Initial
This commit is contained in:
@@ -0,0 +1,37 @@
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# Configuration file
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||||
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||||
VanillaOre {
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||||
# Enables / disables the generation of this ore. [default: true]
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B:enabled=true
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||||
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: andesite]
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S:id=andesite
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||||
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##########################################################################################################
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# Biomes
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#--------------------------------------------------------------------------------------------------------#
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# Defines the biomes which this ore can be generated in.
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# Biome is specified by its registry name (case-insensitive)
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# Each biome must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Biomes {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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}
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@@ -0,0 +1,37 @@
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# Configuration file
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VanillaOre {
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# Enables / disables the generation of this ore. [default: true]
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B:enabled=true
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||||
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: coal_ore]
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S:id=coal_ore
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##########################################################################################################
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# Biomes
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#--------------------------------------------------------------------------------------------------------#
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# Defines the biomes which this ore can be generated in.
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# Biome is specified by its registry name (case-insensitive)
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# Each biome must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Biomes {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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}
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@@ -0,0 +1,37 @@
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# Configuration file
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VanillaOre {
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# Enables / disables the generation of this ore. [default: true]
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B:enabled=true
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: diamond_ore]
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S:id=diamond_ore
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##########################################################################################################
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# Biomes
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#--------------------------------------------------------------------------------------------------------#
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# Defines the biomes which this ore can be generated in.
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# Biome is specified by its registry name (case-insensitive)
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# Each biome must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Biomes {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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}
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@@ -0,0 +1,37 @@
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# Configuration file
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VanillaOre {
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# Enables / disables the generation of this ore. [default: true]
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B:enabled=true
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||||
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: diorite]
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S:id=diorite
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##########################################################################################################
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# Biomes
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#--------------------------------------------------------------------------------------------------------#
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# Defines the biomes which this ore can be generated in.
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# Biome is specified by its registry name (case-insensitive)
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||||
# Each biome must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Biomes {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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}
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@@ -0,0 +1,37 @@
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# Configuration file
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||||
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||||
VanillaOre {
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# Enables / disables the generation of this ore. [default: true]
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||||
B:enabled=true
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||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: dirt]
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S:id=dirt
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##########################################################################################################
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# Biomes
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
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||||
# Each biome must be on a separate line without any delimiters.
|
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# If the whitelist is set, the blacklist will be ignored.
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||||
##########################################################################################################
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||||
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Biomes {
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# [default: ]
|
||||
S:blackList <
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>
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||||
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||||
# [default: ]
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S:whiteList <
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||||
>
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||||
}
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||||
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||||
}
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@@ -0,0 +1,37 @@
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||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: emerald_ore]
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S:id=emerald_ore
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##########################################################################################################
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# Biomes
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
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||||
##########################################################################################################
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||||
|
||||
Biomes {
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||||
# [default: ]
|
||||
S:blackList <
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||||
>
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||||
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||||
# [default: ]
|
||||
S:whiteList <
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||||
>
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||||
}
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||||
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||||
}
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||||
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||||
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@@ -0,0 +1,37 @@
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||||
# Configuration file
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||||
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VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
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||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: gold_ore]
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S:id=gold_ore
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##########################################################################################################
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# Biomes
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the biomes which this ore can be generated in.
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||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
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||||
##########################################################################################################
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||||
|
||||
Biomes {
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||||
# [default: ]
|
||||
S:blackList <
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||||
>
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||||
|
||||
# [default: ]
|
||||
S:whiteList <
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||||
>
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||||
}
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||||
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||||
}
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@@ -0,0 +1,37 @@
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||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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||||
# [default: granite]
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||||
S:id=granite
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||||
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##########################################################################################################
|
||||
# Biomes
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
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||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: gravel]
|
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S:id=gravel
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
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@@ -0,0 +1,37 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: infested_stone]
|
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S:id=infested_stone
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||||
|
||||
##########################################################################################################
|
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# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: iron_ore]
|
||||
S:id=iron_ore
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: lapis_ore]
|
||||
S:id=lapis_ore
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: magma_block]
|
||||
S:id=magma_block
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: nether_quartz_ore]
|
||||
S:id=nether_quartz_ore
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Enables / disables the generation of this ore. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: redstone_ore]
|
||||
S:id=redstone_ore
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user