Initial commit
This commit is contained in:
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||||
# Configuration file
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||||
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||||
##########################################################################################################
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# Emission
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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||||
# Set the value to 0 for disabling emissions from this source.
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||||
##########################################################################################################
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||||
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||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.2]
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S:carbon=0.2
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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||||
S:dust=0.0
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||||
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# [range: 0.0 ~ 16.0, default: 0.02]
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S:sulfur=0.02
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}
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||||
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||||
Fuel {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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||||
# Use '*' char as meta value to specify all possible values.
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||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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||||
# [default: acacia_boat:*]
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S:id=acacia_boat:*
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}
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@@ -0,0 +1,34 @@
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# Configuration file
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||||
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##########################################################################################################
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||||
# Emission
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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||||
# Set the value to 0 for disabling emissions from this source.
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||||
##########################################################################################################
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||||
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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Fuel {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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||||
# Use '*' char as meta value to specify all possible values.
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||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: actuallyadditions:item_misc:22]
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S:id=actuallyadditions:item_misc:22
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}
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@@ -0,0 +1,34 @@
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# Configuration file
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||||
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##########################################################################################################
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||||
# Emission
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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||||
# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.4]
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S:carbon=0.4
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.04]
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S:sulfur=0.04
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}
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Fuel {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: actuallyadditions:item_misc:11]
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S:id=actuallyadditions:item_misc:11
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}
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@@ -0,0 +1,34 @@
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# Configuration file
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||||
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||||
##########################################################################################################
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||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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||||
# Set the value to 0 for disabling emissions from this source.
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||||
##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.4]
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S:carbon=0.4
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.04]
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S:sulfur=0.04
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}
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Fuel {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
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# Also you may use just ore dictionary name as full id.
|
||||
# [default: actuallyadditions:item_misc:10]
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S:id=actuallyadditions:item_misc:10
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}
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@@ -0,0 +1,34 @@
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# Configuration file
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||||
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||||
##########################################################################################################
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||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.7]
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S:carbon=0.7
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.07]
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S:sulfur=0.07
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}
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Fuel {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: actuallyadditions:item_dust:6]
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S:id=actuallyadditions:item_dust:6
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}
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@@ -0,0 +1,34 @@
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# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
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||||
##########################################################################################################
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||||
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.6]
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S:carbon=0.6
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.06]
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S:sulfur=0.06
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}
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Fuel {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
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||||
# [default: advancedrocketry:charcoallog:*]
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S:id=advancedrocketry:charcoallog:*
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}
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@@ -0,0 +1,34 @@
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# Configuration file
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||||
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||||
##########################################################################################################
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||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
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||||
##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.3]
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S:carbon=0.3
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.03]
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S:sulfur=0.03
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}
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Fuel {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: armor_stand:*]
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S:id=armor_stand:*
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}
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@@ -0,0 +1,34 @@
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||||
# Configuration file
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||||
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||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
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||||
|
||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.05]
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||||
S:carbon=0.05
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
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||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: arrow:*]
|
||||
S:id=arrow:*
|
||||
}
|
||||
|
||||
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||||
@@ -0,0 +1,34 @@
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||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
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S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: banner:*]
|
||||
S:id=banner:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.75]
|
||||
S:carbon=0.75
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.075]
|
||||
S:sulfur=0.075
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: bedAny]
|
||||
S:id=bedAny
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0025]
|
||||
S:sulfur=0.0025
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: barkWood]
|
||||
S:id=barkWood
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.6]
|
||||
S:carbon=1.6
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: betterwithmods:material:1]
|
||||
S:id=betterwithmods:material:1
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0025]
|
||||
S:sulfur=0.0025
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: betterwithmods:material:22]
|
||||
S:id=betterwithmods:material:22
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.2]
|
||||
S:carbon=0.2
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: birch_boat:*]
|
||||
S:id=birch_boat:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.6]
|
||||
S:carbon=0.6
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.3]
|
||||
S:sulfur=0.3
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: dustBlaze]
|
||||
S:id=dustBlaze
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.2]
|
||||
S:carbon=1.2
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.6]
|
||||
S:sulfur=0.6
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: rodBlaze]
|
||||
S:id=rodBlaze
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.2]
|
||||
S:carbon=0.2
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: boat:*]
|
||||
S:id=boat:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.5]
|
||||
S:carbon=0.5
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:sulfur=0.05
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: book:*]
|
||||
S:id=book:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: bookshelf:*]
|
||||
S:id=bookshelf:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: bow:*]
|
||||
S:id=bow:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: bowl:*]
|
||||
S:id=bowl:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: brown_mushroom:*]
|
||||
S:id=brown_mushroom:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: blockCactus]
|
||||
S:id=blockCactus
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.5]
|
||||
S:carbon=0.5
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:sulfur=0.05
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: calculator:coaldust:*]
|
||||
S:id=calculator:coaldust:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 2.5]
|
||||
S:carbon=2.5
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.25]
|
||||
S:sulfur=0.25
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: calculator:enrichedcoal:*]
|
||||
S:id=calculator:enrichedcoal:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 12.5]
|
||||
S:carbon=12.5
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.25]
|
||||
S:sulfur=1.25
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: calculator:firecoal:*]
|
||||
S:id=calculator:firecoal:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.4]
|
||||
S:carbon=0.4
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:sulfur=0.8
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: calculator:firediamond:*]
|
||||
S:id=calculator:firediamond:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 5.0]
|
||||
S:carbon=5.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.5]
|
||||
S:sulfur=0.5
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: calculator:purifiedcoal:*]
|
||||
S:id=calculator:purifiedcoal:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0179]
|
||||
S:carbon=0.0179
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.001]
|
||||
S:sulfur=0.001
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: car:bio_diesel:*]
|
||||
S:id=car:bio_diesel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0127]
|
||||
S:carbon=0.0127
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0E-4]
|
||||
S:sulfur=1.0E-4
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: car:methanol:*]
|
||||
S:id=car:methanol:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0335]
|
||||
S:carbon=0.0335
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.00335]
|
||||
S:sulfur=0.00335
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: carpet:*]
|
||||
S:id=carpet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: carrot_on_a_stick:*]
|
||||
S:id=carrot_on_a_stick:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:carbon=0.8
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.08]
|
||||
S:sulfur=0.08
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: charcoal:*]
|
||||
S:id=charcoal:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 8.0]
|
||||
S:carbon=8.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:sulfur=0.8
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: blockCharcoal]
|
||||
S:id=blockCharcoal
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: chest:*]
|
||||
S:id=chest:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.3]
|
||||
S:carbon=0.3
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.03]
|
||||
S:sulfur=0.03
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: chorus_flower:*]
|
||||
S:id=chorus_flower:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.3]
|
||||
S:carbon=0.3
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.03]
|
||||
S:sulfur=0.03
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: chorus_plant:*]
|
||||
S:id=chorus_plant:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:carbon=0.8
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.08]
|
||||
S:sulfur=0.08
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: coal:*]
|
||||
S:id=coal:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 8.0]
|
||||
S:carbon=8.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:sulfur=0.8
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: blockCoal]
|
||||
S:id=blockCoal
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 16.0]
|
||||
S:carbon=16.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.6]
|
||||
S:sulfur=1.6
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: blockCoke]
|
||||
S:id=blockCoke
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: crafting_table:*]
|
||||
S:id=crafting_table:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.2]
|
||||
S:carbon=0.2
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: dark_oak_boat:*]
|
||||
S:id=dark_oak_boat:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: daylight_detector:*]
|
||||
S:id=daylight_detector:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: deadbush:*]
|
||||
S:id=deadbush:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: doorWood]
|
||||
S:id=doorWood
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: double_plant:*]
|
||||
S:id=double_plant:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.05]
|
||||
S:carbon=1.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.525]
|
||||
S:sulfur=0.525
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: dragon_breath:*]
|
||||
S:id=dragon_breath:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.6]
|
||||
S:carbon=1.6
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.16]
|
||||
S:sulfur=0.16
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: evilcraft:blood_waxed_coal:*]
|
||||
S:id=evilcraft:blood_waxed_coal:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 16.0]
|
||||
S:carbon=16.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.6]
|
||||
S:sulfur=1.6
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: evilcraft:blood_waxed_coal_block:*]
|
||||
S:id=evilcraft:blood_waxed_coal_block:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:carbon=0.8
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: coalPowered]
|
||||
S:id=coalPowered
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: farm_ender:*]
|
||||
S:id=farm_ender:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: feather]
|
||||
S:id=feather
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fenceWood]
|
||||
S:id=fenceWood
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.15]
|
||||
S:carbon=0.15
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.015]
|
||||
S:sulfur=0.015
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fenceGateWood]
|
||||
S:id=fenceGateWood
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.75]
|
||||
S:carbon=0.75
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.325]
|
||||
S:sulfur=0.325
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fire_charge:*]
|
||||
S:id=fire_charge:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.2]
|
||||
S:carbon=1.2
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.6]
|
||||
S:sulfur=0.6
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: firework_charge:*]
|
||||
S:id=firework_charge:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 2.55]
|
||||
S:carbon=2.55
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.255]
|
||||
S:sulfur=0.255
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fireworks:*]
|
||||
S:id=fireworks:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fishing_rod:*]
|
||||
S:id=fishing_rod:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 7.62]
|
||||
S:carbon=7.62
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:benzene:*]
|
||||
S:id=fluid:benzene:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.18]
|
||||
S:carbon=4.18
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.418]
|
||||
S:sulfur=0.418
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:bio_diesel:*]
|
||||
S:id=fluid:bio_diesel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.18]
|
||||
S:carbon=4.18
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.418]
|
||||
S:sulfur=0.418
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:biodiesel:*]
|
||||
S:id=fluid:biodiesel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 1.52]
|
||||
S:carbon=1.52
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:biofuel:*]
|
||||
S:id=fluid:biofuel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.32]
|
||||
S:carbon=2.32
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.23200001]
|
||||
S:sulfur=0.23200001
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:biogas:*]
|
||||
S:id=fluid:biogas:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 1.52]
|
||||
S:carbon=1.52
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:biomass:*]
|
||||
S:id=fluid:biomass:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.08]
|
||||
S:carbon=5.08
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:butadiene:*]
|
||||
S:id=fluid:butadiene:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.08]
|
||||
S:carbon=5.08
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:butane:*]
|
||||
S:id=fluid:butane:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.08]
|
||||
S:carbon=5.08
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:butene:*]
|
||||
S:id=fluid:butene:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 1.27]
|
||||
S:carbon=1.27
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:carbon_monoxide:*]
|
||||
S:id=fluid:carbon_monoxide:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.26]
|
||||
S:carbon=5.26
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.526]
|
||||
S:sulfur=0.526
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:coal_tar:*]
|
||||
S:id=fluid:coal_tar:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.1]
|
||||
S:carbon=5.1
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.51]
|
||||
S:sulfur=0.51
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:coal_tar_oil:*]
|
||||
S:id=fluid:coal_tar_oil:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.1]
|
||||
S:carbon=5.1
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.51]
|
||||
S:sulfur=0.51
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:creosote:*]
|
||||
S:id=fluid:creosote:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 11.17]
|
||||
S:carbon=11.17
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 4.468]
|
||||
S:sulfur=4.468
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:crude_oil:*]
|
||||
S:id=fluid:crude_oil:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 14.0]
|
||||
S:carbon=14.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 2.1000001]
|
||||
S:sulfur=2.1000001
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:dense_hydrazine_fuel_mixture:*]
|
||||
S:id=fluid:dense_hydrazine_fuel_mixture:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.46]
|
||||
S:carbon=4.46
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.223]
|
||||
S:sulfur=0.223
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:diesel:*]
|
||||
S:id=fluid:diesel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.54]
|
||||
S:carbon=2.54
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:ethane:*]
|
||||
S:id=fluid:ethane:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.54]
|
||||
S:carbon=2.54
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.254]
|
||||
S:sulfur=0.254
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:ethanol:*]
|
||||
S:id=fluid:ethanol:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.54]
|
||||
S:carbon=2.54
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:ethylene:*]
|
||||
S:id=fluid:ethylene:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 0.4]
|
||||
S:carbon=0.4
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:fish_oil:*]
|
||||
S:id=fluid:fish_oil:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.0]
|
||||
S:carbon=4.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.4]
|
||||
S:sulfur=0.4
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:fuel:*]
|
||||
S:id=fluid:fuel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 20.0]
|
||||
S:carbon=20.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 2.0]
|
||||
S:sulfur=2.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:fuelium:*]
|
||||
S:id=fluid:fuelium:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.32]
|
||||
S:carbon=2.32
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.23200001]
|
||||
S:sulfur=0.23200001
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:gas:*]
|
||||
S:id=fluid:gas:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.06]
|
||||
S:carbon=4.06
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.1218]
|
||||
S:sulfur=0.1218
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:gasoline:*]
|
||||
S:id=fluid:gasoline:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.59]
|
||||
S:carbon=5.59
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 2.236]
|
||||
S:sulfur=2.236
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:heatingoil:*]
|
||||
S:id=fluid:heatingoil:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 6.3]
|
||||
S:carbon=6.3
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.63]
|
||||
S:sulfur=0.63
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:heavy_fuel:*]
|
||||
S:id=fluid:heavy_fuel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 21.68]
|
||||
S:carbon=21.68
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 8.672]
|
||||
S:sulfur=8.672
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:heavyoil:*]
|
||||
S:id=fluid:heavyoil:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 3.69]
|
||||
S:carbon=3.69
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.05535]
|
||||
S:sulfur=0.05535
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:high_octane:*]
|
||||
S:id=fluid:high_octane:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.59]
|
||||
S:carbon=5.59
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 2.236]
|
||||
S:sulfur=2.236
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:hotoil:*]
|
||||
S:id=fluid:hotoil:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.12]
|
||||
S:carbon=4.12
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.412]
|
||||
S:sulfur=0.412
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:kerosene:*]
|
||||
S:id=fluid:kerosene:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.57]
|
||||
S:carbon=5.57
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.557]
|
||||
S:sulfur=0.557
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:light_fuel:*]
|
||||
S:id=fluid:light_fuel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 5.34]
|
||||
S:carbon=5.34
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 2.136]
|
||||
S:sulfur=2.136
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:lightoil:*]
|
||||
S:id=fluid:lightoil:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.54]
|
||||
S:carbon=2.54
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:liquidethene:*]
|
||||
S:id=fluid:liquidethene:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 1.05]
|
||||
S:carbon=1.05
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:lpg:*]
|
||||
S:id=fluid:lpg:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 1.27]
|
||||
S:carbon=1.27
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:methane:*]
|
||||
S:id=fluid:methane:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 1.27]
|
||||
S:carbon=1.27
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.127]
|
||||
S:sulfur=0.127
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:methanol:*]
|
||||
S:id=fluid:methanol:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.32]
|
||||
S:carbon=2.32
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.23200001]
|
||||
S:sulfur=0.23200001
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:naphtha:*]
|
||||
S:id=fluid:naphtha:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.32]
|
||||
S:carbon=2.32
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.23200001]
|
||||
S:sulfur=0.23200001
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:natural_gas:*]
|
||||
S:id=fluid:natural_gas:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.0]
|
||||
S:carbon=4.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.4]
|
||||
S:sulfur=0.4
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:nitan:*]
|
||||
S:id=fluid:nitan:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.0]
|
||||
S:carbon=4.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:nitro_fuel:*]
|
||||
S:id=fluid:nitro_fuel:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 10.16]
|
||||
S:carbon=10.16
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.4064]
|
||||
S:sulfur=0.4064
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:octane:*]
|
||||
S:id=fluid:octane:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 11.17]
|
||||
S:carbon=11.17
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 4.468]
|
||||
S:sulfur=4.468
|
||||
}
|
||||
|
||||
|
||||
Fuel {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: fluid:oil:*]
|
||||
S:id=fluid:oil:*
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user