Added mod files

This commit is contained in:
Jacob Vinding
2025-12-26 21:38:55 +01:00
parent 64c4d60c47
commit c4ad0f3e2e
5039 changed files with 894558 additions and 0 deletions

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# Configuration file
diamond_filter_frame {
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 6400]
I:capacity=6400
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 32]
I:maximumRadius=32
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 48.0]
S:efficiency=48.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 9]
I:maximumRadius=9
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
}
gold_filter_frame {
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 3200]
I:capacity=3200
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 16]
I:maximumRadius=16
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 24.0]
S:efficiency=24.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 5]
I:maximumRadius=5
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
}
iron_filter_frame {
ForgeEnergy {
# Maximum amount of energy that can be held [range: 0 ~ 100000, default: 1600]
I:capacity=1600
# Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50]
I:consumption=50
# Whether Forge Energy is required or not [default: false]
B:enabled=false
}
AirPurifier {
# Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1]
I:effectiveRadius=1
# Defines the maximum radius of the purified air effect.
# The effect will fade between effectiveRadius and maximumRadius [range: 0 ~ 32, default: 8]
I:maximumRadius=8
}
WaterPurifier {
# Defines the efficiency of the purifier (in percent).
# The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 12.0]
S:efficiency=12.0
# Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 3]
I:maximumRadius=3
# Defines the update interval (in seconds).
# The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10]
I:updateInterval=10
}
}