Files
Epoch-Runner-Server/overrides/config/securitycraft.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

92 lines
3.7 KiB
INI

# Configuration file
options {
B:"Allow claiming unowned blocks?"=false
B:"Are mines breakable?"=true
D:"Camera Speed when not using LookingGlass:"=2.0
B:"Craftable Limited Use keycard?"=true
B:"Craftable level 1 keycard?"=true
B:"Craftable level 2 keycard?"=true
B:"Craftable level 3 keycard?"=true
B:"Craftable level 4 keycard?"=true
B:"Craftable level 5 keycard?"=true
B:"Craftable mines?"=true
B:"Darker reinforced block textures?"=true
B:"Display a 'tip' message at spawn?"=true
B:"Display owner face on retinal scanner?"=true
B:"Do mines' explosions break blocks?"=true
B:"Enable team ownership?"=false
# Defines the damage that a block requiring a passcode deals to the player, if the player enters an incorrect code. This only works if a harming module is installed.
# Default is two hearts of damage.
# Min: 1
# Max: 2147483647
I:"Incorrect Passcode Damage"=4
I:"Inventory Scanner range:"=2
B:"Is admin tool allowed?"=true
# Defines the damage inflicted to an entity if it passes through a laser with installed harming module. This is given in health points, meaning 2 health points = 1 heart
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Laser damage"=10.0
I:"Laser range:"=5
# Min: 1
# Max: 2147483647
I:"Maximum Alarm range:"=100
B:"Mine(s) spawn fire when detonated?"=true
B:"Mines explode when broken in Creative?"=true
B:"Mines use a smaller explosion?"=false
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Powered taser damage"=2.0
# Add effects to this list that you want the powered taser to inflict onto the mobs it hits. One entry corresponds to one effect, and is formatted like this:
# effect_namespace:effect_path|duration|amplifier
# Example: The entry "minecraft:slowness|20|1" defines slowness 1 for 1 second (20 ticks = 1 second).
S:"Powered taser effects" <
minecraft:weakness|400|5
minecraft:nausea|400|5
minecraft:slowness|400|5
>
# Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
# Format: 0xRRGGBB
# Min: 0
# Max: 16777215
I:"Reinforced block tint color"=10066329
B:"Respect invisibility?"=false
# Add entities to this list that the Sentry currently does not attack, but that you want the Sentry to attack. The denylist takes priority over the allowlist.
S:"Sentry Attackable Entities Allowlist" <
>
# Add entities to this list that the Sentry currently attacks, but that you want the Sentry to NOT attack. The denylist takes priority over the allowlist.
S:"Sentry Attackable Entities Denylist" <
>
B:"Should check for updates on Github?"=true
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Taser damage"=1.0
# Add effects to this list that you want the taser to inflict onto the mobs it hits. One entry corresponds to one effect, and is formatted like this:
# effect_namespace:effect_path|duration|amplifier
# Example: The entry "minecraft:slowness|20|1" defines slowness 1 for 1 second (20 ticks = 1 second).
S:"Taser effects" <
minecraft:weakness|200|2
minecraft:nausea|200|2
minecraft:slowness|200|2
>
B:"Trick scanners with player heads?"=false
# The chance for the codebreaker to successfully hack a block. 0.33 is 33%. Set to a negative value to disable the codebreaker.
# Using the codebreaker when this is set to 0.0 will still damage the item, while negative values do not damage it.
# Min: -1.0
# Max: 1.0
D:codebreaker_chance=0.33
}