=2.1000001
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:dense_hydrazine_fuel_mixture:*]
S:id=fluid:dense_hydrazine_fuel_mixture:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.46]
S:carbon=4.46
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.223]
S:sulfur=0.223
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:diesel:*]
S:id=fluid:diesel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.54]
S:carbon=2.54
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:ethane:*]
S:id=fluid:ethane:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.54]
S:carbon=2.54
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.254]
S:sulfur=0.254
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:ethanol:*]
S:id=fluid:ethanol:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.54]
S:carbon=2.54
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:ethylene:*]
S:id=fluid:ethylene:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:fish_oil:*]
S:id=fluid:fish_oil:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.4]
S:sulfur=0.4
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:fuel:*]
S:id=fluid:fuel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 20.0]
S:carbon=20.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 2.0]
S:sulfur=2.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:fuelium:*]
S:id=fluid:fuelium:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.32]
S:carbon=2.32
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.23200001]
S:sulfur=0.23200001
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:gas:*]
S:id=fluid:gas:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.06]
S:carbon=4.06
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.1218]
S:sulfur=0.1218
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:gasoline:*]
S:id=fluid:gasoline:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.59]
S:carbon=5.59
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 2.236]
S:sulfur=2.236
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:heatingoil:*]
S:id=fluid:heatingoil:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 6.3]
S:carbon=6.3
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.63]
S:sulfur=0.63
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:heavy_fuel:*]
S:id=fluid:heavy_fuel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 21.68]
S:carbon=21.68
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 8.672]
S:sulfur=8.672
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:heavyoil:*]
S:id=fluid:heavyoil:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 3.69]
S:carbon=3.69
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.05535]
S:sulfur=0.05535
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:high_octane:*]
S:id=fluid:high_octane:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.59]
S:carbon=5.59
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 2.236]
S:sulfur=2.236
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:hotoil:*]
S:id=fluid:hotoil:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.12]
S:carbon=4.12
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.412]
S:sulfur=0.412
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:kerosene:*]
S:id=fluid:kerosene:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.57]
S:carbon=5.57
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.557]
S:sulfur=0.557
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:light_fuel:*]
S:id=fluid:light_fuel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 5.34]
S:carbon=5.34
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 2.136]
S:sulfur=2.136
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:lightoil:*]
S:id=fluid:lightoil:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.54]
S:carbon=2.54
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:liquidethene:*]
S:id=fluid:liquidethene:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.05]
S:carbon=1.05
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:lpg:*]
S:id=fluid:lpg:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.27]
S:carbon=1.27
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:methane:*]
S:id=fluid:methane:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 1.27]
S:carbon=1.27
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.127]
S:sulfur=0.127
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:methanol:*]
S:id=fluid:methanol:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.32]
S:carbon=2.32
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.23200001]
S:sulfur=0.23200001
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:naphtha:*]
S:id=fluid:naphtha:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 2.32]
S:carbon=2.32
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.23200001]
S:sulfur=0.23200001
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:natural_gas:*]
S:id=fluid:natural_gas:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.4]
S:sulfur=0.4
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:nitan:*]
S:id=fluid:nitan:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.1]
S:sulfur=0.1
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:nitro_fuel:*]
S:id=fluid:nitro_fuel:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 10.16]
S:carbon=10.16
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 0.4064]
S:sulfur=0.4064
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:octane:*]
S:id=fluid:octane:*
}
@@ -0,0 +1,34 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 32.0, default: 11.17]
S:carbon=11.17
# [range: 0.0 ~ 32.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 32.0, default: 4.468]
S:sulfur=4.468
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: fluid:oil:*]
S:id=fluid:oil:*
}

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