Added mod files
This commit is contained in:
@@ -0,0 +1,63 @@
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# Configuration file
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Emitter {
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# Defines the name of the NBT tag that stores info about tile entity active state.
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# Emitter is considered active if the return value is greater than 0 or true.
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# Set to an empty string if you don't need this function. [default: BurnTime]
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S:activeTag=BurnTime
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# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
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B:canEmitAside=true
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# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
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# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
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# [default: 0xffffffff]
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S:color=0xffffffff
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# If true, the smoke particles will be generated even without connected chimney. [default: true]
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B:emitWithoutChimney=true
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: bakery:brick_stove:*]
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S:id=bakery:brick_stove:*
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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# The format is <tagKey>=<value>
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# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
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# Leave this blank if you don't need it. [default: ]
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S:identityTag=
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# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
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I:maxGapLength=2
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# Defines a list of blocks which should be considered as part of this multiblock.
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S:relatedBlocks <
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>
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# Defines the type of this emitter.
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# Valid types (case insensitive):
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# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
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# TILE - a Block with a Tile Entity that will be updated onces per second.
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# ENTITY - a mobile Entity that will be updated onces per second.
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# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
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S:type=TILE
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}
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Smoke {
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# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
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S:amount=2.0
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# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
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S:intensity=1.0
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# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
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S:scale=2.0
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}
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@@ -0,0 +1,63 @@
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# Configuration file
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Emitter {
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# Defines the name of the NBT tag that stores info about tile entity active state.
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# Emitter is considered active if the return value is greater than 0 or true.
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# Set to an empty string if you don't need this function. [default: BurnTime]
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S:activeTag=BurnTime
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# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
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B:canEmitAside=true
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# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
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# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
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# [default: 0xffffffff]
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S:color=0xffffffff
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# If true, the smoke particles will be generated even without connected chimney. [default: true]
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B:emitWithoutChimney=true
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: bakery:cobblestone_stove:*]
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S:id=bakery:cobblestone_stove:*
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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# The format is <tagKey>=<value>
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# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
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# Leave this blank if you don't need it. [default: ]
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S:identityTag=
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# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
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I:maxGapLength=2
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# Defines a list of blocks which should be considered as part of this multiblock.
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S:relatedBlocks <
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>
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# Defines the type of this emitter.
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# Valid types (case insensitive):
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# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
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# TILE - a Block with a Tile Entity that will be updated onces per second.
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# ENTITY - a mobile Entity that will be updated onces per second.
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# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
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S:type=TILE
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}
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Smoke {
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# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
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S:amount=2.0
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# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
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S:intensity=1.0
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# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
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S:scale=2.0
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}
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@@ -0,0 +1,63 @@
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# Configuration file
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||||
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||||
Emitter {
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||||
# Defines the name of the NBT tag that stores info about tile entity active state.
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||||
# Emitter is considered active if the return value is greater than 0 or true.
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||||
# Set to an empty string if you don't need this function. [default: BurnTime]
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S:activeTag=BurnTime
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# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
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B:canEmitAside=true
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# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
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# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
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# [default: 0xffffffff]
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S:color=0xffffffff
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# If true, the smoke particles will be generated even without connected chimney. [default: true]
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B:emitWithoutChimney=true
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: bakery:deepslate_stove:*]
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S:id=bakery:deepslate_stove:*
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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# The format is <tagKey>=<value>
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# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
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# Leave this blank if you don't need it. [default: ]
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S:identityTag=
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# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
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I:maxGapLength=2
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# Defines a list of blocks which should be considered as part of this multiblock.
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S:relatedBlocks <
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>
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# Defines the type of this emitter.
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||||
# Valid types (case insensitive):
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||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
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# ENTITY - a mobile Entity that will be updated onces per second.
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# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
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S:type=TILE
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}
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Smoke {
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# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
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S:amount=2.0
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# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
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S:intensity=1.0
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# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
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S:scale=2.0
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}
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@@ -0,0 +1,63 @@
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# Configuration file
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||||
|
||||
Emitter {
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||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
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S:activeTag=BurnTime
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# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
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B:canEmitAside=true
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# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
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# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
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# [default: 0xffffffff]
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S:color=0xffffffff
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# If true, the smoke particles will be generated even without connected chimney. [default: true]
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B:emitWithoutChimney=true
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||||
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: bakery:end_stove:*]
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S:id=bakery:end_stove:*
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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||||
# The format is <tagKey>=<value>
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||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
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||||
# Leave this blank if you don't need it. [default: ]
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S:identityTag=
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# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
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||||
I:maxGapLength=2
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||||
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||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
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||||
>
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||||
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||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
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S:type=TILE
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}
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Smoke {
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# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
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S:amount=2.0
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||||
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||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
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||||
S:intensity=1.0
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||||
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||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
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S:scale=2.0
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}
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||||
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@@ -0,0 +1,63 @@
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||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
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||||
S:activeTag=BurnTime
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||||
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||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
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||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
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||||
S:color=0xffffffff
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||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:granite_stove:*]
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S:id=bakery:granite_stove:*
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:mud_stove:*]
|
||||
S:id=bakery:mud_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:quartz_stove:*]
|
||||
S:id=bakery:quartz_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:red_nether_bricks_stove:*]
|
||||
S:id=bakery:red_nether_bricks_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:sandstone_stove:*]
|
||||
S:id=bakery:sandstone_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:stone_bricks_stove:*]
|
||||
S:id=bakery:stone_bricks_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:amethyst_forge:*]
|
||||
S:id=betterfurnacesreforged:amethyst_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
|
||||
S:intensity=1.3
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:amethyst_furnace:*]
|
||||
S:id=betterfurnacesreforged:amethyst_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
|
||||
S:intensity=1.3
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:copper_forge:*]
|
||||
S:id=betterfurnacesreforged:copper_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
|
||||
S:intensity=1.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:copper_furnace:*]
|
||||
S:id=betterfurnacesreforged:copper_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
|
||||
S:intensity=1.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:diamond_forge:*]
|
||||
S:id=betterfurnacesreforged:diamond_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
|
||||
S:intensity=1.4
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:diamond_furnace:*]
|
||||
S:id=betterfurnacesreforged:diamond_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
|
||||
S:intensity=1.4
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_forge:*]
|
||||
S:id=betterfurnacesreforged:extreme_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
|
||||
S:amount=6.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
|
||||
S:intensity=3.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_furnace:*]
|
||||
S:id=betterfurnacesreforged:extreme_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
|
||||
S:amount=6.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
|
||||
S:intensity=3.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:gold_forge:*]
|
||||
S:id=betterfurnacesreforged:gold_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:gold_furnace:*]
|
||||
S:id=betterfurnacesreforged:gold_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:iron_forge:*]
|
||||
S:id=betterfurnacesreforged:iron_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:iron_furnace:*]
|
||||
S:id=betterfurnacesreforged:iron_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:netherhot_forge:*]
|
||||
S:id=betterfurnacesreforged:netherhot_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
|
||||
S:amount=4.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:netherhot_furnace:*]
|
||||
S:id=betterfurnacesreforged:netherhot_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
|
||||
S:amount=4.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
||||
S:intensity=2.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:platinum_forge:*]
|
||||
S:id=betterfurnacesreforged:platinum_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:platinum_furnace:*]
|
||||
S:id=betterfurnacesreforged:platinum_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:steel_forge:*]
|
||||
S:id=betterfurnacesreforged:steel_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:steel_furnace:*]
|
||||
S:id=betterfurnacesreforged:steel_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
||||
S:intensity=1.2
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:ultimate_forge:*]
|
||||
S:id=betterfurnacesreforged:ultimate_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
|
||||
S:amount=8.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
||||
S:intensity=4.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:ultimate_furnace:*]
|
||||
S:id=betterfurnacesreforged:ultimate_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
|
||||
S:amount=8.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
||||
S:intensity=4.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11553025]
|
||||
S:color=0x11553025
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_blast_furnace:*]
|
||||
S:id=brickfurnace:brick_blast_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11964f3d]
|
||||
S:color=0x11964f3d
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_furnace:*]
|
||||
S:id=brickfurnace:brick_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11985442]
|
||||
S:color=0x11985442
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_smoker:*]
|
||||
S:id=brickfurnace:brick_smoker:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbb29b113]
|
||||
S:color=0xbb29b113
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xbbdc1b27]
|
||||
S:color=0xbbdc1b27
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11b4b4b4]
|
||||
S:color=0x11b4b4b4
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: car:blastfurnace:[powered=true]]
|
||||
S:id=car:blastfurnace:[powered=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11c46750]
|
||||
S:color=0x11c46750
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ceramics:kiln:[lit=true]]
|
||||
S:id=ceramics:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:blast_furnace:[lit=true]]
|
||||
S:id=charcoal_pit:blast_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:bloomeryy:[lit=true]]
|
||||
S:id=charcoal_pit:bloomeryy:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:distillery:[lit=true]]
|
||||
S:id=charcoal_pit:distillery:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:steam_press:[lit=true]]
|
||||
S:id=charcoal_pit:steam_press:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: false]
|
||||
B:emitWithoutChimney=false
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: clayworks:kiln:[lit=true]]
|
||||
S:id=clayworks:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11191919]
|
||||
S:color=0x11191919
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:black_oven:*]
|
||||
S:id=cookingforblockheads:black_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11334cb2]
|
||||
S:color=0x11334cb2
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:blue_oven:*]
|
||||
S:id=cookingforblockheads:blue_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11664c33]
|
||||
S:color=0x11664c33
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:brown_oven:*]
|
||||
S:id=cookingforblockheads:brown_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x114c7f99]
|
||||
S:color=0x114c7f99
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:cyan_oven:*]
|
||||
S:id=cookingforblockheads:cyan_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x114c4c4c]
|
||||
S:color=0x114c4c4c
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:gray_oven:*]
|
||||
S:id=cookingforblockheads:gray_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11667f33]
|
||||
S:color=0x11667f33
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:green_oven:*]
|
||||
S:id=cookingforblockheads:green_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x116699d8]
|
||||
S:color=0x116699d8
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:light_blue_oven:*]
|
||||
S:id=cookingforblockheads:light_blue_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11999999]
|
||||
S:color=0x11999999
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:light_gray_oven:*]
|
||||
S:id=cookingforblockheads:light_gray_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117fcc19]
|
||||
S:color=0x117fcc19
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:lime_oven:*]
|
||||
S:id=cookingforblockheads:lime_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11b24cd8]
|
||||
S:color=0x11b24cd8
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:magenta_oven:*]
|
||||
S:id=cookingforblockheads:magenta_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11d87f33]
|
||||
S:color=0x11d87f33
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:orange_oven:*]
|
||||
S:id=cookingforblockheads:orange_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ffffff]
|
||||
S:color=0x11ffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:oven:*]
|
||||
S:id=cookingforblockheads:oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11f27fa5]
|
||||
S:color=0x11f27fa5
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:pink_oven:*]
|
||||
S:id=cookingforblockheads:pink_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x117f3fb2]
|
||||
S:color=0x117f3fb2
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:purple_oven:*]
|
||||
S:id=cookingforblockheads:purple_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11993333]
|
||||
S:color=0x11993333
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:red_oven:*]
|
||||
S:id=cookingforblockheads:red_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11ffffff]
|
||||
S:color=0x11ffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:white_oven:*]
|
||||
S:id=cookingforblockheads:white_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11e5e533]
|
||||
S:color=0x11e5e533
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cookingforblockheads:yellow_oven:*]
|
||||
S:id=cookingforblockheads:yellow_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
|
||||
S:activeTag=burnTimeRemaining
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: create:blaze_burner:*]
|
||||
S:id=create:blaze_burner:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
create:blaze_burner:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: create:lit_blaze_burner:*]
|
||||
S:id=create:lit_blaze_burner:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
create:lit_blaze_burner:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
|
||||
S:activeTag=burnTimeRemaining
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createaddition:liquid_blaze_burner:*]
|
||||
S:id=createaddition:liquid_blaze_burner:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
createaddition:liquid_blaze_burner:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:*]
|
||||
S:id=createdieselgenerators:diesel_engine:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:[silenced=true]]
|
||||
S:id=createdieselgenerators:diesel_engine:[silenced=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
||||
S:intensity=0.1
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0]
|
||||
S:scale=1.0
|
||||
}
|
||||
|
||||
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:diesel_engine:[turbocharged=true]]
|
||||
S:id=createdieselgenerators:diesel_engine:[turbocharged=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
||||
S:intensity=1.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:large_diesel_engine:*]
|
||||
S:id=createdieselgenerators:large_diesel_engine:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
||||
S:activeTag=#hardcoded_speed_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: createdieselgenerators:large_diesel_engine:*]
|
||||
S:id=createdieselgenerators:large_diesel_engine:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: Timer]
|
||||
S:activeTag=Timer
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: tfmg:blast_furnace_output:*]
|
||||
S:id=tfmg:blast_furnace_output:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
tfmg:fireproof_bricks:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11232327]
|
||||
S:color=0x11232327
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: crossroads:firebox:[active=true]]
|
||||
S:id=crossroads:firebox:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:coalstone_furnace:[lit=true]]
|
||||
S:id=divinerpg:coalstone_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11a61900]
|
||||
S:color=0x11a61900
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:demon_furnace:[lit=true]]
|
||||
S:id=divinerpg:demon_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11646a45]
|
||||
S:color=0x11646a45
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:greenlight_furnace:[lit=true]]
|
||||
S:id=divinerpg:greenlight_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x1178705e]
|
||||
S:color=0x1178705e
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:molten_furnace:[lit=true]]
|
||||
S:id=divinerpg:molten_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11575988]
|
||||
S:color=0x11575988
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:moonlight_furnace:[lit=true]]
|
||||
S:id=divinerpg:moonlight_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11437d9b]
|
||||
S:color=0x11437d9b
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:oceanfire_furnace:[lit=true]]
|
||||
S:id=divinerpg:oceanfire_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11c7c7c7]
|
||||
S:color=0x11c7c7c7
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: divinerpg:whitefire_furnace:[lit=true]]
|
||||
S:id=divinerpg:whitefire_furnace:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: bc_managed_data/active]
|
||||
S:activeTag=bc_managed_data/active
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: draconicevolution:generator:*]
|
||||
S:id=draconicevolution:generator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTime]
|
||||
S:activeTag=burnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: electrodynamics:coalgenerator:*]
|
||||
S:id=electrodynamics:coalgenerator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: enderio:primitive_alloy_smelter:*]
|
||||
S:id=enderio:primitive_alloy_smelter:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: enderio:stirling_generator:[powered=true]]
|
||||
S:id=enderio:stirling_generator:[powered=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0x11674833]
|
||||
S:color=0x11674833
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: environmental:kiln:[lit=true]]
|
||||
S:id=environmental:kiln:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check]
|
||||
S:activeTag=#hardcoded_cooking_pot_check
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: farmersdelight:stove:*]
|
||||
S:id=farmersdelight:stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
farmersdelight:cooking_pot:*
|
||||
farmersdelight:skillet:*
|
||||
twilightdelight:fiery_cooking_pot:*
|
||||
meadow:cooking_cauldron:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: furnacemk2:furnacemk2:[lit=true]]
|
||||
S:id=furnacemk2:furnacemk2:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:bronze_large_boiler:*]
|
||||
S:id=gtceu:bronze_large_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
gtceu:steam_machine_casing:*
|
||||
gtceu:bronze_firebox_casing:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:coke_oven:*]
|
||||
S:id=gtceu:coke_oven:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
gtceu:coke_oven_bricks:*
|
||||
gtceu:coke_oven_hatch:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:hp_steam_liquid_boiler:*]
|
||||
S:id=gtceu:hp_steam_liquid_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:hp_steam_solid_boiler:*]
|
||||
S:id=gtceu:hp_steam_solid_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:lp_steam_liquid_boiler:*]
|
||||
S:id=gtceu:lp_steam_liquid_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:lp_steam_solid_boiler:*]
|
||||
S:id=gtceu:lp_steam_solid_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:primitive_blast_furnace:*]
|
||||
S:id=gtceu:primitive_blast_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
gtceu:firebricks:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:steel_large_boiler:*]
|
||||
S:id=gtceu:steel_large_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
gtceu:solid_machine_casing:*
|
||||
gtceu:steel_firebox_casing:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:titanium_large_boiler:*]
|
||||
S:id=gtceu:titanium_large_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
gtceu:stable_machine_casing:*
|
||||
gtceu:titanium_firebox_casing:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gtceu:tungstensteel_large_boiler:*]
|
||||
S:id=gtceu:tungstensteel_large_boiler:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
gtceu:robust_machine_casing:*
|
||||
gtceu:tungstensteel_firebox_casing:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: handcrafted:oven:[lit=true]]
|
||||
S:id=handcrafted:oven:[lit=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
||||
I:maxGapLength=2
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
||||
S:intensity=0.5
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:fuel_boiler:[active=true]]
|
||||
S:id=ic2:fuel_boiler:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
ic2:fuel_boiler_structure:*
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
||||
S:amount=3.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:generator:[active=true]]
|
||||
S:id=ic2:generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:iron_furnace:[active=true]]
|
||||
S:id=ic2:iron_furnace:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
||||
B:canEmitAside=true
|
||||
|
||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
||||
# [default: 0xffffffff]
|
||||
S:color=0xffffffff
|
||||
|
||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
||||
B:emitWithoutChimney=true
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ic2:liquid_generator:[active=true]]
|
||||
S:id=ic2:liquid_generator:[active=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
||||
I:maxGapLength=0
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
Smoke {
|
||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
||||
S:amount=2.0
|
||||
|
||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
||||
S:intensity=1.0
|
||||
|
||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
||||
S:scale=2.0
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user