Added mod files
This commit is contained in:
@@ -0,0 +1,26 @@
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# Configuration file
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||||
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||||
Emission {
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# [range: 0.0 ~ 16.0, default: 0.05]
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S:carbon=0.05
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||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
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||||
S:dust=0.0
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||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
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||||
S:sulfur=0.02
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||||
}
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||||
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||||
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||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: aether:ambrosium_torch:*]
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S:id=aether:ambrosium_torch:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
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||||
S:carbon=0.05
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.02]
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S:sulfur=0.02
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||||
}
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||||
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||||
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||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: aether:ambrosium_wall_torch:*]
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S:id=aether:ambrosium_wall_torch:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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||||
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||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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||||
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||||
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Torch {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: chipped:acacia_torch:*]
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S:id=chipped:acacia_torch:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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||||
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Emission {
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# [range: 0.0 ~ 16.0, default: 0.1]
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S:carbon=0.1
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||||
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# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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||||
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# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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}
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||||
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Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: chipped:acacia_wall_torch:*]
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S:id=chipped:acacia_wall_torch:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
|
||||
|
||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.1]
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||||
S:carbon=0.1
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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||||
}
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||||
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||||
|
||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: chipped:birch_torch:*]
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S:id=chipped:birch_torch:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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||||
|
||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.1]
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||||
S:carbon=0.1
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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||||
}
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||||
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||||
|
||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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||||
# [default: chipped:birch_wall_torch:*]
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||||
S:id=chipped:birch_wall_torch:*
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||||
}
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||||
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||||
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||||
@@ -0,0 +1,26 @@
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||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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||||
S:dust=0.0
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.01]
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||||
S:sulfur=0.01
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||||
}
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||||
|
||||
|
||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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# [default: chipped:crimson_torch:*]
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S:id=chipped:crimson_torch:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
|
||||
|
||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.1]
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||||
S:carbon=0.1
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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S:dust=0.0
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.01]
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S:sulfur=0.01
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||||
}
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||||
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||||
|
||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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||||
# [default: chipped:crimson_wall_torch:*]
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S:id=chipped:crimson_wall_torch:*
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}
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@@ -0,0 +1,26 @@
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# Configuration file
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||||
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||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.1]
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||||
S:carbon=0.1
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.0]
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||||
S:dust=0.0
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||||
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||||
# [range: 0.0 ~ 16.0, default: 0.01]
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||||
S:sulfur=0.01
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||||
}
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||||
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||||
|
||||
Torch {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
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||||
# [default: chipped:dark_oak_torch:*]
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||||
S:id=chipped:dark_oak_torch:*
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||||
}
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||||
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||||
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||||
@@ -0,0 +1,26 @@
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||||
# Configuration file
|
||||
|
||||
Emission {
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||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
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||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
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||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
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||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:dark_oak_wall_torch:*]
|
||||
S:id=chipped:dark_oak_wall_torch:*
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||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
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||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:glow_torch:*]
|
||||
S:id=chipped:glow_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:glow_wall_torch:*]
|
||||
S:id=chipped:glow_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:iron_torch:*]
|
||||
S:id=chipped:iron_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:iron_wall_torch:*]
|
||||
S:id=chipped:iron_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:jungle_torch:*]
|
||||
S:id=chipped:jungle_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:jungle_wall_torch:*]
|
||||
S:id=chipped:jungle_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:spruce_torch:*]
|
||||
S:id=chipped:spruce_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:spruce_wall_torch:*]
|
||||
S:id=chipped:spruce_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:warped_torch:*]
|
||||
S:id=chipped:warped_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: chipped:warped_wall_torch:*]
|
||||
S:id=chipped:warped_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: framedblocks:framed_soul_torch:*]
|
||||
S:id=framedblocks:framed_soul_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: framedblocks:framed_soul_wall_torch:*]
|
||||
S:id=framedblocks:framed_soul_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: framedblocks:framed_torch:*]
|
||||
S:id=framedblocks:framed_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: framedblocks:framed_wall_torch:*]
|
||||
S:id=framedblocks:framed_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: hardcore_torches:lit_lantern:*]
|
||||
S:id=hardcore_torches:lit_lantern:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: hardcore_torches:lit_soul_lantern:*]
|
||||
S:id=hardcore_torches:lit_soul_lantern:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: hardcore_torches:lit_torch:*]
|
||||
S:id=hardcore_torches:lit_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: hardcore_torches:lit_wall_torch:*]
|
||||
S:id=hardcore_torches:lit_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: hardcore_torches:smoldering_torch:*]
|
||||
S:id=hardcore_torches:smoldering_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: hardcore_torches:smoldering_wall_torch:*]
|
||||
S:id=hardcore_torches:smoldering_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: magnumtorch:amethyst_magnum_torch:*]
|
||||
S:id=magnumtorch:amethyst_magnum_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: magnumtorch:diamond_magnum_torch:*]
|
||||
S:id=magnumtorch:diamond_magnum_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: magnumtorch:emerald_magnum_torch:*]
|
||||
S:id=magnumtorch:emerald_magnum_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:acacia_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:acacia_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:bamboo_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:bamboo_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:birch_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:birch_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:crimson_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:crimson_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:dark_oak_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:dark_oak_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:framed_torch:*]
|
||||
S:id=mcwlights:framed_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:iron_framed_torch:*]
|
||||
S:id=mcwlights:iron_framed_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:jungle_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:jungle_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:mangrove_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:mangrove_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:oak_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:oak_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:reinforced_torch:*]
|
||||
S:id=mcwlights:reinforced_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:rustic_torch:*]
|
||||
S:id=mcwlights:rustic_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_acacia_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_acacia_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_bamboo_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_bamboo_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_birch_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_birch_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_crimson_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_crimson_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_dark_oak_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_dark_oak_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_jungle_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_jungle_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_mangrove_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_mangrove_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_oak_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_oak_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_spruce_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_spruce_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:soul_warped_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:soul_warped_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:spruce_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:spruce_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:upgraded_torch:*]
|
||||
S:id=mcwlights:upgraded_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: mcwlights:warped_tiki_torch:[lit=true]]
|
||||
S:id=mcwlights:warped_tiki_torch:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: soul_torch:*]
|
||||
S:id=soul_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: soul_wall_torch:*]
|
||||
S:id=soul_wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: torch:*]
|
||||
S:id=torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: wall_torch:*]
|
||||
S:id=wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: realistictorches:torch:[litstate=2]]
|
||||
S:id=realistictorches:torch:[litstate=2]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: realistictorches:torch:[litstate=1]]
|
||||
S:id=realistictorches:torch:[litstate=1]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: realistictorches:torch_wall:[litstate=2]]
|
||||
S:id=realistictorches:torch_wall:[litstate=2]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.005]
|
||||
S:sulfur=0.005
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: realistictorches:torch_wall:[litstate=1]]
|
||||
S:id=realistictorches:torch_wall:[litstate=1]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: supplementaries:sconce:[lit=true]]
|
||||
S:id=supplementaries:sconce:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:carbon=0.01
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:sulfur=0.1
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: supplementaries:sconce_lever:[lit=true]]
|
||||
S:id=supplementaries:sconce_lever:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: supplementaries:sconce_soul:[lit=true]]
|
||||
S:id=supplementaries:sconce_soul:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.05]
|
||||
S:carbon=0.05
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: supplementaries:sconce_wall_soul:[lit=true]]
|
||||
S:id=supplementaries:sconce_wall_soul:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: supplementaries:sconce_wall:[lit=true]]
|
||||
S:id=supplementaries:sconce_wall:[lit=true]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: tfc:torch:*]
|
||||
S:id=tfc:torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: tfc:wall_torch:*]
|
||||
S:id=tfc:wall_torch:*
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: unlit:jack_o_lantern:[lit_state=1]]
|
||||
S:id=unlit:jack_o_lantern:[lit_state=1]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: unlit:lantern:[lit_state=1]]
|
||||
S:id=unlit:lantern:[lit_state=1]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: unlit:standing_torch:[lit_state=2]]
|
||||
S:id=unlit:standing_torch:[lit_state=2]
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 16.0, default: 0.1]
|
||||
S:carbon=0.1
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 16.0, default: 0.01]
|
||||
S:sulfur=0.01
|
||||
}
|
||||
|
||||
|
||||
Torch {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: unlit:wall_torch:[lit_state=2]]
|
||||
S:id=unlit:wall_torch:[lit_state=2]
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user