Added mod files

This commit is contained in:
Jacob Vinding
2025-12-26 21:38:55 +01:00
parent 64c4d60c47
commit c4ad0f3e2e
5039 changed files with 894558 additions and 0 deletions
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.04]
S:sulfur=0.04
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: burningfurnace:burned_food_powder:*]
S:id=burningfurnace:burned_food_powder:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 7.62]
S:carbon=7.62
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:benzene]
S:id=#forge:benzene
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.18]
S:carbon=4.18
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.418]
S:sulfur=0.418
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:biodiesel]
S:id=#forge:biodiesel
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.52]
S:carbon=1.52
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:bioethanol]
S:id=#forge:bioethanol
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.52]
S:carbon=1.52
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:biofuel]
S:id=#forge:biofuel
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.32]
S:carbon=2.32
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.232]
S:sulfur=0.232
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:biogas]
S:id=#forge:biogas
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.52]
S:carbon=1.52
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:biomass]
S:id=#forge:biomass
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 5.08]
S:carbon=5.08
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:butane]
S:id=#forge:butane
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 5.08]
S:carbon=5.08
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:butene]
S:id=#forge:butene
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 5.1]
S:carbon=5.1
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.51]
S:sulfur=0.51
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:creosote]
S:id=#forge:creosote
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 11.17]
S:carbon=11.17
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 4.468]
S:sulfur=4.468
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:crudeoil]
S:id=#forge:crudeoil
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.46]
S:carbon=4.46
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.223]
S:sulfur=0.223
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:diesel]
S:id=#forge:diesel
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.54]
S:carbon=2.54
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:ethane]
S:id=#forge:ethane
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.54]
S:carbon=2.54
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:ethanol]
S:id=#forge:ethanol
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.54]
S:carbon=2.54
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:ethylene]
S:id=#forge:ethylene
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:fishoil]
S:id=#forge:fishoil
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.06]
S:carbon=0.06
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.006]
S:sulfur=0.006
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: vehicle:fuelium]
S:id=vehicle:fuelium
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.32]
S:carbon=2.32
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.232]
S:sulfur=0.232
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:gas]
S:id=#forge:gas
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.06]
S:carbon=4.06
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1218]
S:sulfur=0.1218
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:gasoline]
S:id=#forge:gasoline
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.12]
S:carbon=4.12
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.412]
S:sulfur=0.412
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:kerosene]
S:id=#forge:kerosene
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:lava]
S:id=#minecraft:lava
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.05]
S:carbon=1.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:lpg]
S:id=#forge:lpg
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.27]
S:carbon=1.27
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:methane]
S:id=#forge:methane
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.27]
S:carbon=1.27
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.127]
S:sulfur=0.127
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:methanol]
S:id=#forge:methanol
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.32]
S:carbon=2.32
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.232]
S:sulfur=0.232
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:naphtha]
S:id=#forge:naphtha
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:nitan]
S:id=#forge:nitan
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 10.16]
S:carbon=10.16
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4064]
S:sulfur=0.4064
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:octane]
S:id=#forge:octane
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.06]
S:carbon=4.06
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1218]
S:sulfur=0.1218
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:petrol]
S:id=#forge:petrol
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 11.17]
S:carbon=11.17
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 4.468]
S:sulfur=4.468
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:petrolium]
S:id=#forge:petrolium
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 7.62]
S:carbon=7.62
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:phenol]
S:id=#forge:phenol
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.4]
S:carbon=0.4
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:plantoil]
S:id=#forge:plantoil
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 3.81]
S:carbon=3.81
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:propane]
S:id=#forge:propane
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:arrows]
S:id=#minecraft:arrows
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:banners]
S:id=#minecraft:banners
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.75]
S:carbon=0.75
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.075]
S:sulfur=0.075
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:beds]
S:id=#minecraft:beds
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:fuels/bio]
S:id=#forge:fuels/bio
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.2]
S:carbon=1.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.6]
S:sulfur=0.6
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:rods/blaze]
S:id=#forge:rods/blaze
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.75]
S:carbon=0.75
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.075]
S:sulfur=0.075
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:boats]
S:id=#minecraft:boats
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:bookshelves]
S:id=#forge:bookshelves
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.335]
S:carbon=0.335
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0335]
S:sulfur=0.0335
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:carpets]
S:id=#minecraft:carpets
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:crops/carrot]
S:id=#forge:crops/carrot
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:charcoal]
S:id=#forge:charcoal
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 9.0]
S:carbon=9.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.9]
S:sulfur=0.9
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:storage_blocks/charcoal]
S:id=#forge:storage_blocks/charcoal
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.08]
S:sulfur=0.08
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:dusts/charcoal]
S:id=#forge:dusts/charcoal
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 9.0]
S:carbon=9.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.9]
S:sulfur=0.9
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:storage_blocks/coal]
S:id=#forge:storage_blocks/coal
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.0]
S:carbon=2.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.2]
S:sulfur=0.2
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:coal_coke]
S:id=#forge:coal_coke
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 18.0]
S:carbon=18.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 1.8]
S:sulfur=1.8
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:storage_blocks/coal_coke]
S:id=#forge:storage_blocks/coal_coke
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.6]
S:carbon=1.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.16]
S:sulfur=0.16
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:dusts/coal_coke]
S:id=#forge:dusts/coal_coke
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:feathers]
S:id=#forge:feathers
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.125]
S:carbon=0.125
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0125]
S:sulfur=0.0125
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:fishes]
S:id=#minecraft:fishes
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.8]
S:carbon=0.8
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.4]
S:sulfur=0.4
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:gunpowder]
S:id=#forge:gunpowder
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:leaves]
S:id=#minecraft:leaves
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.55]
S:carbon=0.55
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.055]
S:sulfur=0.055
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:lectern_books]
S:id=#minecraft:lectern_books
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:logs]
S:id=#minecraft:logs
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:mushrooms]
S:id=#forge:mushrooms
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 50.0]
S:carbon=50.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 25.0]
S:sulfur=25.0
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:nether_stars]
S:id=#forge:nether_stars
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:planks]
S:id=#minecraft:planks
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:rails]
S:id=#minecraft:rails
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:saplings]
S:id=#minecraft:saplings
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:seeds]
S:id=#forge:seeds
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.35]
S:carbon=0.35
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.035]
S:sulfur=0.035
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:signs]
S:id=#minecraft:signs
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:small_flowers]
S:id=#minecraft:small_flowers
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.08]
S:carbon=0.08
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.8]
S:sulfur=0.8
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:dusts/sulfur]
S:id=#forge:dusts/sulfur
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.125]
S:carbon=0.125
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0125]
S:sulfur=0.0125
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:tall_flowers]
S:id=#minecraft:tall_flowers
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:crops/wheat]
S:id=#forge:crops/wheat
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:wooden_buttons]
S:id=#minecraft:wooden_buttons
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:chests/wooden]
S:id=#forge:chests/wooden
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:wooden_doors]
S:id=#minecraft:wooden_doors
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:fence_gates/wooden]
S:id=#forge:fence_gates/wooden
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:fences/wooden]
S:id=#forge:fences/wooden
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:wooden_pressure_plates]
S:id=#minecraft:wooden_pressure_plates
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #forge:rods/wooden]
S:id=#forge:rods/wooden
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.075]
S:carbon=0.075
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0075]
S:sulfur=0.0075
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:wooden_slabs]
S:id=#minecraft:wooden_slabs
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:wooden_stairs]
S:id=#minecraft:wooden_stairs
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:wooden_trapdoors]
S:id=#minecraft:wooden_trapdoors
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: #minecraft:wool]
S:id=#minecraft:wool
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: apple:*]
S:id=apple:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.3]
S:carbon=0.3
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.03]
S:sulfur=0.03
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: armor_stand:*]
S:id=armor_stand:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.125]
S:carbon=0.125
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0125]
S:sulfur=0.0125
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: beef:*]
S:id=beef:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.6]
S:carbon=0.6
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.3]
S:sulfur=0.3
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: blaze_powder:*]
S:id=blaze_powder:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.5]
S:carbon=0.5
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.05]
S:sulfur=0.05
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: book:*]
S:id=book:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bow:*]
S:id=bow:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.0625]
S:carbon=0.0625
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.00625]
S:sulfur=0.00625
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: bowl:*]
S:id=bowl:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cactus:*]
S:id=cactus:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: carrot_on_a_stick:*]
S:id=carrot_on_a_stick:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: charcoal:*]
S:id=charcoal:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.125]
S:carbon=0.125
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0125]
S:sulfur=0.0125
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: chicken:*]
S:id=chicken:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.3]
S:carbon=0.3
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.03]
S:sulfur=0.03
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: chorus_flower:*]
S:id=chorus_flower:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.3]
S:carbon=0.3
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.03]
S:sulfur=0.03
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: chorus_plant:*]
S:id=chorus_plant:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.1]
S:sulfur=0.1
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: coal:*]
S:id=coal:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.125]
S:carbon=0.125
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0125]
S:sulfur=0.0125
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: cobweb:*]
S:id=cobweb:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: crafting_table:*]
S:id=crafting_table:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: crossbow:*]
S:id=crossbow:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.1875]
S:carbon=0.1875
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.01875]
S:sulfur=0.01875
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: daylight_detector:*]
S:id=daylight_detector:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.125]
S:carbon=0.125
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0125]
S:sulfur=0.0125
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: deadbush:*]
S:id=deadbush:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.05]
S:carbon=1.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.525]
S:sulfur=0.525
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: dragon_breath:*]
S:id=dragon_breath:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.25]
S:carbon=0.25
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.025]
S:sulfur=0.025
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: dried_kelp_block:*]
S:id=dried_kelp_block:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.75]
S:carbon=0.75
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.325]
S:sulfur=0.325
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: fire_charge:*]
S:id=fire_charge:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 2.55]
S:carbon=2.55
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.255]
S:sulfur=0.255
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: firework_rocket:*]
S:id=firework_rocket:*
}
@@ -0,0 +1,26 @@
# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.2]
S:carbon=1.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.6]
S:sulfur=0.6
}
Fuel {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: firework_star:*]
S:id=firework_star:*
}

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