141 lines
6.7 KiB
TOML
141 lines
6.7 KiB
TOML
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["YUNG's Extras"]
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###########################################################################################################
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## Desert Decorations
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###########################################################################################################
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["YUNG's Extras"."Desert Decorations"]
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# List of additional biomes that will have Desert Decorations.
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# By default, all biomes (including modded biomes) with the Desert category are automatically included,
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# and do not need to be added here.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:plains, byg:alps]"
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# Default: "[]"
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"Additional Whitelisted Biomes (Desert)" = "[]"
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# List of biomes that will NOT have Desert Decorations.
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# By default, all Desert biomes will automatically have Desert Decorations,
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# so you only need to blacklist biomes with the Desert category that you don't want to spawn
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# Desert Decorations in.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:desert, byg:dunes]"
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# Default: "[]"
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"Blacklisted Biomes (Desert)" = "[beyond_earth:moon_desert]"
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###########################################################################################################
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## Settings for the different Desert Well variations.
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##
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## The chance of each type of well spawning in a given chunk is 1 / N, where N is the config value set below for that well.
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## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
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###########################################################################################################
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["YUNG's Extras"."Desert Decorations"."Desert Wells"]
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# Determines the spawn rate of small normal wells.
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# Default: 1200
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"Normal Well Spawn Rate (Small)" = 1200
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# Determines the spawn rate of medium-sized normal wells.
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# Default: 1200
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"Normal Well Spawn Rate (Medium)" = 1200
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# Determines the spawn rate of large normal wells.
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# Default: 1200
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"Normal Well Spawn Rate (Large)" = 1200
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# Determines the spawn rate of small Wishing Wells.
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# Default: 1200
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"Wishing Well Spawn Rate (Small)" = 1200
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# Determines the spawn rate of medium-sized Wishing Wells.
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# Default: 1200
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"Wishing Well Spawn Rate (Medium)" = 1200
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# Determines the spawn rate of large Wishing Wells.
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# Default: 1200
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"Wishing Well Spawn Rate (Large)" = 1200
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# Determines the spawn rate of small dry wells.
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# Default: 1200
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"Dry Well Spawn Rate (Small)" = 1200
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# Determines the spawn rate of medium-sized dry wells.
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# Default: 1200
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"Dry Well Spawn Rate (Medium)" = 1200
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# Determines the spawn rate of large dry wells.
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# Default: 1200
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"Dry Well Spawn Rate (Large)" = 1200
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###########################################################################################################
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## Settings for the different Desert Obelisk variations.
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##
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## The chance of each type of obelisk spawning in a given chunk is 1 / N, where N is the config value set below for that obelisk.
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## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
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###########################################################################################################
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["YUNG's Extras"."Desert Decorations"."Desert Obelisks"]
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# Determines the spawn rate of normal obelisks.
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# Default: 700
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"Normal Obelisk Spawn Rate" = 700
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# Determines the spawn rate of chiseled obelisks.
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# Default: 700
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"Chiseled Obelisk Spawn Rate" = 700
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# Determines the spawn rate of ruined obelisks.
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# Default: 700
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"Ruined Obelisk Spawn Rate" = 700
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# Determines the spawn rate of blackstone obelisks.
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# Default: 3000
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"Blackstone Obelisk Spawn Rate" = 3000
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###########################################################################################################
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## Settings for miscellaneous desert structures.
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##
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## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure.
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## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
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###########################################################################################################
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["YUNG's Extras"."Desert Decorations"."Desert Miscellaneous"]
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# Determines the spawn rate of small ruins.
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# Default: 1000
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"Ruins Spawn Rate (Small)" = 1000
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# Determines the spawn rate of flame outposts.
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# Default: 700
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"Flame Outpost Spawn Rate" = 700
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# Determines the spawn rate of abandoned vacation spots.
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# Default: 1000
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"Abandoned Vacation Spot Spawn Rate" = 1000
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###########################################################################################################
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## Settings for swamp structures.
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##
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## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure.
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## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
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###########################################################################################################
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["YUNG's Extras"."Swamp Structures"]
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# List of additional biomes that will have Swamp Structures.
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# By default, all biomes (including modded biomes) with the Swamp category are automatically included,
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# and do not need to be added here.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:plains, byg:alps]"
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# Default: "[]"
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"Additional Whitelisted Biomes (Swamp)" = "[]"
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# List of biomes that will NOT have Swamp Structures.
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# By default, all Swamp biomes will automatically have Swamp Structures,
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# so you only need to blacklist biomes with the Swamp category that you don't want to spawn
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# Swamp Structures in.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:desert, byg:dunes]"
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# Default: "[]"
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"Blacklisted Biomes (Swamp)" = "[]"
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# Determines the spawn rate of swamp pillars.
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# Default: 900
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"Swamp Pillar Spawn Rate" = 900
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# Determines the spawn rate of outhouses.
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# Default: 3000
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"Outhouse Spawn Rate" = 3000
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# Determines the spawn rate of swamp cubbies.
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# Default: 1000
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"Swamp Cubby Spawn Rate" = 1000
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# Determines the spawn rate of ruined arches.
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# Default: 1200
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"Ruined Arch Spawn Rate" = 1200
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# Determines the spawn rate of ruined double arches.
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# Default: 1500
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"Ruined Double Arch Spawn Rate" = 1500
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# Determines the spawn rate of ruined gateways.
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# Default: 2000
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"Ruined Gateway Spawn Rate" = 2000
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