Added mod files
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manifest.json
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manifest.json
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modlist.html
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<ul>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/kubejs-create">KubeJS Create (by LatvianModder)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks">Sophisticated Backpacks (by P3pp3rF1y)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-nether-fortresses">YUNG's Better Nether Fortresses (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/texture-packs/stoneborn">STONEBORN - Dwarven-Fantasy Inspired UI Overhaul (by Sindavar33)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/carry-on">Carry On (by Tschipp)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-industry">Create: The Factory Must Grow (by Dr_Mango_Tea)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/torchmaster">Torchmaster (by xalcon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fps-reducer">FPS Reducer (by bre2el)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-library-forge">FTB Library (Forge) (by FTB)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/cupboard">Cupboard (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ad-astra">Ad Astra (by AlexNijjar)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/emi-trades-villager-trading-emi-plugin">EMI Trades (Villager Trading EMI Plugin) (by fzzyhmstrs)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/natures-compass">Nature's Compass (by Chaosyr)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/oculus">Oculus (by Asek3)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/immersive-geology">Immersive Geology (by Muddykat)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/thermal-locomotion">Thermal Locomotion (by TeamCoFH)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/construction-wand">Construction Wand (by ThetaDev)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/gauges-and-switches-ported">Gauges and Switches Ported (by Waffle919185)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/berry-good">Berry Good (by TeamAbnormals)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/texture-packs/created-pretty-pipes">Created Pretty Pipes (by makzzin)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ctm">ConnectedTexturesMod (by tterrag1098)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-quests-forge">FTB Quests (Forge) (by FTB)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/baguettelib">BaguetteLib (by Project8gbDeRam)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/clickable-advancements">Clickable advancements[Forge/Fabric] (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/emi-ores">EMI Ores (by Abbie34)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/polylib">PolyLib (by Official_CreeperHost)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/magnesium-extras">Sodium/Embeddium Extras (by Txni)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-advancements">Better Advancements (by way2muchnoise)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage-create-integration">Sophisticated Storage Create Integration (by P3pp3rF1y)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/emi-loot">EMI Loot (by fzzyhmstrs)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-chunk-loading-forge-fabric">Better chunk loading[Forge/Fabric] (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/placebo">Placebo (by Shadows_of_Fire)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/konkrete">Konkrete [Forge/NeoForge] (by Keksuccino)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-steam-n-rails">Create: Steam 'n' Rails (by IThundxr)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/texture-packs/create-computercraft">Create: ComputerCraft (CC: Tweaked) (by End_Rage)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/trials-chambers-backport">Trials Chambers [1.20.1 Backport] (by Jusey1z)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/zeta">Zeta (by Vazkii)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/no-chat-reports">No Chat Reports (by Aizistral)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-end-island">YUNG's Better End Island (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/pretty-pipes">Pretty Pipes (by Ellpeck)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-bridges">YUNG's Bridges (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-backups-2">FTB Backups 2 (by FTB)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/modonomicon">Modonomicon (by kli_kli)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/selene">Moonlight Lib (by MehVahdJukaar)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/leaky">Leaky - Item Lag Fix[Forge/Fabric] (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/recipe-essentials-forge-fabric">Recipe Essentials[Forge/Fabric] (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/security-craft">Security Craft (by Geforce132)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fast-async-world-save-forge-fabric">Fast Async World Save[Forge/Fabric] (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-teams-forge">FTB Teams (Forge) (by FTB)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/thermal-foundation">Thermal Foundation (by TeamCoFH)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/memory-settings">Memory Settings[Neo/Forge/Fabric] (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/dustrial-decor">'Dustrial Decor (by BlueDuck)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/connectivity">Connectivity (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/sodium-options-api">Sodium/Embeddium Options API (by Txni)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fusion-connected-textures">Fusion (Connected Textures) (by SuperMartijn642)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/dungeon-crawl">Dungeon Crawl (by xiroc_)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/sophisticated-core">Sophisticated Core (by P3pp3rF1y)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-extras">YUNG's Extras (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler">Extreme sound muffler - (Neo)Forge (by LeoBeliik)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fishing-bobber-detector">Create: Fishing Bobber Detector | Automatic Fishing with Create (by GLaD0S)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/resourceful-config">Resourceful Config (by ThatGravyBoat)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/alltheleaks">AllTheLeaks (Memory Leak Fix) (by Uncandango)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/searchables">Searchables (by Jaredlll08)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/simple-planes">Simple Planes (Forge) (by przemykomo)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/immersive-engineering">Immersive Engineering (by BluSunrize)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fancymenu">FancyMenu (by Keksuccino)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/createaddition">Create Crafts & Additions (by MRHminer)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/inventory-sorter">Inventory Sorter (by cpw)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/architectury-api">Architectury API (by shedaniel)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/immersive-weathering-forge">Immersive Weathering [FORGE] (by OrdanaryMods)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/quark">Quark (by Vazkii)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/jade">Jade 🔍 (by Snownee)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-ocean-monuments">YUNG's Better Ocean Monuments (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/farmers-delight">Farmer's Delight (by vectorwing)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/engineers-decor-ported">Engineer's Decor Ported (by Waffle919185)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/entityculling">Entity Culling Fabric/Forge (by tr7zw)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/advanced-chimneys">Advanced Chimneys (by EnderLanky)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/lithostitched">Lithostitched (by Apollo)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/occultism-kubejs">Occultism KubeJS (by kli_kli)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-encased">Create Encased (by iglee42)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ritchies-projectile-library">Ritchie's Projectile Library (by rbasamoyai)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/guideme">GuideME (by shartte)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty">Biomes O' Plenty (by Forstride)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/supermartijn642s-core-lib">SuperMartijn642's Core Lib (by SuperMartijn642)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ldlib">LDLib (by KilaBash)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/architects-palette">Architect's Palette (by Jsburg)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/project-red-transmission">Project Red - Transmission (by MrTJP)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-connected">Create: Connected (by Lysine)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/chisels-bits">Chisels & Bits - For Forge (by AlgorithmX2)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8">Ender Storage 1.8.+ (by covers1624)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/legendary-tooltips">Legendary Tooltips [Neo/Forge] (by Grend_G)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn">MCA Reborn [Fabric/Forge] (by jahx_senpoopie)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples">YUNG's Better Desert Temples (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/client-crafting">Client Crafting (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fzzy-config">Fzzy Config (by fzzyhmstrs)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/chisel-reborn">Chisel Reborn [Forge/Fabric/NeoForge] (by Slaincow)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated">More Overlays Updated (by RiDGo8)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/thermal-expansion">Thermal Expansion (by TeamCoFH)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yung-structures-addon-for-loot-integrations">Yung Structures Addon for Loot Integrations (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/immersive-lanterns">Toni's Immersive Lanterns (by Txni)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2">Applied Energistics 2 (by thetechnici4n)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/embeddium">Embeddium (by FiniteReality)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/chunk-sending-forge-fabric">Chunk Sending[Forge/Fabric] (by someaddon)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/block-swap">Block Swap (by Corgi_Taco)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/glodium">Glodium (by GlodBlock)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/gunpowderlib">GunpowderLib (by Jacky)</a></li>
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||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/thermal-dynamics">Thermal Dynamics (by TeamCoFH)</a></li>
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||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/project-red-integration">Project Red - Integration (by MrTJP)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lootr">Lootr (Forge & NeoForge) (by Noobanidus)</a></li>
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||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/modernfix">ModernFix (by embeddedt)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/radium-reforged">Radium Reforged (by Asek3)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/login-protection">Login Protection[Forge/Fabric] (by someaddon)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/carbon-config">Carbon Config (by Speiger)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/slice-and-dice">Create Slice & Dice (by possible_triangle)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/clumps">Clumps (by Jaredlll08)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage">Sophisticated Storage (by P3pp3rF1y)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/integrated-api">Integrated API (by CraisinLord)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/terrablender">TerraBlender (Forge) (by TheAdubbz)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/multiblocked2">Multiblocked2 (by KilaBash)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/supplementaries">Supplementaries (by MehVahdJukaar)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/controlling">Controlling (by Jaredlll08)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/leaves-be-gone">Leaves Be Gone [Forge & Fabric] (by Fuzs)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/immediatelyfast">ImmediatelyFast (by RaphiMC)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/melody">Melody (by Keksuccino)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-strongholds">YUNG's Better Strongholds (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/distant-horizons">Distant Horizons: A Level of Detail mod (by James_Seibel)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-api">YUNG's API (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-jungle-temples">YUNG's Better Jungle Temples (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ai-improvements">AI Improvements (by QueenOfMissiles)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry">Create: Enchantment Industry (by DragonsPlus)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance">Better Fps - Render Distance[Forge] (by someaddon)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/tacz-gucci-vuitton-attachments">[TACZ] Gucci & Vuitton Attachments (by xjqshm)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/tinkers-construct">Tinkers Construct (by mDiyo)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/structure-essentials-forge-fabric">Structure Essentials[Forge/Fabric] (by someaddon)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-jetpack">Create Jetpack (by possible_triangle)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft">Immersive Aircraft [Fabric/Forge] (by Conczin)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/resourceful-lib">Resourceful Lib (by ThatGravyBoat)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ponder">Ponder for KubeJS (by Lytho)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/prism-lib">Prism [Neo/Forge] (by Grend_G)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/botarium">Botarium (by CodexAdrian)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/txnilib">TxniLib (by Txni)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fix-gpu-memory-leak">fix GPU memory leak[Forge/Fabric] (by someaddon)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/resource-pack-overrides">Resource Pack Overrides [Forge & Fabric] (by Fuzs)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ferritecore">FerriteCore ((Neo)Forge) (by malte0811)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-essentials">FTB Essentials (Forge & Fabric) (by FTB)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/valhelsia-core">Valhelsia Core (by ValhelsiaTeam)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fairy-lights">Fairy Lights (by pau101)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/smooth-chunk-save">Server Performance - Smooth Chunk Save[Forge/Fabric] (by someaddon)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ae2-network-analyser">AE2 Network Analyser (by GlodBlock)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/dynamiclights-reforged">Sodium/Embeddium Dynamic Lights (by Txni)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/morejs">MoreJS (by Lytho)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/supermartijn642s-config-lib">SuperMartijn642's Config Lib (by SuperMartijn642)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/toast-control">Toast Control (by Shadows_of_Fire)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/texture-packs/create-energistics">Create Energistics (by Halex)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/daves-building-extended">Dave's Building Extended (by Medic_Main_Dave)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/curios">Curios API (Forge/NeoForge) (by TheIllusiveC4)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cb-multipart">CB Multipart (by covers1624)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-big-cannons">Create Big Cannons (by rbasamoyai)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/item-filters">Item Filters (by LatvianModder)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/commandstructures">CommandStructures (by telepathicgrunt)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/farsight">Farsight [Forge/Neo] (by someaddon)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/amendments">Amendments (by plantspookable)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/gravestone-mod">GraveStone Mod (by henkelmax)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-better-fps">Create Better FPS (by moepus)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/athena">Athena (by terrariumearth)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/project-red-exploration">Project Red - Exploration (by MrTJP)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-chunks-forge">FTB Chunks (Forge) (by FTB)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ore-excavation">Ore Excavation (by Funwayguy)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/texture-packs/create-sophisticated-backpacks">Create Style Sophisticated Backpacks (by Luna)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero">[TaCZ] Timeless and Classics Zero (by nekocrane)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/forgeendertech">ForgeEndertech (by EnderLanky)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/mouse-tweaks">Mouse Tweaks (by YaLTeR)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/loot-integrations">Loot Integrations (by someaddon)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/aquaculture">Aquaculture 2 (by Shadow)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/gravestone-x-curios-api-compat">Gravestone x Curios API Compat (by Project8gbDeRam)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/trade-cycling">Trade Cycling (by henkelmax)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/rhino">Rhino (by LatvianModder)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/reliquary-reincarnations">Reliquary Reincarnations (by P3pp3rF1y)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/dark-mode-everywhere">Dark Mode Everywhere (by Buuz135)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/glitchcore">GlitchCore (by TheAdubbz)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/chipped">Chipped (by terrariumearth)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/titanium">Titanium (by Buuz135)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/kubejs-thermal">KubeJS Thermal (by LatvianModder)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-dungeons">YUNG's Better Dungeons (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/puzzles-lib">Puzzles Lib [Forge & Fabric] (by Fuzs)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/thermal-innovation">Thermal Innovation (by TeamCoFH)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/every-compat">Every Compat (Wood Good) (by MehVahdJukaar)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/occultism">Occultism (by kli_kli)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/simple-discord-rich-presence">Simple Discord Rich Presence (Forge / Fabric) (by Sunekaer)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/pollution-of-the-realms">Pollution of the Realms (by EnderLanky)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/crafting-tweaks">Crafting Tweaks (by BlayTheNinth)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/man-of-many-planes">Man of Many Planes (by Conczin)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/culllessleaves-reforged">CullLessLeaves Reforged (Unofficial) (by ccr4ft3r)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/kubejs-additions">KubeJS Additions (by ILIKEPIEFOO2)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/copycats">Create: Copycats+ (by Lysine)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/kubejs">KubeJS (by LatvianModder)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/noisium">Noisium (by Steveplays28)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/project-red-core">Project Red - Core (by MrTJP)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cristel-lib">Cristel Lib (by Cristelknight)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/exchangers">Exchangers (by Jacky)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cryonicconfig">Cryonic Config (by slainlite)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/emi">EMI (by EmilyPloszaj)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/drippy-loading-screen">Drippy Loading Screen (by Keksuccino)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/accessories">Accessories (by Blodhgarm)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/jei">Just Enough Items (JEI) (by mezz)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/engineers-delight">Engineers Delight (by Tomtaru)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-mineshafts-forge">YUNG's Better Mineshafts (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/texture-packs/newdefaultplus">New Default+ (by SeaOfPixels)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/jade-addons">Jade Addons (Neo/Forge) (by Snownee)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-central-kitchen">Create: Central Kitchen (by DragonsPlus)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/mantle">Mantle (by mDiyo)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/project-red-illumination">Project Red - Illumination (by MrTJP)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/smartbrainlib">SmartBrainLib (Forge/Fabric/Quilt) (by Scimiguy)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/culinary-construct">Culinary Construct (Forge/Fabric/Quilt) (by TheIllusiveC4)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cloth-config">Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-diesel-generators">Create: Diesel Generators (by george8188262)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/appleskin">AppleSkin (by squeek502)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/more-minecarts">More Minecarts and Rails (by goldey3)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/framework">Framework (by MrCrayfish)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-ultimate-factory">Create: Ultimate Factory [Forge/Fabric/NeoForge] (by robinfrt)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked">Cosmetic Armor Reworked (by LainMI)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/archers-paradox">Archer's Paradox (by TeamCoFH)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/balm">Balm (by BlayTheNinth)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/geckolib">GeckoLib (by Gecko)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/texture-packs/stoneborn-meis-additions-for-modded-guis">STONEBORN - Meï's Additions for Modded GUIs (by MeixDev)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create-oxidized">Create: Oxidized (by pyzpre)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/goblin-traders">Goblin Traders (by MrCrayfish)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/codechicken-lib-1-8">CodeChicken Lib 1.8.+ (by covers1624)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/sherdsapi">Sherds API (NeoForge/Fabric/Quilt) (by thomasglasser)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/chunkpregenerator">Chunk-Pregenerator (by Speiger)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/decorative-blocks">Decorative Blocks (by stohun)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/free-cam">Freecam (by hashalite)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cofh-core">CoFH Core (by TeamCoFH)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/functional-storage">Functional Storage (by Buuz135)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/rechiseled">Rechiseled (by SuperMartijn642)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/iceberg">Iceberg [Neo/Forge] (by Grend_G)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/factory-blocks">Factory Blocks [Forge/Fabric/NeoForge] (by Slaincow)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yungs-better-witch-huts">YUNG's Better Witch Huts (Forge/NeoForge) (by YUNGNICKYOUNG)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/kotlin-for-forge">Kotlin for Forge (by thedarkcolour)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-xmod-compat">FTB XMod Compat (by FTB)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/blueprint">Blueprint (by TeamAbnormals)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/create">Create (by simibubi)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lootjs">LootJS: KubeJS Addon (by Lytho)</a></li>
|
||||
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cobblegenrandomizer">CobbleGenRandomizer (by HorribleNerd)</a></li>
|
||||
</ul>
|
||||
Binary file not shown.
Binary file not shown.
62
overrides/ESM/ServerWorld/anchors.dat
Normal file
62
overrides/ESM/ServerWorld/anchors.dat
Normal file
@@ -0,0 +1,62 @@
|
||||
[
|
||||
{
|
||||
"id": 0,
|
||||
"name": "Anchor 0",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "Anchor 1",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "Anchor 2",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"name": "Anchor 3",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"name": "Anchor 4",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"name": "Anchor 5",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"name": "Anchor 6",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"name": "Anchor 7",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"name": "Anchor 8",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"name": "Anchor 9",
|
||||
"Radius": 0,
|
||||
"muffledSounds": {}
|
||||
}
|
||||
]
|
||||
1
overrides/ESM/soundsMuffled.dat
Normal file
1
overrides/ESM/soundsMuffled.dat
Normal file
@@ -0,0 +1 @@
|
||||
{}
|
||||
3
overrides/LICENSE.md
Normal file
3
overrides/LICENSE.md
Normal file
@@ -0,0 +1,3 @@
|
||||
The code here is ARR, as per the forked (with permission) project.
|
||||
|
||||
Non-code Assets (Translations, etc) are LGPL v3.
|
||||
790
overrides/config/DistantHorizons.toml
Normal file
790
overrides/config/DistantHorizons.toml
Normal file
@@ -0,0 +1,790 @@
|
||||
_version = 3
|
||||
|
||||
[client]
|
||||
#
|
||||
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
|
||||
showDhOptionsButtonInMinecraftUi = true
|
||||
|
||||
[client.advanced]
|
||||
|
||||
[client.advanced.graphics]
|
||||
|
||||
[client.advanced.graphics.quality]
|
||||
#
|
||||
# The radius of the mod's render distance. (measured in chunks)
|
||||
lodChunkRenderDistanceRadius = 256
|
||||
#
|
||||
# This indicates how quickly LODs decrease in quality the further away they are.
|
||||
# Higher settings will render higher quality fake chunks farther away,
|
||||
# but will increase memory and GPU usage.
|
||||
horizontalQuality = "MEDIUM"
|
||||
#
|
||||
# What is the maximum detail LODs should be drawn at?
|
||||
# Higher settings will increase memory and GPU usage.
|
||||
#
|
||||
# CHUNK: render 1 LOD for each Chunk.
|
||||
# HALF_CHUNK: render 4 LODs for each Chunk.
|
||||
# FOUR_BLOCKS: render 16 LODs for each Chunk.
|
||||
# TWO_BLOCKS: render 64 LODs for each Chunk.
|
||||
# BLOCK: render 256 LODs for each Chunk (width of one block).
|
||||
#
|
||||
# Lowest Quality: CHUNK
|
||||
# Highest Quality: BLOCK
|
||||
maxHorizontalResolution = "BLOCK"
|
||||
#
|
||||
# This indicates how well LODs will represent
|
||||
# overhangs, caves, floating islands, etc.
|
||||
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
|
||||
#
|
||||
# Lowest Quality: HEIGHT_MAP
|
||||
# Highest Quality: EXTREME
|
||||
verticalQuality = "MEDIUM"
|
||||
#
|
||||
# How should LOD transparency be handled.
|
||||
#
|
||||
# COMPLETE: LODs will render transparent.
|
||||
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
|
||||
# DISABLED: LODs will be opaque.
|
||||
transparency = "COMPLETE"
|
||||
#
|
||||
# What blocks shouldn't be rendered as LODs?
|
||||
#
|
||||
# NONE: Represent all blocks in the LODs
|
||||
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
|
||||
blocksToIgnore = "NON_COLLIDING"
|
||||
#
|
||||
# Should the blocks underneath avoided blocks gain the color of the avoided block?
|
||||
#
|
||||
# True: a red flower will tint the grass below it red.
|
||||
# False: skipped blocks will not change color of surface below them.
|
||||
tintWithAvoidedBlocks = true
|
||||
#
|
||||
# What the value should vanilla Minecraft's texture LodBias be?
|
||||
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
|
||||
lodBias = "0.0"
|
||||
#
|
||||
# How should LODs be shaded?
|
||||
#
|
||||
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
|
||||
# ENABLED: Simulates Minecraft's block shading for LODs.
|
||||
# Can be used to force LOD shading when using some shaders.
|
||||
# DISABLED: All LOD sides will be rendered with the same brightness.
|
||||
lodShading = "AUTO"
|
||||
#
|
||||
# How should the sides and bottom of grass block LODs render?
|
||||
#
|
||||
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
|
||||
# FADE_TO_DIRT: sides fade from grass to dirt.
|
||||
# AS_DIRT: sides render entirely as dirt.
|
||||
grassSideRendering = "FADE_TO_DIRT"
|
||||
#
|
||||
# If true LODs will fade away as you get closer to them.
|
||||
# If false LODs will cut off abruptly at a set distance from the camera.
|
||||
# This setting is affected by the vanilla overdraw prevention config.
|
||||
ditherDhFade = true
|
||||
#
|
||||
# How should vanilla Minecraft fade into Distant Horizons LODs?
|
||||
#
|
||||
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
|
||||
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
|
||||
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
|
||||
vanillaFadeMode = "DOUBLE_PASS"
|
||||
#
|
||||
# How bright LOD colors are.
|
||||
#
|
||||
# 0 = black
|
||||
# 1 = normal
|
||||
# 2 = near white
|
||||
brightnessMultiplier = "1.0"
|
||||
#
|
||||
# How saturated LOD colors are.
|
||||
#
|
||||
# 0 = black and white
|
||||
# 1 = normal
|
||||
# 2 = very saturated
|
||||
saturationMultiplier = "1.0"
|
||||
|
||||
[client.advanced.graphics.ssao]
|
||||
#
|
||||
# Enable Screen Space Ambient Occlusion
|
||||
enableSsao = true
|
||||
#
|
||||
# Determines how many points in space are sampled for the occlusion test.
|
||||
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
|
||||
sampleCount = 6
|
||||
#
|
||||
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
|
||||
radius = "4.0"
|
||||
#
|
||||
# Determines how dark the Screen Space Ambient Occlusion effect will be.
|
||||
strength = "0.2"
|
||||
#
|
||||
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
|
||||
bias = "0.02"
|
||||
#
|
||||
# Determines how dark the occlusion shadows can be.
|
||||
# 0 = totally black at the corners
|
||||
# 1 = no shadow
|
||||
minLight = "0.25"
|
||||
#
|
||||
# The radius, measured in pixels, that blurring is calculated for the SSAO.
|
||||
# Higher numbers will reduce banding at the cost of GPU performance.
|
||||
blurRadius = 2
|
||||
|
||||
[client.advanced.graphics.genericRendering]
|
||||
#
|
||||
# If true non terrain objects will be rendered in DH's terrain.
|
||||
# This includes beacon beams and clouds.
|
||||
enableGenericRendering = true
|
||||
#
|
||||
# If true LOD beacon beams will be rendered.
|
||||
enableBeaconRendering = true
|
||||
#
|
||||
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
|
||||
beaconRenderHeight = 6000
|
||||
#
|
||||
# If true LOD clouds will be rendered.
|
||||
enableCloudRendering = true
|
||||
#
|
||||
# Can be disabled to use much slower but more compatible direct rendering.
|
||||
# Disabling this can be used to fix some crashes on Mac.
|
||||
enableInstancedRendering = true
|
||||
|
||||
[client.advanced.graphics.fog]
|
||||
#
|
||||
# Determines if fog is drawn on DH LODs.
|
||||
enableDhFog = true
|
||||
#
|
||||
# What color should fog use?
|
||||
#
|
||||
# USE_WORLD_FOG_COLOR: Use the world's fog color.
|
||||
# USE_SKY_COLOR: Use the sky's color.
|
||||
colorMode = "USE_WORLD_FOG_COLOR"
|
||||
#
|
||||
# Should Minecraft's fog render?
|
||||
# Note: Other mods may conflict with this setting.
|
||||
enableVanillaFog = false
|
||||
#
|
||||
# At what distance should the far fog start?
|
||||
#
|
||||
# 0.0: Fog starts at the player's position.
|
||||
# 1.0: Fog starts at the closest edge of the vanilla render distance.
|
||||
# 1.414: Fog starts at the corner of the vanilla render distance.
|
||||
farFogStart = "0.4"
|
||||
#
|
||||
# Where should the far fog end?
|
||||
#
|
||||
# 0.0: Fog ends at player's position.
|
||||
# 1.0: Fog ends at the closest edge of the vanilla render distance.
|
||||
# 1.414: Fog ends at the corner of the vanilla render distance.
|
||||
farFogEnd = "1.0"
|
||||
#
|
||||
# What is the minimum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
farFogMin = "0.0"
|
||||
#
|
||||
# What is the maximum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
farFogMax = "1.0"
|
||||
#
|
||||
# How should the fog thickness should be calculated?
|
||||
#
|
||||
# LINEAR: Linear based on distance (will ignore 'density')
|
||||
# EXPONENTIAL: 1/(e^(distance*density))
|
||||
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
|
||||
farFogFalloff = "EXPONENTIAL_SQUARED"
|
||||
#
|
||||
# Used in conjunction with the Fog Falloff.
|
||||
farFogDensity = "2.5"
|
||||
|
||||
[client.advanced.graphics.fog.heightFog]
|
||||
#
|
||||
# How should height effect the fog thickness?
|
||||
# Note: height fog is combined with the other fog settings.
|
||||
#
|
||||
# SPHERICAL: Fog is calculated based on camera distance.
|
||||
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
|
||||
#
|
||||
# MAX: max(heightFog, farFog)
|
||||
# ADDITION: heightFog + farFog
|
||||
# MULTIPLY: heightFog * farFog
|
||||
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
|
||||
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
|
||||
# MULTIPLY_ADDITION: farFog + farFog * heightFog
|
||||
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
|
||||
# AVERAGE: farFog*0.5 + heightFog*0.5
|
||||
heightFogMixMode = "SPHERICAL"
|
||||
#
|
||||
# Where should the height fog start?
|
||||
#
|
||||
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
|
||||
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
|
||||
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
|
||||
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
|
||||
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
|
||||
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
|
||||
heightFogDirection = "BELOW_SET_HEIGHT"
|
||||
#
|
||||
# If the height fog is calculated around a set height, what is that height position?
|
||||
heightFogBaseHeight = "80.0"
|
||||
#
|
||||
# Should the start of the height fog be offset?
|
||||
#
|
||||
# 0.0: Fog start with no offset.
|
||||
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
|
||||
heightFogStart = "0.0"
|
||||
#
|
||||
# Should the end of the height fog be offset?
|
||||
#
|
||||
# 0.0: Fog end with no offset.
|
||||
# 1.0: Fog end with offset of the entire world's height. (Include depth)
|
||||
heightFogEnd = "0.6"
|
||||
#
|
||||
# What is the minimum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
heightFogMin = "0.0"
|
||||
#
|
||||
# What is the maximum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
heightFogMax = "1.0"
|
||||
#
|
||||
# How should the height fog thickness should be calculated?
|
||||
#
|
||||
# LINEAR: Linear based on height (will ignore 'density')
|
||||
# EXPONENTIAL: 1/(e^(height*density))
|
||||
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
|
||||
heightFogFalloff = "EXPONENTIAL_SQUARED"
|
||||
#
|
||||
# What is the height fog's density?
|
||||
heightFogDensity = "20.0"
|
||||
|
||||
[client.advanced.graphics.noiseTexture]
|
||||
#
|
||||
# Should a noise texture be applied to LODs?
|
||||
#
|
||||
# This is done to simulate textures and make the LODs appear more detailed.
|
||||
enableNoiseTexture = true
|
||||
#
|
||||
# How many steps of noise should be applied to LODs?
|
||||
noiseSteps = 4
|
||||
#
|
||||
# How intense should the noise should be?
|
||||
noiseIntensity = "5.0"
|
||||
#
|
||||
# Defines how far should the noise texture render before it fades away. (in blocks)
|
||||
# Set to 0 to disable noise from fading away
|
||||
noiseDropoff = 1024
|
||||
|
||||
[client.advanced.graphics.culling]
|
||||
#
|
||||
# Determines how far from the camera Distant Horizons will start rendering.
|
||||
# Measured as a percentage of the vanilla render distance.
|
||||
#
|
||||
# 0 = auto, overdraw will change based on the vanilla render distance.
|
||||
#
|
||||
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
|
||||
# but may cause holes in the world.
|
||||
# Holes are most likely to appear when flying through unloaded terrain.
|
||||
#
|
||||
# Increasing the vanilla render distance increases the effectiveness of this setting.
|
||||
overdrawPrevention = "0.0"
|
||||
#
|
||||
# If enabled caves won't be rendered.
|
||||
#
|
||||
# Note: for some world types this can cause
|
||||
# overhangs or walls for floating objects.
|
||||
# Tweaking the caveCullingHeight, can resolve some
|
||||
# of those issues.
|
||||
enableCaveCulling = true
|
||||
#
|
||||
# At what Y value should cave culling start?
|
||||
# Lower this value if you get walls for areas with 0 light.
|
||||
caveCullingHeight = 60
|
||||
#
|
||||
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
|
||||
# If true all beacons will be rendered.
|
||||
#
|
||||
# Generally this should be left as true. It's main purpose is for debugging
|
||||
# beacon updating/rendering.
|
||||
disableBeaconDistanceCulling = true
|
||||
#
|
||||
# If true LODs outside the player's camera
|
||||
# aren't drawn, increasing GPU performance.
|
||||
#
|
||||
# If false all LODs are drawn, even those behind
|
||||
# the player's camera, decreasing GPU performance.
|
||||
#
|
||||
# Disable this if you see LODs disappearing at the corners of your vision.
|
||||
disableFrustumCulling = false
|
||||
#
|
||||
# Identical to the other frustum culling option
|
||||
# only used when a shader mod is present using the DH API
|
||||
# and the shadow pass is being rendered.
|
||||
#
|
||||
# Disable this if shadows render incorrectly.
|
||||
disableShadowPassFrustumCulling = false
|
||||
#
|
||||
# A comma separated list of block resource locations that won't be rendered by DH.
|
||||
# Air is always included in this list.
|
||||
# Requires a restart to change.
|
||||
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
|
||||
#
|
||||
# A comma separated list of block resource locations that shouldn't be rendered
|
||||
# if they are in a 0 sky light underground area.
|
||||
# Air is always included in this list.
|
||||
# Requires a restart to change.
|
||||
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
|
||||
|
||||
[client.advanced.graphics.experimental]
|
||||
#
|
||||
# This is the earth size ratio when applying the curvature shader effect.
|
||||
# Note: Enabling this feature may cause rendering bugs.
|
||||
#
|
||||
# 0 = flat/disabled
|
||||
# 1 = 1 to 1 (6,371,000 blocks)
|
||||
# 100 = 1 to 100 (63,710 blocks)
|
||||
# 10000 = 1 to 10000 (637.1 blocks)
|
||||
#
|
||||
# Note: Due to current limitations, the min value is 50
|
||||
# and the max value is 5000. Any values outside this range
|
||||
# will be set to 0 (disabled).
|
||||
earthCurveRatio = 0
|
||||
|
||||
[client.advanced.multiplayer]
|
||||
#
|
||||
# How should multiplayer save folders should be named?
|
||||
#
|
||||
# NAME_ONLY: Example: "Minecraft Server"
|
||||
# IP_ONLY: Example: "192.168.1.40"
|
||||
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
|
||||
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
|
||||
serverFolderNameMode = "NAME_ONLY"
|
||||
|
||||
[client.advanced.autoUpdater]
|
||||
#
|
||||
# Automatically check for updates on game launch?
|
||||
enableAutoUpdater = true
|
||||
#
|
||||
# Should Distant Horizons silently, automatically download and install new versions?
|
||||
# This setting is force disabled on dedicated servers for stability reasons.
|
||||
enableSilentUpdates = false
|
||||
#
|
||||
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
|
||||
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
|
||||
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
|
||||
updateBranch = "AUTO"
|
||||
|
||||
[client.advanced.debugging]
|
||||
#
|
||||
# What renderer is active?
|
||||
#
|
||||
# DEFAULT: Default lod renderer
|
||||
# DEBUG: Debug testing renderer
|
||||
# DISABLED: Disable rendering
|
||||
rendererMode = "DEFAULT"
|
||||
#
|
||||
# Should specialized colors/rendering modes be used?
|
||||
#
|
||||
# OFF: LODs will be drawn with their normal colors.
|
||||
# SHOW_DETAIL: LODs' color will be based on their detail level.
|
||||
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
|
||||
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
|
||||
debugRendering = "OFF"
|
||||
#
|
||||
# If enabled this will disable (most) vanilla Minecraft rendering.
|
||||
#
|
||||
# NOTE: Do not report any issues when this mode is on!
|
||||
# This setting is only for fun and debugging.
|
||||
# Mod compatibility is not guaranteed.
|
||||
lodOnlyMode = false
|
||||
#
|
||||
# If enabled the LODs will render as wireframe.
|
||||
renderWireframe = false
|
||||
#
|
||||
# If true the F8 key can be used to cycle through the different debug modes.
|
||||
# and the F6 key can be used to enable and disable LOD rendering.
|
||||
enableDebugKeybindings = false
|
||||
#
|
||||
# Stops vertex colors from being passed.
|
||||
# Useful for debugging shaders
|
||||
enableWhiteWorld = false
|
||||
#
|
||||
# If true overlapping quads will be rendered as bright red for easy identification.
|
||||
# If false the quads will be rendered normally.
|
||||
showOverlappingQuadErrors = false
|
||||
#
|
||||
# If true OpenGL Buffer garbage collection will be logged
|
||||
# this also includes the number of live buffers.
|
||||
logBufferGarbageCollection = false
|
||||
|
||||
[client.advanced.debugging.debugWireframe]
|
||||
#
|
||||
# If enabled, various wireframes for debugging internal functions will be drawn.
|
||||
#
|
||||
# NOTE: There WILL be performance hit!
|
||||
# Additionally, only stuff that's loaded after you enable this
|
||||
# will render their debug wireframes.
|
||||
enableRendering = false
|
||||
#
|
||||
# Render queued world gen tasks?
|
||||
showWorldGenQueue = false
|
||||
#
|
||||
# Render queued network sync on load tasks?
|
||||
showNetworkSyncOnLoadQueue = false
|
||||
#
|
||||
# Render LOD section status?
|
||||
showRenderSectionStatus = false
|
||||
#
|
||||
# A white box will be drawn when an LOD starts rendering
|
||||
# and a purple box when an LOD stops rendering.
|
||||
#
|
||||
# This can be used to debug Quad Tree holes.
|
||||
showRenderSectionToggling = false
|
||||
#
|
||||
# Render Quad Tree Rendering status?
|
||||
showQuadTreeRenderStatus = false
|
||||
#
|
||||
# Render full data update/lock status?
|
||||
showFullDataUpdateStatus = false
|
||||
|
||||
[client.advanced.debugging.openGl]
|
||||
#
|
||||
# Defines how OpenGL errors are handled.
|
||||
# Requires rebooting Minecraft to change.
|
||||
# Will catch OpenGL errors thrown by other mods.
|
||||
overrideVanillaGLLogger = true
|
||||
#
|
||||
# If true each Open GL error will only be logged once.
|
||||
# Enabling this may cause some error logs to be missed.
|
||||
# Does nothing if overrideVanillaGLLogger is set to false.
|
||||
#
|
||||
# Generally this can be kept as 'true' to prevent log spam.
|
||||
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
|
||||
onlyLogGlErrorsOnce = true
|
||||
#
|
||||
# Defines how OpenGL errors are handled.
|
||||
# May incorrectly catch OpenGL errors thrown by other mods.
|
||||
#
|
||||
# IGNORE: Do nothing.
|
||||
# LOG: write an error to the log.
|
||||
# LOG_THROW: write to the log and throw an exception.
|
||||
# Warning: this should only be enabled when debugging the LOD renderer
|
||||
# as it may break Minecraft's renderer when an exception is thrown.
|
||||
glErrorHandlingMode = "IGNORE"
|
||||
#
|
||||
# Massively reduces FPS.
|
||||
# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
|
||||
validateBufferIdsBeforeRendering = false
|
||||
|
||||
[client.advanced.debugging.f3Screen]
|
||||
#
|
||||
# Shows info about each thread pool.
|
||||
showPlayerPos = true
|
||||
#
|
||||
# Defines what internal detail level the player position will be shown as.
|
||||
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
|
||||
playerPosSectionDetailLevel = 6
|
||||
#
|
||||
# Shows info about each thread pool.
|
||||
showThreadPools = true
|
||||
#
|
||||
# Shows the combined memory use and array counts for all DH pooled objects.
|
||||
showCombinedObjectPools = false
|
||||
#
|
||||
# Shows the memory use and array counts for each DH object pool.
|
||||
showSeparatedObjectPools = false
|
||||
#
|
||||
# Shows how many chunks are queud for processing and the max count that can be queued.
|
||||
showQueuedChunkUpdateCount = true
|
||||
#
|
||||
# Shows what levels are loaded and world gen/rendering info about those levels.
|
||||
showLevelStatus = true
|
||||
|
||||
[client.advanced.debugging.exampleConfigScreen]
|
||||
boolTest = false
|
||||
byteTest = "8"
|
||||
intTest = 69420
|
||||
doubleTest = "420.69"
|
||||
shortTest = "69"
|
||||
longTest = "42069"
|
||||
floatTest = "0.42069"
|
||||
stringTest = "Test input box"
|
||||
listTest = ["option 1", "option 2", "option 3"]
|
||||
mapTest = "{}"
|
||||
linkableTest = 420
|
||||
|
||||
[common]
|
||||
|
||||
[common.worldGenerator]
|
||||
#
|
||||
# Should Distant Horizons slowly generate LODs
|
||||
# outside the vanilla render distance?
|
||||
# Depending on the generator mode, this will import existing chunks
|
||||
# and/or generating missing chunks.
|
||||
enableDistantGeneration = true
|
||||
#
|
||||
# How detailed should LODs be generated outside the vanilla render distance?
|
||||
#
|
||||
# PRE_EXISTING_ONLY
|
||||
# Only create LOD data for already generated chunks.
|
||||
#
|
||||
#
|
||||
# SURFACE
|
||||
# Generate the world surface,
|
||||
# this does NOT include trees,
|
||||
# or structures.
|
||||
#
|
||||
# FEATURES
|
||||
# Generate everything except structures.
|
||||
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
|
||||
#
|
||||
# INTERNAL_SERVER
|
||||
# Ask the local server to generate/load each chunk.
|
||||
# This is the most compatible and will generate structures correctly,
|
||||
# but may cause server/simulation lag.
|
||||
# Note: unlike other modes this option DOES save generated chunks to
|
||||
# Minecraft's region files.
|
||||
distantGeneratorMode = "FEATURES"
|
||||
#
|
||||
# How should distant generator progress be displayed?
|
||||
#
|
||||
# OVERLAY: may be the same as CHAT for some Minecraft versions
|
||||
# CHAT
|
||||
# LOG
|
||||
# DISABLED
|
||||
showGenerationProgress = "OVERLAY"
|
||||
#
|
||||
# How often should the distant generator progress be displayed?
|
||||
generationProgressDisplayIntervalInSeconds = 2
|
||||
#
|
||||
# For how many seconds should instructions for disabling the distant generator progress be displayed?
|
||||
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
|
||||
generationProgressDisableMessageDisplayTimeInSeconds = 20
|
||||
|
||||
[common.lodBuilding]
|
||||
#
|
||||
# Enabling this will drastically increase chunk processing time
|
||||
# and you may need to increase your CPU load to handle it.
|
||||
#
|
||||
# Normally DH will attempt to skip creating LODs for chunks it's already seen
|
||||
# and that haven't changed.
|
||||
#
|
||||
# However sometimes that logic incorrectly prevents LODs from being updated.
|
||||
# Disabling this check may fix issues where LODs aren't updated after
|
||||
# blocks have been changed.
|
||||
disableUnchangedChunkCheck = false
|
||||
#
|
||||
# What algorithm should be used to compress new LOD data?
|
||||
# This setting will only affect new or updated LOD data,
|
||||
# any data already generated when this setting is changed will be
|
||||
# unaffected until it needs to be re-written to the database.
|
||||
#
|
||||
# UNCOMPRESSED
|
||||
# Should only be used for testing, is worse in every way vs [LZ4].
|
||||
# Expected Compression Ratio: 1.0
|
||||
# Estimated average DTO read speed: 1.64 milliseconds
|
||||
# Estimated average DTO write speed: 12.44 milliseconds
|
||||
#
|
||||
# LZ4
|
||||
# A good option if you're CPU limited and have plenty of hard drive space.
|
||||
# Expected Compression Ratio: 0.36
|
||||
# Estimated average DTO read speed: 1.85 ms
|
||||
# Estimated average DTO write speed: 9.46 ms
|
||||
#
|
||||
# LZMA2
|
||||
# Slow but very good compression.
|
||||
# Expected Compression Ratio: 0.14
|
||||
# Estimated average DTO read speed: 11.89 ms
|
||||
# Estimated average DTO write speed: 192.01 ms
|
||||
dataCompression = "LZMA2"
|
||||
#
|
||||
# How should block data be compressed when creating LOD data?
|
||||
# This setting will only affect new or updated LOD data,
|
||||
# any data already generated when this setting is changed will be
|
||||
# unaffected until it is modified or re-loaded.
|
||||
#
|
||||
# MERGE_SAME_BLOCKS
|
||||
# Every block/biome change is recorded in the database.
|
||||
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
|
||||
# Expected Compression Ratio: 1.0
|
||||
#
|
||||
# VISUALLY_EQUAL
|
||||
# Only visible block/biome changes are recorded in the database.
|
||||
# Hidden blocks (IE ores) are ignored.
|
||||
# Expected Compression Ratio: 0.7
|
||||
worldCompression = "VISUALLY_EQUAL"
|
||||
#
|
||||
# True: Recalculate chunk height maps before chunks can be used by DH.
|
||||
# This can fix problems with worlds created by World Painter or
|
||||
# other external tools where the heightmap format may be incorrect.
|
||||
# False: Assume any height maps handled by Minecraft are correct.
|
||||
#
|
||||
# Fastest: False
|
||||
# Most Compatible: True
|
||||
recalculateChunkHeightmaps = false
|
||||
#
|
||||
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
|
||||
# saved in Minecraft's Region files.
|
||||
# If false DH will pull in chunks without lighting and re-light them.
|
||||
#
|
||||
# Setting this to true will result in faster LOD generation
|
||||
# for already generated worlds, but is broken by most lighting mods.
|
||||
#
|
||||
# Set this to false if LODs are black.
|
||||
pullLightingForPregeneratedChunks = false
|
||||
#
|
||||
# When DH pulls in pre-existing chunks it will attempt to
|
||||
# run any missing world generation steps; for example:
|
||||
# if a chunk has the status SURFACE, DH will skip BIOMES
|
||||
# and SURFACE, but will run FEATURES.
|
||||
#
|
||||
# However if for some reason the chunks are malformed
|
||||
# or there's some other issue that causes the status
|
||||
# to be incorrect that can either cause world gen
|
||||
# lock-ups and/or crashes.
|
||||
# If either of those happen try setting this to True.
|
||||
assumePreExistingChunksAreFinished = false
|
||||
|
||||
[common.lodBuilding.experimental]
|
||||
#
|
||||
# When active DH will attempt to fill missing LOD data
|
||||
# with any data that is present in the tree, preventing holes when moving
|
||||
# when a N-sized generator (or server) is active.
|
||||
#
|
||||
# This is only used when N-sized world generation is available
|
||||
# and/or when on a server where [generateOnlyInHighestDetail] is false.
|
||||
#
|
||||
# Experimental:
|
||||
# Enabling this option will increase CPU and harddrive use
|
||||
# and may cause rendering bugs.
|
||||
upsampleLowerDetailLodsToFillHoles = false
|
||||
|
||||
[common.multiThreading]
|
||||
#
|
||||
# How many threads should be used by Distant Horizons?
|
||||
numberOfThreads = 6
|
||||
#
|
||||
# A value between 1.0 and 0.0 that represents the percentage
|
||||
# of time each thread can run before going idle.
|
||||
#
|
||||
# This can be used to reduce CPU usage if the thread count
|
||||
# is already set to 1 for the given option, or more finely
|
||||
# tune CPU performance.
|
||||
threadRunTimeRatio = "1.0"
|
||||
|
||||
[common.logging]
|
||||
#
|
||||
# If enabled, the mod will log information about the world generation process.
|
||||
# This can be useful for debugging.
|
||||
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log performance about the world generation process.
|
||||
# This can be useful for debugging.
|
||||
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about the world generation process.
|
||||
# This can be useful for debugging.
|
||||
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about the renderer buffer process.
|
||||
# This can be useful for debugging.
|
||||
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about the renderer OpenGL process.
|
||||
# This can be useful for debugging.
|
||||
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about network operations.
|
||||
# This can be useful for debugging.
|
||||
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
|
||||
[common.logging.warning]
|
||||
#
|
||||
# If enabled, a chat message will be displayed if Java doesn't have enough
|
||||
# memory allocated to run DH well.
|
||||
showLowMemoryWarningOnStartup = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed if DH detects
|
||||
# that any pooled objects have been garbage collected.
|
||||
showPoolInsufficientMemoryWarning = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed if vanilla MC's
|
||||
# render distance is higher than the recommended amount.
|
||||
showHighVanillaRenderDistanceWarning = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed when a replay is started
|
||||
# giving some basic information about how DH will function.
|
||||
showReplayWarningOnStartup = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed when DH has too many chunks
|
||||
# queued for updating.
|
||||
showUpdateQueueOverloadedChatWarning = false
|
||||
#
|
||||
# If enabled, a chat message will be displayed when a potentially problematic
|
||||
# mod is installed alongside DH.
|
||||
showModCompatibilityWarningsOnStartup = true
|
||||
|
||||
[server]
|
||||
#
|
||||
# Makes the server send level keys for each world.
|
||||
# Disable this if you use alternative ways to send level keys.
|
||||
sendLevelKeys = true
|
||||
#
|
||||
# Prefix of the level keys sent to the clients.
|
||||
# If the mod is running behind a proxy, each backend should use a unique value.
|
||||
# If this value is empty, level key will be based on the server's seed hash.
|
||||
levelKeyPrefix = ""
|
||||
#
|
||||
# How many LOD generation requests per second should a client send?
|
||||
# Also limits the number of client requests allowed to stay in the server's queue.
|
||||
generationRequestRateLimit = 20
|
||||
#
|
||||
# Defines the distance allowed to generate around the player.
|
||||
maxGenerationRequestDistance = 4096
|
||||
#
|
||||
# Defines the X-coordinate of the central point for generation boundaries, in blocks.
|
||||
generationBoundsX = 0
|
||||
#
|
||||
# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
|
||||
generationBoundsZ = 0
|
||||
#
|
||||
# Defines the radius around the central point within which generation is allowed, in blocks.
|
||||
# If this value is set to 0, generation bounds are disabled.
|
||||
generationBoundsRadius = 0
|
||||
#
|
||||
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
|
||||
enableRealTimeUpdates = true
|
||||
#
|
||||
# Defines the distance the player will receive updates around.
|
||||
realTimeUpdateDistanceRadiusInChunks = 256
|
||||
#
|
||||
# If true, clients will receive updated LODs when joining or loading new LODs.
|
||||
synchronizeOnLoad = true
|
||||
#
|
||||
# How many LOD sync requests per second should a client send?
|
||||
# Also limits the amount of player's requests allowed to stay in the server's queue.
|
||||
syncOnLoadRateLimit = 50
|
||||
#
|
||||
# Defines the distance allowed to be synchronized around the player.
|
||||
# Should be the same or larger than maxGenerationRequestDistance in most cases.
|
||||
maxSyncOnLoadRequestDistance = 4096
|
||||
#
|
||||
# Maximum speed for uploading LODs to the clients, in KB/s.
|
||||
# Value of 0 disables the limit.
|
||||
maxDataTransferSpeed = 500
|
||||
|
||||
[server.experimental]
|
||||
#
|
||||
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
|
||||
# This must also be enabled on the server; otherwise, it will have no effect.
|
||||
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
|
||||
enableNSizedGeneration = false
|
||||
|
||||
14
overrides/config/EnderStorage.cfg
Normal file
14
overrides/config/EnderStorage.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
# The RegistryName for the Item to lock EnderChests and Tanks.
|
||||
S:"personalItem"="minecraft:diamond"
|
||||
|
||||
# Causes chests to lose personal settings and drop the diamond on break.
|
||||
B:"anarchyMode"=false
|
||||
|
||||
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
|
||||
I:"item_storage_size"=1
|
||||
|
||||
# Disables the tank on top of creators heads.
|
||||
B:"disableCreatorVisuals"=false
|
||||
|
||||
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
|
||||
B:"useVanillaEnderChestsSounds"=false
|
||||
8
overrides/config/MouseTweaks.cfg
Normal file
8
overrides/config/MouseTweaks.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
RMBTweak=1
|
||||
LMBTweakWithItem=1
|
||||
LMBTweakWithoutItem=1
|
||||
WheelTweak=1
|
||||
WheelSearchOrder=1
|
||||
WheelScrollDirection=0
|
||||
ScrollItemScaling=0
|
||||
Debug=0
|
||||
20
overrides/config/NoChatReports/NCR-Client.json
Normal file
20
overrides/config/NoChatReports/NCR-Client.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"defaultSigningMode": "PROMPT",
|
||||
"enableMod": true,
|
||||
"showNCRButton": true,
|
||||
"showReloadButton": true,
|
||||
"verifiedIconEnabled": true,
|
||||
"showServerSafety": true,
|
||||
"hideInsecureMessageIndicators": true,
|
||||
"hideModifiedMessageIndicators": true,
|
||||
"hideSystemMessageIndicators": true,
|
||||
"hideWarningToast": true,
|
||||
"hideSigningRequestMessage": false,
|
||||
"alwaysHideReportButton": false,
|
||||
"skipRealmsWarning": false,
|
||||
"disableTelemetry": true,
|
||||
"removeTelemetryButton": true,
|
||||
"demandOnServer": false,
|
||||
"verifiedIconOffsetX": 0,
|
||||
"verifiedIconOffsetY": 0
|
||||
}
|
||||
7
overrides/config/NoChatReports/NCR-Common.json
Normal file
7
overrides/config/NoChatReports/NCR-Common.json
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
|
||||
"demandOnClient": false,
|
||||
"convertToGameMessage": true,
|
||||
"addQueryData": true,
|
||||
"enableDebugLog": false
|
||||
}
|
||||
28
overrides/config/NoChatReports/NCR-Encryption.json
Normal file
28
overrides/config/NoChatReports/NCR-Encryption.json
Normal file
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"skipWarning": false,
|
||||
"enableEncryption": false,
|
||||
"encryptPublic": true,
|
||||
"showEncryptionButton": true,
|
||||
"showEncryptionIndicators": true,
|
||||
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
|
||||
"encryptionPassphrase": "",
|
||||
"algorithmName": "AES/CFB8+Base64",
|
||||
"encryptableCommands": [
|
||||
"msg:1",
|
||||
"w:1",
|
||||
"whisper:1",
|
||||
"tell:1",
|
||||
"r:0",
|
||||
"dm:1",
|
||||
"me:0",
|
||||
"m:1",
|
||||
"t:1",
|
||||
"pm:1",
|
||||
"emsg:1",
|
||||
"epm:1",
|
||||
"etell:1",
|
||||
"ewhisper:1",
|
||||
"message:1",
|
||||
"reply:0"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"signingModes": {}
|
||||
}
|
||||
3
overrides/config/NoChatReports/README.md
Normal file
3
overrides/config/NoChatReports/README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# No Chat Reports
|
||||
You can find updated documentation of configuration files on the wiki:
|
||||
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
|
||||
82
overrides/config/ProjectRed.cfg
Normal file
82
overrides/config/ProjectRed.cfg
Normal file
@@ -0,0 +1,82 @@
|
||||
# General settings
|
||||
"general" {
|
||||
# If set to false, logic gates will not make sounds
|
||||
B:"gate_sounds"=true
|
||||
|
||||
# If set to false, logic gates will not emit light
|
||||
B:"gate_lights"=true
|
||||
|
||||
# Minimum amount of ticks the timer gates can be set to (min 4)
|
||||
I:"gate_min_timer_ticks"=4
|
||||
|
||||
# If set to true, the basic screwdriver will not take damage
|
||||
B:"infinite_screwdriver"=false
|
||||
}
|
||||
|
||||
# Settings related to machines and devices
|
||||
"machines" {
|
||||
# Allow the Diamond Block Breaker to be crafted
|
||||
B:"diamond_block_breaker"=false
|
||||
|
||||
# Max blocks in a moving frame structure
|
||||
I:"frame_move_limit"=1024
|
||||
}
|
||||
|
||||
# Client render settings
|
||||
"rendering" {
|
||||
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
|
||||
B:"gate_3d_wires"=true
|
||||
|
||||
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
|
||||
B:"static_wire_renderer"=true
|
||||
|
||||
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
|
||||
B:"static_gate_renderer"=true
|
||||
|
||||
# Max lights on screen at a time, -1 for unlimited
|
||||
I:"max_lights"=-1
|
||||
|
||||
# Use fabulous shader pipeline for lights when on Fabulous Graphics mode
|
||||
B:"fabulous_lights"=true
|
||||
}
|
||||
|
||||
# World gen settings
|
||||
"world_gen" {
|
||||
B:"ruby_ore"=true
|
||||
|
||||
I:"ruby_ore_vein_size"=8
|
||||
|
||||
B:"sapphire_ore"=true
|
||||
|
||||
I:"sapphire_ore_vein_size"=8
|
||||
|
||||
B:"peridot_ore"=true
|
||||
|
||||
I:"peridot_ore_vein_size"=10
|
||||
|
||||
B:"tin_ore"=true
|
||||
|
||||
I:"tin_ore_vein_size"=8
|
||||
|
||||
B:"silver_ore"=true
|
||||
|
||||
I:"silver_ore_vein_size"=9
|
||||
|
||||
B:"electrotine_ore"=true
|
||||
|
||||
I:"electrotine_ore_vein_size"=8
|
||||
|
||||
B:"marble_cave"=true
|
||||
}
|
||||
|
||||
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
|
||||
"compatibility" {
|
||||
# This allows computers to connect to bundled cables with the RS API.
|
||||
B:"computercraft"=true
|
||||
}
|
||||
|
||||
# Settings for Fabrication circuit compilation
|
||||
"fabrication" {
|
||||
# Tile count before auto-compile becomes disallowed (-1 to always allow, 0 to never allow). Recommended to keep this very low on servers.
|
||||
I:"auto_compile_tile_limit"=20
|
||||
}
|
||||
31
overrides/config/YungsBridges-forge-1_18.toml
Normal file
31
overrides/config/YungsBridges-forge-1_18.toml
Normal file
@@ -0,0 +1,31 @@
|
||||
|
||||
["YUNG's Bridges"]
|
||||
# List of biomes that will NOT have bridges.
|
||||
# Only river biomes are considered for bridge placement, so you need not specify non-river biomes here.
|
||||
# List must be comma-separated values enclosed in square brackets.
|
||||
# Entries must have the mod namespace included.
|
||||
# For example: "[minecraft:river, minecraft:frozen_river]"
|
||||
# Default: "[]"
|
||||
"Blacklisted Biomes" = "[]"
|
||||
|
||||
###########################################################################################################
|
||||
# Spawn Rates.
|
||||
# Note that you may want to tweak these spawn rates if you are using a terrain overhaul mod.
|
||||
# The spawn rate of each bridge is 1/N per chunk, where N is the spawn rate value.
|
||||
# E.g. if you set N = 3 for small bridges, then an ATTEMPT will be made to spawn a small bridge every 3 chunks.
|
||||
# Note that it is ONLY an attempt - the bridge will only spawn if the chunk contains fitting river terrain.
|
||||
###########################################################################################################
|
||||
["YUNG's Bridges"."Spawn Rates"]
|
||||
# The spawn rate for small bridges.
|
||||
# Default: 2
|
||||
#Range: 1 ~ 100
|
||||
"Small Bridge Spawn Rate" = 2
|
||||
# The spawn rate for medium bridges.
|
||||
# Default: 2
|
||||
#Range: 1 ~ 100
|
||||
"Medium Bridge Spawn Rate" = 2
|
||||
# The spawn rate for large bridges.
|
||||
# Default: 2
|
||||
#Range: 1 ~ 100
|
||||
"Large Bridge Spawn Rate" = 2
|
||||
|
||||
140
overrides/config/YungsExtras-forge-1_18.toml
Normal file
140
overrides/config/YungsExtras-forge-1_18.toml
Normal file
@@ -0,0 +1,140 @@
|
||||
|
||||
["YUNG's Extras"]
|
||||
|
||||
###########################################################################################################
|
||||
## Desert Decorations
|
||||
###########################################################################################################
|
||||
["YUNG's Extras"."Desert Decorations"]
|
||||
# List of additional biomes that will have Desert Decorations.
|
||||
# By default, all biomes (including modded biomes) with the Desert category are automatically included,
|
||||
# and do not need to be added here.
|
||||
# List must be comma-separated values enclosed in square brackets.
|
||||
# Entries must have the mod namespace included.
|
||||
# For example: "[minecraft:plains, byg:alps]"
|
||||
# Default: "[]"
|
||||
"Additional Whitelisted Biomes (Desert)" = "[]"
|
||||
# List of biomes that will NOT have Desert Decorations.
|
||||
# By default, all Desert biomes will automatically have Desert Decorations,
|
||||
# so you only need to blacklist biomes with the Desert category that you don't want to spawn
|
||||
# Desert Decorations in.
|
||||
# List must be comma-separated values enclosed in square brackets.
|
||||
# Entries must have the mod namespace included.
|
||||
# For example: "[minecraft:desert, byg:dunes]"
|
||||
# Default: "[]"
|
||||
"Blacklisted Biomes (Desert)" = "[beyond_earth:moon_desert]"
|
||||
|
||||
###########################################################################################################
|
||||
## Settings for the different Desert Well variations.
|
||||
##
|
||||
## The chance of each type of well spawning in a given chunk is 1 / N, where N is the config value set below for that well.
|
||||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
|
||||
###########################################################################################################
|
||||
["YUNG's Extras"."Desert Decorations"."Desert Wells"]
|
||||
# Determines the spawn rate of small normal wells.
|
||||
# Default: 1200
|
||||
"Normal Well Spawn Rate (Small)" = 1200
|
||||
# Determines the spawn rate of medium-sized normal wells.
|
||||
# Default: 1200
|
||||
"Normal Well Spawn Rate (Medium)" = 1200
|
||||
# Determines the spawn rate of large normal wells.
|
||||
# Default: 1200
|
||||
"Normal Well Spawn Rate (Large)" = 1200
|
||||
# Determines the spawn rate of small Wishing Wells.
|
||||
# Default: 1200
|
||||
"Wishing Well Spawn Rate (Small)" = 1200
|
||||
# Determines the spawn rate of medium-sized Wishing Wells.
|
||||
# Default: 1200
|
||||
"Wishing Well Spawn Rate (Medium)" = 1200
|
||||
# Determines the spawn rate of large Wishing Wells.
|
||||
# Default: 1200
|
||||
"Wishing Well Spawn Rate (Large)" = 1200
|
||||
# Determines the spawn rate of small dry wells.
|
||||
# Default: 1200
|
||||
"Dry Well Spawn Rate (Small)" = 1200
|
||||
# Determines the spawn rate of medium-sized dry wells.
|
||||
# Default: 1200
|
||||
"Dry Well Spawn Rate (Medium)" = 1200
|
||||
# Determines the spawn rate of large dry wells.
|
||||
# Default: 1200
|
||||
"Dry Well Spawn Rate (Large)" = 1200
|
||||
|
||||
###########################################################################################################
|
||||
## Settings for the different Desert Obelisk variations.
|
||||
##
|
||||
## The chance of each type of obelisk spawning in a given chunk is 1 / N, where N is the config value set below for that obelisk.
|
||||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
|
||||
###########################################################################################################
|
||||
["YUNG's Extras"."Desert Decorations"."Desert Obelisks"]
|
||||
# Determines the spawn rate of normal obelisks.
|
||||
# Default: 700
|
||||
"Normal Obelisk Spawn Rate" = 700
|
||||
# Determines the spawn rate of chiseled obelisks.
|
||||
# Default: 700
|
||||
"Chiseled Obelisk Spawn Rate" = 700
|
||||
# Determines the spawn rate of ruined obelisks.
|
||||
# Default: 700
|
||||
"Ruined Obelisk Spawn Rate" = 700
|
||||
# Determines the spawn rate of blackstone obelisks.
|
||||
# Default: 3000
|
||||
"Blackstone Obelisk Spawn Rate" = 3000
|
||||
|
||||
###########################################################################################################
|
||||
## Settings for miscellaneous desert structures.
|
||||
##
|
||||
## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure.
|
||||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
|
||||
###########################################################################################################
|
||||
["YUNG's Extras"."Desert Decorations"."Desert Miscellaneous"]
|
||||
# Determines the spawn rate of small ruins.
|
||||
# Default: 1000
|
||||
"Ruins Spawn Rate (Small)" = 1000
|
||||
# Determines the spawn rate of flame outposts.
|
||||
# Default: 700
|
||||
"Flame Outpost Spawn Rate" = 700
|
||||
# Determines the spawn rate of abandoned vacation spots.
|
||||
# Default: 1000
|
||||
"Abandoned Vacation Spot Spawn Rate" = 1000
|
||||
|
||||
###########################################################################################################
|
||||
## Settings for swamp structures.
|
||||
##
|
||||
## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure.
|
||||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
|
||||
###########################################################################################################
|
||||
["YUNG's Extras"."Swamp Structures"]
|
||||
# List of additional biomes that will have Swamp Structures.
|
||||
# By default, all biomes (including modded biomes) with the Swamp category are automatically included,
|
||||
# and do not need to be added here.
|
||||
# List must be comma-separated values enclosed in square brackets.
|
||||
# Entries must have the mod namespace included.
|
||||
# For example: "[minecraft:plains, byg:alps]"
|
||||
# Default: "[]"
|
||||
"Additional Whitelisted Biomes (Swamp)" = "[]"
|
||||
# List of biomes that will NOT have Swamp Structures.
|
||||
# By default, all Swamp biomes will automatically have Swamp Structures,
|
||||
# so you only need to blacklist biomes with the Swamp category that you don't want to spawn
|
||||
# Swamp Structures in.
|
||||
# List must be comma-separated values enclosed in square brackets.
|
||||
# Entries must have the mod namespace included.
|
||||
# For example: "[minecraft:desert, byg:dunes]"
|
||||
# Default: "[]"
|
||||
"Blacklisted Biomes (Swamp)" = "[]"
|
||||
# Determines the spawn rate of swamp pillars.
|
||||
# Default: 900
|
||||
"Swamp Pillar Spawn Rate" = 900
|
||||
# Determines the spawn rate of outhouses.
|
||||
# Default: 3000
|
||||
"Outhouse Spawn Rate" = 3000
|
||||
# Determines the spawn rate of swamp cubbies.
|
||||
# Default: 1000
|
||||
"Swamp Cubby Spawn Rate" = 1000
|
||||
# Determines the spawn rate of ruined arches.
|
||||
# Default: 1200
|
||||
"Ruined Arch Spawn Rate" = 1200
|
||||
# Determines the spawn rate of ruined double arches.
|
||||
# Default: 1500
|
||||
"Ruined Double Arch Spawn Rate" = 1500
|
||||
# Determines the spawn rate of ruined gateways.
|
||||
# Default: 2000
|
||||
"Ruined Gateway Spawn Rate" = 2000
|
||||
|
||||
8
overrides/config/YungsExtras/README.txt
Normal file
8
overrides/config/YungsExtras/README.txt
Normal file
@@ -0,0 +1,8 @@
|
||||
This directory is for a few additional options for YUNG's Extras.
|
||||
Options provided may vary by version.
|
||||
This directory contains subdirectories for supported versions. The first time you run YUNG's Extras, a version subdirectory will be created if that version supports advanced options.
|
||||
For example, the first time you use YUNG's Extras for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
|
||||
If no subdirectory for your version is created, then that version probably does not support the additional options.
|
||||
|
||||
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
|
||||
For example, on Forge 1.16 the file is 'YungsExtras-forge-1_16.toml'.
|
||||
29
overrides/config/YungsExtras/forge-1_18/README.txt
Normal file
29
overrides/config/YungsExtras/forge-1_18/README.txt
Normal file
@@ -0,0 +1,29 @@
|
||||
######################################
|
||||
# wishing_wells.json #
|
||||
######################################
|
||||
|
||||
This file contains a BlockSetSelector (see below) describing the probability of a given block being chosen.
|
||||
These probabilities are used for Wishing Wells, which have
|
||||
loot deposits at the bottom of them.
|
||||
|
||||
######################################
|
||||
# BlockSetSelectors #
|
||||
######################################
|
||||
|
||||
Describes a set of blockstates and the probability of each blockstate being chosen.
|
||||
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
|
||||
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
||||
- defaultBlock: The blockstate used for any leftover probability ranges.
|
||||
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
||||
there is a 0.4 chance of the defaultBlock being selected.
|
||||
|
||||
Here's an example block selector:
|
||||
"entries": {
|
||||
"minecraft:cobblestone": 0.25,
|
||||
"minecraft:air": 0.2,
|
||||
"minecraft:stone_bricks": 0.1
|
||||
},
|
||||
"defaultBlock": "minecraft:oak_planks"
|
||||
|
||||
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
|
||||
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
|
||||
10
overrides/config/YungsExtras/forge-1_18/wishing_wells.json
Normal file
10
overrides/config/YungsExtras/forge-1_18/wishing_wells.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"lootBlockChances": {
|
||||
"entries": {
|
||||
"minecraft:gold_ore": 0.5,
|
||||
"minecraft:gold_block": 0.01,
|
||||
"minecraft:emerald_ore": 0.05
|
||||
},
|
||||
"defaultBlock": "minecraft:sandstone"
|
||||
}
|
||||
}
|
||||
31
overrides/config/accessories.json5
Normal file
31
overrides/config/accessories.json5
Normal file
@@ -0,0 +1,31 @@
|
||||
{
|
||||
"clientData": {
|
||||
"showGroupTabs": true,
|
||||
"showUniqueRendering": false,
|
||||
"inventoryButtonXOffset": 66,
|
||||
"inventoryButtonYOffset": 9,
|
||||
"creativeInventoryButtonXOffset": 96,
|
||||
"creativeInventoryButtonYOffset": 7,
|
||||
"forceNullRenderReplacement": false,
|
||||
"disableEmptySlotScreenError": false,
|
||||
"allowSlotScrolling": true,
|
||||
"showUnusedSlots": false,
|
||||
"equipControl": "MUST_NOT_CROUCH",
|
||||
"hoverOptions": {
|
||||
"hoveredOptions": {
|
||||
"brightenHovered": true,
|
||||
"cycleBrightness": true,
|
||||
"line": false,
|
||||
"clickbait": false
|
||||
},
|
||||
"unHoveredOptions": {
|
||||
"renderUnHovered": true,
|
||||
"darkenUnHovered": true,
|
||||
"darkenedBrightness": 0.5,
|
||||
"darkenedOpacity": 1.0
|
||||
}
|
||||
},
|
||||
"disabledDefaultRenders": []
|
||||
},
|
||||
"modifiers": []
|
||||
}
|
||||
23
overrides/config/ad_astra-client.jsonc
Normal file
23
overrides/config/ad_astra-client.jsonc
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"showOxygenDistributorArea": false,
|
||||
"showGravityNormalizerArea": false,
|
||||
"jetSuitEnabled": true,
|
||||
// Type: Integer
|
||||
"oxygenBarX": 5,
|
||||
// Type: Integer
|
||||
"oxygenBarY": 25,
|
||||
// Type: Float
|
||||
"oxygenBarScale": 1.0,
|
||||
// Type: Integer
|
||||
"energyBarX": 11,
|
||||
// Type: Integer
|
||||
"energyBarY": 95,
|
||||
// Type: Float
|
||||
"energyBarScale": 1.0,
|
||||
"spaceMuffler": true,
|
||||
"radio": {
|
||||
// Range: 0 - 100
|
||||
"volume": 50,
|
||||
"favorites": []
|
||||
}
|
||||
}
|
||||
77
overrides/config/ad_astra.jsonc
Normal file
77
overrides/config/ad_astra.jsonc
Normal file
@@ -0,0 +1,77 @@
|
||||
{
|
||||
// Allow players to set custom flag images for their rockets.
|
||||
"allowFlagImages": true,
|
||||
// Allow rockets to be launched from any dimension, even if it's not considered a planet.
|
||||
"launchAnywhere": false,
|
||||
/*
|
||||
* The random tick speed for breaking plants, torches, freezing water, etc. on planets.
|
||||
* Type: Integer
|
||||
*/
|
||||
"planetRandomTickSpeed": 20,
|
||||
// Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact.
|
||||
"forcePlanetTick": false,
|
||||
/*
|
||||
* The y level where rockets should leave the dimension and enter space.
|
||||
* Type: Integer
|
||||
*/
|
||||
"atmosphereLeave": 600,
|
||||
// A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio
|
||||
"disabledPlanets": "",
|
||||
// Disables oxygen damage.
|
||||
"disableOxygen": false,
|
||||
// Disables temperature damage.
|
||||
"disableTemperature": false,
|
||||
// Uses normal gravity for all planets.
|
||||
"disableGravity": false,
|
||||
// An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that.
|
||||
"disableAirVortexes": false,
|
||||
"cryoFreezer": {
|
||||
// Type: Long
|
||||
"ironTierMaxEnergyInOut": 100,
|
||||
// Type: Long
|
||||
"steelTierMaxEnergyInOut": 150,
|
||||
// Type: Long
|
||||
"deshTierMaxEnergyInOut": 250,
|
||||
// Type: Long
|
||||
"ostrumTierMaxEnergyInOut": 500,
|
||||
// Type: Long
|
||||
"ironTierEnergyCapacity": 10000,
|
||||
// Type: Long
|
||||
"steelTierEnergyCapacity": 20000,
|
||||
// Type: Long
|
||||
"deshTierEnergyCapacity": 50000,
|
||||
// Type: Long
|
||||
"ostrumTierEnergyCapacity": 100000,
|
||||
// Type: Long
|
||||
"steelTierFluidCapacity": 3000,
|
||||
// Type: Long
|
||||
"deshTierFluidCapacity": 5000,
|
||||
// Type: Long
|
||||
"ostrumTierFluidCapacity": 10000,
|
||||
// Type: Long
|
||||
"coalGeneratorEnergyGenerationPerTick": 20,
|
||||
// Type: Long
|
||||
"etrionicBlastFurnaceBlastingEnergyPerItem": 10,
|
||||
// Type: Long
|
||||
"waterPumpEnergyPerTick": 20,
|
||||
// Type: Long
|
||||
"waterPumpFluidGenerationPerTick": 50,
|
||||
// Type: Long
|
||||
"energizerEnergyCapacity": 2000000,
|
||||
/*
|
||||
* The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to.
|
||||
* Type: Integer
|
||||
*/
|
||||
"maxDistributionBlocks": 6000,
|
||||
/*
|
||||
* The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area.
|
||||
* Type: Integer
|
||||
*/
|
||||
"distributionRefreshRate": 100,
|
||||
/*
|
||||
* The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections.
|
||||
* Type: Integer
|
||||
*/
|
||||
"pipeRefreshRate": 50
|
||||
}
|
||||
}
|
||||
19
overrides/config/adchimneys-client.toml
Normal file
19
overrides/config/adchimneys-client.toml
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
[Smoke]
|
||||
#Affects probability of coloring smoke by chimneys
|
||||
#Range: 0.0 ~ 1.0
|
||||
coloringFactor = 0.1
|
||||
#Maximum smoke particles that can be rendered at scene.
|
||||
#If exceeded, smoke amount will be reduced proportionally for each rendered chimney
|
||||
#Range: 0 ~ 2000
|
||||
maxRenderedParticlesAmount = 800
|
||||
#If true, smoke particles will collide with obstacles
|
||||
canCollide = true
|
||||
#If true, all emitters will produce smoke even without connected chimneys
|
||||
emitWithoutChimney = true
|
||||
#Use vanilla smoke particles for compatibility with some mods.
|
||||
#Limitations: no wind, no coloring, no collisions
|
||||
useVanillaSmokeParticles = false
|
||||
#Whether to colorize smoke particles or not
|
||||
colorize = true
|
||||
|
||||
48
overrides/config/adchimneys-common.toml
Normal file
48
overrides/config/adchimneys-common.toml
Normal file
@@ -0,0 +1,48 @@
|
||||
|
||||
[Smoke]
|
||||
#Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb)
|
||||
defaultColor = -1
|
||||
#Maximum smoke particles amount per chimney
|
||||
#Range: 1 ~ 100
|
||||
maxAmount = 18
|
||||
#Maximum smoke blow out distance
|
||||
#Range: 0.0 ~ 20.0
|
||||
maxIntencity = 4.0
|
||||
#Maximum smoke particles scale
|
||||
#Range: 1.0 ~ 10.0
|
||||
maxScale = 2.5
|
||||
#Maximum smoke particles render distance
|
||||
#Range: 16 ~ 256
|
||||
maxRenderDistance = 128
|
||||
#Whether to replace vanilla smoke particles from a campfire or not
|
||||
replaceVanillaCampfireSmoke = true
|
||||
|
||||
[Paint]
|
||||
#Whether a bucket of water is required to be in the player's inventory in order to paint
|
||||
requiresWaterBucket = true
|
||||
#Whether a dye is required to be in the player's inventory in order to paint
|
||||
requiresDye = true
|
||||
|
||||
[Pipe]
|
||||
#Number of pipes that can be placed(when holding pipe items in both hands) / broken(when crouching) at once
|
||||
#Range: 1 ~ 128
|
||||
maxPipesAtOnce = 8
|
||||
|
||||
[Vent]
|
||||
#All settings related to the ventilation system are shared between several mods and therefore located in forgeendertech-common.toml
|
||||
"whereAreTheSettings?" = ["I've read the hint and understood"]
|
||||
|
||||
[Pump]
|
||||
#If set to True, the redstone signal will turn the pump off instead of turning it on
|
||||
invertedRedstoneSignal = false
|
||||
|
||||
[Pump.ForgeEnergy]
|
||||
#Whether Forge Energy is required or not
|
||||
enabled = false
|
||||
#Maximum amount of energy that can be held
|
||||
#Range: 0 ~ 100000
|
||||
capacity = 10000
|
||||
#Amount of energy consumed per operation or second
|
||||
#Range: 0 ~ 1000
|
||||
consumption = 50
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/bakery$brick_stove.cfg
Normal file
63
overrides/config/adchimneys/Emitters/bakery$brick_stove.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:brick_stove:*]
|
||||
S:id=bakery:brick_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:cobblestone_stove:*]
|
||||
S:id=bakery:cobblestone_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:deepslate_stove:*]
|
||||
S:id=bakery:deepslate_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/bakery$end_stove.cfg
Normal file
63
overrides/config/adchimneys/Emitters/bakery$end_stove.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:end_stove:*]
|
||||
S:id=bakery:end_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:granite_stove:*]
|
||||
S:id=bakery:granite_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/bakery$mud_stove.cfg
Normal file
63
overrides/config/adchimneys/Emitters/bakery$mud_stove.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:mud_stove:*]
|
||||
S:id=bakery:mud_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/bakery$quartz_stove.cfg
Normal file
63
overrides/config/adchimneys/Emitters/bakery$quartz_stove.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:quartz_stove:*]
|
||||
S:id=bakery:quartz_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:red_nether_bricks_stove:*]
|
||||
S:id=bakery:red_nether_bricks_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:sandstone_stove:*]
|
||||
S:id=bakery:sandstone_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:stone_bricks_stove:*]
|
||||
S:id=bakery:stone_bricks_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:amethyst_forge:*]
|
||||
S:id=betterfurnacesreforged:amethyst_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
|
||||
S:intensity=1.3
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:amethyst_furnace:*]
|
||||
S:id=betterfurnacesreforged:amethyst_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
|
||||
S:intensity=1.3
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:copper_forge:*]
|
||||
S:id=betterfurnacesreforged:copper_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
|
||||
S:intensity=1.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:copper_furnace:*]
|
||||
S:id=betterfurnacesreforged:copper_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
|
||||
S:intensity=1.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:diamond_forge:*]
|
||||
S:id=betterfurnacesreforged:diamond_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
|
||||
S:intensity=1.4
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:diamond_furnace:*]
|
||||
S:id=betterfurnacesreforged:diamond_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
|
||||
S:intensity=1.4
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_forge:*]
|
||||
S:id=betterfurnacesreforged:extreme_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
|
||||
S:amount=6.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
|
||||
S:intensity=3.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_furnace:*]
|
||||
S:id=betterfurnacesreforged:extreme_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
|
||||
S:amount=6.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
|
||||
S:intensity=3.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:gold_forge:*]
|
||||
S:id=betterfurnacesreforged:gold_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:gold_furnace:*]
|
||||
S:id=betterfurnacesreforged:gold_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:iron_forge:*]
|
||||
S:id=betterfurnacesreforged:iron_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:iron_furnace:*]
|
||||
S:id=betterfurnacesreforged:iron_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:netherhot_forge:*]
|
||||
S:id=betterfurnacesreforged:netherhot_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
|
||||
S:amount=4.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:netherhot_furnace:*]
|
||||
S:id=betterfurnacesreforged:netherhot_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
|
||||
S:amount=4.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:platinum_forge:*]
|
||||
S:id=betterfurnacesreforged:platinum_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:platinum_furnace:*]
|
||||
S:id=betterfurnacesreforged:platinum_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:steel_forge:*]
|
||||
S:id=betterfurnacesreforged:steel_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:steel_furnace:*]
|
||||
S:id=betterfurnacesreforged:steel_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:ultimate_forge:*]
|
||||
S:id=betterfurnacesreforged:ultimate_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
|
||||
S:amount=8.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
||||
S:intensity=4.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:ultimate_furnace:*]
|
||||
S:id=betterfurnacesreforged:ultimate_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
|
||||
S:amount=8.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
||||
S:intensity=4.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11553025]
|
||||
S:color=0x11553025
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_blast_furnace:*]
|
||||
S:id=brickfurnace:brick_blast_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11964f3d]
|
||||
S:color=0x11964f3d
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_furnace:*]
|
||||
S:id=brickfurnace:brick_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11985442]
|
||||
S:color=0x11985442
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_smoker:*]
|
||||
S:id=brickfurnace:brick_smoker:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/byg$boric_campfire.cfg
Normal file
63
overrides/config/adchimneys/Emitters/byg$boric_campfire.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbb29b113]
|
||||
S:color=0xbb29b113
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbbdc1b27]
|
||||
S:color=0xbbdc1b27
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/car$blast_furnace.cfg
Normal file
63
overrides/config/adchimneys/Emitters/car$blast_furnace.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11b4b4b4]
|
||||
S:color=0x11b4b4b4
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: car:blastfurnace:[powered=true]]
|
||||
S:id=car:blastfurnace:[powered=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/ceramics$kiln.cfg
Normal file
63
overrides/config/adchimneys/Emitters/ceramics$kiln.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11c46750]
|
||||
S:color=0x11c46750
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ceramics:kiln:[lit=true]]
|
||||
S:id=ceramics:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:blast_furnace:[lit=true]]
|
||||
S:id=charcoal_pit:blast_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:bloomeryy:[lit=true]]
|
||||
S:id=charcoal_pit:bloomeryy:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:distillery:[lit=true]]
|
||||
S:id=charcoal_pit:distillery:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:steam_press:[lit=true]]
|
||||
S:id=charcoal_pit:steam_press:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/clayworks$kiln.cfg
Normal file
63
overrides/config/adchimneys/Emitters/clayworks$kiln.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: false]
|
||||
B:emitWithoutChimney=false
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: clayworks:kiln:[lit=true]]
|
||||
S:id=clayworks:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11191919]
|
||||
S:color=0x11191919
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:black_oven:*]
|
||||
S:id=cookingforblockheads:black_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11334cb2]
|
||||
S:color=0x11334cb2
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:blue_oven:*]
|
||||
S:id=cookingforblockheads:blue_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11664c33]
|
||||
S:color=0x11664c33
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:brown_oven:*]
|
||||
S:id=cookingforblockheads:brown_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x114c7f99]
|
||||
S:color=0x114c7f99
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:cyan_oven:*]
|
||||
S:id=cookingforblockheads:cyan_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x114c4c4c]
|
||||
S:color=0x114c4c4c
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:gray_oven:*]
|
||||
S:id=cookingforblockheads:gray_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11667f33]
|
||||
S:color=0x11667f33
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:green_oven:*]
|
||||
S:id=cookingforblockheads:green_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x116699d8]
|
||||
S:color=0x116699d8
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:light_blue_oven:*]
|
||||
S:id=cookingforblockheads:light_blue_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11999999]
|
||||
S:color=0x11999999
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:light_gray_oven:*]
|
||||
S:id=cookingforblockheads:light_gray_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117fcc19]
|
||||
S:color=0x117fcc19
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:lime_oven:*]
|
||||
S:id=cookingforblockheads:lime_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11b24cd8]
|
||||
S:color=0x11b24cd8
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:magenta_oven:*]
|
||||
S:id=cookingforblockheads:magenta_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11d87f33]
|
||||
S:color=0x11d87f33
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:orange_oven:*]
|
||||
S:id=cookingforblockheads:orange_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ffffff]
|
||||
S:color=0x11ffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:oven:*]
|
||||
S:id=cookingforblockheads:oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11f27fa5]
|
||||
S:color=0x11f27fa5
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:pink_oven:*]
|
||||
S:id=cookingforblockheads:pink_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117f3fb2]
|
||||
S:color=0x117f3fb2
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:purple_oven:*]
|
||||
S:id=cookingforblockheads:purple_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11993333]
|
||||
S:color=0x11993333
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:red_oven:*]
|
||||
S:id=cookingforblockheads:red_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ffffff]
|
||||
S:color=0x11ffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:white_oven:*]
|
||||
S:id=cookingforblockheads:white_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11e5e533]
|
||||
S:color=0x11e5e533
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:yellow_oven:*]
|
||||
S:id=cookingforblockheads:yellow_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
64
overrides/config/adchimneys/Emitters/create$blaze_burner.cfg
Normal file
64
overrides/config/adchimneys/Emitters/create$blaze_burner.cfg
Normal file
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
|
||||
S:activeTag=burnTimeRemaining
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: create:blaze_burner:*]
|
||||
S:id=create:blaze_burner:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
create:blaze_burner:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: create:lit_blaze_burner:*]
|
||||
S:id=create:lit_blaze_burner:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
create:lit_blaze_burner:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
|
||||
S:activeTag=burnTimeRemaining
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createaddition:liquid_blaze_burner:*]
|
||||
S:id=createaddition:liquid_blaze_burner:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
createaddition:liquid_blaze_burner:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:*]
|
||||
S:id=createdieselgenerators:diesel_engine:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:[silenced=true]]
|
||||
S:id=createdieselgenerators:diesel_engine:[silenced=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0]
|
||||
S:scale=1.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:[turbocharged=true]]
|
||||
S:id=createdieselgenerators:diesel_engine:[turbocharged=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:large_diesel_engine:*]
|
||||
S:id=createdieselgenerators:large_diesel_engine:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:large_diesel_engine:*]
|
||||
S:id=createdieselgenerators:large_diesel_engine:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: Timer]
|
||||
S:activeTag=Timer
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: tfmg:blast_furnace_output:*]
|
||||
S:id=tfmg:blast_furnace_output:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
tfmg:fireproof_bricks:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
63
overrides/config/adchimneys/Emitters/crossroads$firebox.cfg
Normal file
63
overrides/config/adchimneys/Emitters/crossroads$firebox.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11232327]
|
||||
S:color=0x11232327
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: crossroads:firebox:[active=true]]
|
||||
S:id=crossroads:firebox:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:coalstone_furnace:[lit=true]]
|
||||
S:id=divinerpg:coalstone_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a61900]
|
||||
S:color=0x11a61900
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:demon_furnace:[lit=true]]
|
||||
S:id=divinerpg:demon_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11646a45]
|
||||
S:color=0x11646a45
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:greenlight_furnace:[lit=true]]
|
||||
S:id=divinerpg:greenlight_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user