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Jacob Vinding
2025-12-27 06:09:19 +01:00
commit 79dfa3a57a
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# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
# Set the value to 0 for disabling emissions from this source.
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.15]
S:carbon=0.15
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.015]
S:sulfur=0.015
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: trapped_chest:*]
S:id=trapped_chest:*
}