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122
overrides/config/vehicle.cfg
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122
overrides/config/vehicle.cfg
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# Configuration file
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general {
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Client-only configs
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##########################################################################################################
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client {
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##########################################################################################################
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# debug
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#--------------------------------------------------------------------------------------------------------#
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# Configuration options for debugging vehicles
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##########################################################################################################
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debug {
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# If true, the raytracer will be reloaded each tick.
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B:"Reload Raytracer Each Tick"=false
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# If true, the vehicle properties will be reloaded each tick.
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B:"Reload Vehicle Properties Each Tick"=false
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# If true, renders an outline of all the elements on a vehicle's model. Useful for debugging interactions.
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B:"Render Vehicle Outlines"=false
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}
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##########################################################################################################
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# interaction
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#--------------------------------------------------------------------------------------------------------#
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# Configuration options for vehicle interaction
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##########################################################################################################
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interaction {
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# If true, raytraces will be performed on nearby vehicles when left-clicking the mouse, rather than just right-clicking it. This allows one to be damaged/broken when clicking anywhere on it, rather than just on its bounding box.
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B:"Left-Click Enabled"=true
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}
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##########################################################################################################
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# display
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#--------------------------------------------------------------------------------------------------------#
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# Configuration for display related options
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##########################################################################################################
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display {
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# If true, automatically switches to third person when mounting vehicles
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B:"Auto Perspective"=true
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# The amount of segments to use to render the hose on a gas pump. The lower the value, the better the performance but renders a less realistically looking hose
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# Min: 1
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# Max: 100
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I:"Hose Segments"=10
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# If true, displays a speedometer on the HUD when driving a vehicle
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B:"Show Speedometer"=true
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# If true, an animation is performed while cycling vehicles in the workstation
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B:"Workstation Animation"=true
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}
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##########################################################################################################
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# controller
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#--------------------------------------------------------------------------------------------------------#
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# Configuration options for controller support (Must have Controllable install)
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##########################################################################################################
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controller {
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# If true, will use the triggers on controller to control the acceleration of the vehicle.
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B:"Use Triggers"=false
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}
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}
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##########################################################################################################
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# server
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#--------------------------------------------------------------------------------------------------------#
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# Server-only configs
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##########################################################################################################
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server {
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# Change the amount of fuel vehicles consumes by multiplying the consumption rate by this factor
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:"Fuel Consumption Factor"=1.0
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# If true, vehicles will require fuel for them to be driven.
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B:"Fuel Enabled"=true
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# The maximum distance before the hose from the gas pump or fluid hose breaks
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D:"Max Hose Distance"=6.0
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# Allows players to pick up vehicles by crouching and right clicking
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B:"Pickup Vehicles"=true
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# The amount of fluid a pipe will transfer each tick
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# Min: 1
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# Max: 2147483647
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I:"Pipe Transfer Amount"=50
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# The amount of fluid a pump will transfer each tick
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# Min: 1
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# Max: 2147483647
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I:"Pump Transfer Amount"=50
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# The distance threshold before the trailer detaches from a vehicle
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D:"Trailer Detach Distance"=6.0
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# The amount of ticks to wait before syncing trailer inventory to tracking clients. If the value is set to 0 or less, the inventory will not sync and will save on network usage.
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I:"Trailer Inventory Sync Cooldown"=20
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# The amount of ticks to wait before syncing data to clients about the trailer connection. This is important for smooth trailer movement on client side.
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I:"Trailer Sync Cooldown"=100
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# If true, vehicles will take damage.
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B:"Vehicle Damage"=true
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}
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}
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