Initial commit
This commit is contained in:
34
overrides/config/adpother/Torches/atum$bone_torch.cfg
Normal file
34
overrides/config/adpother/Torches/atum$bone_torch.cfg
Normal file
@@ -0,0 +1,34 @@
|
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# Configuration file
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||||
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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||||
# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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Torch {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: atum:bone_torch:*]
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S:id=atum:bone_torch:*
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}
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34
overrides/config/adpother/Torches/atum$deadwood_torch.cfg
Normal file
34
overrides/config/adpother/Torches/atum$deadwood_torch.cfg
Normal file
@@ -0,0 +1,34 @@
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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Torch {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: atum:deadwood_torch:*]
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S:id=atum:deadwood_torch:*
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}
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34
overrides/config/adpother/Torches/atum$limestone_torch.cfg
Normal file
34
overrides/config/adpother/Torches/atum$limestone_torch.cfg
Normal file
@@ -0,0 +1,34 @@
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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Torch {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: atum:limestone_torch:*]
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S:id=atum:limestone_torch:*
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}
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34
overrides/config/adpother/Torches/atum$palm_torch.cfg
Normal file
34
overrides/config/adpother/Torches/atum$palm_torch.cfg
Normal file
@@ -0,0 +1,34 @@
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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Torch {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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||||
# Use '*' char as meta value to specify all possible values.
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||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: atum:palm_torch:*]
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S:id=atum:palm_torch:*
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}
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34
overrides/config/adpother/Torches/atum$pharaoh_torch.cfg
Normal file
34
overrides/config/adpother/Torches/atum$pharaoh_torch.cfg
Normal file
@@ -0,0 +1,34 @@
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||||
# Configuration file
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||||
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||||
##########################################################################################################
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||||
# Emission
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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||||
# Set the value to 0 for disabling emissions from this source.
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||||
##########################################################################################################
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||||
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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# [range: 0.0 ~ 16.0, default: 0.0]
|
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S:dust=0.0
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||||
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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||||
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||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: atum:pharaoh_torch:*]
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S:id=atum:pharaoh_torch:*
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}
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34
overrides/config/adpother/Torches/bonetorch$bonetorch.cfg
Normal file
34
overrides/config/adpother/Torches/bonetorch$bonetorch.cfg
Normal file
@@ -0,0 +1,34 @@
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||||
# Configuration file
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||||
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||||
##########################################################################################################
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||||
# Emission
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||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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||||
# Set the value to 0 for disabling emissions from this source.
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||||
##########################################################################################################
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||||
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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Torch {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: bonetorch:bonetorch:*]
|
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S:id=bonetorch:bonetorch:*
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||||
}
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||||
|
||||
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||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
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||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
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||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: burningtorch:burningtorch:[lit=true]]
|
||||
S:id=burningtorch:burningtorch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco1:*]
|
||||
S:id=harvestcraft:candledeco1:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco10:*]
|
||||
S:id=harvestcraft:candledeco10:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco11:*]
|
||||
S:id=harvestcraft:candledeco11:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco12:*]
|
||||
S:id=harvestcraft:candledeco12:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco13:*]
|
||||
S:id=harvestcraft:candledeco13:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco14:*]
|
||||
S:id=harvestcraft:candledeco14:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco15:*]
|
||||
S:id=harvestcraft:candledeco15:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco16:*]
|
||||
S:id=harvestcraft:candledeco16:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco2:*]
|
||||
S:id=harvestcraft:candledeco2:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco3:*]
|
||||
S:id=harvestcraft:candledeco3:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco4:*]
|
||||
S:id=harvestcraft:candledeco4:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco5:*]
|
||||
S:id=harvestcraft:candledeco5:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco6:*]
|
||||
S:id=harvestcraft:candledeco6:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco7:*]
|
||||
S:id=harvestcraft:candledeco7:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco8:*]
|
||||
S:id=harvestcraft:candledeco8:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: harvestcraft:candledeco9:*]
|
||||
S:id=harvestcraft:candledeco9:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: mysticalagriculture:miners_torch:*]
|
||||
S:id=mysticalagriculture:miners_torch:*
|
||||
}
|
||||
|
||||
|
||||
34
overrides/config/adpother/Torches/primal$lantern_ignis.cfg
Normal file
34
overrides/config/adpother/Torches/primal$lantern_ignis.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: primal:lantern_ignis:[lit=true]]
|
||||
S:id=primal:lantern_ignis:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
34
overrides/config/adpother/Torches/primal$lantern_nether.cfg
Normal file
34
overrides/config/adpother/Torches/primal$lantern_nether.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: primal:lantern_nether:[lit=true]]
|
||||
S:id=primal:lantern_nether:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
34
overrides/config/adpother/Torches/primal$lantern_torch.cfg
Normal file
34
overrides/config/adpother/Torches/primal$lantern_torch.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: primal:lantern_torch:[lit=true]]
|
||||
S:id=primal:lantern_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
34
overrides/config/adpother/Torches/pyrotech$torch_fiber.cfg
Normal file
34
overrides/config/adpother/Torches/pyrotech$torch_fiber.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.2]
|
||||
S:carbon=0.2
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: pyrotech:torch_fiber:[type=lit]]
|
||||
S:id=pyrotech:torch_fiber:[type=lit]
|
||||
}
|
||||
|
||||
|
||||
34
overrides/config/adpother/Torches/pyrotech$torch_stone.cfg
Normal file
34
overrides/config/adpother/Torches/pyrotech$torch_stone.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: pyrotech:torch_stone:[type=lit]]
|
||||
S:id=pyrotech:torch_stone:[type=lit]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: realistictorches:torch_lit:*]
|
||||
S:id=realistictorches:torch_lit:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.2]
|
||||
S:carbon=0.2
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: realistictorches:torch_smoldering:*]
|
||||
S:id=realistictorches:torch_smoldering:*
|
||||
}
|
||||
|
||||
|
||||
34
overrides/config/adpother/Torches/tconstruct$stone_torch.cfg
Normal file
34
overrides/config/adpother/Torches/tconstruct$stone_torch.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: tconstruct:stone_torch:*]
|
||||
S:id=tconstruct:stone_torch:*
|
||||
}
|
||||
|
||||
|
||||
34
overrides/config/adpother/Torches/torch.cfg
Normal file
34
overrides/config/adpother/Torches/torch.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: torch:*]
|
||||
S:id=torch:*
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user