Files
Astroblock/overrides/config/pneumaticcraft.cfg
Jacob Vinding 1c991e905d Initial
2025-12-27 00:06:47 +01:00

196 lines
7.6 KiB
INI

# Configuration file
general {
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General stuff that doesn't fit anywhere else
##########################################################################################################
general {
# Loss percentage (on average) of Compressed Iron ingots/blocks when exposed to an explosion
# Min: 0
# Max: 100
I:configCompressedIngotLossRate=20
# Damage of the Miniguns. This applies to the Sentry Gun, Handheld Minigun, and Drone-based minigun
D:configMinigunDamage=4.0
# Enable Drone Suffocation Damage
B:enableDroneSuffocationDamage=true
# Enables the dungeon loot generation of the Nuke Virus and Stop! Worm (not useful in single-player worlds)
B:enableDungeonLoot=true
# Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace
D:fuelBucketEfficiencyMultiplier=0.05000000074505806
# Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
I:maxProgrammingArea=250000
# Chance per chunk in percentage to generate an Oil Lake. Set to 0 for no spawns
# Min: 0.0
# Max: 100.0
D:oilGenerationChance=15.0
}
##########################################################################################################
# machine_properties
#--------------------------------------------------------------------------------------------------------#
# Settings affecting the operation of machines
##########################################################################################################
machine_properties {
# Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
I:electricCompressorEfficiency=40
# The max height of an elevator per stacked Elevator Base.
# Min: 1
# Max: 256
I:elevatorBaseBlocksPerBase=4
# Changing this value will alter the pressurized air production of the Flux Compressor. The input, RF, will stay the same
I:fluxCompressorEfficiency=40
# Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
B:keroseneLampCanUseAnyFuel=true
# Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
D:keroseneLampFuelEfficiency=1.0
# Changing this value will alter the pressurized air usage of the Pneumatic Dynamo. The output, RF, will stay the same
I:pneumaticDynamoEfficiency=40
# Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
I:pneumaticGeneratorEfficiency=40
}
##########################################################################################################
# advanced
#--------------------------------------------------------------------------------------------------------#
# Advanced settings (shouldn't need to touch under normal circumstances)
##########################################################################################################
advanced {
# When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
B:disableKeroseneLampFakeAirBlock=false
# When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it.
B:stopDroneAI=false
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# Enable/disable certain recipes (note: better done with CraftTweaker if you have it)
##########################################################################################################
recipes {
# 8 Block of Coal --> 1 Diamond (Pressure Chamber)
B:enableCoalToDiamondsRecipe=true
# Electric Compressor (currently ignored, defined in JSON)
B:enableElectricCompressorRecipe=true
# Pneumatic Generator (currently ignored, defined in JSON)
B:enablePneumaticGeneratorRecipe=true
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Settings affecting only the client
##########################################################################################################
client {
# Enable Aphorism Tile Drama!
B:aphorismDrama=true
# Drones render their held item (the item in slot 0 of their inventory) ?
B:dronesRenderHeldItem=true
# Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring
B:logisticsGUITint=true
# Defines the default difficulty of the Programmer shown to the user. 0 = easy, 1 = medium, 2 = advanced
# Min: 0
# Max: 2
I:programmerDifficulty=0
# Show tank fluids with the The One Probe. Note that TOP also has support for showing tanks, which may or may not be enabled.
B:topShowsFluids=true
# When true, the Pneumatic Helmet will be a model. Warning: this model looks far too good to be in MC (currently ignored)
B:useHelmetModel=false
}
##########################################################################################################
# helmet
#--------------------------------------------------------------------------------------------------------#
# Pneumatic Helmet HUD settings (note: you can also set this up via helmet GUI)
##########################################################################################################
helmet {
# Pneumatic helmet block tracker on left?
B:blockTrackerLeft=true
# Pneumatic helmet block tracker X
I:blockTrackerX=-1
# Pneumatic helmet block tracker Y
I:blockTrackerY=46
# Pneumatic helmet entity tracker on left?
B:entityTrackerLeft=true
# Pneumatic helmet entity tracker X
I:entityTrackerX=-1
# Pneumatic helmet entity tracker Y
I:entityTrackerY=90
# Pneumatic helmet item search on left?
B:itemSearchLeft=true
# Pneumatic helmet item search X
I:itemSearchX=-1
# Pneumatic helmet item search Y
I:itemSearchY=17
# Pneumatic helmet message readout on left?
B:messageLeft=false
# Pneumatic helmet message readout X
I:messageX=2
# Pneumatic helmet message readout Y
I:messageY=2
# Pneumatic helmet Path Enabled
B:pathEnabled=true
# Pneumatic helmet Path Update Rate
I:pathUpdateSetting=1
# Pneumatic helmet power readout on left?
B:powerLeft=true
# Pneumatic helmet power readout X
I:powerX=-1
# Pneumatic helmet power readout Y
I:powerY=2
# Pneumatic helmet Wire Path
B:wirePath=true
# Pneumatic helmet X-Ray
B:xRayEnabled=false
}
}