Added mod files
This commit is contained in:
34
overrides/config/adpother/Sources/animal_burning.cfg
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34
overrides/config/adpother/Sources/animal_burning.cfg
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# Configuration file
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AnimalBurning {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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Animals {
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S:blackList <
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>
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S:whiteList <
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>
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 4.0]
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S:carbon=4.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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34
overrides/config/adpother/Sources/animal_dying.cfg
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34
overrides/config/adpother/Sources/animal_dying.cfg
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# Configuration file
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AnimalDying {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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Animals {
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S:blackList <
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>
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S:whiteList <
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>
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 1.0]
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S:carbon=1.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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34
overrides/config/adpother/Sources/animal_feeding.cfg
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34
overrides/config/adpother/Sources/animal_feeding.cfg
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# Configuration file
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AnimalFeeding {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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Animals {
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S:blackList <
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>
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S:whiteList <
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>
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}
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.2]
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S:carbon=0.2
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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26
overrides/config/adpother/Sources/explosion.cfg
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26
overrides/config/adpother/Sources/explosion.cfg
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# Configuration file
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.04]
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S:carbon=0.04
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# [range: 0.0 ~ 16.0, default: 0.03]
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S:dust=0.03
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# [range: 0.0 ~ 16.0, default: 0.02]
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S:sulfur=0.02
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}
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Explosion {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: air]
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S:id=air
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}
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34
overrides/config/adpother/Sources/hostile_mob_burning.cfg
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34
overrides/config/adpother/Sources/hostile_mob_burning.cfg
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# Configuration file
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Emission {
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# [range: 0.0 ~ 16.0, default: 4.0]
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S:carbon=4.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.8]
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S:sulfur=0.8
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}
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HostileMobBurning {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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Mobs {
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S:blackList <
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>
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S:whiteList <
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>
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}
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34
overrides/config/adpother/Sources/hostile_mob_dying.cfg
Normal file
34
overrides/config/adpother/Sources/hostile_mob_dying.cfg
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@@ -0,0 +1,34 @@
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# Configuration file
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Emission {
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# [range: 0.0 ~ 16.0, default: 1.0]
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S:carbon=1.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.2]
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S:sulfur=0.2
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}
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HostileMobDying {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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Mobs {
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S:blackList <
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>
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S:whiteList <
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>
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}
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35
overrides/config/adpother/Sources/lava_touching_water.cfg
Normal file
35
overrides/config/adpother/Sources/lava_touching_water.cfg
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@@ -0,0 +1,35 @@
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# Configuration file
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.09]
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S:carbon=0.09
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.06]
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S:sulfur=0.06
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}
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EscapeSearchArea {
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# Maximum height of the search area for emissions to escape [range: 0 ~ 1024, default: 64]
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I:maxHeight=64
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# Maximum radius of the search area for emissions to escape [range: 0 ~ 64, default: 2]
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I:maxRadius=2
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}
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LavaTouchingWater {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: lava:*]
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S:id=lava:*
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}
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26
overrides/config/adpother/Sources/player_burning.cfg
Normal file
26
overrides/config/adpother/Sources/player_burning.cfg
Normal file
@@ -0,0 +1,26 @@
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# Configuration file
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Emission {
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# [range: 0.0 ~ 16.0, default: 4.0]
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S:carbon=4.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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PlayerBurning {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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26
overrides/config/adpother/Sources/player_dying.cfg
Normal file
26
overrides/config/adpother/Sources/player_dying.cfg
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@@ -0,0 +1,26 @@
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# Configuration file
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Emission {
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# [range: 0.0 ~ 16.0, default: 1.0]
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S:carbon=1.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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PlayerDying {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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26
overrides/config/adpother/Sources/player_eating.cfg
Normal file
26
overrides/config/adpother/Sources/player_eating.cfg
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@@ -0,0 +1,26 @@
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# Configuration file
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.05]
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S:carbon=0.05
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:sulfur=0.0
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}
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PlayerEating {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: ]
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S:id=
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}
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