This commit is contained in:
Jacob Vinding
2025-12-26 23:36:50 +01:00
commit 44b79588a3
2778 changed files with 418761 additions and 0 deletions
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# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:automation
# -- tunnel bore, maintenance carts, feed station, trade station, detectors
#
# items/blocks/entities/etc added by this module:
# -- detector
# -- manipulator
# -- equipment
# -- trade_station
# -- force_track_emitter
# -- track_force
# -- filter_blank
# -- filter_type
# -- filter_ore_dict
# -- bore
# -- borehead_bronze
# -- borehead_iron
# -- borehead_steel
# -- borehead_diamond
# -- mow_track_layer
# -- mow_track_relayer
# -- mow_track_remover
# -- mow_undercutter
# -- cart_trade_station
#
##########################################################################################################
module {
# Whether the railcraft:automation module is loaded or not
B:enabled=true
}
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# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:building
# -- glass, posts, bricks, stairs, slabs, lanterns, walls
#
# items/blocks/entities/etc added by this module:
# -- abyssal
# -- bleachedbone
# -- bloodstained
# -- frostbound
# -- infernal
# -- jaded
# -- quarried
# -- sandy
# -- badlands
# -- nether
# -- red_nether
# -- andesite
# -- diorite
# -- granite
# -- pearlized
# -- concrete
# -- glass
# -- generic
# -- creosote_block
# -- creosote_stairs
# -- creosote_double_slab
# -- creosote_slab
# -- reinforced_concrete
# -- post_metal
# -- post_metal_platform
# -- abyssal_brick_stairs
# -- bleachedbone_brick_stairs
# -- bloodstained_brick_stairs
# -- frostbound_brick_stairs
# -- infernal_brick_stairs
# -- jaded_brick_stairs
# -- pearlized_brick_stairs
# -- quarried_brick_stairs
# -- badlands_brick_stairs
# -- sandy_brick_stairs
# -- abyssal_paver_stairs
# -- bleachedbone_paver_stairs
# -- bloodstained_paver_stairs
# -- frostbound_paver_stairs
# -- infernal_paver_stairs
# -- jaded_paver_stairs
# -- pearlized_paver_stairs
# -- quarried_paver_stairs
# -- badlands_paver_stairs
# -- sandy_paver_stairs
# -- abyssal_double_slab
# -- abyssal_slab
# -- badlands_double_slab
# -- badlands_slab
# -- bleachedbone_double_slab
# -- bleachedbone_slab
# -- bloodstained_double_slab
# -- bloodstained_slab
# -- frostbound_double_slab
# -- frostbound_slab
# -- infernal_double_slab
# -- infernal_slab
# -- jaded_double_slab
# -- jaded_slab
# -- pearlized_double_slab
# -- pearlized_slab
# -- quarried_double_slab
# -- quarried_slab
# -- sandy_double_slab
# -- sandy_slab
#
##########################################################################################################
module {
# Whether the railcraft:building module is loaded or not
B:enabled=true
}
@@ -0,0 +1,31 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:carts
# -- railcraft custom carts
#
# items/blocks/entities/etc added by this module:
# -- cart_work
# -- cart_jukebox
# -- cart_bed
#
##########################################################################################################
module {
# Whether the railcraft:carts module is loaded or not
B:enabled=true
}
@@ -0,0 +1,53 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:charge
# -- all things charge
#
# items/blocks/entities/etc added by this module:
# -- battery_nickel_iron
# -- battery_nickel_zinc
# -- battery_zinc_carbon
# -- battery_zinc_carbon_empty
# -- battery_zinc_silver
# -- battery_zinc_silver_empty
# -- charge_feeder
# -- charge_trap
# -- frame
# -- steam_turbine
# -- wire
# -- charge
# -- tool_charge_meter
# -- turbine_blade
# -- turbine_disk
# -- turbine_rotor
#
##########################################################################################################
module {
# Whether the railcraft:charge module is loaded or not
B:enabled=true
config {
# adjust the losses for the Charge network [range: 0.2 ~ 10.0, default: 1.0]
S:lossMultiplier=1.0
# change to 'true' to enabled Charge Network debug spam [default: false]
B:printDebug=false
}
}
@@ -0,0 +1,29 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:emblem
# -- emblems
#
# items/blocks/entities/etc added by this module:
# -- emblem
#
##########################################################################################################
module {
# Whether the railcraft:emblem module is loaded or not
B:enabled=true
}
@@ -0,0 +1,39 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:extras
# -- assorted stuff that doesn't really fit anywhere else
#
# items/blocks/entities/etc added by this module:
# -- priming
# -- launcher
# -- cart_tnt_wood
# -- track_elevator
# -- logbook
#
##########################################################################################################
module {
# Whether the railcraft:extras module is loaded or not
B:enabled=true
config {
# change the value to your desired max launch rail force [range: 5 ~ 50, default: 30]
I:maxLaunchTrackForce=30
}
}
@@ -0,0 +1,39 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:factory
# -- coke oven, blast furnace, rolling machine, rock crusher, etc...
#
# items/blocks/entities/etc added by this module:
# -- anvil
# -- equipment
# -- fuel_coke
# -- coke_block
# -- coke_oven
# -- coke_oven_red
# -- blast_furnace
# -- rock_crusher
# -- steam_oven
# -- chest_metals
# -- cart_chest_metals
#
##########################################################################################################
module {
# Whether the railcraft:factory module is loaded or not
B:enabled=true
}
@@ -0,0 +1,38 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:forestry
# -- forestry integration
#
# items/blocks/entities/etc added by this module:
# -- filter_bee
# -- filter_bee_genome
# -- backpack_apothecary_t1
# -- backpack_apothecary_t2
# -- backpack_iceman_t1
# -- backpack_iceman_t2
# -- backpack_trackman_t1
# -- backpack_trackman_t2
# -- backpack_signalman_t1
# -- backpack_signalman_t2
#
##########################################################################################################
module {
# Whether the railcraft:forestry module is loaded or not
B:enabled=true
}
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# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:ic2
# -- industrial craft integration
#
# items/blocks/entities/etc added by this module:
# -- cart_ic2_batbox
# -- cart_ic2_mfe
# -- cart_ic2_cesu
# -- manipulator
#
##########################################################################################################
module {
# Whether the railcraft:ic2 module is loaded or not
B:enabled=true
}
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# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:locomotives
# -- locomotives, locomotive related tracks, train drag
#
# items/blocks/entities/etc added by this module:
# -- tool_whistle_tuner
# -- whistle
# -- locomotive
# -- throttle
# -- locomotive_steam_solid
# -- locomotive_electric
# -- locomotive_creative
#
##########################################################################################################
module {
# Whether the railcraft:locomotives module is loaded or not
B:enabled=true
config {
# change to 'false' to disable Locomotive damage on mobs, they will still knockback mobs [default: true]
B:damageMobs=true
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this [range: 15 ~ 45, default: 15]
I:horsepower=15
# adjust the multiplier used when calculating fuel use [range: 0.2 ~ 12.0, default: 3.0]
S:steamLocomotiveEfficiency=3.0
}
}
@@ -0,0 +1,37 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:magic
# -- firestone, waterstone, icestone
#
# items/blocks/entities/etc added by this module:
# -- firestone_cracked
# -- firestone_cut
# -- firestone_raw
# -- firestone_refined
# -- ritual
# -- creosote
# -- creosote
# -- long_creosote
# -- strong_creosote
#
##########################################################################################################
module {
# Whether the railcraft:magic module is loaded or not
B:enabled=true
}
@@ -0,0 +1,31 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:redstone_flux
# -- redstone flux cart
#
# items/blocks/entities/etc added by this module:
# -- cart_redstone_flux
# -- manipulator
# -- flux_transformer
#
##########################################################################################################
module {
# Whether the railcraft:redstone_flux module is loaded or not
B:enabled=true
}
@@ -0,0 +1,36 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:resources
# -- metals, fluids, raw materials
#
# items/blocks/entities/etc added by this module:
# -- metal
# -- fluid_bottle_creosote
# -- fluid_bottle_steam
# -- nugget
# -- ingot
# -- gear
# -- plate
# -- dust
#
##########################################################################################################
module {
# Whether the railcraft:resources module is loaded or not
B:enabled=true
}
@@ -0,0 +1,36 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:routing
# -- routing tables, tickets, detectors, etc...
#
# depends on:
# -- railcraft:signals
#
# items/blocks/entities/etc added by this module:
# -- routing_table
# -- routing_ticket
# -- routing_ticket_gold
# -- detector
# -- routing
#
##########################################################################################################
module {
# Whether the railcraft:routing module is loaded or not
B:enabled=true
}
@@ -0,0 +1,43 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:seasonal
# -- christmas, halloween, ghost trains
#
# items/blocks/entities/etc added by this module:
# -- tool_crowbar_seasons
# -- cart_pumpkin
# -- cart_gift
#
##########################################################################################################
module {
# Whether the railcraft:seasonal module is loaded or not
B:enabled=true
config {
# Controls whether Christmas mode is (0) enabled, (1) forced, or (2) disabled [range: 0 ~ 2, default: 0]
I:christmas=0
# Controls whether Halloween mode is (0) enabled, (1) forced, or (2) disabled [range: 0 ~ 2, default: 0]
I:halloween=0
# Controls whether Harvest mode is (0) enabled, (1) forced, or (2) disabled [range: 0 ~ 2, default: 0]
I:harvest=0
}
}
@@ -0,0 +1,45 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:signals
# -- signals, signal boxes
#
# items/blocks/entities/etc added by this module:
# -- signal
# -- signal_dual
# -- signal_box
# -- tool_signal_surveyor
# -- tool_signal_tuner
# -- signal_lamp
# -- tool_signal_label
# -- circuit
#
##########################################################################################################
module {
# Whether the railcraft:signals module is loaded or not
B:enabled=true
config {
# change to 'true' to log debug info for Signal Blocks [default: false]
B:printDebug=false
# measured in ticks, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power [range: 1 ~ 64, default: 4]
I:updateInterval=4
}
}
@@ -0,0 +1,49 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:steam
# -- engines, boilers, steam traps
#
# items/blocks/entities/etc added by this module:
# -- engine_steam_hobby
# -- engine_steam_low
# -- engine_steam_high
# -- equipment
# -- admin_steam_producer
# -- boiler_firebox_fluid
# -- boiler_firebox_solid
# -- boiler_tank_pressure_high
# -- boiler_tank_pressure_low
#
##########################################################################################################
module {
# Whether the railcraft:steam module is loaded or not
B:enabled=true
config {
# adjust the heat value of BioFuel in a Boiler [range: 0.2 ~ 10.0, default: 1.0]
S:biofuelMultiplier=1.0
# adjust the heat value of Fuel in a Boiler [range: 0.2 ~ 10.0, default: 1.0]
S:fuelMultiplier=1.0
# adjust the amount of fuel used to create Steam [range: 0.2 ~ 6.0, default: 1.0]
S:fuelPerSteamMultiplier=1.0
}
}
@@ -0,0 +1,28 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:thaumcraft
# -- thaumcraft integration
#
# items/blocks/entities/etc added by this module:
#
##########################################################################################################
module {
# Whether the railcraft:thaumcraft module is loaded or not
B:enabled=true
}
@@ -0,0 +1,51 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:tracks
# -- track kits, outfitted track
#
# items/blocks/entities/etc added by this module:
# -- track_kit
# -- tool_spike_maul_iron
# -- tool_spike_maul_steel
# -- railbed
# -- track_parts
# -- actuator
# -- track_outfitted
# -- activator
# -- booster
# -- buffer
# -- control
# -- detector
# -- disembarking
# -- dumping
# -- embarking
# -- gated
# -- locking
# -- one_way
# -- junction
# -- turnout
# -- wye
# -- messenger
# -- delayed
#
##########################################################################################################
module {
# Whether the railcraft:tracks module is loaded or not
B:enabled=true
}
@@ -0,0 +1,29 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:tracks|abandoned
# -- abandoned tracks
#
# items/blocks/entities/etc added by this module:
# -- track_flex_abandoned
#
##########################################################################################################
module {
# Whether the railcraft:tracks|abandoned module is loaded or not
B:enabled=true
}
@@ -0,0 +1,33 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:tracks|electric
# -- electric tracks
#
# depends on:
# -- railcraft:locomotives
# -- railcraft:charge
#
# items/blocks/entities/etc added by this module:
# -- track_flex_electric
#
##########################################################################################################
module {
# Whether the railcraft:tracks|electric module is loaded or not
B:enabled=true
}
@@ -0,0 +1,49 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:tracks|high_speed
# -- high speed tracks
#
# items/blocks/entities/etc added by this module:
# -- track_flex_high_speed
# -- transition
#
##########################################################################################################
module {
# Whether the railcraft:tracks|high_speed module is loaded or not
B:enabled=true
config {
# add entity names to exclude them from explosions caused by high speed collisions [default: [minecraft:bat], [minecraft:blaze], [minecraft:cave_spider], [minecraft:chicken], [minecraft:parrot], [minecraft:rabbit], [minecraft:spider], [minecraft:vex]]
S:ignoredEntities <
minecraft:bat
minecraft:blaze
minecraft:cave_spider
minecraft:chicken
minecraft:parrot
minecraft:rabbit
minecraft:spider
minecraft:vex
>
# change to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading
# iron tracks operate at 0.4 blocks per tick [range: 0.6 ~ 1.2, default: 1.0]
S:maxSpeed=1.0
}
}
@@ -0,0 +1,35 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:tracks|high_speed_electric
# -- high speed electric tracks
#
# depends on:
# -- railcraft:locomotives
# -- railcraft:charge
# -- railcraft:tracks|electric
# -- railcraft:tracks|high_speed
#
# items/blocks/entities/etc added by this module:
# -- track_flex_hs_electric
#
##########################################################################################################
module {
# Whether the railcraft:tracks|high_speed_electric module is loaded or not
B:enabled=true
}
@@ -0,0 +1,29 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:tracks|reinforced
# -- reinforced tracks
#
# items/blocks/entities/etc added by this module:
# -- track_flex_reinforced
#
##########################################################################################################
module {
# Whether the railcraft:tracks|reinforced module is loaded or not
B:enabled=true
}
@@ -0,0 +1,36 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:tracks|strap_iron
# -- strap iron tracks
#
# items/blocks/entities/etc added by this module:
# -- track_flex_strap_iron
#
##########################################################################################################
module {
# Whether the railcraft:tracks|strap_iron module is loaded or not
B:enabled=true
config {
# change to limit max speed on strap iron rails
# iron tracks operate at 0.4 blocks per tick [range: 0.1 ~ 0.3, default: 0.12]
S:maxSpeed=0.12
}
}
@@ -0,0 +1,36 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:trains
# -- cart linking, train dispenser, coupler track kit
#
# items/blocks/entities/etc added by this module:
# -- manipulator
# -- coupler
#
##########################################################################################################
module {
# Whether the railcraft:trains module is loaded or not
B:enabled=true
config {
# change to 'true' to log debug info for Cart Linking [default: false]
B:printDebug=false
}
}
@@ -0,0 +1,40 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:transport
# -- loaders, cargo cart, tank cart, multiblock tanks
#
# items/blocks/entities/etc added by this module:
# -- cart_cargo
# -- cart_tank
# -- tank_iron_gauge
# -- tank_iron_valve
# -- tank_iron_wall
# -- tank_steel_gauge
# -- tank_steel_valve
# -- tank_steel_wall
# -- tank_water
# -- manipulator
# -- chest_void
# -- cart_chest_void
#
##########################################################################################################
module {
# Whether the railcraft:transport module is loaded or not
B:enabled=true
}
@@ -0,0 +1,49 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:world
# -- world gen, ores, villages
#
# items/blocks/entities/etc added by this module:
# -- abyssal_stone
# -- jaded_stone
# -- quarried_stone
# -- generic
# -- ore
# -- ore_metal
# -- ore_metal_poor
# -- ore_magic
# -- worldlogic
#
##########################################################################################################
module {
# Whether the railcraft:world module is loaded or not
B:enabled=true
config {
# how often a Geode succeeds a spawn check under the ocean, 0 = never, 1 = every time [range: 0.0 ~ 1.0, default: 0.05]
S:geodeChance=0.05
# how often a Monolith succeeds a spawn check in the plains, 0 = never, 1 = every time [range: 0.0 ~ 1.0, default: 0.005]
S:monolithChance=0.005
# how often a Quarry succeeds a spawn check in a forest, 0 = never, 1 = every time [range: 0.0 ~ 1.0, default: 0.025]
S:quarryChance=0.025
}
}
@@ -0,0 +1,101 @@
# Configuration file
##########################################################################################################
# module
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
#
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
#
# railcraft:worldspikes
# -- worldspikes, worldspike carts
#
# items/blocks/entities/etc added by this module:
# -- worldspike
# -- worldspike_point
# -- cart_worldspike_standard
# -- cart_worldspike_admin
# -- cart_worldspike_personal
#
##########################################################################################################
module {
# Whether the railcraft:worldspikes module is loaded or not
B:enabled=true
config {
# Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]]
S:craftableWorldspikes <
standard
personal
passive
>
#
# change to 'true' to delete every Worldspike or Worldspike Cart in the world.
# Value resets to false after each session.
# To disable Worldspikes completely, disable the module
#
B:deleteWorldspikes=false
# change to 'false' to prevent pipes, tubes, or various other things from interacting with Worldspikes [default: true]
B:interactWithPipes=true
# change to 'true' to log debug info for Worldspikes [default: false]
B:printDebug=false
# change to 'true' to print Worldspike locations to the log on startup [default: false]
B:printLocations=false
##########################################################################################################
# fuel
#--------------------------------------------------------------------------------------------------------#
# the number of hours that an item will power a Worldspike or Worldspike Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Worldspikes will not require fuel
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]]=<value> || <oreTag>=<value>Regular expressions in the item name are supported.
##########################################################################################################
fuel {
# [default: [dustObsidian=2], [enderpearl=4], [dustEnderPearl=8], [dustVoid=16], [minecraft:ender_eye=8], [dustEnderEye=12]]
S:passive <
dustObsidian=2
enderpearl=4
dustEnderPearl=8
dustVoid=16
minecraft:ender_eye=8
dustEnderEye=12
>
# [default: [dustObsidian=2], [enderpearl=4], [dustEnderPearl=8], [dustVoid=16], [minecraft:ender_eye=8], [dustEnderEye=12]]
S:personal <
dustObsidian=2
enderpearl=4
dustEnderPearl=8
dustVoid=16
minecraft:ender_eye=8
dustEnderEye=12
>
# [default: [dustObsidian=2], [enderpearl=4], [dustEnderPearl=8], [dustVoid=16], [minecraft:ender_eye=8], [dustEnderEye=12]]
S:standard <
dustObsidian=2
enderpearl=4
dustEnderPearl=8
dustVoid=16
minecraft:ender_eye=8
dustEnderEye=12
>
}
}
}