Files
Technic-Server-1.12.2/overrides/config/locks.cfg
Jacob Vinding 79dfa3a57a Initial commit
2025-12-27 06:09:19 +01:00

129 lines
4.1 KiB
INI

# Configuration file
general {
common {
# Placed locks will try to orient themselves smartly to doors and chests regardless of how they were placed
B:"Automatically Orient Placed Locks"=false
# Always generate locks if the chests contain these items. Metadata can be specified (ex. minecraft:bed:0)
S:"Chest Item List Always Generate" <
minecraft:nether_star
>
# Worldgen assumes chests with only these items are empty. Metadata can be specified (ex. minecraft:bed:0)
S:"Chest Item List Skip Generating" <
minecraft:beetroot_seeds
minecraft:bone
minecraft:book
minecraft:bowl
minecraft:bread
minecraft:brown_mushroom
minecraft:clay_ball
minecraft:cobblestone
minecraft:dirt
minecraft:dye
minecraft:egg
minecraft:gravel
minecraft:hay_block
minecraft:melon_seeds
minecraft:painting
minecraft:paper
minecraft:pumpkin_seeds
minecraft:red_mushroom
minecraft:rotten_flesh
minecraft:sapling
minecraft:sign
minecraft:spider_eye
minecraft:stick
minecraft:stone
minecraft:stone_button
minecraft:string
minecraft:vine
minecraft:waterlily
minecraft:web
minecraft:wheat
minecraft:wheat_seeds
minecraft:wooden_button
>
# WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The relative probability that the corresponding lock item will be generated on a chest. Higher number = higher chance to generate
I:"Generated Lock Chances" <
3
3
2
2
1
>
# WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The number of pins on the lock item. Overrides the defaults if not zero
I:"Generated Lock Pins" <
0
0
0
0
0
>
# Items that can be generated as locks (must be instance of LockItem in code!)
S:"Generated Locks" <
locks:wood_lock
locks:iron_lock
locks:steel_lock
locks:gold_lock
locks:diamond_lock
>
# Chance to generate a random lock on every new chest during world generation. Set to 0 to disable
# Min: 0.0
# Max: 1.0
D:"Generation Chance"=0.75
# Chance to randomly enchant a generated lock during world generation. Set to 0 to disable
# Min: 0.0
# Max: 1.0
D:"Generation Enchant Chance"=0.4
I:"Max Generated Lock Length"=9
I:"Min Generated Lock Length"=5
# Skip generating locks on empty chests
B:"Skip Generation Empty Chests"=true
}
server {
# Open locks can be removed with an empty hand while sneaking
B:"Allow Removing Locks"=true
I:"Default Lock Length"=7
D:"Default Lock Pick Strength"=0.35
# Lock blocks with just one click! It's magic! (Will probably fail spectacularly with custom doors, custom double chests, etc)
B:"Easy Lock"=true
# Blocks that can be locked. Each entry is the mod domain followed by the block's registry name. Can include regular expressions
S:"Lockable Blocks" <
minecraft:.*chest
minecraft:dispenser
minecraft:dropper
minecraft:hopper
minecraft:.*door
minecraft:.*trapdoor
minecraft:.*fence_gate
minecraft:.*shulker_box
>
# Maximum amount of blocks that can be locked at once
I:"Max Lockable Volume"=6
# Locked blocks cannot be destroyed in survival mode
B:"Protect Lockables"=true
}
client {
# Display visual feedback when trying to use a locked block for certain hearing impaired individuals
B:"Deaf Mode"=false
}
}