Added mod files
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# Configuration file
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Emitter {
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# Defines the name of the NBT tag that stores info about tile entity active state.
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# Emitter is considered active if the return value is greater than 0 or true.
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# Set to an empty string if you don't need this function. [default: BurnTime]
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S:activeTag=BurnTime
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# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
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B:canEmitAside=true
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# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
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# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
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# [default: 0x11334cb2]
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S:color=0x11334cb2
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# If true, the smoke particles will be generated even without connected chimney. [default: true]
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B:emitWithoutChimney=true
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: cookingforblockheads:blue_oven:*]
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S:id=cookingforblockheads:blue_oven:*
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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# The format is <tagKey>=<value>
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# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
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# Leave this blank if you don't need it. [default: ]
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S:identityTag=
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# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
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I:maxGapLength=2
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# Defines a list of blocks which should be considered as part of this multiblock.
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S:relatedBlocks <
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>
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# Defines the type of this emitter.
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# Valid types (case insensitive):
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# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
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# TILE - a Block with a Tile Entity that will be updated onces per second.
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# ENTITY - a mobile Entity that will be updated onces per second.
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# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
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S:type=TILE
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}
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Smoke {
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# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
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S:amount=2.0
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# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
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S:intensity=0.5
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# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
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S:scale=2.0
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}
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