Added mod files

This commit is contained in:
Jacob Vinding
2025-12-26 21:38:55 +01:00
parent 64c4d60c47
commit c4ad0f3e2e
5039 changed files with 894558 additions and 0 deletions
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# Configuration file
diamond_filter_frame {
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 6400]
I:capacity=6400
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 32]
I:maximumRadius=32
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 48.0]
S:efficiency=48.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 9]
I:maximumRadius=9
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
}
gold_filter_frame {
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 3200]
I:capacity=3200
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 16]
I:maximumRadius=16
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 24.0]
S:efficiency=24.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 5]
I:maximumRadius=5
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
}
iron_filter_frame {
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 1600]
I:capacity=1600
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 8]
I:maximumRadius=8
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 12.0]
S:efficiency=12.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 3]
I:maximumRadius=3
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
}
+18
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# Configuration file
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# The altitude bounds pollution can affect blocks and entities within.
# Outside the bounds, pollution will decrease with distance by 10% per block.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 319]
I:max=319
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
@@ -0,0 +1,26 @@
# Configuration file
BreakableBlock {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burnt]
S:id=#burnt:burnt
}
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
@@ -0,0 +1,26 @@
# Configuration file
BreakableBlock {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:storage_blocks/charcoal]
S:id=#forge:storage_blocks/charcoal
}
Emission {
# [range: 0.0 ~ 16.0, default: 3.6]
S:carbon=3.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
@@ -0,0 +1,26 @@
# Configuration file
BreakableBlock {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:storage_blocks/coal]
S:id=#forge:storage_blocks/coal
}
Emission {
# [range: 0.0 ~ 16.0, default: 3.6]
S:carbon=3.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
@@ -0,0 +1,26 @@
# Configuration file
BreakableBlock {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:ores/coal]
S:id=#forge:ores/coal
}
Emission {
# [range: 0.0 ~ 16.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
@@ -0,0 +1,26 @@
# Configuration file
BreakableBlock {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:storage_blocks/coke]
S:id=#forge:storage_blocks/coke
}
Emission {
# [range: 0.0 ~ 16.0, default: 3.6]
S:carbon=3.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
@@ -0,0 +1,26 @@
# Configuration file
BreakableBlock {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:storage_blocks/sulfur]
S:id=#forge:storage_blocks/sulfur
}
Emission {
# [range: 0.0 ~ 16.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 3.6]
S:sulfur=3.6
}
@@ -0,0 +1,26 @@
# Configuration file
BreakableBlock {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:ores/sulfur]
S:id=#forge:ores/sulfur
}
Emission {
# [range: 0.0 ~ 16.0, default: 0.0]
S:carbon=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ad_astra:coal_generator:*]
S:id=ad_astra:coal_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ad_astra:tier_1_rocket:*]
S:id=ad_astra:tier_1_rocket:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.064]
S:carbon=0.064
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0064]
S:sulfur=0.0064
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ad_astra:tier_1_rover:*]
S:id=ad_astra:tier_1_rover:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 8.0]
S:carbon=8.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ad_astra:tier_2_rocket:*]
S:id=ad_astra:tier_2_rocket:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 12.000001]
S:carbon=12.000001
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.2]
S:sulfur=1.2
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ad_astra:tier_3_rocket:*]
S:id=ad_astra:tier_3_rocket:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 16.0]
S:carbon=16.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.6]
S:sulfur=1.6
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ad_astra:tier_4_rocket:*]
S:id=ad_astra:tier_4_rocket:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:brick_stove:*]
S:id=bakery:brick_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:cobblestone_stove:*]
S:id=bakery:cobblestone_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:deepslate_stove:*]
S:id=bakery:deepslate_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:end_stove:*]
S:id=bakery:end_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:granite_stove:*]
S:id=bakery:granite_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:mud_stove:*]
S:id=bakery:mud_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:quartz_stove:*]
S:id=bakery:quartz_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:red_nether_bricks_stove:*]
S:id=bakery:red_nether_bricks_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:sandstone_stove:*]
S:id=bakery:sandstone_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bakery:stone_bricks_stove:*]
S:id=bakery:stone_bricks_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:amethyst_forge:*]
S:id=betterfurnacesreforged:amethyst_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:amethyst_furnace:*]
S:id=betterfurnacesreforged:amethyst_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.016]
S:sulfur=0.016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: CobTime]
S:activeTag=CobTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:cobblestone_generator:*]
S:id=betterfurnacesreforged:cobblestone_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:copper_forge:*]
S:id=betterfurnacesreforged:copper_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:copper_furnace:*]
S:id=betterfurnacesreforged:copper_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:diamond_forge:*]
S:id=betterfurnacesreforged:diamond_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:diamond_furnace:*]
S:id=betterfurnacesreforged:diamond_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:extreme_forge:*]
S:id=betterfurnacesreforged:extreme_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:extreme_furnace:*]
S:id=betterfurnacesreforged:extreme_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:gold_forge:*]
S:id=betterfurnacesreforged:gold_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:gold_furnace:*]
S:id=betterfurnacesreforged:gold_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:iron_forge:*]
S:id=betterfurnacesreforged:iron_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:iron_furnace:*]
S:id=betterfurnacesreforged:iron_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:netherhot_forge:*]
S:id=betterfurnacesreforged:netherhot_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:netherhot_furnace:*]
S:id=betterfurnacesreforged:netherhot_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:platinum_forge:*]
S:id=betterfurnacesreforged:platinum_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:platinum_furnace:*]
S:id=betterfurnacesreforged:platinum_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:steel_forge:*]
S:id=betterfurnacesreforged:steel_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:steel_furnace:*]
S:id=betterfurnacesreforged:steel_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:ultimate_forge:*]
S:id=betterfurnacesreforged:ultimate_forge:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterfurnacesreforged:ultimate_furnace:*]
S:id=betterfurnacesreforged:ultimate_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Power]
S:activeTag=Power
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterminecarts:diesel_locomotive:*]
S:id=betterminecarts:diesel_locomotive:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: Burn]
S:activeTag=Burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: betterminecarts:steam_locomotive:*]
S:id=betterminecarts:steam_locomotive:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beyond_earth:coal_generator:*]
S:id=beyond_earth:coal_generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: rocket_start]
S:activeTag=rocket_start
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beyond_earth:rocket_t1:*]
S:id=beyond_earth:rocket_t1:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 8.0]
S:carbon=8.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.8]
S:sulfur=0.8
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: rocket_start]
S:activeTag=rocket_start
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beyond_earth:rocket_t2:*]
S:id=beyond_earth:rocket_t2:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 12.000001]
S:carbon=12.000001
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.2]
S:sulfur=1.2
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: rocket_start]
S:activeTag=rocket_start
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beyond_earth:rocket_t3:*]
S:id=beyond_earth:rocket_t3:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 16.0]
S:carbon=16.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.6]
S:sulfur=1.6
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: rocket_start]
S:activeTag=rocket_start
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beyond_earth:rocket_t4:*]
S:id=beyond_earth:rocket_t4:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.064]
S:carbon=0.064
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0064]
S:sulfur=0.0064
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: fuel]
S:activeTag=fuel
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beyond_earth:rover:*]
S:id=beyond_earth:rover:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: rocket_start]
S:activeTag=rocket_start
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beyond_earth:tiny_rocket:*]
S:id=beyond_earth:tiny_rocket:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: brickfurnace:brick_blast_furnace:*]
S:id=brickfurnace:brick_blast_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: brickfurnace:brick_furnace:*]
S:id=brickfurnace:brick_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: brickfurnace:brick_smoker:*]
S:id=brickfurnace:brick_smoker:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: CurrentFuel]
S:activeTag=CurrentFuel
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: burningfurnace:generator:*]
S:id=burningfurnace:generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.008]
S:carbon=0.008
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0008]
S:sulfur=0.0008
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_bamboo]
S:id=#burnt:burning_bamboo
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_doors]
S:id=#burnt:burning_doors
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.004]
S:carbon=0.004
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0004]
S:sulfur=0.0004
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_fence_gates]
S:id=#burnt:burning_fence_gates
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.004]
S:carbon=0.004
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0004]
S:sulfur=0.0004
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_fences]
S:id=#burnt:burning_fences
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_grass]
S:id=#burnt:burning_grass
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_leaves]
S:id=#burnt:burning_leaves
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.008]
S:carbon=0.008
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0008]
S:sulfur=0.0008
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_logs]
S:id=#burnt:burning_logs
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.008]
S:carbon=0.008
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0008]
S:sulfur=0.0008
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_planks]
S:id=#burnt:burning_planks
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0028]
S:carbon=0.0028
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00028]
S:sulfur=0.00028
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_slabs]
S:id=#burnt:burning_slabs
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.006]
S:carbon=0.006
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0006]
S:sulfur=0.0006
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_stairs]
S:id=#burnt:burning_stairs
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.008]
S:carbon=0.008
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0008]
S:sulfur=0.0008
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_stripped_logs]
S:id=#burnt:burning_stripped_logs
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.008]
S:carbon=0.008
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0008]
S:sulfur=0.0008
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_stripped_wood]
S:id=#burnt:burning_stripped_wood
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.008]
S:carbon=0.008
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0008]
S:sulfur=0.0008
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:burning_wood]
S:id=#burnt:burning_wood
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0028]
S:carbon=0.0028
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00028]
S:sulfur=0.00028
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: burnt:smoldering_carpet:*]
S:id=burnt:smoldering_carpet:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: burnt:smoldering_hay:*]
S:id=burnt:smoldering_hay:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0024]
S:carbon=0.0024
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00024]
S:sulfur=0.00024
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
S:activeTag=ForgeData/burn
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: burnt:smoldering_wool:*]
S:id=burnt:smoldering_wool:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:stairs_fire]
S:id=#burnt:stairs_fire
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: burnt:tall_grass_fire:*]
S:id=burnt:tall_grass_fire:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #burnt:wood_fire]
S:id=#burnt:wood_fire
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.5]
S:carbon=0.5
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.05]
S:sulfur=0.05
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:boric_campfire:[lit=true, signal_fire=false]]
S:id=byg:boric_campfire:[lit=true, signal_fire=false]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:boric_campfire:[lit=true, signal_fire=true]]
S:id=byg:boric_campfire:[lit=true, signal_fire=true]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.5]
S:carbon=0.5
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.2]
S:sulfur=0.2
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
S:type=BLOCK
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: car:blastfurnace:*]
S:id=car:blastfurnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.032]
S:carbon=0.032
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0032]
S:sulfur=0.0032
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: started]
S:activeTag=started
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: car:car:*]
S:id=car:car:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
S:type=ENTITY
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.096]
S:carbon=0.096
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0096]
S:sulfur=0.0096
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: #hardcoded]
S:activeTag=#hardcoded
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: car:generator:*]
S:id=car:generator:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: process]
S:activeTag=process
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: caupona:brick_kitchen_stove:*]
S:id=caupona:brick_kitchen_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: process]
S:activeTag=process
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: caupona:mud_kitchen_stove:*]
S:id=caupona:mud_kitchen_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: process]
S:activeTag=process
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: caupona:opus_incertum_kitchen_stove:*]
S:id=caupona:opus_incertum_kitchen_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: process]
S:activeTag=process
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: caupona:opus_latericium_kitchen_stove:*]
S:id=caupona:opus_latericium_kitchen_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: process]
S:activeTag=process
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: caupona:stone_brick_kitchen_stove:*]
S:id=caupona:stone_brick_kitchen_stove:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cfm:bath:*]
S:id=cfm:bath:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cfm:couch:*]
S:id=cfm:couch:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: ]
S:activeTag=
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cfm:sofacopter:*]
S:id=cfm:sofacopter:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0016]
S:carbon=0.0016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00016]
S:sulfur=0.00016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: time]
S:activeTag=time
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:active_pile:*]
S:id=charcoal_pit:active_pile:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeTag=burnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:blast_furnace:*]
S:id=charcoal_pit:blast_furnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeTag=burnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:bloomeryy:*]
S:id=charcoal_pit:bloomeryy:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeTag=burnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:distillery:*]
S:id=charcoal_pit:distillery:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.0016]
S:carbon=0.0016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00016]
S:sulfur=0.00016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: time]
S:activeTag=time
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:pottery_kiln:*]
S:id=charcoal_pit:pottery_kiln:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 0.016]
S:carbon=0.016
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0016]
S:sulfur=0.0016
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: burnTime]
S:activeTag=burnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal_pit:steam_press:*]
S:id=charcoal_pit:steam_press:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
S:type=TILE
}
@@ -0,0 +1,59 @@
# Configuration file
##########################################################################################################
# Emission
#--------------------------------------------------------------------------------------------------------#
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
# The update frequency depends on the type of the emitter (see the 'type' parameter).
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
# Set the value to 0 for disabling emissions from this source.
#
##########################################################################################################
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:dust=1.0
# [range: 0.0 ~ 16.0, default: 1.0]
S:sulfur=1.0
}
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeTag=BurnTime
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: clayworks:kiln:*]
S:id=clayworks:kiln:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Defines a list of blocks which should be considered as part of this multiblock.
S:relatedBlocks <
>
# Defines the type of this emitter.
# Valid types (case insensitive):
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
# TILE - a Block with a Tile Entity that will be updated onces per second.
# ENTITY - a mobile Entity that will be updated onces per second.
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
S:type=FUEL
}

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