3744 lines
162 KiB
INI
3744 lines
162 KiB
INI
# Configuration file
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##########################################################################################################
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# configuration_mobs
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#--------------------------------------------------------------------------------------------------------#
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# Mob configuration
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# Version:1.9.9
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#
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# Entities IDs:
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# srparasites:sim_bigspider
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# srparasites:sim_human
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# srparasites:sim_cow
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# srparasites:sim_sheep
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# srparasites:sim_wolf
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# srparasites:sim_pig
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# srparasites:sim_villager
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# srparasites:sim_adventurer
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# srparasites:sim_horse
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# srparasites:sim_bear
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# srparasites:sim_enderman
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# srparasites:sim_dragone
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# srparasites:sim_sheephead
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# srparasites:sim_wolfhead
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# srparasites:sim_cowhead
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# srparasites:sim_pighead
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# srparasites:sim_villagerhead
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# srparasites:sim_horsehead
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# srparasites:sim_humanhead
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# srparasites:sim_endermanhead
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# srparasites:sim_dragonehead
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# srparasites:sim_adventurerhead
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# srparasites:incompleteform_small
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# srparasites:incompleteform_medium
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# srparasites:carrier_heavy
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# srparasites:buglin
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# srparasites:carrier_flying
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# srparasites:rupter
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# srparasites:movingflesh
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# srparasites:worker
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# srparasites:mangler
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# srparasites:beckon_si
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# srparasites:beckon_sii
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# srparasites:beckon_siii
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# srparasites:beckon_siv
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# srparasites:dispatcherten
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# srparasites:dispatcher_si
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# srparasites:dispatcher_sii
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# srparasites:dispatcher_siii
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# srparasites:dispatcher_siv
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# srparasites:kyphosis
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# srparasites:sentry
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# srparasites:seizer
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# srparasites:host
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# srparasites:hostii
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# srparasites:heed
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# srparasites:crux
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# srparasites:thrall
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# srparasites:pri_longarms
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# srparasites:pri_manducater
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# srparasites:pri_reeker
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# srparasites:pri_yelloweye
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# srparasites:pri_summoner
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# srparasites:pri_bolster
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# srparasites:pri_arachnida
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# srparasites:pri_devourer
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# srparasites:ada_longarms
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# srparasites:ada_manducater
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# srparasites:ada_reeker
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# srparasites:ada_yelloweye
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# srparasites:ada_summoner
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# srparasites:ada_bolster
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# srparasites:ada_arachnida
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# srparasites:overseer
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# srparasites:vigilante
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# srparasites:warden
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# srparasites:bomber_light
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# srparasites:marauder
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# srparasites:monarch
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# srparasites:grunt
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# srparasites:bomber_heavy
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# srparasites:wraith
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# srparasites:bogle
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# srparasites:haunter
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# srparasites:carrier_colony
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# srparasites:succor
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# srparasites:anc_dreadnaut
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# srparasites:anc_overlord
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# srparasites:anc_pod
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# srparasites:anc_dreadnaut_ten
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# srparasites:pullingball
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# srparasites:webball
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# srparasites:spineball
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# srparasites:nadeball
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# srparasites:salivaball
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# srparasites:ballball
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# srparasites:ancientball
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# srparasites:homming
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# srparasites:antiinfestedblock
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# srparasites:biomassball
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# srparasites:missile
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# srparasites:balltall
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# srparasites:ballmall
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# srparasites:orb
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# srparasites:source
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# srparasites:remain
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# srparasites:bomb
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# srparasites:cloudtoxic
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# srparasites:biomass
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# srparasites:gore
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# srparasites:tendril
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# srparasites:scent
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# srparasites:wave
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# srparasites:nade
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#
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##########################################################################################################
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configuration_mobs {
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}
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##########################################################################################################
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# srparasites:anc_dreadnaut
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#--------------------------------------------------------------------------------------------------------#
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# Ancient Dreadnaut
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# Base Health: 200.0
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# Base Damage: 15.0
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# Base Armor: 15.0
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##########################################################################################################
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"srparasites:anc_dreadnaut" {
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# Armor multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Dreadnaut Armor Multiplier"=1.0
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# Damage multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Dreadnaut Damage Multiplier"=1.0
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# Set to false if you want to disable Ancient Dreadnaut. [default: true]
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B:"Ancient Dreadnaut Enabled"=true
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# Number of blocks it can fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 256]
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I:"Ancient Dreadnaut Flight Height Limit"=256
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# Health multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Dreadnaut Health Multiplier"=1.0
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# Knockback Resistance multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Dreadnaut Knockback Resistance Multiplier"=1.0
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# Items you want the Ancient Dreadnaut to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: ]
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S:"Ancient Dreadnaut Loot Table" <
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>
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# Number of blocks it needs to fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 7]
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I:"Ancient Dreadnaut Minimum Flight Height"=7
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# Mob list for the Ancient Dreadnaut. Ex. "minecraft:zombie;0.1;1" Where:
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# "minecraft:zombie" is for the entity,
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# "0.1" is for the chance to spawn.
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# [default: [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;05], [srparasites:rupter;0.5], [srparasites:grunt;0.7]]
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S:"Ancient Dreadnaut Mob List" <
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srparasites:rupter;1
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srparasites:rupter;1
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srparasites:rupter;1
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srparasites:rupter;05
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srparasites:rupter;0.5
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srparasites:grunt;0.7
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>
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# Cooldown (in seconds) for the drop pod attack [range: 1 ~ 256, default: 12]
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I:"Ancient Dreadnaut Pod Cooldown"=12
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# Set to false if you want to disable drop pods from breaking blocks on explotion. [default: true]
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B:"Ancient Dreadnaut Pod Grief"=true
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# Number of drop pods spawned in an attack [range: 1 ~ 256, default: 5]
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I:"Ancient Dreadnaut Pod Max Enemies"=5
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# Number of mobs inside a drop pod [range: 1 ~ 256, default: 1]
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I:"Ancient Dreadnaut Pod Max Pods"=1
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# Spawn rate for Ancient Dreadnaut (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1]
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I:"Ancient Dreadnaut SpawnWeight"=1
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}
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##########################################################################################################
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# srparasites:anc_overlord
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#--------------------------------------------------------------------------------------------------------#
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# Ancient Overlord
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# Base Health: 250.0
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# Base Damage: 20.0
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# Base Armor: 15.0
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##########################################################################################################
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"srparasites:anc_overlord" {
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# Armor multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Overlord Armor Multiplier"=1.0
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# Damage multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Overlord Damage Multiplier"=1.0
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# Set to false if you want to disable Ancient Overlord. [default: true]
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B:"Ancient Overlord Enabled"=true
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# Health multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Overlord Health Multiplier"=1.0
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# Knockback Resistance multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Ancient Overlord Knockback Resistance Multiplier"=1.0
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# Items you want the Ancient Overlord to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: ]
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S:"Ancient Overlord Loot Table" <
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>
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# Spawn rate for Ancient Overlord (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1]
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I:"Ancient Overlord SpawnWeight"=1
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}
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##########################################################################################################
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# srparasites:anc_pod
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#--------------------------------------------------------------------------------------------------------#
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# Droppod
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# Base Health: 10.0
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# Base Damage: 0.0
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# Base Armor: 0.0
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##########################################################################################################
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"srparasites:anc_pod" {
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# Armor multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
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S:"DropPod Armor Multiplier"=1.0
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# Damage multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
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S:"DropPod Damage Multiplier"=1.0
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# Health multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
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S:"DropPod Health Multiplier"=1.0
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# Potion effects that will give to nearby mobs when exploding Ex. "0;1;minecraft:fire_resistance" Where:
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# "0" potion duration in seconds,
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# "1" potion amplifier,
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# "minecraft:fire_resistance" potion itself.
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# [default: [10;-2;minecraft:saturation]]
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S:"DropPod Effects" <
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10;-2;minecraft:saturation
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>
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# Items you want the Droppod to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: ]
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S:"DropPod Loot Table" <
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>
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}
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##########################################################################################################
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# srparasites:arachnida
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#--------------------------------------------------------------------------------------------------------#
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# Arachnida
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# Base Health: 35.0
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# Base Damage: 15.0
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# Base Armor: 4.0
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# Base Knockback Resistance: 0.8
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##########################################################################################################
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"srparasites:arachnida" {
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# Armor multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Arachnida Armor Multiplier"=1.0
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# Damage multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Arachnida Damage Multiplier"=1.0
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# Set to false if you want to disable Primitive Arachnida. [default: true]
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B:"Primitive Arachnida Enabled"=true
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# Health multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Arachnida Health Multiplier"=1.0
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# Knockback Resistance multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Arachnida Knockback Resistance Multiplier"=1.0
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# Items you want the Primitive Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: [srparasites:lurecomponent3;20;1;false], [srparasites:ada_arachnida_drop;20;2;true], [srparasites:bone;5;1;true]]
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S:"Primitive Arachnida Loot Table" <
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srparasites:lurecomponent3;20;1;false
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srparasites:ada_arachnida_drop;20;2;true
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srparasites:bone;5;1;true
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>
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# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
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# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
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# "60" potion duration in seconds,
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# "2" potion amplifier,
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# "minecraft:fire_resistance" potion itself,
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# "4" if != 0 then amplifier += (mobs inside the orb / this value),
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# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
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# [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:blindness;0;0]]
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S:"Primitive Arachnida Orb Effects" <
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0;15;1;minecraft:hunger;0;0
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0;15;1;minecraft:blindness;0;0
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>
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# Spawn rate for Primitive Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
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I:"Primitive Arachnida SpawnWeight"=10
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# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
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# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
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# "60" potion duration in seconds,
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# "2" potion amplifier,
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# "minecraft:fire_resistance" potion itself,
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# "4" if != 0 then amplifier += (mobs inside the orb / this value),
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# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
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# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:blindness;0;0]]
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S:"Stage Adapted Orb Effects" <
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0;15;2;minecraft:hunger;0;0
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0;25;2;srparasites:needler;0;0
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0;15;2;minecraft:blindness;0;0
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>
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# Additional armor for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 10.0]
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S:"Stage Adapted additional Armor"=10.0
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# Additional damage for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 15.0]
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S:"Stage Adapted additional Damage"=15.0
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# Additional health for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 45.0]
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S:"Stage Adapted additional Health"=45.0
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# Additional Knockback Resistance for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 0.2]
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S:"Stage Adapted additional Knockback Resistance"=0.2
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# Items you want the Adapted Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_arachnida_drop;40;3;true], [srparasites:bone;10;2;true]]
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S:"Stage Adapted loot Table" <
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srparasites:lurecomponent4;30;3;false
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srparasites:ada_arachnida_drop;40;3;true
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srparasites:bone;10;2;true
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>
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# Spawn rate for Adapted Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
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I:"Stage Adapted spawnweight"=10
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}
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##########################################################################################################
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# srparasites:beckon_i
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#--------------------------------------------------------------------------------------------------------#
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# Beckon Stage I
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# Base Health: 25.0
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# Base Damage: 2.5
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# Base Armor: 4.0
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##########################################################################################################
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"srparasites:beckon_i" {
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# Armor multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Stage I Beckon Armor Multiplier"=1.0
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# Minimum time required (in seconds) to infest nearby block for Stage I Beckon. [range: 4 ~ 10000, default: 60]
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I:"Stage I Beckon Block Infestation Cooldown"=60
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# Damage when walking on the blocks infested by Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Stage I Beckon Block Infestation Damage"=1.0
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# Chance to damage when walking on the blocks infested by Stage I Beckon. [range: 0.0 ~ 1.0, default: 0.01]
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S:"Stage I Beckon Block Infestation Damage Chance"=0.01
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# Block infestation radius for Stage I Beckon. [range: 0 ~ 100, default: 4]
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I:"Stage I Beckon Block Infestation Range"=4
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# Block infestation radius (upwards/downwards) for Stage I Beckon. [range: 0 ~ 100, default: 2]
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I:"Stage I Beckon Block Infestation Range Y"=2
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# Value of each Stage I Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage I Beckon. [range: 0.0 ~ 100.0, default: 0.5]
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S:"Stage I Beckon CA mobs"=0.5
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# Number for Stage I Beckon required to do a Collective Attack (only one will attack) for Stage I Beckon. [range: 0 ~ 10000, default: 4]
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I:"Stage I Beckon CA number"=4
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# Summoning cooldown (in seconds) for Stage I Beckon. [range: 0 ~ 10000, default: 10]
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I:"Stage I Beckon Cooldown"=10
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# Damage multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Stage I Beckon Damage Multiplier"=1.0
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# Health multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Stage I Beckon Health Multiplier"=1.0
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# Number of attacks before its cooldown for Stage I Beckon. [range: 0 ~ 10000, default: 4]
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I:"Stage I Beckon Limit"=4
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# Items you want the Stage I Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: [srparasites:beckon_drop;10;3;true]]
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S:"Stage I Beckon Loot Table" <
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srparasites:beckon_drop;10;3;true
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>
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# Mob list for Stage I Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
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# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
|
|
# "minecraft:zombie" is for the entity,
|
|
# "0.1" is for the chance to spawn,
|
|
# "1" is for the cost the entity has.
|
|
# Stage I cannot trigger the air condition.
|
|
# [default: [ground;srparasites:rupter;1;1]]
|
|
S:"Stage I Beckon Mob List" <
|
|
ground;srparasites:rupter;1;1
|
|
>
|
|
|
|
# Spawn weight for Stage I Beckon (NOTE: They will spawn like vanilla passive creatures). [range: 0 ~ 100, default: 0]
|
|
I:"Stage I Beckon Spawnweight"=0
|
|
|
|
# Number of total points used in mob spawning for Stage I Beckon. [range: 0 ~ 100, default: 4]
|
|
I:"Stage I Beckon Total Active Mobs"=4
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:beckon_ii
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Beckon Stage II
|
|
# Base Health: 60.0
|
|
# Base Damage: 6.0
|
|
# Base Armor: 8.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:beckon_ii" {
|
|
# Armor multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage II Beckon Armor Multiplier"=1.0
|
|
|
|
# Minimum time required (in seconds) to infest nearby block for Stage II Beckon. [range: 4 ~ 10000, default: 55]
|
|
I:"Stage II Beckon Block Infestation Cooldown"=55
|
|
|
|
# Damage when walking on the blocks infested by Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage II Beckon Block Infestation Damage"=1.0
|
|
|
|
# Chance to damage when walking on the blocks infested by Stage II Beckon. [range: 0.0 ~ 1.0, default: 0.05]
|
|
S:"Stage II Beckon Block Infestation Damage Chance"=0.05
|
|
|
|
# Block infestation radius for Stage II Beckon. [range: 0 ~ 100, default: 8]
|
|
I:"Stage II Beckon Block Infestation Range"=8
|
|
|
|
# Block infestation radius (upwards/downwards) for Stage II Beckon. [range: 0 ~ 100, default: 3]
|
|
I:"Stage II Beckon Block Infestation Range Y"=3
|
|
|
|
# Value of each Stage II Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage II Beckon. [range: 0.0 ~ 100.0, default: 0.5]
|
|
S:"Stage II Beckon CA mobs"=0.5
|
|
|
|
# Number for Stage II Beckon required to do a Collective Attack (only one will attack) for Stage II Beckon. [range: 0 ~ 10000, default: 4]
|
|
I:"Stage II Beckon CA number"=4
|
|
|
|
# Summoning cooldown (in seconds) for Stage II Beckon. [range: 0 ~ 10000, default: 12]
|
|
I:"Stage II Beckon Cooldown"=12
|
|
|
|
# Damage multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage II Beckon Damage Multiplier"=1.0
|
|
|
|
# Health multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage II Beckon Health Multiplier"=1.0
|
|
|
|
# Number of attacks before its cooldown for Stage II Beckon. [range: 0 ~ 10000, default: 3]
|
|
I:"Stage II Beckon Limit"=3
|
|
|
|
# Items you want the Stage II Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:beckon_drop;30;7;true]]
|
|
S:"Stage II Beckon Loot Table" <
|
|
srparasites:beckon_drop;30;7;true
|
|
>
|
|
|
|
# Mob list for Stage II Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
|
|
# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
|
|
# "minecraft:zombie" is for the entity,
|
|
# "0.1" is for the chance to spawn,
|
|
# "1" is for the cost the entity has.
|
|
# [default: [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:rupter;0.1;1], [air;srparasites:carrier_flying;0.3;3]]
|
|
S:"Stage II Beckon Mob List" <
|
|
ground;srparasites:sim_human;0.2;3
|
|
ground;srparasites:sim_cow;0.2;3
|
|
ground;srparasites:sim_sheep;0.2;3
|
|
ground;srparasites:sim_wolf;0.2;3
|
|
ground;srparasites:sim_bigspider;0.2;3
|
|
ground;srparasites:sim_pig;0.2;3
|
|
ground;srparasites:sim_villager;0.2;3
|
|
ground;srparasites:sim_horse;0.2;3
|
|
ground;srparasites:sim_bear;0.2;3
|
|
ground;srparasites:sim_enderman;0.2;3
|
|
ground;srparasites:rupter;0.1;1
|
|
air;srparasites:carrier_flying;0.3;3
|
|
>
|
|
|
|
# Number of total points used in mob spawning for Stage II Beckon. [range: 0 ~ 100, default: 9]
|
|
I:"Stage II Beckon Total Active Mobs"=9
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:beckon_iii
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Beckon Stage III
|
|
# Base Health: 110.0
|
|
# Base Damage: 13.0
|
|
# Base Armor: 16.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:beckon_iii" {
|
|
# Armor multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage III Beckon Armor Multiplier"=1.0
|
|
|
|
# Minimum time required (in seconds) to infest nearby block for Stage III Beckon. [range: 4 ~ 10000, default: 50]
|
|
I:"Stage III Beckon Block Infestation Cooldown"=50
|
|
|
|
# Damage when walking on the blocks infested by Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage III Beckon Block Infestation Damage"=1.0
|
|
|
|
# Chance to damage when walking on the blocks infested by Stage III Beckon. [range: 0.0 ~ 1.0, default: 0.1]
|
|
S:"Stage III Beckon Block Infestation Damage Chance"=0.1
|
|
|
|
# Block infestation radius for Stage III Beckon. [range: 0 ~ 100, default: 16]
|
|
I:"Stage III Beckon Block Infestation Range"=16
|
|
|
|
# Block infestation radius (upwards/downwards) for Stage III Beckon. [range: 0 ~ 100, default: 4]
|
|
I:"Stage III Beckon Block Infestation Range Y"=4
|
|
|
|
# Value of each Stage III Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage III Beckon. [range: 0.0 ~ 100.0, default: 0.35]
|
|
S:"Stage III Beckon CA mobs"=0.35
|
|
|
|
# Number for Stage III Beckon required to do a Collective Attack (only one will attack) for Stage III Beckon. [range: 0 ~ 10000, default: 4]
|
|
I:"Stage III Beckon CA number"=4
|
|
|
|
# Summoning cooldown (in seconds) for Stage III Beckon. [range: 0 ~ 10000, default: 14]
|
|
I:"Stage III Beckon Cooldown"=14
|
|
|
|
# Damage multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage III Beckon Damage Multiplier"=1.0
|
|
|
|
# Health multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage III Beckon Health Multiplier"=1.0
|
|
|
|
# Number attacks before its cooldown for Stage III Beckon. [range: 0 ~ 10000, default: 2]
|
|
I:"Stage III Beckon Limit"=2
|
|
|
|
# Items you want the Stage III Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:beckon_drop;50;10;true]]
|
|
S:"Stage III Beckon Loot Table" <
|
|
srparasites:beckon_drop;50;10;true
|
|
>
|
|
|
|
# Mob list for Stage III Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
|
|
# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
|
|
# "minecraft:zombie" is for the entity,
|
|
# "0.1" is for the chance to spawn,
|
|
# "1" is for the cost the entity has.
|
|
# [default: [ground;srparasites:pri_summoner;0.2;6], [ground;srparasites:pri_manducater;0.4;6], [ground;srparasites:pri_bolster;0.1;6], [ground;srparasites:pri_reeker;0.4;6], [ground;srparasites:pri_longarms;0.4;6], [ground;srparasites:pri_arachnida;0.4;6], [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:carrier_heavy;0.2;6], [ground;srparasites:rupter;0.1;1], [ground;srparasites:vigilante;0.2;6], [ground;srparasites:warden;0.2;6], [air;srparasites:overseer;0.2;6], [air;srparasites:bomber_light;0.2;6], [air;srparasites:carrier_flying;0.5;3], [air;srparasites:pri_yelloweye;0.5;6]]
|
|
S:"Stage III Beckon Mob List" <
|
|
ground;srparasites:pri_summoner;0.2;6
|
|
ground;srparasites:pri_manducater;0.4;6
|
|
ground;srparasites:pri_bolster;0.1;6
|
|
ground;srparasites:pri_reeker;0.4;6
|
|
ground;srparasites:pri_longarms;0.4;6
|
|
ground;srparasites:pri_arachnida;0.4;6
|
|
ground;srparasites:sim_human;0.2;3
|
|
ground;srparasites:sim_cow;0.2;3
|
|
ground;srparasites:sim_sheep;0.2;3
|
|
ground;srparasites:sim_wolf;0.2;3
|
|
ground;srparasites:sim_bigspider;0.2;3
|
|
ground;srparasites:sim_pig;0.2;3
|
|
ground;srparasites:sim_villager;0.2;3
|
|
ground;srparasites:sim_horse;0.2;3
|
|
ground;srparasites:sim_bear;0.2;3
|
|
ground;srparasites:sim_enderman;0.2;3
|
|
ground;srparasites:carrier_heavy;0.2;6
|
|
ground;srparasites:rupter;0.1;1
|
|
ground;srparasites:vigilante;0.2;6
|
|
ground;srparasites:warden;0.2;6
|
|
air;srparasites:overseer;0.2;6
|
|
air;srparasites:bomber_light;0.2;6
|
|
air;srparasites:carrier_flying;0.5;3
|
|
air;srparasites:pri_yelloweye;0.5;6
|
|
>
|
|
|
|
# Number of total points used in mob spawning for Stage III Beckon. [range: 0 ~ 100, default: 12]
|
|
I:"Stage III Beckon Total Active Mobs"=12
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:beckon_iv
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Beckon Stage IV
|
|
# Base Health: 220.0
|
|
# Base Damage: 20.0
|
|
# Base Armor: 25.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:beckon_iv" {
|
|
# Armor multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage IV Beckon Armor Multiplier"=1.0
|
|
|
|
# Value of each Stage IV Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage IV Beckon. [range: 0.0 ~ 100.0, default: 0.35]
|
|
S:"Stage IV Beckon CA mobs"=0.35
|
|
|
|
# Number for Stage IV Beckon required to do a Collective Attack (only one will attack) for Stage IV Beckon. [range: 0 ~ 10000, default: 4]
|
|
I:"Stage IV Beckon CA number"=4
|
|
|
|
# Summoning cooldown (in seconds) for Stage IV Beckon. [range: 0 ~ 10000, default: 8]
|
|
I:"Stage IV Beckon Cooldown"=8
|
|
|
|
# Damage multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage IV Beckon Damage Multiplier"=1.0
|
|
|
|
# Health multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage IV Beckon Health Multiplier"=1.0
|
|
|
|
# Number attacks before its cooldown for Stage IV Beckon. [range: 0 ~ 10000, default: 4]
|
|
I:"Stage IV Beckon Limit"=4
|
|
|
|
# Items you want the Stage IV Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:beckon_drop;90;30;true]]
|
|
S:"Stage IV Beckon Loot Table" <
|
|
srparasites:beckon_drop;90;30;true
|
|
>
|
|
|
|
# Mob list for Stage IV Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
|
|
# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
|
|
# "minecraft:zombie" is for the entity,
|
|
# "0.1" is for the chance to spawn,
|
|
# "1" is for the cost the entity has.
|
|
# [default: [ground;srparasites:beckon_si;0.3;3], [ground;srparasites:beckon_sii;0.4;3], [ground;srparasites:beckon_siii;0.3;4]]
|
|
S:"Stage IV Beckon Mob List" <
|
|
ground;srparasites:beckon_si;0.3;3
|
|
ground;srparasites:beckon_sii;0.4;3
|
|
ground;srparasites:beckon_siii;0.3;4
|
|
>
|
|
|
|
# Number of total points used in mob spawning for Stage IV Beckon. [range: 0 ~ 100, default: 12]
|
|
I:"Stage IV Beckon Total Active Mobs"=12
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:bogle
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Bogle
|
|
# Base Health: 150.0
|
|
# Base Armor: 15.5
|
|
# Base Knockback Resistance: 0.15
|
|
##########################################################################################################
|
|
|
|
"srparasites:bogle" {
|
|
# Armor multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Bogle Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Bogle Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Bogle. [default: true]
|
|
B:"Bogle Enabled"=true
|
|
|
|
# Set to true if you want the Bogle to destroy blocks on explosion. [default: true]
|
|
B:"Bogle Griefing"=true
|
|
|
|
# Health multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Bogle Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Bogle Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Bogle to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Bogle Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
|
|
S:"Bogle Orb Effects" <
|
|
0;15;4;minecraft:hunger;0;0
|
|
0;25;4;srparasites:needler;0;0
|
|
0;15;4;minecraft:mining_fatigue;0;0
|
|
0;10;4;minecraft:wither;0;0
|
|
>
|
|
|
|
# Spawn rate for Bogle (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Bogle SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:bolster
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Bolster
|
|
# Base Health: 35.0
|
|
# Base Damage: 6.0
|
|
# Base Armor: 4.0
|
|
# Base Knockback Resistance: 0.35
|
|
##########################################################################################################
|
|
|
|
"srparasites:bolster" {
|
|
# Armor multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Bolster Armor Multiplier"=1.0
|
|
|
|
# Cooldown (in seconds) to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 30]
|
|
I:"Primitive Bolster Buffs Cooldown"=30
|
|
|
|
# Range to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 16]
|
|
I:"Primitive Bolster Buffs Range"=16
|
|
|
|
# Damage multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Bolster Damage Multiplier"=1.0
|
|
|
|
# Potion effects that will give the Bolster to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where:
|
|
# "0" potion duration in seconds,
|
|
# "1" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself.
|
|
# [default: [30;1;minecraft:regeneration]]
|
|
S:"Primitive Bolster Effects" <
|
|
30;1;minecraft:regeneration
|
|
>
|
|
|
|
# Set to false if you want to disable Primitive Bolster. [default: true]
|
|
B:"Primitive Bolster Enabled"=true
|
|
|
|
# Health multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Bolster Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Bolster Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Primitive Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_bolster_drop;20;1;true], [srparasites:bone;5;1;true]]
|
|
S:"Primitive Bolster Loot Table" <
|
|
srparasites:lurecomponent3;20;2;false
|
|
srparasites:ada_bolster_drop;20;1;true
|
|
srparasites:bone;5;1;true
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]]
|
|
S:"Primitive Bolster Orb Effects" <
|
|
0;15;1;minecraft:hunger;0;0
|
|
2;30;1;minecraft:speed;0;0
|
|
>
|
|
|
|
# Spawn rate for Primitive Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
|
|
I:"Primitive Bolster SpawnWeight"=10
|
|
|
|
# Potion effects that will give the Bolster to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where:
|
|
# "0" potion duration in seconds,
|
|
# "1" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself.
|
|
# [default: [30;3;minecraft:regeneration]]
|
|
S:"Stage Adapted Effects" <
|
|
30;3;minecraft:regeneration
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]]
|
|
S:"Stage Adapted Orb Effects" <
|
|
0;15;2;minecraft:hunger;0;0
|
|
0;25;2;srparasites:needler;0;0
|
|
2;30;2;minecraft:speed;0;0
|
|
>
|
|
|
|
# Additional armor for Adapted Bolster. [range: 0.01 ~ 100.0, default: 15.0]
|
|
S:"Stage Adapted additional Armor"=15.0
|
|
|
|
# Additional damage for Adapted Bolster. [range: 0.01 ~ 100.0, default: 30.0]
|
|
S:"Stage Adapted additional Damage"=30.0
|
|
|
|
# Additional health for Adapted Bolster. [range: 0.01 ~ 100.0, default: 70.0]
|
|
S:"Stage Adapted additional Health"=70.0
|
|
|
|
# Additional Knockback Resistance for Adapted Bolster. [range: 0.01 ~ 100.0, default: 0.65]
|
|
S:"Stage Adapted additional Knockback Resistance"=0.65
|
|
|
|
# Cooldown (in seconds) to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 60]
|
|
I:"Stage Adapted buffs cooldown"=60
|
|
|
|
# Range to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 24]
|
|
I:"Stage Adapted buffs range"=24
|
|
|
|
# Items you want the Adapted Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_bolster_drop;40;1;true], [srparasites:bone;10;3;true]]
|
|
S:"Stage Adapted loot Table" <
|
|
srparasites:lurecomponent4;30;3;false
|
|
srparasites:ada_bolster_drop;40;1;true
|
|
srparasites:bone;10;3;true
|
|
>
|
|
|
|
# Spawn rate for Adapted Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
|
|
I:"Stage Adapted spawnweight"=10
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:bomber_heavy
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Heavy Bomber
|
|
# Base Health: 150.0
|
|
# Base Damage: 33.0
|
|
# Base Armor: 15.5
|
|
# Base Knockback Resistance: 0.15
|
|
##########################################################################################################
|
|
|
|
"srparasites:bomber_heavy" {
|
|
# Armor multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Bomber Armor Multiplier"=1.0
|
|
|
|
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0]
|
|
S:"Heavy Bomber Bomb Damage"=12.0
|
|
|
|
# Damage multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Bomber Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Heavy Bomber. [default: true]
|
|
B:"Heavy Bomber Enabled"=true
|
|
|
|
# Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 3.0]
|
|
S:"Heavy Bomber Explotion Multiplier"=3.0
|
|
|
|
# Number of blocks it can fly above the ground for Heavy Bomber. [range: 0 ~ 256, default: 256]
|
|
I:"Heavy Bomber Flight Height Limit"=256
|
|
|
|
# Set to true if you want the Heavy Bomber to destroy blocks on explosion. [default: true]
|
|
B:"Heavy Bomber Griefing"=true
|
|
|
|
# Health multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Bomber Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Bomber Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Heavy Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Heavy Bomber Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Mob list for Heavy Bomber. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: [srparasites:pri_longarms], [srparasites:pri_reeker], [srparasites:pri_summoner], [srparasites:pri_manducater], [srparasites:pri_yelloweye], [srparasites:pri_arachnida], [srparasites:pri_bolster]]
|
|
S:"Heavy Bomber Mob Table" <
|
|
srparasites:pri_longarms
|
|
srparasites:pri_reeker
|
|
srparasites:pri_summoner
|
|
srparasites:pri_manducater
|
|
srparasites:pri_yelloweye
|
|
srparasites:pri_arachnida
|
|
srparasites:pri_bolster
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
|
|
S:"Heavy Bomber Orb Effects" <
|
|
0;15;4;minecraft:hunger;0;0
|
|
0;25;4;srparasites:needler;0;0
|
|
0;15;4;minecraft:mining_fatigue;0;0
|
|
0;10;4;minecraft:wither;0;0
|
|
>
|
|
|
|
# Spawn rate for Heavy Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Heavy Bomber SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:bomber_light
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Light Bomber
|
|
# Base Health: 75.0
|
|
# Base Armor: 20.0
|
|
# Base Knockback Resistance: 0.15
|
|
##########################################################################################################
|
|
|
|
"srparasites:bomber_light" {
|
|
# Armor multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Light Bomber Armor Multiplier"=1.0
|
|
|
|
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0]
|
|
S:"Light Bomber Bomb Damage"=12.0
|
|
|
|
# Damage multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Light Bomber Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Light Bomber. [default: true]
|
|
B:"Light Bomber Enabled"=true
|
|
|
|
# Number of blocks it can fly above the ground for Light Bomber. [range: 0 ~ 256, default: 256]
|
|
I:"Light Bomber Flight Height Limit"=256
|
|
|
|
# Set to true if you want the Light Bomber to destroy blocks on explosion. [default: true]
|
|
B:"Light Bomber Griefing"=true
|
|
|
|
# Health multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Light Bomber Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Light Bomber Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Light Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Light Bomber Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Spawn rate for Light Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Light Bomber SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:buglin
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Buglin
|
|
# Base Health: 7.0
|
|
# Base Damage: 3.0
|
|
# Base Armor: 1.5
|
|
# Base Knockback Resistance: 0.05
|
|
##########################################################################################################
|
|
|
|
"srparasites:buglin" {
|
|
# Armor multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Buglin Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Buglin Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Buglin. [default: true]
|
|
B:"Buglin Enabled"=true
|
|
|
|
# Health multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Buglin Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Buglin Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Buglin to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Buglin Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Buglin (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Buglin SpawnWeight"=30
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:carrier_colony
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Colony Carrier
|
|
# Base Health: 150.0
|
|
# Base Armor: 15.5
|
|
# Base Knockback Resistance: 0.15
|
|
##########################################################################################################
|
|
|
|
"srparasites:carrier_colony" {
|
|
# Armor multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Colony Carrier Armor Multiplier"=1.0
|
|
|
|
# Cooldown (in seconds) to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 30]
|
|
I:"Colony Carrier Buffs Cooldown"=30
|
|
|
|
# Range to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 60]
|
|
I:"Colony Carrier Buffs Range"=60
|
|
|
|
# Damage multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Colony Carrier Damage Multiplier"=1.0
|
|
|
|
# Potion effects that will give the Colony Carrier to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where:
|
|
# "0" potion duration in seconds,
|
|
# "1" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself.
|
|
# [default: [30;3;minecraft:regeneration]]
|
|
S:"Colony Carrier Effects" <
|
|
30;3;minecraft:regeneration
|
|
>
|
|
|
|
# Set to false if you want to disable Colony Carrier. [default: true]
|
|
B:"Colony Carrier Enabled"=true
|
|
|
|
# Health multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Colony Carrier Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Colony Carrier Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Colony Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Colony Carrier Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
|
|
S:"Colony Carrier Orb Effects" <
|
|
0;15;4;minecraft:hunger;0;0
|
|
0;25;4;srparasites:needler;0;0
|
|
0;15;4;minecraft:mining_fatigue;0;0
|
|
0;10;4;minecraft:wither;0;0
|
|
>
|
|
|
|
# Spawn rate for Colony Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Colony Carrier SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:carrier_flying
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Flying Carrier
|
|
# Base Health: 20.0
|
|
# Base Damage: 15.0
|
|
# Base Armor: 2.5
|
|
# Base Knockback Resistance: 0.15
|
|
##########################################################################################################
|
|
|
|
"srparasites:carrier_flying" {
|
|
# Armor multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Flying Carrier Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Flying Carrier Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Flying Carrier. [default: true]
|
|
B:"Flying Carrier Enabled"=true
|
|
|
|
# Number of blocks it can fly above the ground for Flying Carrier. [range: 0 ~ 256, default: 256]
|
|
I:"Flying Carrier Flight Height Limit"=256
|
|
|
|
# Set to true if you want the Flying Carrier to destroy blocks on explosion. [default: false]
|
|
B:"Flying Carrier Griefing"=false
|
|
|
|
# Health multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Flying Carrier Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Flying Carrier Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Flying Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Flying Carrier Loot Table" <
|
|
>
|
|
|
|
# Mob list for Flying Carrier. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: [srparasites:rupter;4;3], [srparasites:buglin;3;2]]
|
|
S:"Flying Carrier Mob Table" <
|
|
srparasites:rupter;4;3
|
|
srparasites:buglin;3;2
|
|
>
|
|
|
|
# Spawn rate for Flying Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Flying Carrier SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:carrier_heavy
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Heavy Carrier
|
|
# Base Health: 30.0
|
|
# Base Damage: 25.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.95
|
|
##########################################################################################################
|
|
|
|
"srparasites:carrier_heavy" {
|
|
# Armor multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Carrier Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Carrier Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Heavy Carrier. [default: true]
|
|
B:"Heavy Carrier Enabled"=true
|
|
|
|
# Set to true if you want the Heavy Carrier to destroy blocks on explosion. [default: false]
|
|
B:"Heavy Carrier Griefing"=false
|
|
|
|
# Health multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Carrier Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heavy Carrier Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Heavy Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Heavy Carrier Loot Table" <
|
|
>
|
|
|
|
# Mob list for Heavy Carrier. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: [srparasites:rupter;4;4], [srparasites:buglin;5;3], [srparasites:pri_yelloweye;3;3]]
|
|
S:"Heavy Carrier Mob Table" <
|
|
srparasites:rupter;4;4
|
|
srparasites:buglin;5;3
|
|
srparasites:pri_yelloweye;3;3
|
|
>
|
|
|
|
# Spawn rate for Heavy Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 20]
|
|
I:"Heavy Carrier SpawnWeight"=20
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:cruxa
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Crux
|
|
# Base Health: 70.0
|
|
# Base Damage: 20.0
|
|
# Base Armor: 9.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:cruxa" {
|
|
# Armor multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Crux Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Crux Damage Multiplier"=1.0
|
|
|
|
# Limit on how many times the Crux can increase its own damage. [range: 0 ~ 100, default: 10]
|
|
I:"Crux Damage Stack Cap"=10
|
|
|
|
# Percentage of damage the Crux will use to increase its damage when killing mobs. [range: 0.01 ~ 1.0, default: 0.12]
|
|
S:"Crux Damage Stack Value"=0.12
|
|
|
|
# Set to false if you want to disable Crux. [default: true]
|
|
B:"Crux Enabled"=true
|
|
|
|
# Health multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Crux Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Crux Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Crux to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Crux Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Crux (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Crux SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:devourer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Devourer
|
|
# Base Health: 60.0
|
|
# Base Damage: 20.0
|
|
# Base Armor: 4.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:devourer" {
|
|
# Armor multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Devourer Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Devourer Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Primitive Devourer. [default: true]
|
|
B:"Primitive Devourer Enabled"=true
|
|
|
|
# Health multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Devourer Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Devourer Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Primitive Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:ada_devourer_drop;20;2;true], [srparasites:lurecomponent3;20;2;false], [srparasites:bone;5;1;true]]
|
|
S:"Primitive Devourer Loot Table" <
|
|
srparasites:ada_devourer_drop;20;2;true
|
|
srparasites:lurecomponent3;20;2;false
|
|
srparasites:bone;5;1;true
|
|
>
|
|
|
|
# Spawn rate for Primitive Devourer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Primitive Devourer SpawnWeight"=15
|
|
|
|
# Additional armor for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
|
|
S:"Stage Adapted additional Armor"=0.0
|
|
|
|
# Additional damage for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
|
|
S:"Stage Adapted additional Damage"=0.0
|
|
|
|
# Additional health for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
|
|
S:"Stage Adapted additional Health"=0.0
|
|
|
|
# Additional Knockback Resistance for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
|
|
S:"Stage Adapted additional Knockback Resistance"=0.0
|
|
|
|
# Items you want the Adapted Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:ada_devourer_drop;40;4;true], [srparasites:lurecomponent4;30;3;false], [srparasites:bone;10;2;true]]
|
|
S:"Stage Adapted loot Table" <
|
|
srparasites:ada_devourer_drop;40;4;true
|
|
srparasites:lurecomponent4;30;3;false
|
|
srparasites:bone;10;2;true
|
|
>
|
|
|
|
# Spawn rate for Adapted Devourer (not working) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Stage Adapted spawnweight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:dispatcher_si
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Dispatcher Stage I
|
|
# Base Health: 33.0
|
|
# Base Damage: 3.0
|
|
# Base Armor: 7.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:dispatcher_si" {
|
|
# Armor multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage I Dispatcher Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage I Dispatcher Damage Multiplier"=1.0
|
|
|
|
# Follow range Multiplier for Stage I Dispatcher. [range: 1 ~ 100, default: 2]
|
|
I:"Stage I Dispatcher Extra Follow Range"=2
|
|
|
|
# Health multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage I Dispatcher Health Multiplier"=1.0
|
|
|
|
# Items you want the Stage I Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:dispatcher_drop;10;7;true]]
|
|
S:"Stage I Dispatcher Loot Table" <
|
|
srparasites:dispatcher_drop;10;7;true
|
|
>
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:dispatcher_sii
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Dispatcher Stage II
|
|
# Base Health: 70.0
|
|
# Base Damage: 7.0
|
|
# Base Armor: 14.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:dispatcher_sii" {
|
|
# Armor multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage II Dispatcher Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage II Dispatcher Damage Multiplier"=1.0
|
|
|
|
# Follow range Multiplier for Stage II Dispatcher. [range: 1 ~ 100, default: 2]
|
|
I:"Stage II Dispatcher Extra Follow Range"=2
|
|
|
|
# Health multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage II Dispatcher Health Multiplier"=1.0
|
|
|
|
# Items you want the Stage II Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:dispatcher_drop;45;15;true]]
|
|
S:"Stage II Dispatcher Loot Table" <
|
|
srparasites:dispatcher_drop;45;15;true
|
|
>
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:dispatcher_siii
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Dispatcher Stage III
|
|
# Base Health: 130.0
|
|
# Base Damage: 14.0
|
|
# Base Armor: 21.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:dispatcher_siii" {
|
|
# Armor multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage III Dispatcher Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage III Dispatcher Damage Multiplier"=1.0
|
|
|
|
# Follow range Multiplier for Stage III Dispatcher. [range: 1 ~ 100, default: 2]
|
|
I:"Stage III Dispatcher Extra Follow Range"=2
|
|
|
|
# Health multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage III Dispatcher Health Multiplier"=1.0
|
|
|
|
# Items you want the Stage III Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:dispatcher_drop;70;30;true]]
|
|
S:"Stage III Dispatcher Loot Table" <
|
|
srparasites:dispatcher_drop;70;30;true
|
|
>
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:dispatcher_siv
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Dispatcher Stage IV
|
|
# Base Health: 250.0
|
|
# Base Damage: 22.0
|
|
# Base Armor: 28.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:dispatcher_siv" {
|
|
# Armor multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage IV Dispatcher Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage IV Dispatcher Damage Multiplier"=1.0
|
|
|
|
# Follow range Multiplier for Stage IV Dispatcher. [range: 1 ~ 100, default: 2]
|
|
I:"Stage IV Dispatcher Extra Follow Range"=2
|
|
|
|
# Health multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Stage IV Dispatcher Health Multiplier"=1.0
|
|
|
|
# Items you want the Stage IV Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:dispatcher_drop;100;70;true]]
|
|
S:"Stage IV Dispatcher Loot Table" <
|
|
srparasites:dispatcher_drop;100;70;true
|
|
>
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:grunt
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Grunt
|
|
# Base Health: 20.0
|
|
# Base Damage: 13.0
|
|
# Base Armor: 7.0
|
|
# Base Knockback Resistance: 0.4
|
|
##########################################################################################################
|
|
|
|
"srparasites:grunt" {
|
|
# Armor multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Grunt Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Grunt Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Grunt. [default: true]
|
|
B:"Grunt Enabled"=true
|
|
|
|
# Health multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Grunt Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Grunt Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Grunt to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Grunt Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Spawn rate for Grunt (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Grunt SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:haunter
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Haunter
|
|
# Base Health: 150.0
|
|
# Base Armor: 15.5
|
|
# Base Knockback Resistance: 0.15
|
|
##########################################################################################################
|
|
|
|
"srparasites:haunter" {
|
|
# Armor multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Haunter Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Haunter Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Haunter. [default: true]
|
|
B:"Haunter Enabled"=true
|
|
|
|
# Health multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Haunter Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Haunter Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Haunter to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Haunter Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
|
|
S:"Haunter Orb Effects" <
|
|
0;15;4;minecraft:hunger;0;0
|
|
0;25;4;srparasites:needler;0;0
|
|
0;15;4;minecraft:mining_fatigue;0;0
|
|
0;10;4;minecraft:wither;0;0
|
|
>
|
|
|
|
# Spawn rate for Haunter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Haunter SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:heed
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Heed
|
|
# Base Health: 50.0
|
|
# Base Damage: 15.0
|
|
# Base Armor: 9.0
|
|
# Base Knockback Resistance: 0.7
|
|
##########################################################################################################
|
|
|
|
"srparasites:heed" {
|
|
# Armor multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heed Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heed Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Heed. [default: true]
|
|
B:"Heed Enabled"=true
|
|
|
|
# Health multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heed Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Heed Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Heed to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Heed Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Heed (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Heed SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:herd
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Herd
|
|
# Base Health: 140.0
|
|
# Base Damage: 18.0
|
|
# Base Armor: 12.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:herd" {
|
|
# Armor multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Herd Armor Multiplier"=1.0
|
|
|
|
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0]
|
|
S:"Herd Bomb Damage"=7.0
|
|
|
|
# Damage multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Herd Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Herd. [default: true]
|
|
B:"Herd Enabled"=true
|
|
|
|
# Health multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Herd Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Herd Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Herd to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Herd Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Herd (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Herd SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:host
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Host
|
|
# Base Health: 50.0
|
|
# Base Damage: 10.0
|
|
# Base Armor: 7.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:host" {
|
|
# Armor multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Host Armor Multiplier"=1.0
|
|
|
|
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0]
|
|
S:"Host Bomb Damage"=7.0
|
|
|
|
# Damage multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Host Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Host. [default: true]
|
|
B:"Host Enabled"=true
|
|
|
|
# Number of kills an Assimilated Human/Villager need in order to become a Host. [range: 0 ~ 1000, default: 5]
|
|
I:"Host From Skeletons Value"=5
|
|
|
|
# Health multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Host Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Host Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Host to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;7;false], [srparasites:lurecomponent2;5;4;true]]
|
|
S:"Host Loot Table" <
|
|
srparasites:assimilated_flesh;40;7;false
|
|
srparasites:lurecomponent2;5;4;true
|
|
>
|
|
|
|
# Spawn rate for Host (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Host SpawnWeight"=0
|
|
|
|
# How many kills a Host needs to become a Herd. [range: 0 ~ 1000, default: 40]
|
|
I:"Host To Herd"=40
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:inhoom
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Incomplete Form (Medium)
|
|
# Base Health: 12.0
|
|
# Base Damage: 8.0
|
|
# Base Armor: 0.0
|
|
# Base Knockback Resistance: 0.3
|
|
# Note: This mob will only spawn within the range of a Colony
|
|
##########################################################################################################
|
|
|
|
"srparasites:inhoom" {
|
|
# Armor multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Medium) Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Medium) Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Incomplete Form (Medium). [default: true]
|
|
B:"Incomplete Form (Medium) Enabled"=true
|
|
|
|
# Health multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Medium) Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Medium) Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Incomplete Form (Medium) to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Incomplete Form (Medium) Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Incomplete Form (Medium) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Incomplete Form (Medium) SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:inhoos
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Incomplete Form (Small)
|
|
# Base Health: 9.0
|
|
# Base Damage: 5.0
|
|
# Base Armor: 0.0
|
|
# Base Knockback Resistance: 0.0
|
|
# Note: This mob will only spawn within the range of a Colony
|
|
##########################################################################################################
|
|
|
|
"srparasites:inhoos" {
|
|
# Armor multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Small) Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Small) Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Incomplete Form (Small). [default: true]
|
|
B:"Incomplete Form (Small) Enabled"=true
|
|
|
|
# Health multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Small) Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Incomplete Form (Small) Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Incomplete Form (Small) to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Incomplete Form (Small) Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Incomplete Form (Small) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Incomplete Form (Small) SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:kyphosis
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Kyphosis
|
|
# Base Health: 50.0
|
|
# Base Damage: 15.0
|
|
# Base Swing Damage: 35.0
|
|
# Base Armor: 15.0
|
|
#
|
|
##########################################################################################################
|
|
|
|
"srparasites:kyphosis" {
|
|
# Armor multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Kyphosis Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Kyphosis Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Kyphosis. [default: true]
|
|
B:"Kyphosis Enabled"=true
|
|
|
|
# Health multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Kyphosis Health Multiplier"=1.0
|
|
|
|
# Items you want the Kyphosis to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Kyphosis Loot Table" <
|
|
>
|
|
|
|
# Swing damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Kyphosis Swing Damage Multiplier"=1.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:longarms
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Longarms
|
|
# Base Health: 45.0
|
|
# Base Damage: 15.0
|
|
# Base Armor: 9.0
|
|
# Base Knockback Resistance: 0.7
|
|
##########################################################################################################
|
|
|
|
"srparasites:longarms" {
|
|
# Armor multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Longarms Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Longarms Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Primitive Longarms. [default: true]
|
|
B:"Primitive Longarms Enabled"=true
|
|
|
|
# Health multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Longarms Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Longarms Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Primitive Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_longarms_drop;20;2;true], [srparasites:bone;5;1;true]]
|
|
S:"Primitive Longarms Loot Table" <
|
|
srparasites:lurecomponent3;30;2;false
|
|
srparasites:ada_longarms_drop;20;2;true
|
|
srparasites:bone;5;1;true
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:slowness;0;0]]
|
|
S:"Primitive Longarms Orb Effects" <
|
|
0;15;1;minecraft:hunger;0;0
|
|
0;15;1;minecraft:slowness;0;0
|
|
>
|
|
|
|
# Spawn rate for Primitive Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Primitive Longarms SpawnWeight"=15
|
|
|
|
# For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Primitive Longarms. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Primitive Longarms damage Increase"=0.5
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:slowness;0;0]]
|
|
S:"Stage Adapted Orb Effects" <
|
|
0;15;2;minecraft:hunger;0;0
|
|
0;25;2;srparasites:needler;0;0
|
|
0;15;2;minecraft:slowness;0;0
|
|
>
|
|
|
|
# Additional armor for Adapted Longarms. [range: 0.01 ~ 100.0, default: 7.0]
|
|
S:"Stage Adapted additional Armor"=7.0
|
|
|
|
# Additional damage for Adapted Longarms. [range: 0.01 ~ 100.0, default: 12.0]
|
|
S:"Stage Adapted additional Damage"=12.0
|
|
|
|
# Additional health for Adapted Longarms. [range: 0.01 ~ 100.0, default: 50.0]
|
|
S:"Stage Adapted additional Health"=50.0
|
|
|
|
# Additional Knockback Resistance for Adapted Longarms. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Stage Adapted additional Knockback Resistance"=0.3
|
|
|
|
# For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Adapted Longarms. [range: 0.0 ~ 1.0, default: 1.0]
|
|
S:"Stage Adapted damage Increase"=1.0
|
|
|
|
# Items you want the Adapted Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:ada_longarms_drop;40;2;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]]
|
|
S:"Stage Adapted loot Table" <
|
|
srparasites:ada_longarms_drop;40;2;true
|
|
srparasites:lurecomponent4;40;1;false
|
|
srparasites:bone;10;2;true
|
|
>
|
|
|
|
# Spawn rate for Adapted Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Stage Adapted spawnweight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:manducater
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Manducater
|
|
# Base Health: 30.0
|
|
# Base Damage: 12.0
|
|
# Base Armor: 4.0
|
|
# Base Knockback Resistance: 0.5
|
|
##########################################################################################################
|
|
|
|
"srparasites:manducater" {
|
|
# Armor multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Manducater Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Manducater Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Primitive Manducater. [default: true]
|
|
B:"Primitive Manducater Enabled"=true
|
|
|
|
# Health multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Manducater Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Manducater Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Primitive Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_manducater_drop;20;1;false], [srparasites:bone;5;1;true]]
|
|
S:"Primitive Manducater Loot Table" <
|
|
srparasites:lurecomponent3;20;2;false
|
|
srparasites:ada_manducater_drop;20;1;false
|
|
srparasites:bone;5;1;true
|
|
>
|
|
|
|
# Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.7]
|
|
S:"Primitive Manducater Needed Health"=0.7
|
|
|
|
# Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 15.0]
|
|
S:"Primitive Manducater Needed Time"=15.0
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;1;minecraft:hunger;0;0], [1;20;1;minecraft:invisibility;2;2]]
|
|
S:"Primitive Manducater Orb Effects" <
|
|
0;15;1;minecraft:hunger;0;0
|
|
1;20;1;minecraft:invisibility;2;2
|
|
>
|
|
|
|
# Spawn rate for Primitive Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Primitive Manducater SpawnWeight"=30
|
|
|
|
# Damage multiplier for Primitive Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0]
|
|
S:"Primitive Manducater Stealth Damage Multiplier"=2.0
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [1;20;2;minecraft:invisibility;2;2]]
|
|
S:"Stage Adapted Orb Effects" <
|
|
0;15;2;minecraft:hunger;0;0
|
|
0;25;2;srparasites:needler;0;0
|
|
1;20;2;minecraft:invisibility;2;2
|
|
>
|
|
|
|
# Additional armor for Adapted Manducater. [range: 0.01 ~ 100.0, default: 6.0]
|
|
S:"Stage Adapted additional Armor"=6.0
|
|
|
|
# Additional damage for Adapted Manducater. [range: 0.01 ~ 100.0, default: 12.0]
|
|
S:"Stage Adapted additional Damage"=12.0
|
|
|
|
# Additional health for Adapted Manducater. [range: 0.01 ~ 100.0, default: 15.0]
|
|
S:"Stage Adapted additional Health"=15.0
|
|
|
|
# Additional Knockback Resistance for Adapted Manducater. [range: 0.01 ~ 100.0, default: 0.5]
|
|
S:"Stage Adapted additional Knockback Resistance"=0.5
|
|
|
|
# Additional damage for Adapted Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0]
|
|
S:"Stage Adapted additional Stealth Damage"=2.0
|
|
|
|
# Items you want the Adapted Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:ada_manducater_drop;30;1;false], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]]
|
|
S:"Stage Adapted loot Table" <
|
|
srparasites:ada_manducater_drop;30;1;false
|
|
srparasites:lurecomponent4;40;1;false
|
|
srparasites:bone;10;2;true
|
|
>
|
|
|
|
# Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.4]
|
|
S:"Stage Adapted needed Health"=0.4
|
|
|
|
# Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 7.0]
|
|
S:"Stage Adapted needed Time"=7.0
|
|
|
|
# Spawn rate for Adapted Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Stage Adapted spawnweight"=30
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:mangler
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Mangler
|
|
# Base Health: 17.0
|
|
# Base Damage: 9.0
|
|
# Base Armor: 10.0
|
|
# Base Knockback Resistance: 0.6
|
|
##########################################################################################################
|
|
|
|
"srparasites:mangler" {
|
|
# Armor multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Mangler Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Mangler Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Mangler. [default: true]
|
|
B:"Mangler Enabled"=true
|
|
|
|
# Health multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Mangler Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Mangler Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Mangler to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent1;30;2;true]]
|
|
S:"Mangler Loot Table" <
|
|
srparasites:lurecomponent1;30;2;true
|
|
>
|
|
|
|
# Minimum Damage for Mangler. [range: 0.0 ~ 1024.0, default: 0.3]
|
|
S:"Mangler Minimum Damage"=0.3
|
|
|
|
# Set to false if you don't want the Mangler to attack passive mobs. [default: true]
|
|
B:"Mangler Passive Mob Attacking"=true
|
|
|
|
# Spawn rate for Mangler (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Mangler SpawnWeight"=30
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:marauder
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Marauder
|
|
# Base Health: 90.0
|
|
# Base Damage: 30.0
|
|
# Base Armor: 20.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:marauder" {
|
|
# Armor multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Marauder Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Marauder Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Marauder. [default: true]
|
|
B:"Marauder Enabled"=true
|
|
|
|
# Health multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Marauder Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Marauder Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Marauder to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Marauder Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:weakness;0;0]]
|
|
S:"Marauder Orb Effects" <
|
|
0;15;3;minecraft:hunger;0;0
|
|
0;25;3;srparasites:needler;0;0
|
|
0;15;3;minecraft:mining_fatigue;0;0
|
|
0;15;3;minecraft:weakness;0;0
|
|
>
|
|
|
|
# Spawn rate for Marauder (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Marauder SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:monarch
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Monarch
|
|
# Base Health: 75.0
|
|
# Base Damage: 25.0
|
|
# Base Armor: 10.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:monarch" {
|
|
# Armor multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Monarch Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Monarch Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Monarch. [default: true]
|
|
B:"Monarch Enabled"=true
|
|
|
|
# Health multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Monarch Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Monarch Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Monarch to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Monarch Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:wither;0;0]]
|
|
S:"Monarch Orb Effects" <
|
|
0;15;3;minecraft:hunger;0;0
|
|
0;25;3;srparasites:needler;0;0
|
|
0;15;3;minecraft:mining_fatigue;0;0
|
|
0;15;3;minecraft:wither;0;0
|
|
>
|
|
|
|
# Spawn rate for Monarch (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Monarch SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:overseer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Overseer
|
|
# Base Health: 80.0
|
|
# Base Damage: 30.0
|
|
# Base Armor: 20.0
|
|
# Base Knockback Resistance: 0.4
|
|
##########################################################################################################
|
|
|
|
"srparasites:overseer" {
|
|
# Armor multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Overseer Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Overseer Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Overseer. [default: true]
|
|
B:"Overseer Enabled"=true
|
|
|
|
# Number of blocks it can fly above the ground for Overseer. [range: 0 ~ 256, default: 256]
|
|
I:"Overseer Flight Height Limit"=256
|
|
|
|
# Set to true if you want its projectiles to destroy blocks. [default: false]
|
|
B:"Overseer Griefing"=false
|
|
|
|
# Health multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Overseer Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Overseer Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Overseer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Overseer Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Damage it will do from melee. [range: 0.0 ~ 1024.0, default: 45.0]
|
|
S:"Overseer Melee"=45.0
|
|
|
|
# Spawn rate for Overseer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
|
|
I:"Overseer SpawnWeight"=5
|
|
|
|
# Number of total points used in mob spawning for Overseer [range: 0 ~ 100, default: 6]
|
|
I:"Overseer Total Active Mobs"=6
|
|
|
|
# Number of attacks before its cooldown for Overseer. [range: 0 ~ 10000, default: 6]
|
|
I:"Overseer limit"=6
|
|
|
|
# Mob list for Overseer. Ex. "minecraft:zombie;0.1;1" Where:
|
|
# "minecraft:zombie" is for the entity,
|
|
# "0.1" is for the chance to spawn,
|
|
# "1" is for the cost the entity has.
|
|
# [default: [srparasites:rupter;1;1]]
|
|
S:"Overseer mob List" <
|
|
srparasites:rupter;1;1
|
|
>
|
|
|
|
# Summoning cooldown in seconds. [range: 0 ~ 100, default: 200]
|
|
I:"Overseer summoning Cooldown"=200
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:reeker
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Reeker
|
|
# Base Health: 40.0
|
|
# Base Damage: 12.0
|
|
# Base Armor: 12.0
|
|
# Base Knockback Resistance: 0.6
|
|
##########################################################################################################
|
|
|
|
"srparasites:reeker" {
|
|
# Armor multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Reeker Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Reeker Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Primitive Reeker. [default: true]
|
|
B:"Primitive Reeker Enabled"=true
|
|
|
|
# Health multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Reeker Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Reeker Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Primitive Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_reeker_drop;20;1;false], [srparasites:bone;5;1;true]]
|
|
S:"Primitive Reeker Loot Table" <
|
|
srparasites:lurecomponent3;20;2;false
|
|
srparasites:ada_reeker_drop;20;1;false
|
|
srparasites:bone;5;1;true
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:nausea;0;0]]
|
|
S:"Primitive Reeker Orb Effects" <
|
|
0;15;1;minecraft:hunger;0;0
|
|
0;15;1;minecraft:nausea;0;0
|
|
>
|
|
|
|
# Spawn rate for Primitive Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
|
|
I:"Primitive Reeker SpawnWeight"=10
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:nausea;0;0]]
|
|
S:"Stage Adapted Orb Effects" <
|
|
0;15;2;minecraft:hunger;0;0
|
|
0;25;2;srparasites:needler;0;0
|
|
0;15;2;minecraft:nausea;0;0
|
|
>
|
|
|
|
# Additional armor for Adapted Reeker. [range: 0.01 ~ 100.0, default: 15.0]
|
|
S:"Stage Adapted additional Armor"=15.0
|
|
|
|
# Additional damage for Adapted Reeker. [range: 0.01 ~ 100.0, default: 20.0]
|
|
S:"Stage Adapted additional Damage"=20.0
|
|
|
|
# Additional health for Adapted Reeker. [range: 0.01 ~ 100.0, default: 50.0]
|
|
S:"Stage Adapted additional Health"=50.0
|
|
|
|
# Additional Knockback Resistance for Adapted Reeker. [range: 0.01 ~ 100.0, default: 0.4]
|
|
S:"Stage Adapted additional Knockback Resistance"=0.4
|
|
|
|
# Items you want the Adapted Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:ada_reeker_drop;50;3;false], [srparasites:lurecomponent4;50;1;false], [srparasites:bone;10;2;true]]
|
|
S:"Stage Adapted loot Table" <
|
|
srparasites:ada_reeker_drop;50;3;false
|
|
srparasites:lurecomponent4;50;1;false
|
|
srparasites:bone;10;2;true
|
|
>
|
|
|
|
# Spawn rate for Adapted Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
|
|
I:"Stage Adapted spawnweight"=10
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:rupter
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rupter
|
|
# Base Health: 10.0
|
|
# Base Damage: 5.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.2
|
|
##########################################################################################################
|
|
|
|
"srparasites:rupter" {
|
|
# From this phase on, Rupters will not place Tunnels. [range: 0 ~ 9, default: 3]
|
|
I:"Phase Rupter Tunnel"=3
|
|
|
|
# Armor multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Rupter Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Rupter Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Rupter. [default: true]
|
|
B:"Rupter Enabled"=true
|
|
|
|
# Health multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Rupter Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Rupter Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Rupter to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent1;30;2;true]]
|
|
S:"Rupter Loot Table" <
|
|
srparasites:lurecomponent1;30;2;true
|
|
>
|
|
|
|
# Minimum Damage for Rupter. [range: 0.0 ~ 1024.0, default: 0.1]
|
|
S:"Rupter Minimum Damage"=0.1
|
|
|
|
# Set to false if you don't want the Rupter to attack passive mobs. [default: true]
|
|
B:"Rupter Passive Mob Attacking"=true
|
|
|
|
# Spawn rate for Rupter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Rupter SpawnWeight"=30
|
|
|
|
# How many kills a Rupter needs to become a Mangler. [range: 0 ~ 1000, default: 30]
|
|
I:"Rupter To Mangler"=30
|
|
|
|
# Cost (killcount) of placing a Buglin Tunnel. [range: 0 ~ 100, default: 5]
|
|
I:"Rupter Tunnel Cost"=5
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:seizer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Seizer
|
|
# Base Health: 15.0
|
|
# Base Damage: 6.0
|
|
# Base Armor: 10.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:seizer" {
|
|
# Armor multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Seizer Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Seizer Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Seizer. [default: true]
|
|
B:"Seizer Enabled"=true
|
|
|
|
# Health multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Seizer Health Multiplier"=1.0
|
|
|
|
# Items you want the Seizer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Seizer Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Seizer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Seizer SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sentry
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Sentry
|
|
# Base Health: 30.0
|
|
# Base Damage: 5.0
|
|
# Base Range Damage: 25.0
|
|
# Base Armor: 10.0
|
|
#
|
|
##########################################################################################################
|
|
|
|
"srparasites:sentry" {
|
|
# Armor multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Sentry Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Sentry Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Sentry. [default: true]
|
|
B:"Sentry Enabled"=true
|
|
|
|
# How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.1]
|
|
S:"Sentry Gear degrade"=0.1
|
|
|
|
# Health multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Sentry Health Multiplier"=1.0
|
|
|
|
# Items you want the Sentry to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Sentry Loot Table" <
|
|
>
|
|
|
|
# Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
|
|
I:"Sentry Poison Amplifier"=1
|
|
|
|
# Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 7]
|
|
I:"Sentry Poison Duration"=7
|
|
|
|
# Range damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Sentry Range Damage Multiplier"=1.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_adventurer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Adventurer
|
|
# Base Health: 15.0
|
|
# Base Damage: 9.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.1
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_adventurer" {
|
|
# Armor multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Adventurer Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Adventurer Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Adventurer. [default: true]
|
|
B:"Assimilated Adventurer Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Adventurer Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Adventurer Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Adventurer Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Adventurer Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Adventurer Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Adventurer Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Adventurer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Adventurer Loot Table" <
|
|
srparasites:assimilated_flesh;40;1;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Mob the Assimilated Adventurer spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;4;3]
|
|
S:"Assimilated Adventurer Mobs Inside"=srparasites:buglin;4;3
|
|
|
|
# Spawn rate for Assimilated Adventurer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Assimilated Adventurer SpawnWeight"=15
|
|
|
|
# Set to false if you want to disable the spawn of Assimilated Adventurers through players. [default: true]
|
|
B:"Assimilated Adventurer Spawned By Players"=true
|
|
|
|
# How many kills an Assimilated Adventurer needs to become a Thrall. [range: 0 ~ 1000, default: 15]
|
|
I:"Assimilated Adventurer To Thrall"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_bear
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Bear
|
|
# Base Health: 40.0
|
|
# Base Damage: 13.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.1
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_bear" {
|
|
# Armor multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Bear Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Bear Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Bear. [default: true]
|
|
B:"Assimilated Bear Enabled"=true
|
|
|
|
# Health multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Bear Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Bear Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Bear to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Bear Loot Table" <
|
|
srparasites:assimilated_flesh;40;1;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Spawn rate for Assimilated Bear (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Assimilated Bear SpawnWeight"=30
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_bigspider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Big Spider
|
|
# Base Health: 22.0
|
|
# Base Damage: 9.0
|
|
# Base Armor: 3.0
|
|
# Base Knockback Resistance: 0.5
|
|
# Base Ranged Damage: 4.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_bigspider" {
|
|
# Armor multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Big Spider Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Big Spider Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Big Spider. [default: true]
|
|
B:"Big Spider Enabled"=true
|
|
|
|
# Health multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Big Spider Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Big Spider Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Big Spider to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Big Spider Loot Table" <
|
|
>
|
|
|
|
# Mob the Big Spider spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;5;5]
|
|
S:"Big Spider Mobs Inside"=srparasites:buglin;5;5
|
|
|
|
# Damage multiplier for Big Spider projectile attack (only if WebAttack is false). [range: 0.0 ~ 100.0, default: 1.0]
|
|
S:"Big Spider Ranged Damage Multiplier"=1.0
|
|
|
|
# Spawn rate for Big Spider (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
|
|
I:"Big Spider SpawnWeight"=10
|
|
|
|
# Set to false if you want to disable Big Spider web attack blocks. [default: true]
|
|
B:"Big Spider WebAttack"=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_cow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Cow
|
|
# Base Health: 18.0
|
|
# Base Damage: 7.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.4
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_cow" {
|
|
# Armor multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Cow Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Cow Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Cow. [default: true]
|
|
B:"Assimilated Cow Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Cow Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Cow Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Cow Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Cow Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Cow Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Cow Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Cow to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Cow Loot Table" <
|
|
srparasites:assimilated_flesh;40;2;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Mob the Assimilated Cow spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;4;3]
|
|
S:"Assimilated Cow Mobs Inside"=srparasites:buglin;4;3
|
|
|
|
# Spawn rate for Assimilated Cow (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
|
|
I:"Assimilated Cow SpawnWeight"=25
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_dragone
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Ender Dragon
|
|
# Base Health: 260.0
|
|
# Base Damage: 30.0
|
|
# Base Armor: 25.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_dragone" {
|
|
# Armor multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Ender Dragon Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Ender Dragon Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Ender Dragon. [default: true]
|
|
B:"Assimilated Ender Dragon Enabled"=true
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Ender Dragon Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Ender Dragon Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Ender Dragon Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Ender Dragon Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Ender Dragon Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Ender Dragon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Ender Dragon Loot Table" <
|
|
>
|
|
|
|
# Range damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Ender Dragon Range Damage Multiplier"=1.0
|
|
|
|
# Spawn rate for Assimilated Ender Dragon (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 2]
|
|
I:"Assimilated Ender Dragon SpawnWeight"=2
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_enderman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Enderman
|
|
# Base Health: 55.0
|
|
# Base Damage: 13.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.1
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_enderman" {
|
|
# Armor multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Enderman Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Enderman Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Enderman. [default: true]
|
|
B:"Assimilated Enderman Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Enderman Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Enderman Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Enderman Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Enderman Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Enderman Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Enderman Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Enderman to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Enderman Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Assimilated Enderman (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
|
|
I:"Assimilated Enderman SpawnWeight"=5
|
|
|
|
# The lower the number, the more the Assimilated Enderman will teleport. [range: 0 ~ 2147483640, default: 2]
|
|
I:"Assimilated Enderman Teleport Frequency"=2
|
|
|
|
# Set to false if you don't want the Assimilated Enderman to teleport other parasites. [default: true]
|
|
B:"Assimilated Enderman Teleport Parasites"=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_horse
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Horse
|
|
# Base Health: 24.0
|
|
# Base Damage: 7.5
|
|
# Base Armor: 0.5
|
|
# Base Knockback Resistance: 0.1
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_horse" {
|
|
# Armor multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Horse Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Horse Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Horse. [default: true]
|
|
B:"Assimilated Horse Enabled"=true
|
|
|
|
# Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 2.0]
|
|
S:"Assimilated Horse Explotion Multiplier"=2.0
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Horse Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Horse Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Horse Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Horse Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Horse Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Horse Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Horse to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Horse Loot Table" <
|
|
srparasites:assimilated_flesh;40;2;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Mob the Assimilated Horse spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;2;2]
|
|
S:"Assimilated Horse Mobs Inside"=srparasites:buglin;2;2
|
|
|
|
# Spawn rate for Assimilated Horse (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
|
|
I:"Assimilated Horse SpawnWeight"=25
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_human
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Human
|
|
# Base Health: 15.0
|
|
# Base Damage: 9.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.1
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_human" {
|
|
# Armor multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Human Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Human Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Human. [default: true]
|
|
B:"Assimilated Human Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Human Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Human Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Human Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Human Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Human Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Human Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Human to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Human Loot Table" <
|
|
srparasites:assimilated_flesh;40;1;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Spawn rate for Assimilated Human (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Assimilated Human SpawnWeight"=30
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_pig
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Pig
|
|
# Base Health: 9.0
|
|
# Base Damage: 3.5
|
|
# Base Armor: 0.1
|
|
# Base Knockback Resistance: 0.1
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_pig" {
|
|
# Armor multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Pig Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Pig Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Pig. [default: true]
|
|
B:"Assimilated Pig Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Pig Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Pig Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Pig Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Pig Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Pig Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Pig Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Pig to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Pig Loot Table" <
|
|
srparasites:assimilated_flesh;40;2;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Mob the Assimilated Pig spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;2;2]
|
|
S:"Assimilated Pig Mobs Inside"=srparasites:buglin;2;2
|
|
|
|
# Spawn rate for Assimilated Pig (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
|
|
I:"Assimilated Pig SpawnWeight"=25
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_sheep
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Sheep
|
|
# Base Health: 13.0
|
|
# Base Damage: 6.0
|
|
# Base Armor: 1.3
|
|
# Base Knockback Resistance: 0.3
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_sheep" {
|
|
# Armor multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Sheep Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Sheep Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Sheep. [default: true]
|
|
B:"Assimilated Sheep Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Sheep Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Sheep Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Sheep Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Sheep Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Sheep Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Sheep Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Sheep to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Sheep Loot Table" <
|
|
srparasites:assimilated_flesh;40;1;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Mob the Assimilated Sheep spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;3;3]
|
|
S:"Assimilated Sheep Mobs Inside"=srparasites:buglin;3;3
|
|
|
|
# Spawn rate for Assimilated Sheep (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
|
|
I:"Assimilated Sheep SpawnWeight"=25
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_villager
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Villager
|
|
# Base Health: 16.0
|
|
# Base Damage: 10.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.2
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_villager" {
|
|
# Armor multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Villager Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Villager Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Villager. [default: true]
|
|
B:"Assimilated Villager Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Villager Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Villager Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Villager Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Villager Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Villager Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Villager Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Villager to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Villager Loot Table" <
|
|
srparasites:assimilated_flesh;40;1;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Mob the Assimilated Villager spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;2;2]
|
|
S:"Assimilated Villager Mobs Inside"=srparasites:buglin;2;2
|
|
|
|
# Spawn rate for Assimilated Villager (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
|
|
I:"Assimilated Villager SpawnWeight"=25
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:sim_wolf
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Assimilated Wolf
|
|
# Base Health: 10.0
|
|
# Base Damage: 10.5
|
|
# Base Armor: 0.5
|
|
# Base Knockback Resistance: 0.2
|
|
##########################################################################################################
|
|
|
|
"srparasites:sim_wolf" {
|
|
# Armor multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Wolf Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Wolf Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Assimilated Wolf. [default: true]
|
|
B:"Assimilated Wolf Enabled"=true
|
|
|
|
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
|
|
S:"Assimilated Wolf Head Chance"=0.5
|
|
|
|
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Wolf Head Damage"=0.3
|
|
|
|
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
|
|
S:"Assimilated Wolf Head Health"=0.3
|
|
|
|
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Assimilated Wolf Head Loot Table" <
|
|
>
|
|
|
|
# Health multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Wolf Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Assimilated Wolf Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Assimilated Wolf to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;10;1;false], [srparasites:lurecomponent2;5;1;true]]
|
|
S:"Assimilated Wolf Loot Table" <
|
|
srparasites:assimilated_flesh;10;1;false
|
|
srparasites:lurecomponent2;5;1;true
|
|
>
|
|
|
|
# Mob the Assimilated Wolf spawns when killed. Ex. "minecraft:zombie;4;2" Where:
|
|
# "minecraft:zombie" is the entity,
|
|
# "4" is the maximum number of entities,
|
|
# "2" is the minimum number of entities.
|
|
# [default: srparasites:buglin;2;2]
|
|
S:"Assimilated Wolf Mobs Inside"=srparasites:buglin;2;2
|
|
|
|
# Spawn rate for Assimilated Wolf (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
|
|
I:"Assimilated Wolf SpawnWeight"=25
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:summoner
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Summoner
|
|
# Base Health: 40.0
|
|
# Base Damage: 15.0
|
|
# Base Armor: 4.0
|
|
# Base Knockback Resistance: 0.5
|
|
##########################################################################################################
|
|
|
|
"srparasites:summoner" {
|
|
# Armor multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Summoner Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Summoner Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Primitive Summoner. [default: true]
|
|
B:"Primitive Summoner Enabled"=true
|
|
|
|
# Health multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Summoner Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Primitive Summoner Knockback Resistance Multiplier"=1.0
|
|
|
|
# Life value for Primitive Summoner. [range: 0 ~ 10000, default: 1]
|
|
I:"Primitive Summoner Life Value"=1
|
|
|
|
# Number of attacks before its cooldown for Primitive Summoner. [range: 0 ~ 10000, default: 2]
|
|
I:"Primitive Summoner Limit"=2
|
|
|
|
# Items you want the Primitive Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_summoner_drop;20;1;false], [srparasites:bone;5;1;true]]
|
|
S:"Primitive Summoner Loot Table" <
|
|
srparasites:lurecomponent3;30;2;false
|
|
srparasites:ada_summoner_drop;20;1;false
|
|
srparasites:bone;5;1;true
|
|
>
|
|
|
|
# Mob list for Primitive Summoner. Ex. "minecraft:zombie;0.1;1" Where:
|
|
# "minecraft:zombie" is for the entity,
|
|
# "0.1" is for the chance to spawn,
|
|
# "1" is for the cost the entity has.
|
|
# [default: [srparasites:rupter;1;1]]
|
|
S:"Primitive Summoner Mob List" <
|
|
srparasites:rupter;1;1
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]]
|
|
S:"Primitive Summoner Orb Effects" <
|
|
0;15;1;minecraft:hunger;0;0
|
|
2;30;1;minecraft:speed;0;0
|
|
>
|
|
|
|
# Health (%) that Primitive Summoner's rebuilt mobs will have. [range: 0.01 ~ 1.0, default: 0.2]
|
|
S:"Primitive Summoner Rebuilt Value"=0.2
|
|
|
|
# Spawn rate for Primitive Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
|
|
I:"Primitive Summoner SpawnWeight"=5
|
|
|
|
# Number of total points used in mob spawning for Primitive Summoner [range: 0 ~ 100, default: 4]
|
|
I:"Primitive Summoner Total Active Mobs"=4
|
|
|
|
# Summoning cooldown in seconds. [range: 0 ~ 100, default: 10]
|
|
I:"Primitive Summoner summoning Cooldown"=10
|
|
|
|
# Life value for Adapted Summoner. [range: 0 ~ 10000, default: 3]
|
|
I:"Stage Adapted Life Value"=3
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]]
|
|
S:"Stage Adapted Orb Effects" <
|
|
0;15;2;minecraft:hunger;0;0
|
|
0;25;2;srparasites:needler;0;0
|
|
2;30;2;minecraft:speed;0;0
|
|
>
|
|
|
|
# Health (%) that Adapted Summoner's rebuilt mobs will have. [range: 0.01 ~ 1.0, default: 0.4]
|
|
S:"Stage Adapted Rebuilt Value"=0.4
|
|
|
|
# Additional armor for Adapted Summoner. [range: 0.01 ~ 100.0, default: 10.0]
|
|
S:"Stage Adapted additional Armor"=10.0
|
|
|
|
# Additional damage for Adapted Summoner. [range: 0.01 ~ 100.0, default: 15.0]
|
|
S:"Stage Adapted additional Damage"=15.0
|
|
|
|
# Additional health for Adapted Summoner. [range: 0.01 ~ 100.0, default: 60.0]
|
|
S:"Stage Adapted additional Health"=60.0
|
|
|
|
# Additional Knockback Resistance for Adapted Summoner. [range: 0.01 ~ 100.0, default: 0.5]
|
|
S:"Stage Adapted additional Knockback Resistance"=0.5
|
|
|
|
# Number of attacks before its cooldown for Adapted Summoner. [range: 0 ~ 10000, default: 1]
|
|
I:"Stage Adapted limit"=1
|
|
|
|
# Items you want the Adapted Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:ada_summoner_drop;60;1;false], [srparasites:lurecomponent4;30;1;false], [srparasites:bone;10;2;true]]
|
|
S:"Stage Adapted loot Table" <
|
|
srparasites:ada_summoner_drop;60;1;false
|
|
srparasites:lurecomponent4;30;1;false
|
|
srparasites:bone;10;2;true
|
|
>
|
|
|
|
# Mob list for Adapted Summoner. Ex. "minecraft:zombie;0.1;1" Where:
|
|
# "minecraft:zombie" is for the entity,
|
|
# "0.1" is for the chance to spawn,
|
|
# "1" is for the cost the entity has.
|
|
# [default: [srparasites:rupter;0.1;1], [srparasites:sim_human;0.3;2], [srparasites:sim_cow;0.3;2], [srparasites:sim_wolf;0.3;2]]
|
|
S:"Stage Adapted mob List" <
|
|
srparasites:rupter;0.1;1
|
|
srparasites:sim_human;0.3;2
|
|
srparasites:sim_cow;0.3;2
|
|
srparasites:sim_wolf;0.3;2
|
|
>
|
|
|
|
# Spawn rate for Adapted Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
|
|
I:"Stage Adapted spawnweight"=5
|
|
|
|
# Summoning cooldown in seconds. [range: 0 ~ 100, default: 8]
|
|
I:"Stage Adapted summoning Cooldown"=8
|
|
|
|
# Number of total points used in mob spawning for Adapted Summoner. [range: 0 ~ 100, default: 6]
|
|
I:"Stage Adapted total active mobs"=6
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:thrall
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Thrall
|
|
# Base Health: 40.0
|
|
# Base Damage: 13.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.1
|
|
##########################################################################################################
|
|
|
|
"srparasites:thrall" {
|
|
# Armor multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Thrall Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Thrall Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Thrall. [default: true]
|
|
B:"Thrall Enabled"=true
|
|
|
|
# Health multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Thrall Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Thrall Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Thrall to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent3;5;1;true], [srparasites:bone;5;1;true]]
|
|
S:"Thrall Loot Table" <
|
|
srparasites:assimilated_flesh;40;1;false
|
|
srparasites:lurecomponent3;5;1;true
|
|
srparasites:bone;5;1;true
|
|
>
|
|
|
|
# Spawn rate for Thrall (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
|
|
I:"Thrall SpawnWeight"=30
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:vigilante
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Vigilante
|
|
# Base Health: 70.0
|
|
# Base Damage: 23.0
|
|
# Base Range Damage: 27.0
|
|
# Base Armor: 25.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:vigilante" {
|
|
# Armor multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Vigilante Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Vigilante Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Vigilante. [default: true]
|
|
B:"Vigilante Enabled"=true
|
|
|
|
# Health multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Vigilante Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Vigilante Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Vigilante to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Vigilante Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:speed;0;0]]
|
|
S:"Vigilante Orb Effects" <
|
|
0;15;3;minecraft:hunger;0;0
|
|
0;25;3;srparasites:needler;0;0
|
|
0;15;3;minecraft:mining_fatigue;0;0
|
|
2;30;3;minecraft:speed;0;0
|
|
>
|
|
|
|
# Range damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Vigilante Range Damage Multiplier"=1.0
|
|
|
|
# Spawn rate for Vigilante (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Vigilante SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:warden
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Warden
|
|
# Base Health: 80.0
|
|
# Base Damage: 25.0
|
|
# Base Armor: 15.0
|
|
# Base Knockback Resistance: 1.0
|
|
##########################################################################################################
|
|
|
|
"srparasites:warden" {
|
|
# Armor multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Warden Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Warden Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Warden. [default: true]
|
|
B:"Warden Enabled"=true
|
|
|
|
# Health multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Warden Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Warden Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Warden to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Warden Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:absorption;0;0]]
|
|
S:"Warden Orb Effects" <
|
|
0;15;3;minecraft:hunger;0;0
|
|
0;25;3;srparasites:needler;0;0
|
|
0;15;3;minecraft:mining_fatigue;0;0
|
|
2;30;3;minecraft:absorption;0;0
|
|
>
|
|
|
|
# Spawn rate for Warden (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
|
|
I:"Warden SpawnWeight"=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:worker
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Worker
|
|
# Base Health: 10.0
|
|
# Base Damage: 5.0
|
|
# Base Armor: 5.0
|
|
# Base Knockback Resistance: 0.2
|
|
# Note: This mob will only spawn within the range of a Colony
|
|
##########################################################################################################
|
|
|
|
"srparasites:worker" {
|
|
# Armor multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Worker Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Worker Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Worker. [default: true]
|
|
B:"Worker Enabled"=true
|
|
|
|
# Health multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Worker Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Worker Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Worker to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: ]
|
|
S:"Worker Loot Table" <
|
|
>
|
|
|
|
# Spawn rate for Worker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Worker SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:wraith
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Wraith
|
|
# Base Health: 150.0
|
|
# Base Armor: 15.5
|
|
# Base Knockback Resistance: 0.15
|
|
##########################################################################################################
|
|
|
|
"srparasites:wraith" {
|
|
# Armor multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Wraith Armor Multiplier"=1.0
|
|
|
|
# Damage multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Wraith Damage Multiplier"=1.0
|
|
|
|
# Set to false if you want to disable Wraith. [default: true]
|
|
B:"Wraith Enabled"=true
|
|
|
|
# Health multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Wraith Health Multiplier"=1.0
|
|
|
|
# Knockback Resistance multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
|
|
S:"Wraith Knockback Resistance Multiplier"=1.0
|
|
|
|
# Items you want the Wraith to drop. Ex. "minecraft:nether_star;100;5;true" Where:
|
|
# "minecraft:nether_star" is the item,
|
|
# "100" is the chance to drop,
|
|
# "5" is the max number of items,
|
|
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
|
|
# [default: [srparasites:lurecomponent5;40;1;false]]
|
|
S:"Wraith Loot Table" <
|
|
srparasites:lurecomponent5;40;1;false
|
|
>
|
|
|
|
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
|
|
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
|
|
# "60" potion duration in seconds,
|
|
# "2" potion amplifier,
|
|
# "minecraft:fire_resistance" potion itself,
|
|
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
|
|
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
|
|
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
|
|
S:"Wraith Orb Effects" <
|
|
0;15;4;minecraft:hunger;0;0
|
|
0;25;4;srparasites:needler;0;0
|
|
0;15;4;minecraft:mining_fatigue;0;0
|
|
0;10;4;minecraft:wither;0;0
|
|
>
|
|
|
|
# Spawn rate for Wraith (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
|
|
I:"Wraith SpawnWeight"=15
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# srparasites:yelloweye
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Yelloweye
|
|
# Base Health: 30.0
|
|
# Base Damage: 5.0
|
|
# Base Armor: 3.5
|
|
# Base Knockback Resistance: 0.2
|
|
# Poison Duration in seconds: 3
|
|
# Poison Amplifier: 1
|
|
##########################################################################################################
|
|
|
|
"srparasites:yelloweye" {
|
|
# Armor multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Yelloweye Armor Multiplier"=1.0
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# Damage multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Yelloweye Damage Multiplier"=1.0
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# Set to false if you want to disable Primitive Yelloweye. [default: true]
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B:"Primitive Yelloweye Enabled"=true
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# Number of blocks it can fly above the ground for Primitive Yelloweye (and Adapted version). [range: 0 ~ 256, default: 256]
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I:"Primitive Yelloweye Flight Height Limit"=256
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# How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.04]
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S:"Primitive Yelloweye Gear degrade"=0.04
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# Health multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Yelloweye Health Multiplier"=1.0
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# Knockback Resistance multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
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S:"Primitive Yelloweye Knockback Resistance Multiplier"=1.0
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# Items you want the Primitive Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_yelloweye_drop;20;1;true], [srparasites:bone;2;1;true]]
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S:"Primitive Yelloweye Loot Table" <
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srparasites:lurecomponent3;30;2;false
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srparasites:ada_yelloweye_drop;20;1;true
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srparasites:bone;2;1;true
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>
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# Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
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I:"Primitive Yelloweye Poison Amplifier"=1
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# Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 3]
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I:"Primitive Yelloweye Poison Duration"=3
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# Spawn rate for Primitive Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
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I:"Primitive Yelloweye SpawnWeight"=10
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# Additional armor for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 10.0]
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S:"Stage Adapted additional Armor"=10.0
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# Additional damage for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 5.0]
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S:"Stage Adapted additional Damage"=5.0
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# Additional health for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 25.0]
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S:"Stage Adapted additional Health"=25.0
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# Additional Knockback Resistance for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 0.4]
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S:"Stage Adapted additional Knockback Resistance"=0.4
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# How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.07]
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S:"Stage Adapted gear degrade"=0.07
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# Items you want the Adapted Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where:
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# "minecraft:nether_star" is the item,
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# "100" is the chance to drop,
|
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# "5" is the max number of items,
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# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
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# [default: [srparasites:ada_yelloweye_drop;40;1;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;1;true]]
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S:"Stage Adapted loot Table" <
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srparasites:ada_yelloweye_drop;40;1;true
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srparasites:lurecomponent4;40;1;false
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srparasites:bone;10;1;true
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>
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# Damage it will do from melee for Stage Adapted. [range: 0.0 ~ 1024.0, default: 30.0]
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S:"Stage Adapted melee"=30.0
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# Spawn rate for Adapted Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
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I:"Stage Adapted spawnweight"=10
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}
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