Added mod files

This commit is contained in:
Jacob Vinding
2025-12-26 21:38:55 +01:00
parent 64c4d60c47
commit c4ad0f3e2e
5039 changed files with 894558 additions and 0 deletions
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:brick_stove:*]
S:id=bakery:brick_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:cobblestone_stove:*]
S:id=bakery:cobblestone_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:deepslate_stove:*]
S:id=bakery:deepslate_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:end_stove:*]
S:id=bakery:end_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:granite_stove:*]
S:id=bakery:granite_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:mud_stove:*]
S:id=bakery:mud_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:quartz_stove:*]
S:id=bakery:quartz_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:red_nether_bricks_stove:*]
S:id=bakery:red_nether_bricks_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:sandstone_stove:*]
S:id=bakery:sandstone_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:stone_bricks_stove:*]
S:id=bakery:stone_bricks_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:amethyst_forge:*]
S:id=betterfurnacesreforged:amethyst_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
S:intensity=1.3
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:amethyst_furnace:*]
S:id=betterfurnacesreforged:amethyst_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
S:intensity=1.3
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:copper_forge:*]
S:id=betterfurnacesreforged:copper_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
S:intensity=1.1
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:copper_furnace:*]
S:id=betterfurnacesreforged:copper_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
S:intensity=1.1
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:diamond_forge:*]
S:id=betterfurnacesreforged:diamond_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
S:intensity=1.4
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:diamond_furnace:*]
S:id=betterfurnacesreforged:diamond_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
S:intensity=1.4
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:extreme_forge:*]
S:id=betterfurnacesreforged:extreme_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
S:amount=6.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
S:intensity=3.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:extreme_furnace:*]
S:id=betterfurnacesreforged:extreme_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
S:amount=6.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
S:intensity=3.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:gold_forge:*]
S:id=betterfurnacesreforged:gold_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
S:intensity=1.2
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:gold_furnace:*]
S:id=betterfurnacesreforged:gold_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
S:intensity=1.2
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:iron_forge:*]
S:id=betterfurnacesreforged:iron_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:iron_furnace:*]
S:id=betterfurnacesreforged:iron_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:netherhot_forge:*]
S:id=betterfurnacesreforged:netherhot_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
S:intensity=2.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:netherhot_furnace:*]
S:id=betterfurnacesreforged:netherhot_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
S:intensity=2.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:platinum_forge:*]
S:id=betterfurnacesreforged:platinum_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:platinum_furnace:*]
S:id=betterfurnacesreforged:platinum_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:steel_forge:*]
S:id=betterfurnacesreforged:steel_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
S:intensity=1.2
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:steel_furnace:*]
S:id=betterfurnacesreforged:steel_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
S:intensity=1.2
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:ultimate_forge:*]
S:id=betterfurnacesreforged:ultimate_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
S:amount=8.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
S:intensity=4.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:ultimate_furnace:*]
S:id=betterfurnacesreforged:ultimate_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
S:amount=8.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
S:intensity=4.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11553025]
S:color=0x11553025
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: brickfurnace:brick_blast_furnace:*]
S:id=brickfurnace:brick_blast_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11964f3d]
S:color=0x11964f3d
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: brickfurnace:brick_furnace:*]
S:id=brickfurnace:brick_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11985442]
S:color=0x11985442
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: brickfurnace:brick_smoker:*]
S:id=brickfurnace:brick_smoker:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:boric_campfire:[lit=true, signal_fire=false]]
S:id=byg:boric_campfire:[lit=true, signal_fire=false]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
S:intensity=0.1
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xbb29b113]
S:color=0xbb29b113
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:boric_campfire:[lit=true, signal_fire=true]]
S:id=byg:boric_campfire:[lit=true, signal_fire=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
S:intensity=0.1
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xbbdc1b27]
S:color=0xbbdc1b27
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:cryptic_campfire:[lit=true, signal_fire=true]]
S:id=byg:cryptic_campfire:[lit=true, signal_fire=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11b4b4b4]
S:color=0x11b4b4b4
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: car:blastfurnace:[powered=true]]
S:id=car:blastfurnace:[powered=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11c46750]
S:color=0x11c46750
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ceramics:kiln:[lit=true]]
S:id=ceramics:kiln:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:blast_furnace:[lit=true]]
S:id=charcoal_pit:blast_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:bloomeryy:[lit=true]]
S:id=charcoal_pit:bloomeryy:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:distillery:[lit=true]]
S:id=charcoal_pit:distillery:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:steam_press:[lit=true]]
S:id=charcoal_pit:steam_press:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: false]
B:emitWithoutChimney=false
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: clayworks:kiln:[lit=true]]
S:id=clayworks:kiln:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11191919]
S:color=0x11191919
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:black_oven:*]
S:id=cookingforblockheads:black_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11334cb2]
S:color=0x11334cb2
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:blue_oven:*]
S:id=cookingforblockheads:blue_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11664c33]
S:color=0x11664c33
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:brown_oven:*]
S:id=cookingforblockheads:brown_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x114c7f99]
S:color=0x114c7f99
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:cyan_oven:*]
S:id=cookingforblockheads:cyan_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x114c4c4c]
S:color=0x114c4c4c
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:gray_oven:*]
S:id=cookingforblockheads:gray_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11667f33]
S:color=0x11667f33
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:green_oven:*]
S:id=cookingforblockheads:green_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x116699d8]
S:color=0x116699d8
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:light_blue_oven:*]
S:id=cookingforblockheads:light_blue_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11999999]
S:color=0x11999999
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:light_gray_oven:*]
S:id=cookingforblockheads:light_gray_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x117fcc19]
S:color=0x117fcc19
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:lime_oven:*]
S:id=cookingforblockheads:lime_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11b24cd8]
S:color=0x11b24cd8
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:magenta_oven:*]
S:id=cookingforblockheads:magenta_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11d87f33]
S:color=0x11d87f33
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:orange_oven:*]
S:id=cookingforblockheads:orange_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ffffff]
S:color=0x11ffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:oven:*]
S:id=cookingforblockheads:oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11f27fa5]
S:color=0x11f27fa5
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:pink_oven:*]
S:id=cookingforblockheads:pink_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x117f3fb2]
S:color=0x117f3fb2
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:purple_oven:*]
S:id=cookingforblockheads:purple_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11993333]
S:color=0x11993333
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:red_oven:*]
S:id=cookingforblockheads:red_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11ffffff]
S:color=0x11ffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:white_oven:*]
S:id=cookingforblockheads:white_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11e5e533]
S:color=0x11e5e533
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cookingforblockheads:yellow_oven:*]
S:id=cookingforblockheads:yellow_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,64 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
S:activeTag=burnTimeRemaining
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: create:blaze_burner:*]
S:id=create:blaze_burner:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
create:blaze_burner:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,64 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: create:lit_blaze_burner:*]
S:id=create:lit_blaze_burner:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
create:lit_blaze_burner:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
S:intensity=0.1
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,64 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
S:activeTag=burnTimeRemaining
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: createaddition:liquid_blaze_burner:*]
S:id=createaddition:liquid_blaze_burner:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
createaddition:liquid_blaze_burner:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
S:activeTag=#hardcoded_speed_check
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: createdieselgenerators:diesel_engine:*]
S:id=createdieselgenerators:diesel_engine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
S:activeTag=#hardcoded_speed_check
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: createdieselgenerators:diesel_engine:[silenced=true]]
S:id=createdieselgenerators:diesel_engine:[silenced=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
S:intensity=0.1
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0]
S:scale=1.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
S:activeTag=#hardcoded_speed_check
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: createdieselgenerators:diesel_engine:[turbocharged=true]]
S:id=createdieselgenerators:diesel_engine:[turbocharged=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
S:intensity=1.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
S:activeTag=#hardcoded_speed_check
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: createdieselgenerators:large_diesel_engine:*]
S:id=createdieselgenerators:large_diesel_engine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
S:activeTag=#hardcoded_speed_check
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: createdieselgenerators:large_diesel_engine:*]
S:id=createdieselgenerators:large_diesel_engine:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,64 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Timer]
S:activeTag=Timer
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: tfmg:blast_furnace_output:*]
S:id=tfmg:blast_furnace_output:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
tfmg:fireproof_bricks:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11232327]
S:color=0x11232327
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: crossroads:firebox:[active=true]]
S:id=crossroads:firebox:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: divinerpg:coalstone_furnace:[lit=true]]
S:id=divinerpg:coalstone_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11a61900]
S:color=0x11a61900
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: divinerpg:demon_furnace:[lit=true]]
S:id=divinerpg:demon_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11646a45]
S:color=0x11646a45
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: divinerpg:greenlight_furnace:[lit=true]]
S:id=divinerpg:greenlight_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x1178705e]
S:color=0x1178705e
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: divinerpg:molten_furnace:[lit=true]]
S:id=divinerpg:molten_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11575988]
S:color=0x11575988
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: divinerpg:moonlight_furnace:[lit=true]]
S:id=divinerpg:moonlight_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11437d9b]
S:color=0x11437d9b
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: divinerpg:oceanfire_furnace:[lit=true]]
S:id=divinerpg:oceanfire_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11c7c7c7]
S:color=0x11c7c7c7
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: divinerpg:whitefire_furnace:[lit=true]]
S:id=divinerpg:whitefire_furnace:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: bc_managed_data/active]
S:activeTag=bc_managed_data/active
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: draconicevolution:generator:*]
S:id=draconicevolution:generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeTag=burnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: electrodynamics:coalgenerator:*]
S:id=electrodynamics:coalgenerator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: enderio:primitive_alloy_smelter:*]
S:id=enderio:primitive_alloy_smelter:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: enderio:stirling_generator:[powered=true]]
S:id=enderio:stirling_generator:[powered=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11674833]
S:color=0x11674833
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: environmental:kiln:[lit=true]]
S:id=environmental:kiln:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,67 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded_cooking_pot_check]
S:activeTag=#hardcoded_cooking_pot_check
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: farmersdelight:stove:*]
S:id=farmersdelight:stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
farmersdelight:cooking_pot:*
farmersdelight:skillet:*
twilightdelight:fiery_cooking_pot:*
meadow:cooking_cauldron:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: furnacemk2:furnacemk2:[lit=true]]
S:id=furnacemk2:furnacemk2:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,65 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:bronze_large_boiler:*]
S:id=gtceu:bronze_large_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
gtceu:steam_machine_casing:*
gtceu:bronze_firebox_casing:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,65 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:coke_oven:*]
S:id=gtceu:coke_oven:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
gtceu:coke_oven_bricks:*
gtceu:coke_oven_hatch:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:hp_steam_liquid_boiler:*]
S:id=gtceu:hp_steam_liquid_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:hp_steam_solid_boiler:*]
S:id=gtceu:hp_steam_solid_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:lp_steam_liquid_boiler:*]
S:id=gtceu:lp_steam_liquid_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:lp_steam_solid_boiler:*]
S:id=gtceu:lp_steam_solid_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
S:amount=1.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,64 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:primitive_blast_furnace:*]
S:id=gtceu:primitive_blast_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
gtceu:firebricks:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,65 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:steel_large_boiler:*]
S:id=gtceu:steel_large_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
gtceu:solid_machine_casing:*
gtceu:steel_firebox_casing:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,65 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:titanium_large_boiler:*]
S:id=gtceu:titanium_large_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
gtceu:stable_machine_casing:*
gtceu:titanium_firebox_casing:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,65 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gtceu:tungstensteel_large_boiler:*]
S:id=gtceu:tungstensteel_large_boiler:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
gtceu:robust_machine_casing:*
gtceu:tungstensteel_firebox_casing:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: handcrafted:oven:[lit=true]]
S:id=handcrafted:oven:[lit=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
I:maxGapLength=2
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
S:intensity=0.5
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,64 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ic2:fuel_boiler:[active=true]]
S:id=ic2:fuel_boiler:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
ic2:fuel_boiler_structure:*
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
S:amount=3.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ic2:generator:[active=true]]
S:id=ic2:generator:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ic2:iron_furnace:[active=true]]
S:id=ic2:iron_furnace:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}
@@ -0,0 +1,63 @@
# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0xffffffff]
S:color=0xffffffff
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ic2:liquid_generator:[active=true]]
S:id=ic2:liquid_generator:[active=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
I:maxGapLength=0
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
Smoke {
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
S:amount=2.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intensity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}

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