174 lines
4.8 KiB
INI
174 lines
4.8 KiB
INI
# Configuration file
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enchantment {
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# Soul-Stealer enchant id [range: 1 ~ 128, default: 52]
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I:ID=52
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# Soul-Stealer kill bonus [range: 1 ~ 10, default: 1]
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I:"Kill Bonus"=1
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# Soul-Stealer enchant probability [range: 1 ~ 10, default: 8]
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I:Weight=8
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}
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general {
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# This will enable debug mode, where the console will inform you when a mob is spawned [default: false]
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B:"Enable Debug"=false
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# RESTART REQUIRED: This will revert the shard creation to the structure method [default: false]
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B:"Enable Easy mode"=false
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# Soul cages will stop when too many entities have been spawned [default: true]
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B:"Flood Prevention"=true
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# Active redstone stops a soul cage [default: false]
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B:"Invert Redstone"=false
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# Max number of Entities soul cages can spawn in an area [range: 1 ~ 200, default: 80]
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I:"Max Entities Spawned"=80
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# Allow absorbing of vanilla spawners for a kill bonus [default: true]
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B:"Vanilla Spawner Absorbing"=true
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# Amount of kills added to the shard when right-clicking a spawner [range: 1 ~ 400, default: 64]
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I:"Vanilla Spawner Bonus"=64
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}
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recipes {
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# Time (In Ticks) it takes to create Soulium and Soul Shards [range: 0 ~ 999999, default: 12800]
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I:"Cooking Time"=12800
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# RESTART REQUIRED: How many Soulium Ingots do you want to get by smelting 1 iron block [range: 1 ~ 9, default: 7]
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I:"Ingot Amount"=7
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# RESTART REQUIRED: How many Soulium Nuggets do you want to get by smelting 1 iron ingot [range: 1 ~ 9, default: 8]
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I:"Nugget Amount"=8
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# RESTART REQUIRED: How many Soul Shards do you want to get by smelting 1 diamond [range: 1 ~ 8, default: 3]
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I:"Shard Amount"=3
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}
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"tier 1 settings" {
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# Needs appropriate light to spawn entities [default: true]
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B:"Check Light"=true
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# Needs a player nearby to spawn entities [default: true]
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B:"Check Player"=true
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# Needs appropriate world to spawn entities [default: true]
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B:"Checks World"=true
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# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 20]
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I:Cooldown=20
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# Minimum kills for the tier [range: 1 ~ 2048, default: 64]
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I:"Min kills"=64
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# Number of spawns per operation [range: 1 ~ 10, default: 2]
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I:"Num Spawns"=2
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# Reacts to a redstone signal [default: false]
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B:"Redstone control"=false
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}
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"tier 2 settings" {
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# Needs appropriate light to spawn entities [default: true]
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B:"Check Light"=true
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# Needs a player nearby to spawn entities [default: true]
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B:"Check Player"=true
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# Needs appropriate world to spawn entities [default: true]
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B:"Checks World"=true
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# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 10]
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I:Cooldown=10
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# Minimum kills for the tier [range: 1 ~ 2048, default: 128]
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I:"Min kills"=128
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# Number of spawns per operation [range: 1 ~ 10, default: 4]
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I:"Num Spawns"=4
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# Reacts to a redstone signal [default: false]
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B:"Redstone control"=false
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}
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"tier 3 settings" {
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# Needs appropriate light to spawn entities [default: true]
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B:"Check Light"=true
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# Needs a player nearby to spawn entities [default: false]
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B:"Check Player"=false
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# Needs appropriate world to spawn entities [default: true]
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B:"Checks World"=true
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# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 5]
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I:Cooldown=5
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# Minimum kills for the tier [range: 1 ~ 2048, default: 256]
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I:"Min kills"=256
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# Number of spawns per operation [range: 1 ~ 10, default: 4]
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I:"Num Spawns"=4
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# Reacts to a redstone signal [default: false]
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B:"Redstone control"=false
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}
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"tier 4 settings" {
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# Needs appropriate light to spawn entities [default: true]
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B:"Check Light"=true
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# Needs a player nearby to spawn entities [default: false]
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B:"Check Player"=false
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# Needs appropriate world to spawn entities [default: false]
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B:"Checks World"=false
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# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 5]
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I:Cooldown=5
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# Minimum kills for the tier [range: 1 ~ 2048, default: 512]
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I:"Min kills"=512
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# Number of spawns per operation [range: 1 ~ 10, default: 4]
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I:"Num Spawns"=4
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# Reacts to a redstone signal [default: false]
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B:"Redstone control"=false
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}
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"tier 5 settings" {
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# Needs appropriate light to spawn entities [default: false]
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B:"Check Light"=false
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# Needs a player nearby to spawn entities [default: false]
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B:"Check Player"=false
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# Needs appropriate world to spawn entities [default: false]
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B:"Checks World"=false
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# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 2]
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I:Cooldown=2
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# Minimum kills for the tier [range: 1 ~ 2048, default: 1024]
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I:"Min kills"=1024
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# Number of spawns per operation [range: 1 ~ 10, default: 6]
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I:"Num Spawns"=6
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# Reacts to a redstone signal [default: true]
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B:"Redstone control"=true
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}
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