Added mod files
This commit is contained in:
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# Configuration file
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diamond_filter_frame {
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ForgeEnergy {
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# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 6400]
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I:capacity=6400
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# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
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I:consumption=50
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# Whether Forge Energy is required or not [default: false]
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B:enabled=false
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}
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AirPurifier {
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# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
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I:effectiveRadius=1
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# Defines the maximum radius of the purified air effect.
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# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 32]
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I:maximumRadius=32
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}
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WaterPurifier {
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# Defines the efficiency of the purifier (in percent).
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# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 48.0]
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S:efficiency=48.0
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# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 9]
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I:maximumRadius=9
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# Defines the update interval (in seconds).
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# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
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I:updateInterval=10
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}
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}
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gold_filter_frame {
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ForgeEnergy {
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# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 3200]
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I:capacity=3200
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# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
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I:consumption=50
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# Whether Forge Energy is required or not [default: false]
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B:enabled=false
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}
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AirPurifier {
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# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
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I:effectiveRadius=1
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# Defines the maximum radius of the purified air effect.
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# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 16]
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I:maximumRadius=16
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}
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WaterPurifier {
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# Defines the efficiency of the purifier (in percent).
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# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 24.0]
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S:efficiency=24.0
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# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 5]
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I:maximumRadius=5
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# Defines the update interval (in seconds).
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# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
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I:updateInterval=10
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}
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}
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iron_filter_frame {
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ForgeEnergy {
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# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 1600]
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I:capacity=1600
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# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
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I:consumption=50
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# Whether Forge Energy is required or not [default: false]
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B:enabled=false
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}
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AirPurifier {
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# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
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I:effectiveRadius=1
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# Defines the maximum radius of the purified air effect.
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# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 8]
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I:maximumRadius=8
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}
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WaterPurifier {
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# Defines the efficiency of the purifier (in percent).
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# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 12.0]
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S:efficiency=12.0
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# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 3]
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I:maximumRadius=3
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# Defines the update interval (in seconds).
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# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
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I:updateInterval=10
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}
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}
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@@ -0,0 +1,18 @@
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# Configuration file
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##########################################################################################################
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# Altitude
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#--------------------------------------------------------------------------------------------------------#
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# The altitude bounds pollution can affect blocks and entities within.
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# Outside the bounds, pollution will decrease with distance by 10% per block.
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##########################################################################################################
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Altitude {
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# [range: -2147483648 ~ 2147483647, default: 319]
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I:max=319
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# [range: -2147483648 ~ 2147483647, default: 0]
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I:min=0
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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BreakableBlock {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: #burnt:burnt]
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S:id=#burnt:burnt
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1875]
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S:carbon=0.1875
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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BreakableBlock {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: #forge:storage_blocks/charcoal]
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S:id=#forge:storage_blocks/charcoal
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 3.6]
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S:carbon=3.6
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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BreakableBlock {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: #forge:storage_blocks/coal]
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S:id=#forge:storage_blocks/coal
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 3.6]
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S:carbon=3.6
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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BreakableBlock {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: #forge:ores/coal]
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S:id=#forge:ores/coal
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.4]
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S:carbon=0.4
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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BreakableBlock {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: #forge:storage_blocks/coke]
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S:id=#forge:storage_blocks/coke
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 3.6]
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S:carbon=3.6
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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BreakableBlock {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: #forge:storage_blocks/sulfur]
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S:id=#forge:storage_blocks/sulfur
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:carbon=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 3.6]
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S:sulfur=3.6
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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BreakableBlock {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: #forge:ores/sulfur]
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S:id=#forge:ores/sulfur
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:carbon=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.4]
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S:sulfur=0.4
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}
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@@ -0,0 +1,59 @@
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# The amount of emissions (in blocks with light density) generated by each update of this emitter.
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# The update frequency depends on the type of the emitter (see the 'type' parameter).
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# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
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# Set the value to 0 for disabling emissions from this source.
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#
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 16.0, default: 1.0]
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S:carbon=1.0
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# [range: 0.0 ~ 16.0, default: 1.0]
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S:dust=1.0
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# [range: 0.0 ~ 16.0, default: 1.0]
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S:sulfur=1.0
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}
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Emitter {
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# Defines the name of the NBT tag that stores info about tile entity active state.
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# Emitter is considered active if the return value is greater than 0 or true.
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# Set to an empty string if you don't need this function. [default: ]
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S:activeTag=
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ad_astra:coal_generator:*]
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S:id=ad_astra:coal_generator:*
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|
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# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
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||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
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||||
S:identityTag=
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||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
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||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
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||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
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S:type=FUEL
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||||
}
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||||
|
||||
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||||
@@ -0,0 +1,59 @@
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||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 4.0]
|
||||
S:carbon=4.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.4]
|
||||
S:sulfur=0.4
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
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||||
S:activeTag=#hardcoded
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||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ad_astra:tier_1_rocket:*]
|
||||
S:id=ad_astra:tier_1_rocket:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
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||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.064]
|
||||
S:carbon=0.064
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0064]
|
||||
S:sulfur=0.0064
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ad_astra:tier_1_rover:*]
|
||||
S:id=ad_astra:tier_1_rover:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 8.0]
|
||||
S:carbon=8.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:sulfur=0.8
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ad_astra:tier_2_rocket:*]
|
||||
S:id=ad_astra:tier_2_rocket:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 12.000001]
|
||||
S:carbon=12.000001
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.2]
|
||||
S:sulfur=1.2
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ad_astra:tier_3_rocket:*]
|
||||
S:id=ad_astra:tier_3_rocket:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 16.0]
|
||||
S:carbon=16.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.6]
|
||||
S:sulfur=1.6
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ad_astra:tier_4_rocket:*]
|
||||
S:id=ad_astra:tier_4_rocket:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:brick_stove:*]
|
||||
S:id=bakery:brick_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:cobblestone_stove:*]
|
||||
S:id=bakery:cobblestone_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:deepslate_stove:*]
|
||||
S:id=bakery:deepslate_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:end_stove:*]
|
||||
S:id=bakery:end_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:granite_stove:*]
|
||||
S:id=bakery:granite_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:mud_stove:*]
|
||||
S:id=bakery:mud_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:quartz_stove:*]
|
||||
S:id=bakery:quartz_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:red_nether_bricks_stove:*]
|
||||
S:id=bakery:red_nether_bricks_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:sandstone_stove:*]
|
||||
S:id=bakery:sandstone_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: bakery:stone_bricks_stove:*]
|
||||
S:id=bakery:stone_bricks_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:amethyst_forge:*]
|
||||
S:id=betterfurnacesreforged:amethyst_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:amethyst_furnace:*]
|
||||
S:id=betterfurnacesreforged:amethyst_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:sulfur=0.016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: CobTime]
|
||||
S:activeTag=CobTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:cobblestone_generator:*]
|
||||
S:id=betterfurnacesreforged:cobblestone_generator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:copper_forge:*]
|
||||
S:id=betterfurnacesreforged:copper_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:copper_furnace:*]
|
||||
S:id=betterfurnacesreforged:copper_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:diamond_forge:*]
|
||||
S:id=betterfurnacesreforged:diamond_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:diamond_furnace:*]
|
||||
S:id=betterfurnacesreforged:diamond_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_forge:*]
|
||||
S:id=betterfurnacesreforged:extreme_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:extreme_furnace:*]
|
||||
S:id=betterfurnacesreforged:extreme_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:gold_forge:*]
|
||||
S:id=betterfurnacesreforged:gold_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:gold_furnace:*]
|
||||
S:id=betterfurnacesreforged:gold_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:iron_forge:*]
|
||||
S:id=betterfurnacesreforged:iron_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:iron_furnace:*]
|
||||
S:id=betterfurnacesreforged:iron_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:netherhot_forge:*]
|
||||
S:id=betterfurnacesreforged:netherhot_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:netherhot_furnace:*]
|
||||
S:id=betterfurnacesreforged:netherhot_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:platinum_forge:*]
|
||||
S:id=betterfurnacesreforged:platinum_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:platinum_furnace:*]
|
||||
S:id=betterfurnacesreforged:platinum_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:steel_forge:*]
|
||||
S:id=betterfurnacesreforged:steel_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:steel_furnace:*]
|
||||
S:id=betterfurnacesreforged:steel_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:ultimate_forge:*]
|
||||
S:id=betterfurnacesreforged:ultimate_forge:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterfurnacesreforged:ultimate_furnace:*]
|
||||
S:id=betterfurnacesreforged:ultimate_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: Power]
|
||||
S:activeTag=Power
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterminecarts:diesel_locomotive:*]
|
||||
S:id=betterminecarts:diesel_locomotive:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: Burn]
|
||||
S:activeTag=Burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: betterminecarts:steam_locomotive:*]
|
||||
S:id=betterminecarts:steam_locomotive:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: beyond_earth:coal_generator:*]
|
||||
S:id=beyond_earth:coal_generator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 4.0]
|
||||
S:carbon=4.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.4]
|
||||
S:sulfur=0.4
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: rocket_start]
|
||||
S:activeTag=rocket_start
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: beyond_earth:rocket_t1:*]
|
||||
S:id=beyond_earth:rocket_t1:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 8.0]
|
||||
S:carbon=8.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.8]
|
||||
S:sulfur=0.8
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: rocket_start]
|
||||
S:activeTag=rocket_start
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: beyond_earth:rocket_t2:*]
|
||||
S:id=beyond_earth:rocket_t2:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 12.000001]
|
||||
S:carbon=12.000001
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.2]
|
||||
S:sulfur=1.2
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: rocket_start]
|
||||
S:activeTag=rocket_start
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: beyond_earth:rocket_t3:*]
|
||||
S:id=beyond_earth:rocket_t3:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 16.0]
|
||||
S:carbon=16.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.6]
|
||||
S:sulfur=1.6
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: rocket_start]
|
||||
S:activeTag=rocket_start
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: beyond_earth:rocket_t4:*]
|
||||
S:id=beyond_earth:rocket_t4:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.064]
|
||||
S:carbon=0.064
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0064]
|
||||
S:sulfur=0.0064
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: fuel]
|
||||
S:activeTag=fuel
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: beyond_earth:rover:*]
|
||||
S:id=beyond_earth:rover:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 4.0]
|
||||
S:carbon=4.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.4]
|
||||
S:sulfur=0.4
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: rocket_start]
|
||||
S:activeTag=rocket_start
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: beyond_earth:tiny_rocket:*]
|
||||
S:id=beyond_earth:tiny_rocket:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_blast_furnace:*]
|
||||
S:id=brickfurnace:brick_blast_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_furnace:*]
|
||||
S:id=brickfurnace:brick_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: brickfurnace:brick_smoker:*]
|
||||
S:id=brickfurnace:brick_smoker:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: CurrentFuel]
|
||||
S:activeTag=CurrentFuel
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: burningfurnace:generator:*]
|
||||
S:id=burningfurnace:generator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.008]
|
||||
S:carbon=0.008
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0008]
|
||||
S:sulfur=0.0008
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_bamboo]
|
||||
S:id=#burnt:burning_bamboo
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_doors]
|
||||
S:id=#burnt:burning_doors
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.004]
|
||||
S:carbon=0.004
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0004]
|
||||
S:sulfur=0.0004
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_fence_gates]
|
||||
S:id=#burnt:burning_fence_gates
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.004]
|
||||
S:carbon=0.004
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0004]
|
||||
S:sulfur=0.0004
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_fences]
|
||||
S:id=#burnt:burning_fences
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_grass]
|
||||
S:id=#burnt:burning_grass
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_leaves]
|
||||
S:id=#burnt:burning_leaves
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.008]
|
||||
S:carbon=0.008
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0008]
|
||||
S:sulfur=0.0008
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_logs]
|
||||
S:id=#burnt:burning_logs
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.008]
|
||||
S:carbon=0.008
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0008]
|
||||
S:sulfur=0.0008
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_planks]
|
||||
S:id=#burnt:burning_planks
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0028]
|
||||
S:carbon=0.0028
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.00028]
|
||||
S:sulfur=0.00028
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_slabs]
|
||||
S:id=#burnt:burning_slabs
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.006]
|
||||
S:carbon=0.006
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0006]
|
||||
S:sulfur=0.0006
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_stairs]
|
||||
S:id=#burnt:burning_stairs
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.008]
|
||||
S:carbon=0.008
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0008]
|
||||
S:sulfur=0.0008
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_stripped_logs]
|
||||
S:id=#burnt:burning_stripped_logs
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.008]
|
||||
S:carbon=0.008
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0008]
|
||||
S:sulfur=0.0008
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_stripped_wood]
|
||||
S:id=#burnt:burning_stripped_wood
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.008]
|
||||
S:carbon=0.008
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0008]
|
||||
S:sulfur=0.0008
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:burning_wood]
|
||||
S:id=#burnt:burning_wood
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0028]
|
||||
S:carbon=0.0028
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.00028]
|
||||
S:sulfur=0.00028
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: burnt:smoldering_carpet:*]
|
||||
S:id=burnt:smoldering_carpet:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 4.0]
|
||||
S:carbon=4.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.4]
|
||||
S:sulfur=0.4
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: burnt:smoldering_hay:*]
|
||||
S:id=burnt:smoldering_hay:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0024]
|
||||
S:carbon=0.0024
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.00024]
|
||||
S:sulfur=0.00024
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ForgeData/burn]
|
||||
S:activeTag=ForgeData/burn
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: burnt:smoldering_wool:*]
|
||||
S:id=burnt:smoldering_wool:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:stairs_fire]
|
||||
S:id=#burnt:stairs_fire
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: burnt:tall_grass_fire:*]
|
||||
S:id=burnt:tall_grass_fire:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: #burnt:wood_fire]
|
||||
S:id=#burnt:wood_fire
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.5]
|
||||
S:carbon=0.5
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:sulfur=0.05
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:boric_campfire:[lit=true, signal_fire=true]]
|
||||
S:id=byg:boric_campfire:[lit=true, signal_fire=true]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.5]
|
||||
S:carbon=0.5
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.2]
|
||||
S:sulfur=0.2
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.4]
|
||||
S:sulfur=0.4
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
|
||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
||||
S:type=BLOCK
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: car:blastfurnace:*]
|
||||
S:id=car:blastfurnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.032]
|
||||
S:carbon=0.032
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0032]
|
||||
S:sulfur=0.0032
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: started]
|
||||
S:activeTag=started
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: car:car:*]
|
||||
S:id=car:car:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: ENTITY]
|
||||
S:type=ENTITY
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.096]
|
||||
S:carbon=0.096
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0096]
|
||||
S:sulfur=0.0096
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: #hardcoded]
|
||||
S:activeTag=#hardcoded
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: car:generator:*]
|
||||
S:id=car:generator:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: process]
|
||||
S:activeTag=process
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: caupona:brick_kitchen_stove:*]
|
||||
S:id=caupona:brick_kitchen_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: process]
|
||||
S:activeTag=process
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: caupona:mud_kitchen_stove:*]
|
||||
S:id=caupona:mud_kitchen_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: process]
|
||||
S:activeTag=process
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: caupona:opus_incertum_kitchen_stove:*]
|
||||
S:id=caupona:opus_incertum_kitchen_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: process]
|
||||
S:activeTag=process
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: caupona:opus_latericium_kitchen_stove:*]
|
||||
S:id=caupona:opus_latericium_kitchen_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: process]
|
||||
S:activeTag=process
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: caupona:stone_brick_kitchen_stove:*]
|
||||
S:id=caupona:stone_brick_kitchen_stove:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cfm:bath:*]
|
||||
S:id=cfm:bath:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cfm:couch:*]
|
||||
S:id=cfm:couch:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: ]
|
||||
S:activeTag=
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: cfm:sofacopter:*]
|
||||
S:id=cfm:sofacopter:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:carbon=0.0016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.00016]
|
||||
S:sulfur=0.00016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: time]
|
||||
S:activeTag=time
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:active_pile:*]
|
||||
S:id=charcoal_pit:active_pile:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTime]
|
||||
S:activeTag=burnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:blast_furnace:*]
|
||||
S:id=charcoal_pit:blast_furnace:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTime]
|
||||
S:activeTag=burnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:bloomeryy:*]
|
||||
S:id=charcoal_pit:bloomeryy:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTime]
|
||||
S:activeTag=burnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:distillery:*]
|
||||
S:id=charcoal_pit:distillery:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:carbon=0.0016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.00016]
|
||||
S:sulfur=0.00016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: time]
|
||||
S:activeTag=time
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:pottery_kiln:*]
|
||||
S:id=charcoal_pit:pottery_kiln:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.016]
|
||||
S:carbon=0.016
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0016]
|
||||
S:sulfur=0.0016
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: burnTime]
|
||||
S:activeTag=burnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: charcoal_pit:steam_press:*]
|
||||
S:id=charcoal_pit:steam_press:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
||||
S:type=TILE
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The amount of emissions (in blocks with light density) generated by each update of this emitter.
|
||||
# The update frequency depends on the type of the emitter (see the 'type' parameter).
|
||||
# For hardcoded emitters with type=FUEL, these values act as fuel consumption MULTIPLIERS.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:carbon=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:dust=1.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 1.0]
|
||||
S:sulfur=1.0
|
||||
}
|
||||
|
||||
|
||||
Emitter {
|
||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
||||
# Emitter is considered active if the return value is greater than 0 or true.
|
||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
||||
S:activeTag=BurnTime
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: clayworks:kiln:*]
|
||||
S:id=clayworks:kiln:*
|
||||
|
||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
||||
# The format is <tagKey>=<value>
|
||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
||||
# Leave this blank if you don't need it. [default: ]
|
||||
S:identityTag=
|
||||
|
||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
||||
S:relatedBlocks <
|
||||
>
|
||||
|
||||
# Defines the type of this emitter.
|
||||
# Valid types (case insensitive):
|
||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: FUEL]
|
||||
S:type=FUEL
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user