Initial commit

This commit is contained in:
Jacob Vinding
2025-12-27 06:09:19 +01:00
commit 79dfa3a57a
1315 changed files with 139645 additions and 0 deletions

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# Configuration file
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Here you can disable entire blocks.
# Changing these will have adverse effects on existing worlds.
# For the list of which sub-blocks are on each ID see the sub-block section below.
##########################################################################################################
blocks {
B:actuator=true
B:admin_steam_producer=true
B:anvil=true
B:battery_nickel_iron=true
B:battery_nickel_zinc=true
B:battery_zinc_carbon=true
B:battery_zinc_silver=true
B:blast_furnace=true
B:boiler_firebox_fluid=true
B:boiler_firebox_solid=true
B:boiler_tank_pressure_high=true
B:boiler_tank_pressure_low=true
B:brick_abyssal=true
B:brick_andesite=true
B:brick_bleachedbone=true
B:brick_bloodstained=true
B:brick_diorite=true
B:brick_frostbound=true
B:brick_granite=true
B:brick_infernal=true
B:brick_nether=true
B:brick_pearlized=true
B:brick_quarried=true
B:brick_red_nether=true
B:brick_red_sandy=true
B:brick_sandy=true
B:charge_feeder=true
B:charge_trap=true
B:chest_metals=true
B:chest_void=true
B:coke_oven=true
B:coke_oven_red=true
B:detector=true
B:equipment=true
B:fluid.creosote=true
B:fluid.steam=true
B:flux_transformer=true
B:force_track_emitter=true
B:frame=true
B:generic=true
B:glass=true
B:lantern=true
B:logbook=true
B:manipulator=true
B:metal=true
B:ore=true
B:ore_magic=true
B:ore_metal=true
B:ore_metal_poor=true
B:post=true
B:post_metal=true
B:post_metal_platform=true
B:reinforced_concrete=true
B:ritual=true
B:rock_crusher=true
B:signal=true
B:signal_box=true
B:signal_dual=true
B:slab=true
B:stair=true
B:steam_oven=true
B:steam_turbine=true
B:tank_iron_gauge=true
B:tank_iron_valve=true
B:tank_iron_wall=true
B:tank_steel_gauge=true
B:tank_steel_valve=true
B:tank_steel_wall=true
B:tank_water=true
B:track_elevator=true
B:track_flex_abandoned=true
B:track_flex_electric=true
B:track_flex_high_speed=true
B:track_flex_hs_electric=true
B:track_flex_reinforced=true
B:track_flex_strap_iron=true
B:track_force=true
B:track_outfitted=true
B:trade_station=true
B:wall=true
B:wire=true
B:worldlogic=true
B:worldspike=true
B:worldspike_point=true
}
##########################################################################################################
# subblocks
#--------------------------------------------------------------------------------------------------------#
# Here is were you can enable/disable various sub-blocks.
# Railcraft will attempt to compensate for any missing component by providing alternatives (usually).
##########################################################################################################
subblocks {
B:activator=true
B:actuator_lever=true
B:actuator_motor=true
B:actuator_routing=true
B:booster=true
B:brick_abyssal_block=true
B:brick_abyssal_brick=true
B:brick_abyssal_cobble=true
B:brick_abyssal_etched=true
B:brick_abyssal_fitted=true
B:brick_abyssal_ornate=true
B:brick_andesite_block=true
B:brick_andesite_brick=true
B:brick_andesite_cobble=true
B:brick_andesite_etched=true
B:brick_andesite_fitted=true
B:brick_andesite_ornate=true
B:brick_bleachedbone_block=true
B:brick_bleachedbone_brick=true
B:brick_bleachedbone_cobble=true
B:brick_bleachedbone_etched=true
B:brick_bleachedbone_fitted=true
B:brick_bleachedbone_ornate=true
B:brick_bloodstained_block=true
B:brick_bloodstained_brick=true
B:brick_bloodstained_cobble=true
B:brick_bloodstained_etched=true
B:brick_bloodstained_fitted=true
B:brick_bloodstained_ornate=true
B:brick_diorite_block=true
B:brick_diorite_brick=true
B:brick_diorite_cobble=true
B:brick_diorite_etched=true
B:brick_diorite_fitted=true
B:brick_diorite_ornate=true
B:brick_frostbound_block=true
B:brick_frostbound_brick=true
B:brick_frostbound_cobble=true
B:brick_frostbound_etched=true
B:brick_frostbound_fitted=true
B:brick_frostbound_ornate=true
B:brick_granite_block=true
B:brick_granite_brick=true
B:brick_granite_cobble=true
B:brick_granite_etched=true
B:brick_granite_fitted=true
B:brick_granite_ornate=true
B:brick_infernal_block=true
B:brick_infernal_brick=true
B:brick_infernal_cobble=true
B:brick_infernal_etched=true
B:brick_infernal_fitted=true
B:brick_infernal_ornate=true
B:brick_nether_block=true
B:brick_nether_brick=true
B:brick_nether_cobble=true
B:brick_nether_etched=true
B:brick_nether_fitted=true
B:brick_nether_ornate=true
B:brick_pearlized_block=true
B:brick_pearlized_brick=true
B:brick_pearlized_cobble=true
B:brick_pearlized_etched=true
B:brick_pearlized_fitted=true
B:brick_pearlized_ornate=true
B:brick_quarried_block=true
B:brick_quarried_brick=true
B:brick_quarried_cobble=true
B:brick_quarried_etched=true
B:brick_quarried_fitted=true
B:brick_quarried_ornate=true
B:brick_red_nether_block=true
B:brick_red_nether_brick=true
B:brick_red_nether_cobble=true
B:brick_red_nether_etched=true
B:brick_red_nether_fitted=true
B:brick_red_nether_ornate=true
B:brick_red_sandy_block=true
B:brick_red_sandy_brick=true
B:brick_red_sandy_cobble=true
B:brick_red_sandy_etched=true
B:brick_red_sandy_fitted=true
B:brick_red_sandy_ornate=true
B:brick_sandy_block=true
B:brick_sandy_brick=true
B:brick_sandy_cobble=true
B:brick_sandy_etched=true
B:brick_sandy_fitted=true
B:brick_sandy_ornate=true
B:buffer=true
B:charge_feeder_admin=true
B:charge_feeder_ic2=true
B:control=true
B:coupler=true
B:delayed=true
B:detector=true
B:detector_advanced=true
B:detector_age=true
B:detector_animal=true
B:detector_any=true
B:detector_empty=true
B:detector_item=true
B:detector_locomotive=true
B:detector_mob=true
B:detector_player=true
B:detector_routing=true
B:detector_sheep=true
B:detector_tank=true
B:detector_train=true
B:detector_villager=true
B:disembarking=true
B:dumping=true
B:embarking=true
B:equipment_feed_station=true
B:equipment_rolling_manual=true
B:equipment_rolling_powered=true
B:equipment_smoker=true
B:gated=true
B:generic_brass=true
B:generic_bronze=true
B:generic_coke=true
B:generic_concrete=true
B:generic_copper=true
B:generic_creosote=true
B:generic_crushed_obsidian=true
B:generic_invar=true
B:generic_lead=true
B:generic_nickel=true
B:generic_silver=true
B:generic_steel=true
B:generic_stone_abyssal=true
B:generic_stone_quarried=true
B:generic_tin=true
B:generic_zinc=true
B:junction=true
B:launcher=true
B:locking=true
B:locomotive=true
B:manipulator_dispenser_cart=true
B:manipulator_dispenser_train=true
B:manipulator_loader_fluid=true
B:manipulator_loader_ic2=true
B:manipulator_loader_item=true
B:manipulator_loader_item_advanced=true
B:manipulator_loader_rf=true
B:manipulator_unloader_fluid=true
B:manipulator_unloader_ic2=true
B:manipulator_unloader_item=true
B:manipulator_unloader_item_advanced=true
B:manipulator_unloader_rf=true
B:messenger=true
B:metal_brass=true
B:metal_bronze=true
B:metal_copper=true
B:metal_invar=true
B:metal_lead=true
B:metal_nickel=true
B:metal_silver=true
B:metal_steel=true
B:metal_tin=true
B:metal_zinc=true
B:one_way=true
B:ore_dark_diamond=true
B:ore_dark_emerald=true
B:ore_dark_lapis=true
B:ore_magic_firestone=true
B:ore_metal_copper=true
B:ore_metal_lead=true
B:ore_metal_nickel=true
B:ore_metal_poor_copper=true
B:ore_metal_poor_gold=true
B:ore_metal_poor_iron=true
B:ore_metal_poor_lead=true
B:ore_metal_poor_nickel=true
B:ore_metal_poor_silver=true
B:ore_metal_poor_tin=true
B:ore_metal_poor_zinc=true
B:ore_metal_silver=true
B:ore_metal_tin=true
B:ore_metal_zinc=true
B:ore_saltpeter=true
B:ore_sulfur=true
B:priming=true
B:reinforced_concrete_black=true
B:reinforced_concrete_blue=true
B:reinforced_concrete_brown=true
B:reinforced_concrete_cyan=true
B:reinforced_concrete_gray=true
B:reinforced_concrete_green=true
B:reinforced_concrete_light_blue=true
B:reinforced_concrete_light_gray=true
B:reinforced_concrete_lime=true
B:reinforced_concrete_magenta=true
B:reinforced_concrete_orange=true
B:reinforced_concrete_pink=true
B:reinforced_concrete_purple=true
B:reinforced_concrete_red=true
B:reinforced_concrete_white=true
B:reinforced_concrete_yellow=true
B:routing=true
B:signal_block=true
B:signal_box_analog=true
B:signal_box_capacitor=true
B:signal_box_controller=true
B:signal_box_interlock=true
B:signal_box_receiver=true
B:signal_box_relay=true
B:signal_box_sequencer=true
B:signal_distant=true
B:signal_dual_block=true
B:signal_dual_distant=true
B:signal_dual_token=true
B:signal_token=true
B:tank_iron_gauge_black=true
B:tank_iron_gauge_blue=true
B:tank_iron_gauge_brown=true
B:tank_iron_gauge_cyan=true
B:tank_iron_gauge_gray=true
B:tank_iron_gauge_green=true
B:tank_iron_gauge_light_blue=true
B:tank_iron_gauge_light_gray=true
B:tank_iron_gauge_lime=true
B:tank_iron_gauge_magenta=true
B:tank_iron_gauge_orange=true
B:tank_iron_gauge_pink=true
B:tank_iron_gauge_purple=true
B:tank_iron_gauge_red=true
B:tank_iron_gauge_white=true
B:tank_iron_gauge_yellow=true
B:tank_iron_valve_black=true
B:tank_iron_valve_blue=true
B:tank_iron_valve_brown=true
B:tank_iron_valve_cyan=true
B:tank_iron_valve_gray=true
B:tank_iron_valve_green=true
B:tank_iron_valve_light_blue=true
B:tank_iron_valve_light_gray=true
B:tank_iron_valve_lime=true
B:tank_iron_valve_magenta=true
B:tank_iron_valve_orange=true
B:tank_iron_valve_pink=true
B:tank_iron_valve_purple=true
B:tank_iron_valve_red=true
B:tank_iron_valve_white=true
B:tank_iron_valve_yellow=true
B:tank_iron_wall_black=true
B:tank_iron_wall_blue=true
B:tank_iron_wall_brown=true
B:tank_iron_wall_cyan=true
B:tank_iron_wall_gray=true
B:tank_iron_wall_green=true
B:tank_iron_wall_light_blue=true
B:tank_iron_wall_light_gray=true
B:tank_iron_wall_lime=true
B:tank_iron_wall_magenta=true
B:tank_iron_wall_orange=true
B:tank_iron_wall_pink=true
B:tank_iron_wall_purple=true
B:tank_iron_wall_red=true
B:tank_iron_wall_white=true
B:tank_iron_wall_yellow=true
B:tank_steel_gauge_black=true
B:tank_steel_gauge_blue=true
B:tank_steel_gauge_brown=true
B:tank_steel_gauge_cyan=true
B:tank_steel_gauge_gray=true
B:tank_steel_gauge_green=true
B:tank_steel_gauge_light_blue=true
B:tank_steel_gauge_light_gray=true
B:tank_steel_gauge_lime=true
B:tank_steel_gauge_magenta=true
B:tank_steel_gauge_orange=true
B:tank_steel_gauge_pink=true
B:tank_steel_gauge_purple=true
B:tank_steel_gauge_red=true
B:tank_steel_gauge_white=true
B:tank_steel_gauge_yellow=true
B:tank_steel_valve_black=true
B:tank_steel_valve_blue=true
B:tank_steel_valve_brown=true
B:tank_steel_valve_cyan=true
B:tank_steel_valve_gray=true
B:tank_steel_valve_green=true
B:tank_steel_valve_light_blue=true
B:tank_steel_valve_light_gray=true
B:tank_steel_valve_lime=true
B:tank_steel_valve_magenta=true
B:tank_steel_valve_orange=true
B:tank_steel_valve_pink=true
B:tank_steel_valve_purple=true
B:tank_steel_valve_red=true
B:tank_steel_valve_white=true
B:tank_steel_valve_yellow=true
B:tank_steel_wall_black=true
B:tank_steel_wall_blue=true
B:tank_steel_wall_brown=true
B:tank_steel_wall_cyan=true
B:tank_steel_wall_gray=true
B:tank_steel_wall_green=true
B:tank_steel_wall_light_blue=true
B:tank_steel_wall_light_gray=true
B:tank_steel_wall_lime=true
B:tank_steel_wall_magenta=true
B:tank_steel_wall_orange=true
B:tank_steel_wall_pink=true
B:tank_steel_wall_purple=true
B:tank_steel_wall_red=true
B:tank_steel_wall_white=true
B:tank_steel_wall_yellow=true
B:throttle=true
B:transition=true
B:turnout=true
B:whistle=true
B:worldspike_admin=true
B:worldspike_passive=true
B:worldspike_personal=true
B:worldspike_standard=true
B:wye=true
}

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# Configuration file
client {
# change to '{t}=false' to disable Ghost Train rendering
B:enableGhostTrain=true
# change to '{t}=false' to disable Polar Express (snow) rendering
B:enablePolarExpress=true
#
# change '14' to a number ranging from '0' to '15' to represent the dynamic lighting of the locomotive when Dynamic Lights mod is present.
# If it is '0' then locomotive lightning will be disabled.
#
I:locomotiveLightLevel=14
}

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# Configuration file
##########################################################################################################
# entities
#--------------------------------------------------------------------------------------------------------#
# Disable individual entities here.
##########################################################################################################
entities {
B:bore=true
B:cart_bed=true
B:cart_cargo=true
B:cart_chest_metals=true
B:cart_chest_void=true
B:cart_gift=true
B:cart_ic2_batbox=true
B:cart_ic2_cesu=true
B:cart_ic2_mfe=true
B:cart_ic2_mfsu=true
B:cart_jukebox=true
B:cart_pumpkin=true
B:cart_redstone_flux=true
B:cart_spawner=true
B:cart_tank=true
B:cart_tnt_wood=true
B:cart_trade_station=true
B:cart_work=true
B:cart_worldspike_admin=true
B:cart_worldspike_personal=true
B:cart_worldspike_standard=true
B:locomotive_creative=true
B:locomotive_electric=true
B:locomotive_steam_solid=true
B:mow_track_layer=true
B:mow_track_relayer=true
B:mow_track_remover=true
B:mow_undercutter=true
}

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# Configuration file
##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Many items can be disabled by setting them to 'false'.
# This is not true for all items, so some experimentation may be needed.
# Some disabled items will cause a substitute to be used in crafting recipes.
##########################################################################################################
items {
B:armor_boots_steel=true
B:armor_chestplate_steel=true
B:armor_goggles=true
B:armor_helmet_steel=true
B:armor_leggings_steel=true
B:armor_overalls=true
B:backpack_apothecary_t1=true
B:backpack_apothecary_t2=true
B:backpack_iceman_t1=true
B:backpack_iceman_t2=true
B:backpack_signalman_t1=true
B:backpack_signalman_t2=true
B:backpack_trackman_t1=true
B:backpack_trackman_t2=true
B:bleached_clay=true
B:borehead_bronze=true
B:borehead_diamond=true
B:borehead_iron=true
B:borehead_steel=true
B:charge=true
B:circuit=true
B:concrete=true
B:dust=true
B:filter_bee=true
B:filter_bee_genome=true
B:filter_blank=true
B:filter_ore_dict=true
B:filter_type=true
B:firestone_cracked=true
B:firestone_cut=true
B:firestone_raw=true
B:firestone_refined=true
B:fluid_bottle_creosote=true
B:fluid_bottle_steam=true
B:fuel_coke=true
B:gear=true
B:ic2_upgrade_lapotron=true
B:ingot=true
B:nugget=true
B:plate=true
B:rail=true
B:railbed=true
B:rebar=true
B:routing_table=true
B:routing_ticket=true
B:routing_ticket_gold=true
B:signal_lamp=true
B:tie=true
B:tool_axe_steel=true
B:tool_charge_meter=true
B:tool_crowbar_diamond=true
B:tool_crowbar_iron=true
B:tool_crowbar_seasons=true
B:tool_crowbar_steel=true
B:tool_hoe_steel=true
B:tool_magnifying_glass=true
B:tool_notepad=true
B:tool_pickaxe_steel=true
B:tool_shears_steel=true
B:tool_shovel_steel=true
B:tool_signal_label=true
B:tool_signal_surveyor=true
B:tool_signal_tuner=true
B:tool_spike_maul_iron=true
B:tool_spike_maul_steel=true
B:tool_stone_carver=true
B:tool_sword_steel=true
B:tool_whistle_tuner=true
B:track_kit=true
B:track_parts=true
B:turbine_blade=true
B:turbine_disk=true
B:turbine_rotor=true
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
##########################################################################################################
modules {
# tunnel bore, maintenance carts, feed station, trade station, detectors
B:"railcraft:automation"=true
# railcraft custom carts
B:"railcraft:carts"=true
# all things charge
B:"railcraft:charge"=true
# worldspikes, worldspike carts
B:"railcraft:chunk_loading"=true
# emblems
B:"railcraft:emblem"=true
# assorted stuff including elevator track and (anti)grief
B:"railcraft:extras"=true
# coke oven, blast furnace, rolling machine, rock crusher, etc...
B:"railcraft:factory"=true
# forestry integration
B:"railcraft:forestry"=true
# industrial craft integration
B:"railcraft:ic2"=true
# locomotives, locomotive related tracks, train drag
B:"railcraft:locomotives"=true
# firestone, waterstone, icestone
B:"railcraft:magic"=true
# redstone flux cart
B:"railcraft:redstone_flux"=true
# metals, fluids, raw materials
B:"railcraft:resources"=true
# routing tables, tickets, detectors, etc...
B:"railcraft:routing"=true
# christmas, halloween
B:"railcraft:seasonal"=true
# signals, signal boxes
B:"railcraft:signals"=true
# engines, boilers, steam traps
B:"railcraft:steam"=true
# glass, posts, stairs, slabs, lanterns, walls
B:"railcraft:structures"=true
# thaumcraft integration
B:"railcraft:thaumcraft"=true
# track kits, outfitted track
B:"railcraft:tracks"=true
# abandoned tracks
B:"railcraft:tracks|abandoned"=true
# electric tracks
B:"railcraft:tracks|electric"=true
# high speed tracks
B:"railcraft:tracks|high_speed"=true
# high speed electric tracks
B:"railcraft:tracks|high_speed_electric"=true
# reinforced tracks
B:"railcraft:tracks|reinforced"=true
# strap iron tracks
B:"railcraft:tracks|strap_iron"=true
# cart linking, train dispenser, coupler track kit
B:"railcraft:train"=true
# loaders, cargo cart, tank cart, multiblock tanks
B:"railcraft:transport"=true
# world gen, ores, villages
B:"railcraft:world"=true
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 8]
I:blockCount=8
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 60]
I:depth=60
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3]
I:range=3
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 29]
I:seed=29
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#0]
S:core=railcraft:ore_metal#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#2]
S:fringe=railcraft:ore_metal_poor#2
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 1]
I:blockCount=1
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 15]
I:depth=15
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 1]
I:range=1
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 79]
I:seed=79
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: minecraft:gold_ore#0]
S:core=minecraft:gold_ore#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#1]
S:fringe=railcraft:ore_metal_poor#1
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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@@ -0,0 +1,176 @@
# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 16]
I:blockCount=16
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40]
I:depth=40
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4]
I:range=4
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26]
I:seed=26
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: minecraft:iron_ore#0]
S:core=minecraft:iron_ore#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#0]
S:fringe=railcraft:ore_metal_poor#0
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 6]
I:blockCount=6
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30]
I:depth=30
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3]
I:range=3
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82]
I:seed=82
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#2]
S:core=railcraft:ore_metal#2
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#4]
S:fringe=railcraft:ore_metal_poor#4
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4]
I:blockCount=4
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40]
I:depth=40
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 6]
I:range=6
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26]
I:seed=26
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101]
I:weight=101
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#4]
S:core=railcraft:ore_metal#4
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#6]
S:fringe=railcraft:ore_metal_poor#6
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 2]
I:blockCount=2
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 20]
I:depth=20
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2]
I:range=2
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 47]
I:seed=47
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#3]
S:core=railcraft:ore_metal#3
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#5]
S:fringe=railcraft:ore_metal_poor#5
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4]
I:blockCount=4
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 50]
I:depth=50
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2]
I:range=2
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 50]
I:seed=50
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#1]
S:core=railcraft:ore_metal#1
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#3]
S:fringe=railcraft:ore_metal_poor#3
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4]
I:blockCount=4
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30]
I:depth=30
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4]
I:range=4
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82]
I:seed=82
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101]
I:weight=101
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#5]
S:core=railcraft:ore_metal#5
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#7]
S:fringe=railcraft:ore_metal_poor#7
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
charge {
#
# change to 'printDebug=true' to enabled Charge Network debug spam
#
B:printDebug=false
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantments can be disabled here.
#
##########################################################################################################
enchantments {
# Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]]
S:enchantments <
wrecking
implosion
destruction
smack
>
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
alloy {
#
# change to 'enableAltBrass=true' to forcibly enable a recipe to craft Brass Ingots from Zinc and Copper Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltBrass=false
#
# change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltBronze=false
#
# change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltInvar=false
#
# change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled
#
B:enableAltSteel=false
#
# change to 'enableHarderBrass=true' if you want Brass recipes to supply 3 Brass instead of 4
#
B:enableHarderBrass=false
#
# change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4
#
B:enableHarderBronze=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the coal coke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32
#
I:coal_coke.torches=8
#
# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
#
# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
#
B:vanilla.furnace=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone
#
B:cobble=true
#
# change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian
#
B:crushed.obsidian=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'ender=false' to disable the IC2 Macerator recipe for Ender Powder
#
B:ender=true
#
# change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting
#
B:obsidian=true
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
#
# change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust
#
B:slag=true
}
}
forestry {
misc {
#
# change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing
#
B:brass.casing=true
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe
#
B:block_creosote=true
#
# change to 'ties=false' to disable the Carpenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cart_dispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
metal_tank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry, min=1, default=16, max=1600
#
I:capacity.per.block=16
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
water_tank {
#
# The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky, min=0, default=4, max=1000
#
I:environmental.generation=4
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
charge {
#
# adjust the losses for the Charge network, min=0.2, default=1.0, max=10.0
#
D:lossMultiplier=1.0
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
itemsbottle {
#
# change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true
#
B:handleBottles=true
water {
#
# adjust to make the water bottles contain only 333 milli-bucket water, default=false
#
B:nerfWaterBottle=false
}
}
tracks {
speed {
#
# add entity names to exclude them from explosions caused by high speed collisions
#
S:entities.excluded <
>
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'cartsInvulnerableFromMonsters=false' to allow monster fired projectiles to damage carts
#
B:cartsInvulnerableFromMonsters=true
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowFluidContainers=true' to allow fluid containers in Chest and Cargo Carts
#
B:allowFluidContainers=false
# These items cannot be placed in Chest or Cargo carts.
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]] || <oreTag>
# Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]]
S:cargoBlacklist <
minecraft:.*_shulker_box
minecraft:.*_bucket
forge:bucketfilled
ic2:.*bat((pack)|(tery))
ic2:.*_crystal
ic2:jetpack_electric
ic2:energy_pack
ic2:lappack
ic2:te#68-75
>
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensitive entries can be defined in the form '<modId>:<blockname>[#<metadata>]'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMultiplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
hopper {
#
# change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown
#
B:transferCooldown=true
}
}
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
# Before disabling Railcraft metal ore gen, you should be aware
# that is does not spawn like vanilla ore. It forms localized clouds
# in distinct regions rather than a uniform spread.
# It also consists of two types of ore, standard and poor.
# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud.
# These are referred to as Railcraft Ore Mines.
# The configs for these mines are now found in '<root>/config/railcraft/ore'
# You can even add your own generators with blocks from other mods.
##########################################################################################################
worldgen {
#
# Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files.
#
B:generateDefaultConfigs=false
generate {
# spawns beneath the sea in spheres
B:abyssal.geodes=true
# spawns on lava sea floor in Nether
B:firestone=true
# spawns on the surface in forests
B:quarried.stone=true
# spawns beneath surface of deserts, regenerates via bedrock layer block
B:saltpeter=true
# Spawns a copy of mines in the sky for easy configuration testing
B:skyGen=false
# spawns near lava layer in mountains
B:sulfur=true
# villager careers and professions
B:village.villager=true
# village building
B:village.workshop=true
}
tweak {
#
# chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100
#
I:vanillaOreGenChance=100
}
}
##########################################################################################################
# worldspikes
#--------------------------------------------------------------------------------------------------------#
# Settings for Worldspikes
##########################################################################################################
worldspikes {
# Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]]
S:craftableWorldspikes <
standard
personal
passive
>
#
# change to 'delete.worldspikes=true' to delete every Worldspike or Worldspike Cart in the world.
# Value resets to false after each session.
# To disable Worldspikes completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.worldspikes=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Worldspikes
#
B:interact.with.pipes=true
#
# change to 'print.debug=true' to log debug info for Worldspikes
#
B:print.debug=false
#
# change to print.locations=true to print Worldspike locations to the log on startup
#
B:print.locations=false
##########################################################################################################
# fuel
#--------------------------------------------------------------------------------------------------------#
# the number of hours that an item will power a Worldspike or Worldspike Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Worldspikes will not require fuel
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]]=<value> || <oreTag>=<value>Regular expressions in the item name are supported.
##########################################################################################################
fuel {
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:passive <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:personal <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:standard <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
}
}