Initial commit

This commit is contained in:
Jacob Vinding
2025-12-27 06:09:19 +01:00
commit 79dfa3a57a
1315 changed files with 139645 additions and 0 deletions

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440]
I:durability=1440
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adpother:diamond_respirator:*]
S:id=adpother:diamond_respirator:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adpother:gold_respirator:*]
S:id=adpother:gold_respirator:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
I:durability=600
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adpother:iron_respirator:*]
S:id=adpother:iron_respirator:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
I:durability=1200
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: advancedrocketry:spacehelmet:*]
S:id=advancedrocketry:spacehelmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: compositegear:respirator_mask:*]
S:id=compositegear:respirator_mask:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
I:durability=1200
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: compositegear:respirator_mask_composite:*]
S:id=compositegear:respirator_mask_composite:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
I:durability=600
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: compositegear:rubber_gasmask:*]
S:id=compositegear:rubber_gasmask:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: filter]
S:functionalStateTag=filter
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ecomod:respirator:*]
S:id=ecomod:respirator:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
I:durability=1200
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gases:advanced_respirator:*]
S:id=gases:advanced_respirator:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
I:durability=600
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gases:primitive_respirator:*]
S:id=gases:primitive_respirator:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: gaspunk:gas_mask:*]
S:id=gaspunk:gas_mask:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440]
I:durability=1440
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:ajr_helmet:*]
S:id=hbm:ajr_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:gas_mask:*]
S:id=hbm:gas_mask:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:gas_mask_m65:*]
S:id=hbm:gas_mask_m65:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
I:durability=600
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:hazmat_helmet:*]
S:id=hbm:hazmat_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:hazmat_helmet_grey:*]
S:id=hbm:hazmat_helmet_grey:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:hazmat_helmet_red:*]
S:id=hbm:hazmat_helmet_red:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
I:durability=600
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:hazmat_paa_helmet:*]
S:id=hbm:hazmat_paa_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440]
I:durability=1440
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: hbm:hev_helmet:*]
S:id=hbm:hev_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: ic2:hazmat_helmet:*]
S:id=ic2:hazmat_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mekanism:gasmask:*]
S:id=mekanism:gasmask:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
I:durability=600
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mist:respirator_single:*]
S:id=mist:respirator_single:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
I:durability=1200
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: mw:m40gasmask_helmet:*]
S:id=mw:m40gasmask_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: nuclearcraft:helm_hazmat:*]
S:id=nuclearcraft:helm_hazmat:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:gasmask:*]
S:id=techguns:gasmask:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
I:durability=720
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:hazmat_helmet:*]
S:id=techguns:hazmat_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
I:durability=1200
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:steam_helmet:*]
S:id=techguns:steam_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
I:durability=1200
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:t2_commando_helmet:*]
S:id=techguns:t2_commando_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2160]
I:durability=2160
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:t3_miner_helmet:*]
S:id=techguns:t3_miner_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2160]
I:durability=2160
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:t3_power_helmet:*]
S:id=techguns:t3_power_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880]
I:durability=2880
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:t4_power_helmet:*]
S:id=techguns:t4_power_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880]
I:durability=2880
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:t4_praetor_helmet:*]
S:id=techguns:t4_praetor_helmet:*
}

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# Configuration file
Respirator {
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
B:allowsEating=false
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880]
I:durability=1200
# The name of the NBT tag that stores info about the active state.
# Respirator is considered functional only if the returning value is > 0 or true.
# Set empty string for no checks [default: ]
S:functionalStateTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: techguns:tacticalmask:*]
S:id=techguns:tacticalmask:*
}