Added mod files

This commit is contained in:
Jacob Vinding
2025-12-26 21:38:55 +01:00
parent 64c4d60c47
commit c4ad0f3e2e
5039 changed files with 894558 additions and 0 deletions

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# Configuration file
AnimalBurning {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}
Animals {
S:blackList <
>
S:whiteList <
>
}
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}

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# Configuration file
AnimalDying {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}
Animals {
S:blackList <
>
S:whiteList <
>
}
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}

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# Configuration file
AnimalFeeding {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}
Animals {
S:blackList <
>
S:whiteList <
>
}
Emission {
# [range: 0.0 ~ 16.0, default: 0.2]
S:carbon=0.2
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}

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# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.04]
S:carbon=0.04
# [range: 0.0 ~ 16.0, default: 0.03]
S:dust=0.03
# [range: 0.0 ~ 16.0, default: 0.02]
S:sulfur=0.02
}
Explosion {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: air]
S:id=air
}

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# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.8]
S:sulfur=0.8
}
HostileMobBurning {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}
Mobs {
S:blackList <
>
S:whiteList <
>
}

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# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.2]
S:sulfur=0.2
}
HostileMobDying {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}
Mobs {
S:blackList <
>
S:whiteList <
>
}

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# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.09]
S:carbon=0.09
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.06]
S:sulfur=0.06
}
EscapeSearchArea {
# Maximum height of the search area for emissions to escape [range: 0 ~ 1024, default: 64]
I:maxHeight=64
# Maximum radius of the search area for emissions to escape [range: 0 ~ 64, default: 2]
I:maxRadius=2
}
LavaTouchingWater {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: lava:*]
S:id=lava:*
}

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# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 4.0]
S:carbon=4.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
PlayerBurning {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}

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# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 1.0]
S:carbon=1.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
PlayerDying {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}

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# Configuration file
Emission {
# [range: 0.0 ~ 16.0, default: 0.05]
S:carbon=0.05
# [range: 0.0 ~ 16.0, default: 0.0]
S:dust=0.0
# [range: 0.0 ~ 16.0, default: 0.0]
S:sulfur=0.0
}
PlayerEating {
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ]
S:id=
}