Added mod files
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overrides/defaultconfigs/occultism-server.toml
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114
overrides/defaultconfigs/occultism-server.toml
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#Storage Settings
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[storage]
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#The amount of slots the storage stabilizer tier 1 provides.
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stabilizerTier1Slots = 256
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#The amount of slots the storage stabilizer tier 2 provides.
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stabilizerTier2Slots = 512
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#The amount of slots the storage stabilizer tier 3 provides.
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stabilizerTier3Slots = 1024
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#The amount of slots the storage stabilizer tier 4 provides.
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stabilizerTier4Slots = 2048
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#The amount of slots the storage actuator provides.
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controllerBaseSlots = 128
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#The stack size the storage actuator uses.
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controllerStackSize = 1024
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#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
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overrideItemStackSizes = true
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#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
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unlinkWormholeOnBreak = false
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#Spirit Job Settings
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[spirit_job]
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#The duration for the slow falling effect applied by a drikwing.
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drikwingFamiliarSlowFallingSeconds = 15
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#The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits.
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tier1CrusherTimeMultiplier = 2.0
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#The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits.
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tier2CrusherTimeMultiplier = 1.0
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#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits.
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tier3CrusherTimeMultiplier = 0.5
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#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits.
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tier4CrusherTimeMultiplier = 0.2
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#The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits.
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tier1CrusherOutputMultiplier = 1.0
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#The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits.
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tier2CrusherOutputMultiplier = 1.34
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#The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits.
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tier3CrusherOutputMultiplier = 1.67
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#The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits.
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tier4CrusherOutputMultiplier = 2.0
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#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
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crusherResultPickupDelay = 60
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#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
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blacksmithFamiliarRepairChance = 0.05
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#The amount of iron required for a blacksmith familiar to upgrade another familiar.
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blacksmithFamiliarUpgradeCost = 18
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#The cooldown for a blacksmith familiar to upgrade another familiar.
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blacksmithFamiliarUpgradeCooldown = 400
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#Ritual Settings
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[rituals]
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#Enables the ritual to clear rainy weather.
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enableClearWeatherRitual = true
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#Enables the ritual to start rainy weather.
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enableRainWeatherRitual = true
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#Enables the ritual to start a thunderstorm.
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enableThunderWeatherRitual = true
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#Enables the ritual to set time to day.
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enableDayTimeRitual = true
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#Enables the ritual to set time to night.
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enableNightTimeRitual = true
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#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
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enableRemainingIngredientCountMatching = false
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#Set a value below 1.0 to speed up rituals.
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#Range: 0.05 ~ 1.7976931348623157E308
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ritualDurationMultiplier = 1.0
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#By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance".
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possibleSpiritNames = []
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#0.0 (default) to only use random names.
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#1.0 to only use the names in "possibleSpiritNames"
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#0.1-0.9 to use a mix of both, the higher the value the higher the chance of using a name from this list instead of a random name.
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#Will be ignored if "possibleSpiritNames" is empty.
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#Range: 0.0 ~ 1.0
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usePossibleSpiritNamesChance = 0.0
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#Dimensional Mineshaft Settings
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[dimensional_mineshaft]
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#Miner Spirit Settings
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[dimensional_mineshaft.miner_foliot_unspecialized]
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#The amount of time it takes the spirit to perform one mining operation.
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maxMiningTime = 400
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#The amount of blocks the spirit will obtain per mining operation
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rollsPerOperation = 1
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#The amount of mining operations the spirit can perform before breaking.
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durability = 1000
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#Miner Spirit Settings
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[dimensional_mineshaft.miner_djinni_ores]
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#The amount of time it takes the spirit to perform one mining operation.
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maxMiningTime = 300
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#The amount of blocks the spirit will obtain per mining operation
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rollsPerOperation = 1
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#The amount of mining operations the spirit can perform before breaking.
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durability = 400
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#Miner Spirit Settings
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[dimensional_mineshaft.miner_afrit_deeps]
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#The amount of time it takes the spirit to perform one mining operation.
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maxMiningTime = 200
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#The amount of blocks the spirit will obtain per mining operation
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rollsPerOperation = 1
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#The amount of mining operations the spirit can perform before breaking.
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durability = 800
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#Miner Spirit Settings
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[dimensional_mineshaft.miner_marid_master]
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#The amount of time it takes the spirit to perform one mining operation.
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maxMiningTime = 100
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#The amount of blocks the spirit will obtain per mining operation
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rollsPerOperation = 1
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#The amount of mining operations the spirit can perform before breaking.
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durability = 1600
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