Files
Epoch-Runner-Server/overrides/config/sstow/config.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

174 lines
4.8 KiB
INI

# Configuration file
enchantment {
# Soul-Stealer enchant id [range: 1 ~ 128, default: 52]
I:ID=52
# Soul-Stealer kill bonus [range: 1 ~ 10, default: 1]
I:"Kill Bonus"=1
# Soul-Stealer enchant probability [range: 1 ~ 10, default: 8]
I:Weight=8
}
general {
# This will enable debug mode, where the console will inform you when a mob is spawned [default: false]
B:"Enable Debug"=false
# RESTART REQUIRED: This will revert the shard creation to the structure method [default: false]
B:"Enable Easy mode"=false
# Soul cages will stop when too many entities have been spawned [default: true]
B:"Flood Prevention"=true
# Active redstone stops a soul cage [default: false]
B:"Invert Redstone"=false
# Max number of Entities soul cages can spawn in an area [range: 1 ~ 200, default: 80]
I:"Max Entities Spawned"=80
# Allow absorbing of vanilla spawners for a kill bonus [default: true]
B:"Vanilla Spawner Absorbing"=true
# Amount of kills added to the shard when right-clicking a spawner [range: 1 ~ 400, default: 64]
I:"Vanilla Spawner Bonus"=64
}
recipes {
# Time (In Ticks) it takes to create Soulium and Soul Shards [range: 0 ~ 999999, default: 12800]
I:"Cooking Time"=12800
# RESTART REQUIRED: How many Soulium Ingots do you want to get by smelting 1 iron block [range: 1 ~ 9, default: 7]
I:"Ingot Amount"=7
# RESTART REQUIRED: How many Soulium Nuggets do you want to get by smelting 1 iron ingot [range: 1 ~ 9, default: 8]
I:"Nugget Amount"=8
# RESTART REQUIRED: How many Soul Shards do you want to get by smelting 1 diamond [range: 1 ~ 8, default: 3]
I:"Shard Amount"=3
}
"tier 1 settings" {
# Needs appropriate light to spawn entities [default: true]
B:"Check Light"=true
# Needs a player nearby to spawn entities [default: true]
B:"Check Player"=true
# Needs appropriate world to spawn entities [default: true]
B:"Checks World"=true
# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 20]
I:Cooldown=20
# Minimum kills for the tier [range: 1 ~ 2048, default: 64]
I:"Min kills"=64
# Number of spawns per operation [range: 1 ~ 10, default: 2]
I:"Num Spawns"=2
# Reacts to a redstone signal [default: false]
B:"Redstone control"=false
}
"tier 2 settings" {
# Needs appropriate light to spawn entities [default: true]
B:"Check Light"=true
# Needs a player nearby to spawn entities [default: true]
B:"Check Player"=true
# Needs appropriate world to spawn entities [default: true]
B:"Checks World"=true
# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 10]
I:Cooldown=10
# Minimum kills for the tier [range: 1 ~ 2048, default: 128]
I:"Min kills"=128
# Number of spawns per operation [range: 1 ~ 10, default: 4]
I:"Num Spawns"=4
# Reacts to a redstone signal [default: false]
B:"Redstone control"=false
}
"tier 3 settings" {
# Needs appropriate light to spawn entities [default: true]
B:"Check Light"=true
# Needs a player nearby to spawn entities [default: false]
B:"Check Player"=false
# Needs appropriate world to spawn entities [default: true]
B:"Checks World"=true
# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 5]
I:Cooldown=5
# Minimum kills for the tier [range: 1 ~ 2048, default: 256]
I:"Min kills"=256
# Number of spawns per operation [range: 1 ~ 10, default: 4]
I:"Num Spawns"=4
# Reacts to a redstone signal [default: false]
B:"Redstone control"=false
}
"tier 4 settings" {
# Needs appropriate light to spawn entities [default: true]
B:"Check Light"=true
# Needs a player nearby to spawn entities [default: false]
B:"Check Player"=false
# Needs appropriate world to spawn entities [default: false]
B:"Checks World"=false
# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 5]
I:Cooldown=5
# Minimum kills for the tier [range: 1 ~ 2048, default: 512]
I:"Min kills"=512
# Number of spawns per operation [range: 1 ~ 10, default: 4]
I:"Num Spawns"=4
# Reacts to a redstone signal [default: false]
B:"Redstone control"=false
}
"tier 5 settings" {
# Needs appropriate light to spawn entities [default: false]
B:"Check Light"=false
# Needs a player nearby to spawn entities [default: false]
B:"Check Player"=false
# Needs appropriate world to spawn entities [default: false]
B:"Checks World"=false
# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 2]
I:Cooldown=2
# Minimum kills for the tier [range: 1 ~ 2048, default: 1024]
I:"Min kills"=1024
# Number of spawns per operation [range: 1 ~ 10, default: 6]
I:"Num Spawns"=6
# Reacts to a redstone signal [default: true]
B:"Redstone control"=true
}