Initial commit
This commit is contained in:
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||||
# Configuration file
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||||
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||||
Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440]
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I:durability=1440
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adpother:diamond_respirator:*]
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S:id=adpother:diamond_respirator:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
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I:durability=720
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adpother:gold_respirator:*]
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S:id=adpother:gold_respirator:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
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I:durability=600
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adpother:iron_respirator:*]
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S:id=adpother:iron_respirator:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
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I:durability=1200
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: advancedrocketry:spacehelmet:*]
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S:id=advancedrocketry:spacehelmet:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
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I:durability=720
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: compositegear:respirator_mask:*]
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S:id=compositegear:respirator_mask:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
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I:durability=1200
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: compositegear:respirator_mask_composite:*]
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S:id=compositegear:respirator_mask_composite:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
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I:durability=600
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: compositegear:rubber_gasmask:*]
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S:id=compositegear:rubber_gasmask:*
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}
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26
overrides/config/adpother/Respirators/ecomod$respirator.cfg
Normal file
26
overrides/config/adpother/Respirators/ecomod$respirator.cfg
Normal file
@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
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I:durability=720
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: filter]
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S:functionalStateTag=filter
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: ecomod:respirator:*]
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S:id=ecomod:respirator:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
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I:durability=1200
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
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# Set empty string for no checks [default: ]
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S:functionalStateTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: gases:advanced_respirator:*]
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S:id=gases:advanced_respirator:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
|
||||
|
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
|
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I:durability=600
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||||
|
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# The name of the NBT tag that stores info about the active state.
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# Respirator is considered functional only if the returning value is > 0 or true.
|
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# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
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||||
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: gases:primitive_respirator:*]
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S:id=gases:primitive_respirator:*
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}
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26
overrides/config/adpother/Respirators/gaspunk$gas_mask.cfg
Normal file
26
overrides/config/adpother/Respirators/gaspunk$gas_mask.cfg
Normal file
@@ -0,0 +1,26 @@
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# Configuration file
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Respirator {
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
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B:allowsEating=false
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|
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# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
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I:durability=720
|
||||
|
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# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
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||||
|
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
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# Also you may use just ore dictionary name as full id.
|
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# [default: gaspunk:gas_mask:*]
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S:id=gaspunk:gas_mask:*
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}
|
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26
overrides/config/adpother/Respirators/hbm$ajr_helmet.cfg
Normal file
26
overrides/config/adpother/Respirators/hbm$ajr_helmet.cfg
Normal file
@@ -0,0 +1,26 @@
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# Configuration file
|
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|
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Respirator {
|
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# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440]
|
||||
I:durability=1440
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:ajr_helmet:*]
|
||||
S:id=hbm:ajr_helmet:*
|
||||
}
|
||||
|
||||
|
||||
26
overrides/config/adpother/Respirators/hbm$gas_mask.cfg
Normal file
26
overrides/config/adpother/Respirators/hbm$gas_mask.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:gas_mask:*]
|
||||
S:id=hbm:gas_mask:*
|
||||
}
|
||||
|
||||
|
||||
26
overrides/config/adpother/Respirators/hbm$gas_mask_m65.cfg
Normal file
26
overrides/config/adpother/Respirators/hbm$gas_mask_m65.cfg
Normal file
@@ -0,0 +1,26 @@
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||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:gas_mask_m65:*]
|
||||
S:id=hbm:gas_mask_m65:*
|
||||
}
|
||||
|
||||
|
||||
26
overrides/config/adpother/Respirators/hbm$hazmat_helmet.cfg
Normal file
26
overrides/config/adpother/Respirators/hbm$hazmat_helmet.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
|
||||
I:durability=600
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:hazmat_helmet:*]
|
||||
S:id=hbm:hazmat_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:hazmat_helmet_grey:*]
|
||||
S:id=hbm:hazmat_helmet_grey:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:hazmat_helmet_red:*]
|
||||
S:id=hbm:hazmat_helmet_red:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
|
||||
I:durability=600
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:hazmat_paa_helmet:*]
|
||||
S:id=hbm:hazmat_paa_helmet:*
|
||||
}
|
||||
|
||||
|
||||
26
overrides/config/adpother/Respirators/hbm$hev_helmet.cfg
Normal file
26
overrides/config/adpother/Respirators/hbm$hev_helmet.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440]
|
||||
I:durability=1440
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: hbm:hev_helmet:*]
|
||||
S:id=hbm:hev_helmet:*
|
||||
}
|
||||
|
||||
|
||||
26
overrides/config/adpother/Respirators/ic2$hazmat_helmet.cfg
Normal file
26
overrides/config/adpother/Respirators/ic2$hazmat_helmet.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ic2:hazmat_helmet:*]
|
||||
S:id=ic2:hazmat_helmet:*
|
||||
}
|
||||
|
||||
|
||||
26
overrides/config/adpother/Respirators/mekanism$gasmask.cfg
Normal file
26
overrides/config/adpother/Respirators/mekanism$gasmask.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: mekanism:gasmask:*]
|
||||
S:id=mekanism:gasmask:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600]
|
||||
I:durability=600
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: mist:respirator_single:*]
|
||||
S:id=mist:respirator_single:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
|
||||
I:durability=1200
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: mw:m40gasmask_helmet:*]
|
||||
S:id=mw:m40gasmask_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: nuclearcraft:helm_hazmat:*]
|
||||
S:id=nuclearcraft:helm_hazmat:*
|
||||
}
|
||||
|
||||
|
||||
26
overrides/config/adpother/Respirators/techguns$gasmask.cfg
Normal file
26
overrides/config/adpother/Respirators/techguns$gasmask.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:gasmask:*]
|
||||
S:id=techguns:gasmask:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720]
|
||||
I:durability=720
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:hazmat_helmet:*]
|
||||
S:id=techguns:hazmat_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
|
||||
I:durability=1200
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:steam_helmet:*]
|
||||
S:id=techguns:steam_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200]
|
||||
I:durability=1200
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:t2_commando_helmet:*]
|
||||
S:id=techguns:t2_commando_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2160]
|
||||
I:durability=2160
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:t3_miner_helmet:*]
|
||||
S:id=techguns:t3_miner_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2160]
|
||||
I:durability=2160
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:t3_power_helmet:*]
|
||||
S:id=techguns:t3_power_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880]
|
||||
I:durability=2880
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:t4_power_helmet:*]
|
||||
S:id=techguns:t4_power_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880]
|
||||
I:durability=2880
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:t4_praetor_helmet:*]
|
||||
S:id=techguns:t4_praetor_helmet:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Respirator {
|
||||
# Whether or not eating and drinking are allowed while wearing this respirator. [default: false]
|
||||
B:allowsEating=false
|
||||
|
||||
# How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880]
|
||||
I:durability=1200
|
||||
|
||||
# The name of the NBT tag that stores info about the active state.
|
||||
# Respirator is considered functional only if the returning value is > 0 or true.
|
||||
# Set empty string for no checks [default: ]
|
||||
S:functionalStateTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: techguns:tacticalmask:*]
|
||||
S:id=techguns:tacticalmask:*
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user