66 lines
3.1 KiB
JavaScript
66 lines
3.1 KiB
JavaScript
// Trial Chamber backport
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if (Platform.isLoaded("trials")) {
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ServerEvents.recipes(event => {
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// Broken Item
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event.remove({ id:"trials:crafter" })
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if (Platform.isLoaded("quark")) {
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event.shapeless("quark:crafter", ["trials:crafter"])
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}
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})
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ServerEvents.lowPriorityData(event => {
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// Make a Trial Processor using IntegratedAPI and Lithostitched
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// Integrated API's waterlog fix processor is used to fix blocks being waterlogged when the structure generates over water
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// Lithostitched is used to swap blocks while copying over properties. (without it this processor would be almost 3000 lines long)
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event.addJson("trials:worldgen/processor_list/generic", {
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"processors": [
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{
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"processor_type": "integrated_api:waterlogging_fix_processor"
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},
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{
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"processor_type": "lithostitched:block_swap",
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"blocks": {
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"minecraft:waxed_copper_block": "kubejs:trial_copper_block",
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"minecraft:waxed_cut_copper": "kubejs:trial_cut_copper",
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"trials:waxed_chiseled_copper": "kubejs:trial_chiseled_copper",
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"trials:waxed_copper_grate": "kubejs:trial_copper_grate",
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"minecraft:waxed_cut_copper_stairs": "kubejs:trial_cut_copper_stairs",
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"minecraft:waxed_cut_copper_slab": "kubejs:trial_cut_copper_slab",
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"minecraft:waxed_oxidized_copper": "kubejs:trial_oxidized_copper",
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"minecraft:waxed_oxidized_cut_copper": "kubejs:trial_oxidized_cut_copper",
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"trials:waxed_chiseled_copper_oxidized": "kubejs:trial_chiseled_copper_oxidized",
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"trials:waxed_copper_grate_oxidized": "kubejs:trial_copper_grate_oxidized",
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"minecraft:waxed_oxidized_cut_copper_stairs": "kubejs:trial_oxidized_cut_copper_stairs",
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"minecraft:waxed_oxidized_cut_copper_slab": "kubejs:trial_oxidized_cut_copper_slab"
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}
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}
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]
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})
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event.addJson("trials:worldgen/structure_set/trial_chambers", {
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"structures": [
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{
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"structure": "trials:trials_chambers",
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"weight": 1
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}
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],
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"placement": {
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"type": "integrated_api:advanced_random_spread",
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"super_exclusion_zone": {
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"chunk_count": 12,
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"other_set": "#cabin:trial_chambers_avoid"
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},
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"spacing": 32,
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"separation": 21,
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"salt": 412788945
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}
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})
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// Loot Tables are changed in the data folder.
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// We need to change the type of loot tables to 'chest' so that emi Loot chooses to render it
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// The loot tables still work in trial vaults when they're set to the 'chest' type
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// Even if Lootjs were good in this version, we would still likely need to use a datapack to change the loot type
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})
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}
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