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279
overrides/config/theoneprobe.cfg
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279
overrides/config/theoneprobe.cfg
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# Configuration file
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Client-side settings
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##########################################################################################################
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client {
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# Color of the border of the box (0 to disable) [default: ff999999]
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S:boxBorderColor=ff999999
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# The distance to the bottom side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1]
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I:boxBottomY=-1
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# Color of the box (0 to disable) [default: 55006699]
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S:boxFillColor=55006699
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# The distance to the left side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5]
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I:boxLeftX=5
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# How much the border should be offset (i.e. to create an 'outer' border) [range: 0 ~ 20, default: 0]
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I:boxOffset=0
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# The distance to the right side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1]
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I:boxRightX=-1
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# Thickness of the border of the box (0 to disable) [range: 0 ~ 20, default: 2]
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I:boxThickness=2
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# The distance to the top side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5]
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I:boxTopY=5
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# Color of the border of the chest contents box (0 to disable) [default: ff006699]
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S:chestContentsBorderColor=ff006699
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# If true equal stacks will be compacted in the chest contents overlay [default: true]
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B:compactEqualStacks=true
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# If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
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B:extendedInMain=false
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# true means shows harvestability with vanilla style icons [default: true]
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B:harvestStyleVanilla=true
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# If true then the probe hotkey must be held down to show the tooltip [default: false]
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B:holdKeyToMakeVisible=false
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# Toggle default probe visibility (client can override) [default: true]
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B:isVisible=true
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# 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1]
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I:showBreakProgress=1
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# If true show liquid information when the probe hits liquid first [default: false]
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B:showLiquids=false
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: red,bold]
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S:textStyleError=red,bold
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white]
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S:textStyleInfo=white
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue]
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S:textStyleInfoImportant=blue
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray]
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S:textStyleLabel=gray
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue,italic]
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S:textStyleModName=blue,italic
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white]
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S:textStyleName=white
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray,strikethrough]
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S:textStyleObsolete=gray,strikethrough
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: green]
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S:textStyleOk=green
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white]
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S:textStyleProgress=white
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# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: yellow]
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S:textStyleWarning=yellow
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# The scale of the tooltips, 1 is default, 2 is smaller [range: 0.4 ~ 5.0, default: 1.0]
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S:tooltipScale=1.0
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}
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##########################################################################################################
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# providers
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#--------------------------------------------------------------------------------------------------------#
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# Provider configuration
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##########################################################################################################
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providers {
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# Entity providers that should be excluded [default: ]
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S:excludedEntityProviders <
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>
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# Providers that should be excluded [default: ]
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S:excludedProviders <
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>
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# Order in which entity providers should be used [default: [theoneprobe:entity.default], [theoneprobe:entity.debug], [theoneprobe:entity.entity], [animania:entities]]
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S:sortedEntityProviders <
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theoneprobe:entity.default
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theoneprobe:entity.debug
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theoneprobe:entity.entity
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animania:entities
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>
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# Order in which providers should be used [default: [theoneprobe:default], [theoneprobe:debug], [theoneprobe:block], [animania:blocks], [immersiveengineering:EnergyInfo], [immersiveengineering:ProcessInfo], [immersiveengineering:TeslaCoilInfo], [immersiveengineering:SideConfigInfo], [immersiveengineering:FluidInfo], [immersivetech:MechanicalEnergyInfo], [immersivetech:MiscInfo], [cookingforblockheads]]
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S:sortedProviders <
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theoneprobe:default
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theoneprobe:debug
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theoneprobe:block
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animania:blocks
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immersiveengineering:EnergyInfo
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immersiveengineering:ProcessInfo
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immersiveengineering:TeslaCoilInfo
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immersiveengineering:SideConfigInfo
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immersiveengineering:FluidInfo
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immersivetech:MechanicalEnergyInfo
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immersivetech:MiscInfo
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cookingforblockheads
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>
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}
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##########################################################################################################
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# theoneprobe
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#--------------------------------------------------------------------------------------------------------#
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# The One Probe configuration
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##########################################################################################################
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theoneprobe {
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# If true equal stacks will be compacted in the chest contents overlay [default: true]
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B:compactEqualStacks=true
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# A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) [default: ]
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S:dontSendNBT <
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>
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# A list of blocks for which we don't show chest contents automatically except if sneaking [default: ]
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S:dontShowContentsUnlessSneaking <
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>
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# If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
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B:extendedInMain=false
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# How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000]
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I:loggingThrowableTimeout=20000
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# The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP [range: -1 ~ 32768, default: 20000]
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I:maxPacketToServer=20000
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# Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only [range: 0 ~ 3, default: 3]
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I:needsProbe=3
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# Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0]
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S:probeDistance=6.0
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# Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
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I:rfFormat=1
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# Alternate color for the RF bar [default: ff430000]
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S:rfbarAlternateFilledColor=ff430000
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# Color for the RF bar border [default: ff555555]
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S:rfbarBorderColor=ff555555
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# Color for the RF bar [default: ffdd0000]
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S:rfbarFilledColor=ffdd0000
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# Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
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I:showAnimalOwnerSetting=2
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# Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showBrewStandSetting=1
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# Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showCanBeHarvested=1
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# Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
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I:showChestContents=2
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# Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2]
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I:showChestContentsDetailed=2
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# If true show the color of the collar of a wolf [default: true]
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B:showCollarColor=true
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# A list of blocks for which we automatically show chest contents even if not sneaking [default: [storagedrawers:basicDrawers], [storagedrawersextra:extra_drawers]]
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S:showContentsWithoutSneaking <
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storagedrawers:basicDrawers
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storagedrawersextra:extra_drawers
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>
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# Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showCropPercentage=1
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# If true show debug info with creative probe [default: true]
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B:showDebugInfo=true
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# Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showHarvestLevel=1
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# Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
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I:showHorseStatSetting=2
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# If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4]
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I:showItemDetailThresshold=4
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# Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showLeverSetting=1
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# Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showMobGrowth=1
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# Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showMobHealth=1
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# Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
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I:showMobPotionEffects=2
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# Show mob spawner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showMobSpawnerSetting=1
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# Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showModName=1
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# How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
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I:showRF=1
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# Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
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I:showRedstone=1
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# Reveal monster eggs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 0]
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I:showSilverfish=0
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# The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0]
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I:showSmallChestContentsWithoutSneaking=0
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# How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
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I:showTank=1
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# Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
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I:showTankSetting=2
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# If true there will be a readme note for first-time players [default: true]
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B:spawnNote=true
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# If true there will be a bauble version of the probe if baubles is present [default: true]
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B:supportBaubles=true
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# Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
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I:tankFormat=1
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# Alternate color for the tank bar [default: ff000043]
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S:tankbarAlternateFilledColor=ff000043
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# Color for the tank bar border [default: ff555555]
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S:tankbarBorderColor=ff555555
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# Color for the tank bar [default: ff0000dd]
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S:tankbarFilledColor=ff0000dd
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# The amount of milliseconds to wait before updating probe information from the server (this is a client-side config) [range: 10 ~ 100000, default: 300]
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I:timeout=300
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# The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000]
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I:waitingForServerTimeout=2000
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}
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