574 lines
15 KiB
INI
574 lines
15 KiB
INI
# Configuration file
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general {
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gamerules {
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# Range that Animals search blocks (like troughs or food blocks) in
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I:aiBlockSearchRange=16
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B:allowEggThrowing=false
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# Allow random mobs to spawn on Animania animals
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B:allowMobRiding=true
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# Allow dispensers to place seeds
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B:allowSeedDispenserPlacement=true
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# Allow the trough to be automated with hoppers/pipes
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B:allowTroughAutomation=true
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# Animals do not have to eat or drink
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B:ambianceMode=false
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# Range that the animal cap applies for around each animal
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I:animalCapSearchRange=80
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# Animals can attack others
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B:animalsCanAttackOthers=true
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# Animals sleep
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B:animalsSleep=true
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# Animals starve to death when not fed and watered
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B:animalsStarve=false
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# If chickens and other birds shed their feathers naturally
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B:birdsDropFeathers=true
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I:cheeseMaturityTime=24000
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B:chickensDropEggs=false
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B:chickensDropFeathers=true
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B:cowsMilkableAtSpawn=false
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B:disableRollingVehicles=false
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B:disableSaltCreation=false
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# Eat animania food anytime
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B:eatFoodAnytime=true
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# Multiplier for reducing fall damage when animals are leashed
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D:fallDamageReduceMultiplier=0.44999998807907104
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# Fancy entity spawn eggs
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B:fancyEggs=false
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# If fancy entity eggs rotate or not
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B:fancyEggsRotate=false
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# Foods give bonus effects
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B:foodsGiveBonusEffects=true
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I:hamsterWheelCapacity=200000
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I:hamsterWheelRFGeneration=20
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I:hamsterWheelUseTime=2000
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I:hivePlayermadeHoneyRate=450
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B:hiveSpawning=true
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I:hiveSpawningFrequency=3
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S:hiveValidBiomeTypes <
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JUNGLE
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CONIFEROUS
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SWAMP
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FOREST
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PLAINS
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>
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I:hiveWildHoneyRate=700
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# Plant blocks removed after animal eats
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B:plantsRemovedAfterEating=true
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B:replaceVanillaChickens=true
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B:replaceVanillaCows=true
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B:replaceVanillaHorses=false
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B:replaceVanillaPigs=true
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B:replaceVanillaRabbits=true
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B:replaceVanillaSheep=true
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# Animals that are spawned in the world and have never been interacted with (put on a leash, fed by hand, trough, lured with food) will not eat or breed.
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B:requireAnimalInteractionForAI=true
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# Shift-Right-Click for Seed Placement
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B:shiftSeedPlacement=false
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# Show mod update notification at startup
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B:showModUpdateNotification=true
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# Show male parts (modesty flag)
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B:showParts=true
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# Show particles when animals are hungry or thirsty
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B:showUnhappyParticles=true
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B:sleepAllowedWagon=true
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# Allow Squids to Spawn in Fresh Water
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B:spawnFreshWaterSquids=true
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# Tamed animals teleport to player)
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B:tamedAnimalsTeleport=true
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# AI Tick Countdown Timer (increase for higher performance)
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I:ticksBetweenAIFirings=100
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# Food Items that can be placed in the trough. Animal food items must be listed on here. (use # for meta)
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S:troughFood <
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minecraft:wheat
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simplecorn:corncob
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harvestcraft:barleyitem
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harvestcraft:oatsitem
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harvestcraft:ryeitem
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harvestcraft:cornitem
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minecraft:apple
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minecraft:carrot
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minecraft:beetroot
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minecraft:potato
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minecraft:poisonous_potato
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minecraft:wheat_seeds
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minecraft:melon_seeds
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minecraft:beetroot_seeds
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minecraft:pumpkin_seeds
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biomesoplenty:turnip_seeds
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minecraft:egg
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animania:brown_egg
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listAllbeefraw
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minecraft:fish
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>
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# Water blocks removed after large animals drink
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B:waterRemovedAfterDrinking=true
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}
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spawn {
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I:numberChickenFamilies=2
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I:numberCowFamilies=2
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I:numberGoatFamilies=1
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I:numberHorseFamilies=2
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I:numberPigFamilies=2
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I:numberRabbitFamilies=2
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I:numberSheepFamilies=3
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B:spawnAnimaniaAmphibians=true
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B:spawnAnimaniaChickens=true
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B:spawnAnimaniaCows=true
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B:spawnAnimaniaGoats=true
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B:spawnAnimaniaHorses=true
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B:spawnAnimaniaPeacocks=true
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B:spawnAnimaniaPigs=true
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B:spawnAnimaniaRabbits=true
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B:spawnAnimaniaRodents=true
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B:spawnAnimaniaSheep=true
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B:spawnFreshWaterSquids=true
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I:spawnLimitAmphibians=40
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I:spawnLimitChickens=40
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I:spawnLimitCows=40
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I:spawnLimitFerrets=40
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I:spawnLimitGoats=40
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I:spawnLimitHamsters=40
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I:spawnLimitHedgehogs=40
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I:spawnLimitHorses=40
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I:spawnLimitPeacocks=40
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I:spawnLimitPigs=40
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I:spawnLimitRabbits=40
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I:spawnLimitSheep=40
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I:spawnProbabilityAmphibians=8
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I:spawnProbabilityChickens=9
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I:spawnProbabilityCows=9
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I:spawnProbabilityFerrets=8
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I:spawnProbabilityGoats=8
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I:spawnProbabilityHamsters=8
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I:spawnProbabilityHedgehogs=8
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I:spawnProbabilityHorses=8
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I:spawnProbabilityPeacocks=8
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I:spawnProbabilityPigs=9
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I:spawnProbabilityRabbits=8
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I:spawnProbabilitySheep=8
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}
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spawnlocations {
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S:chickenLeghornBiomeTypes <
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PLAINS
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>
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S:chickenOrpingtonBiomeTypes <
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JUNGLE
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SWAMP
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>
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S:chickenPlymouthRockBiomeTypes <
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MOUNTAIN
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>
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S:chickenRhodeIslandRedBiomeTypes <
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FOREST
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>
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S:chickenWyandotteBiomeTypes <
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FOREST
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>
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S:cowAngusBiomeTypes <
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JUNGLE
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MESA
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SWAMP
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>
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S:cowFriesianBiomeTypes <
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PLAINS
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>
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S:cowHerefordBiomeTypes <
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MOUNTAIN
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HILLS
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>
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S:cowHighlandBiomeTypes <
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MOUNTAIN
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HILLS
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>
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S:cowHolsteinBiomeTypes <
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FOREST
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>
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S:cowJerseyBiomeTypes <
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WASTELAND
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SWAMP
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>
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S:cowLonghornBiomeTypes <
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SAVANNA
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>
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S:cowMooshroomBiomeTypes <
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MUSHROOM
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MAGICAL
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>
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S:dartFrogBiomeTypes <
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JUNGLE
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FOREST
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>
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S:draftHorseBiomeTypes <
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PLAINS
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SAVANNA
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MESA
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>
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S:ferretGrayBiomeTypes <
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SAVANNA
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>
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S:ferretWhiteBiomeTypes <
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SAVANNA
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>
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S:frogBiomeTypes <
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SWAMP
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RIVER
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>
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S:goatAlpineBiomeTypes <
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MOUNTAIN
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HILLS
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>
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S:goatAngoraBiomeTypes <
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PLAINS
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>
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S:goatFaintingBiomeTypes <
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PLAINS
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>
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S:goatKikoBiomeTypes <
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MOUNTAIN
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HILLS
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>
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S:goatKinderBiomeTypes <
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SAVANNA
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MESA
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>
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S:goatNigerianDwarfBiomeTypes <
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SANDY
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>
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S:goatPygmyBiomeTypes <
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SAVANNA
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MESA
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>
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S:hamsterBiomeTypes <
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BEACH
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SANDY
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>
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S:hedgehogAlbinoBiomeTypes <
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SWAMP
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>
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S:hedgehogBiomeTypes <
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FOREST
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>
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S:peafowlBlueBiomeTypes <
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SWAMP
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JUNGLE
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>
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S:peafowlCharcoalBiomeTypes <
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SWAMP
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JUNGLE
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>
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S:peafowlOpalBiomeTypes <
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SWAMP
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JUNGLE
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>
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S:peafowlPeachBiomeTypes <
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SWAMP
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JUNGLE
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>
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S:peafowlPurpleBiomeTypes <
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SWAMP
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JUNGLE
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>
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S:peafowlTaupeBiomeTypes <
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SWAMP
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JUNGLE
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>
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S:peafowlWhiteBiomeTypes <
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SWAMP
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JUNGLE
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>
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S:pigDurocBiomeTypes <
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JUNGLE
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>
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S:pigHampshireBiomeTypes <
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MOUNTAIN
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HILLS
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>
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S:pigLargeBlackBiomeTypes <
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SWAMP
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DENSE
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>
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S:pigLargeWhiteBiomeTypes <
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FOREST
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>
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S:pigOldSpotBiomeTypes <
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FOREST
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>
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S:pigYorkshireBiomeTypes <
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PLAINS
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>
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S:rabbitChinchillaBiomeTypes <
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SAVANNA
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>
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S:rabbitCottontailBiomeTypes <
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FOREST
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>
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S:rabbitDutchBiomeTypes <
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PLAINS
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>
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S:rabbitHavanaBiomeTypes <
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MOUNTAIN
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HILLS
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>
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S:rabbitJackBiomeTypes <
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SAVANNA
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SANDY
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>
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S:rabbitLopBiomeTypes <
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PLAINS
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FOREST
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>
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S:rabbitNewZealandBiomeTypes <
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FOREST
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>
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S:rabbitRexBiomeTypes <
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SAVANNA
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>
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S:sheepDorperBiomeTypes <
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SAVANNA
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>
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S:sheepDorsetBiomeTypes <
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HILLS
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>
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S:sheepFriesianBiomeTypes <
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PLAINS
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>
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S:sheepJacobBiomeTypes <
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FOREST
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>
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S:sheepMerinoBiomeTypes <
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PLAINS
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>
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S:sheepSuffolkBiomeTypes <
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SAVANNA
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MESA
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>
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S:toadBiomeTypes <
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SWAMP
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FOREST
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>
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}
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careandfeeding {
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# Chance that a female animal will lose its baby, if it is hungry and thirsty. Set to 0 to disable
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D:animalLossChance=0.0
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# Chance that multiple animals will be born. Gets multiplied with itself after every child. Set to 0 to disable.
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D:birthMultipleChance=0.1
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S:chickenBed=animania:block_straw
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S:chickenBed2=minecraft:grass
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S:chickenFood <
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minecraft:wheat_seeds
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minecraft:melon_seeds
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minecraft:beetroot_seeds
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minecraft:pumpkin_seeds
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simplecorn:corncob
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biomesoplenty:turnip_seeds
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harvestcraft:cornitem
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>
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# Ticks before next incremental growth
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I:childGrowthTick=200
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S:cowBed=animania:block_straw
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S:cowBed2=minecraft:grass
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S:cowFood <
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minecraft:wheat
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simplecorn:corncob
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harvestcraft:barleyitem
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harvestcraft:oatsitem
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harvestcraft:ryeitem
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harvestcraft:cornitem
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>
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# Egg hatch chance (1/x)
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I:eggHatchChance=2
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# Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range.
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I:entityBreedingLimit=15
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# Ticks between dropping feathers for chickens and peafowl
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I:featherTimer=12000
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# Ticks between feedings
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I:feedTimer=12000
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# Mammals mate only after hand-feeding
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B:feedToBreed=true
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S:ferretBed=animania:block_straw
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S:ferretBed2=minecraft:grass
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S:ferretFood <
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minecraft:mutton
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minecraft:egg
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animania:brown_egg
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animania:peacock_egg_blue
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animania:peacock_egg_white
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animania:prime_mutton
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animania:prime_rabbit
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minecraft:rabbit
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minecraft:chicken
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animania_prime_chicken
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>
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# Ticks between birthings
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I:gestationTimer=20000
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S:goatBed=animania:block_straw
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S:goatBed2=minecraft:grass
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S:goatFood <
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minecraft:wheat
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minecraft:string
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minecraft:stick
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minecraft:apple
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simplecorn:corncob
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harvestcraft:barleyitem
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harvestcraft:oatsitem
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harvestcraft:ryeitem
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harvestcraft:cornitem
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>
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S:hamsterBed=animania:block_straw
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S:hamsterBed2=
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S:hamsterFood <
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animania:hamster_food
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minecraft:wheat_seeds
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minecraft:melon_seeds
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minecraft:beetroot_seeds
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minecraft:pumpkin_seeds
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simplecorn:corncob
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biomesoplenty:turnip_seeds
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harvestcraft:cornitem
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minecraft:apple
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>
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S:hedgehogBed=animania:block_straw
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S:hedgehogBed2=minecraft:grass
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S:hedgehogFood <
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minecraft:carrot
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minecraft:beetroot
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minecraft:egg
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animania:brown_egg
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animania:peacock_egg_blue
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animania:peacock_egg_white
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animania:prime_mutton
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animania:prime_rabbit
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minecraft:rabbit
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minecraft:chicken
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animania_prime_chicken
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minecraft:apple
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>
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S:horseBed=animania:block_straw
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S:horseBed2=minecraft:grass
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S:horseFood <
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minecraft:wheat
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harvestcraft:barleyitem
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harvestcraft:oatsitem
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harvestcraft:ryeitem
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minecraft:apple
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minecraft:carrot
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>
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# Ticks between laying eggs for chickens and peafowl
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I:laidTimer=2000
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# If male animals can have multiple mates.
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B:malesMateMultipleFemales=false
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S:peacockBed=animania:block_straw
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S:peacockBed2=minecraft:grass
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S:peacockFood <
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minecraft:wheat_seeds
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minecraft:melon_seeds
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minecraft:beetroot_seeds
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minecraft:pumpkin_seeds
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simplecorn:corncob
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biomesoplenty:turnip_seeds
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harvestcraft:cornitem
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>
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S:pigBed=animania:block_straw
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S:pigBed2=minecraft:grass
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S:pigFood <
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minecraft:carrot
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minecraft:beetroot
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minecraft:potato
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minecraft:poisonous_potato
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minecraft:bread
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>
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# Ticks between playing
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I:playTimer=12000
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S:rabbitBed=animania:block_straw
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S:rabbitBed2=minecraft:grass
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S:rabbitFood <
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minecraft:wheat
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minecraft:carrot
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minecraft:beetroot
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minecraft:apple
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>
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# Maximum uses of the salt lick
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I:saltLickMaxUses=200
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# Ticks between using Salt Lick
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I:saltLickTick=8000
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S:sheepBed=animania:block_straw
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S:sheepBed2=minecraft:grass
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S:sheepFood <
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minecraft:wheat
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harvestcraft:barleyitem
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harvestcraft:oatsitem
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harvestcraft:ryeitem
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>
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# Ingredients used to make slop (use # for meta)
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S:slopIngredients <
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minecraft:carrot
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minecraft:beetroot
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minecraft:potato
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minecraft:poisonous_potato
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minecraft:bread
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>
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# Ticks between animals taking starvation damage
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I:starvationTimer=400
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# Ticks between drinking water
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I:waterTimer=12000
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# Ticks before wool regrowth after shearing
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I:woolRegrowthTimer=8000
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}
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foodvalues {
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# Food Value Overrides. Format: modid:name(hunger,saturationMultiplier) Example: animania:cheese_omelette(5,0.8)
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S:foodValueOverrides <
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>
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}
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}
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